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  • wraggster

    by Published on February 1st, 2008 21:45

    News/Release from Risike:



    RPG puzzle here is a name that stinks! If you find one more sympathetic I am prenneur!

    So RPG puzzle is the project on which I was working before I launch into emulation. I wanted not present before it is completed, but the problem is that I am a quiche and graphics at the point where I am dev level, I need to move forward graphsimes (to calculate the places where placing images ... etc).
    So if someone has the soul of a graphic artist and that the project it pleases him to tell.

    So what's Puzzle RPG?
    And if you have played Zelda ...
    ... It will not help you understand the game!
    More seriously, if you have played Puzzle Quest, the excellent trading Thursday on DS, soon you will understand the principle of my game

    Here first 2 screenshots: one of the screen title and the game itself.



    The second screenshot just take a quick glance to understand the principle wholesale.

    Explanations:

    We choose a character.
    Each has several personal capacity (spells carefully attack, supports what classic ... etc!)
    When one chooses and that the computer has chosen, it becomes a college board of 8x8 pieces.
    The aim is to exchange places pieces next to each other every turn to rows and columns of at least 3 identical parts.

    When aligned its parts it happens things (yeah!):
    -- If the pieces are swords: attack the enemy on the number of pieces removed (we start at 100 PV, I think configurable)
    -- +: It is highly treatable in the number of parts removed least 3. (Otherwise it's endless)
    -- The others give mana.

    The mana is used to utilize its capabilities (listed left). For example launch a large fireball on his evil adversary for him crâmer beard. Of course there may be all kinds of capabilities: attack, defense, maintains, poisoning etc. ...

    When you launch a sort un animation is supposed to appear on the enemy (but I am zero in gfx ...).


    In short, you have more or less understood what the principle! If this is not the case too bad for you.

    I join you in the last build date. This one will let you see the pretty menu, to play against the computer (endless) and hear the beautiful music free that does not change between the menu and the game


    What is done:
    -- Engine of the Game: 100% (one can play, "pitcher fate" is ready yet to create the sorts ... Etc)
    -- IA: 90% (in fact there are two types of IA: AI beast who will choose the first combination that sees and which launches its spell once it is able, intelligent and IA will focus on swords and launch spells a subtle way. need the code again this subtle way to launch spells)
    -- A portion of the menu (just the core menu not submenus)

    What remains to be done:
    -- From graphics (many)
    -- A portion of the IA
    -- Correct some graphical bugs (I have trouble controlling PAlib)
    -- The sub menu (option scores)
    -- Mode 2 players (3 minutes coder)
    (Not after I see, when I think of something I add)

    Voilà!

    So I repeat nice if a designer goes through there: if you are not a bad graphsime and you find the fun, do not hesitate to say so!

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 21:33

    News/release from Scott Mcfly:

    First off, I made the front page with the previous version of this, woo! Thanks guys!

    So this was version 0.2 (http://palib.info/forum/modules/newb...forumpost22439) that I posted back in November, and after being quite busy with other things over the Christmas/New Year period, have now gotten time to work on version 0.3. And here it is! Main improvements are that you can now split your hand (providing you have the money), and normal Blackjack rules are in place for that (no splitting 10s, only one more card after splitting aces etc.), and there's also some sprites for cards to further get away from the text-based feel of the previous versions. A fellow member B.J. offered me the use of their card graphics for this game after I posted 0.2, so I'll be looking to incorporate them into a future version now that everythings in place for the sprites, so big thanks for that! I had hoped to get some sound effects or music working for this version, but that still needs a little more work, so I've put that on hold for just now. There's also a small pause between card drawings just to add a bit of suspense!

    As mentioned before, my aim for this is to create a fully customisable Blackjack game where you can tweak all the rules to how the game is played in your part of the world or how you play with friends. Or perhaps just with the rules you want to practice on for fun or for when you want to hit the casino!

    I'll be working a lot more on this now that the holiday season is over with, so it'll be a shorter gap until the next version. I'm hoping to get a section for the user to tweak some of the more basic rules, maybe keep track of some stats as you play, possibly get some sounds in there and look into the new card graphics. The ones I have now are really just intended as a "first draft" of sorts, so they won't still be there come version 1.0. I also plan on giving more space on the screen to the cards, which would mean finding a new way of showing any split hands you have. For this first attempt though, you can only split once and if you do then it's on the screen all the time for you to see.

    There's also a few minor things that need tweaked such as the dealer not taking cards when you already have Blackjack (unless they have a 10 or an ace), but I'd promised to get this out before the end of January, so I had to leave some things til next time.

    Any feedback is appreciated as are any bugs that you might find! Splitting cards caused a few niggles, but I think I got them all. Hope you enjoy it!

    Thanks!

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 21:33

    News/release from Scott Mcfly:

    First off, I made the front page with the previous version of this, woo! Thanks guys!

    So this was version 0.2 (http://palib.info/forum/modules/newb...forumpost22439) that I posted back in November, and after being quite busy with other things over the Christmas/New Year period, have now gotten time to work on version 0.3. And here it is! Main improvements are that you can now split your hand (providing you have the money), and normal Blackjack rules are in place for that (no splitting 10s, only one more card after splitting aces etc.), and there's also some sprites for cards to further get away from the text-based feel of the previous versions. A fellow member B.J. offered me the use of their card graphics for this game after I posted 0.2, so I'll be looking to incorporate them into a future version now that everythings in place for the sprites, so big thanks for that! I had hoped to get some sound effects or music working for this version, but that still needs a little more work, so I've put that on hold for just now. There's also a small pause between card drawings just to add a bit of suspense!

    As mentioned before, my aim for this is to create a fully customisable Blackjack game where you can tweak all the rules to how the game is played in your part of the world or how you play with friends. Or perhaps just with the rules you want to practice on for fun or for when you want to hit the casino!

    I'll be working a lot more on this now that the holiday season is over with, so it'll be a shorter gap until the next version. I'm hoping to get a section for the user to tweak some of the more basic rules, maybe keep track of some stats as you play, possibly get some sounds in there and look into the new card graphics. The ones I have now are really just intended as a "first draft" of sorts, so they won't still be there come version 1.0. I also plan on giving more space on the screen to the cards, which would mean finding a new way of showing any split hands you have. For this first attempt though, you can only split once and if you do then it's on the screen all the time for you to see.

    There's also a few minor things that need tweaked such as the dealer not taking cards when you already have Blackjack (unless they have a 10 or an ace), but I'd promised to get this out before the end of January, so I had to leave some things til next time.

    Any feedback is appreciated as are any bugs that you might find! Splitting cards caused a few niggles, but I think I got them all. Hope you enjoy it!

    Thanks!

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 21:30

    Over the last couple weeks, the PS3 rumormill has been raging, seemingly indicating that Sony is about to get rid of its 80GB PS3 SKU. Many suspect that Sony is getting ready to replace the 80GB with a 120GB model.

    GameDaily BIZ has learned, however, from a very reliable source close to Sony that the company has yet to actually decide on what the next SKU configuration will be. Apparently the executive teams and product strategists have been meeting this week in Japan. "There are a lot of different strategies under consideration, but nothing is final yet. They are considering ways to put some relevant distance between the two PS3 SKUs, but it's unclear how that will roll out," our source indicated.

    http://www.gamedaily.com/articles/ne...y/19271/?biz=1 ...
    by Published on February 1st, 2008 21:22

    New PSP mag out, heres the details:

    We’re back in 2008 with our biggest issue ever.

    Maxing out at over 70 pages, issue 10 is the best yet, featuring J.J. Abrams’ fantastic new monster movie Cloverfield. With an in-depth timeline, looking at all the important events since its creation only February last year, and the plethora of online viral marketing. We review the film too.

    Also on the cinematic side of life, we’ve got opinions on the latest and greatest films of 2008 including The Diving Bell and the Butterfly, Be Kind Rewind, cult Spanish horror film [REC], No Country for Old Men and new Britflick horror/comedy The Cottage.

    To mark the glory of film, we have a special art spread, taking a look at some of the finest films and cult images through the eyes of cell shading.

    Moving to music, we talk to Long Beach’s finest new talent We Barbarians, also reviewing them mesmerising debut EP. Hot property Operator Please’s debut also gets the critical eyes alongside new albums from Lightspeed Champion, Vampire Weekend, Hot Chip and These New Puritans.

    With season 4 of LOST impending, we’ve got the lowdown on the mysteries you should be looking to solve plus for you gamers, PS2 classic Okami, now due for Wii, is given some overdue space. With the PSP dragging its heels, we see if Jeanne D’Arc is the game to get it back on track, plus we go drumming on the DS.

    Download Here --> http://www.loadmagazine.co.uk/main.html ...
    by Published on February 1st, 2008 21:20

    News/release from Art:

    Hi Guys,
    This is Pointless Pacman V1c, which is a 2D Pacman clone with a unique twist
    for 1.50 kernel PSPs (PSP Phat with custom firmware).
    An experimental slim version is also available with this release.

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 21:16

    News/release from Dragula96:

    i have made an app that stores and "dials" stored numbers, it creates touchtone sounds for your phone, so it automaticly dials the selected number for you.

    place pspdialer folder in your game folder
    this is a 3.xx eboot works with slim just fine

    ---------------------------------

    to edit numbers, open the "records.txt" file using note pad on your computer
    edit the "ENTRYx" with contact name
    edit the following 10 digits with the desired phone number
    do not delete or modify the "[]"(square) symbols they are needed by the program

    you may add more contacts by modifying the "number of records" on the second line
    edit the number only.

    to use , select the desired number, turn on your phone, put the psp volume all the way up,
    and put the psp speaker right next to the phone "mic" then press either x (cross) or L(sholder button).
    ---------------------
    plese feel free to contact me for comments, or questions
    -dragula96

    Download and Give Feedback Via Comments
    via dragula96 ...
    by Published on February 1st, 2008 21:11

    via pspfanboy

    Earlier, we reported that some users of the PLAYSTATION Store were unable to transfer content from their computers to their PSP systems. Looks like that's finally been fixed in firmware 3.90. Many users are reporting on the PlayStation forums that their once defunct systems can now play with the rest of 'em. Games like Beats and Syphon Filter: Combat Ops eagerly await those systems.

    Supposedly, the fix only affects PSP-2000 systems, but it's clear that each firmware update Sony releases fixes a few more issues that users are experiencing.
    ...
    by Published on February 1st, 2008 20:47



    Today we have a treat for Golf fans on the PSP and thats a demo of the game Minna no Golf Portable 2, the demo is of the Beginner stage.

    Buy at Play Asia

    Download and Give Feedback Via Comments ...
    by Published on February 1st, 2008 20:40

    Square Enix announced today a final Japanese release date for Star Ocean 2 Second Evolution. The PSP remake of the PlayStation classic will hit Japan on April 2, carrying the standard price point of 4,800 yen.

    Those who pre-order the title will get a very special bonus. Square Enix will be giving away a DVD containing promotional clips for future tri-Ace titles, along with the latest footage of Star Ocean 4. Maybe this means we'll at last have learned a platform for the mysterious fourth entry in the series in time for the remake's release.

    The remake of Star Ocean 2 features new character designs, battle scenes, animation from Production I.G, and full voice for event scenes. The game will presumably see an international release following the first one, which hit Japan in December.

    http://uk.psp.ign.com/articles/849/849048p1.html ...
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