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  • wraggster

    by Published on February 1st, 2008 20:38

    Retailer EB Games has hosed down reports suggesting that a spate of hardware defects with Xbox 360 video game consoles were straining its relationship with Microsoft.

    A chat transcript published on the popular gaming blog Kotaku purportedly showed a high-ranking EB Games employee saying the retailer had $10 million worth of defective Xbox 360 consoles for which Microsoft refused to reimburse it.
    "There have been threats of EB dropping the Xbox range all together," the transcript read.

    "It's 99 per cent bullshit really," EB Games chief executive Steve Wilson said in a phone interview.
    Wilson said EB Games had to recall and replace its stock of Xbox 360 units in the middle of last year, but that was an isolated "hard drive batch problem" and all defective units had been returned to Microsoft.

    Wilson said EB Games had experienced high returns due to the red ring of death issue earlier in the Xbox 360's life, but the number of defective consoles had declined since Microsoft announced the extended warranty.

    "Even when we had the batch problem six months ago, we were talking about a couple of thousand units," Wilson said. "$10 million is 25,000 units - that's a ridiculous number."

    http://www.theage.com.au/news/biztec...369215112.html ...
    by Published on February 1st, 2008 20:37

    * Are you any closer to resolving the problem of getting user-gen content into the Xbox 360 version?
    * Not yet but we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.

    * So it's technically possible?
    * Sure. I mean, you can go onto the console and copy your songs on to it and play movies off a memory card - the machine's capable of allowing you to transfer your content around, and even letting you play your music while playing many games.

    * So why wouldn't Microsoft say yes? Is there a fear of losing control of Xbox Live?
    * Well, yeah and we don't fault them for that. They've got a closed system where everything's checked, users know the quality of everything they download, and you know it won't crash your machine. User generated content - well, it can be dangerous, you could theoretically download a mod that uses too much memory and crashes your machine.

    I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!

    If it doesn't work out with Xbox 360, depending on sales of the game on that platform, I imagine we'll find a few of the best mods and get them on Xbox Live Marketplace. I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves. They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it. But I'm confident Microsoft will look at what's happened with UT3 on the PS3 so far and think, 'Well, we'll take that baby step with you,' because what we've done so far really is just a baby step if you think about it. You've got to go online, you gotta download the mod, and you're responsible for putting it on your machine yourself. There are some exceptions - there are mutators, which modify how gameplay works, that are pretty small - and we let those auto download, but most of the other stuff you've got to go and say 'I'm going to install this on my machine.' We hope to change that in the future.

    So it really is the user knowing what he's doing. He's not accidentally going to a server which has this really horrific mod on it... and if you do find a horrific mod we have a way to make sure that people can't serve that mod for other users. I think we're going to do much more with the PS3 version - maybe have an easier way to download mods, a way to auto download some that have been approved, ideas like that. We're looking at ways of taking the mod scene and making it better and broader.

    The game is up and running on Xbox 360 - it has been for a long time, and its running wonderfully - it just doesn't have any Xbox Live written into it yet so that's the work that remains.

    http://blogs.guardian.co.uk/games/ar...interview.html ...
    by Published on February 1st, 2008 20:36

    Creating Voice Recognition Controllers. Here is Part 1 of this video tutorial the SR07 board this is the brain of the kit and does require loads of soldering. This kit is super easy to put together. This controller board is what analyzes spoken words and determines matches. I plan on adding this kit to a Xbox 360 controller for things like (Reload, Scope, Plasma...) this kit can be found here

    http://www.acidmods.com/forum/index.php?topic=14765.0 ...
    by Published on February 1st, 2008 20:34

    Steve Ballmer may be the worst CEO among large tech companies - now that Kevin Rollins got booted from Dell and Sanjay Kumar of CA is in jail. Put him in a room with Steve Jobs of Apple, John Chambers of Cisco and Mark Hurd of HP and he'd look like the bouncer, not a peer. He just isn't in their league and Microsoft is suffering for it.

    What hath Steve wrought?
    If he wasn't Bill's freshman roommate at Harvard - and Bill wasn't majority owner of Microsoft - any other board would have booted Ballmer years ago. He's cost Microsoft billions in profits while the stock price stagnated.

    Just to pick some of the most obvious fiascos on his watch:
    * The Netscape anti-trust fiasco.
    * The Google fiasco.
    * All the other product and market fiascos. Virtualization: late to the game. The Xbox - losing market share to the Wii - will never pay back its investment despite a recent Halo-fueled lurch into profitability. Vista's 5 year development cycle. The continuing security mess. The smart phone failure - a market they should have owned. Major resellers, like Dell, offering Linux. The steadily shrinking cash horde. Continuing anti-trust troubles. The current OOXML debacle.

    http://blogs.zdnet.com/storage/?p=283 ...
    by Published on February 1st, 2008 20:33

    For the last year or so talk of the new, fabled 65nm Xbox 360's have circulated the interwebs. Now - in this brave year 2008 - I have installed one of these newer 360's in a laptop-type environment, to replace a Zephyr Elite I had been using.

    The hottest visible spot on these heatsinks is an area I like to call the "crotch" - where the [GPU] heatpipe emerges from the base of the 'sink'. Anyway, word on the street is that the GPU remains 90nm, and this seems to be the case. At peak it was reading about 140 degrees, which is in line with the Elite Zephyr MB. So in this laptop I think I'd like to shore up the cooling for the GPU more than the CPU because ... the CPU runs a lot cooler than it used to. Even after 30 minutes the crotch of my "super copper heatsink" only got to about 110 degrees. This is in contrast to the Zephyr which easily got up to the 150's at this same spot, with the same heatsink.

    Here's also hoping I can finish up this laptop and show it on the site. Everything is done but the heat issue, and it's quite the looker.

    http://benheck.com/01-30-2008/testin...-configuration ...
    by Published on February 1st, 2008 20:32

    GAME CRITICS: GAME OF THE YEAR AWARDS ANNOUNCED
    BioShock Takes Top Honors as Game of the Year

    The full list of the 2007 Game Critics Awards: Game of the Year winners is now posted on the Game Critics Awards website. You can see the full list of winners at http://www.gamecriticsawards.com/goty.html.

    Top 10 Games of 2007:
    1.) BioShock
    2.) The Orange Box
    3.) Call of Duty 4: Modern Warfare
    4.) Rock Band
    5.) Super Mario Galaxy
    6.) Halo 3
    7.) Mass Effect
    8.) God of War II
    9.) Assassin's Creed
    10.) Uncharted: Drake's Fortune ...
    by Published on February 1st, 2008 20:31

    * Q: After reading the article, my Xbox got the RROD, but that's not what this post is about. Instead of sending off refurbished systems, why not send consumers a brand new xbox when they experience the RROD? Isn't sending them one that got the RROD, just delaying the inevitable?
    * A: Sorry to hear about your 360 dying. I hope you get swift satisfaction from MS and get back into the action soon.
    The reason MS uses used materials to fulfill repair and refurb needs is purely economic. It is rational for any electronic company to try to do what MS is trying to do. Especially when the failure rate is so high. If MS had to eat the cost for all those failed units, it would put pressure on the biz unit up and down the food chain. Who can write off 4 million units at 400 bucks each? Well MS can. But they won't. Another bad decision.
    What's irrational about the way they are doing this is that they don't have a good idea, a high confidence, that the actions they take in repair lead to a unit that is as good as new. Or as good as it needs to be. They don't even clean them off. So you can baby your console, play it 100 hours, have it fail, and get one back that has been abused at a frat house and has a couple of thousand hours of use on it. Not a very fair deal. Regardless of the warranty. I could write for hours about this subject alone. But I hope you get what I'm saying.

    Q: You mentioned in the past that the 360 can scratch you discs. How does this happen, and is there a way to fix that problem?
    There was only a span of about 4 years between the launch of the XBox and the XBox 360. Should we expect to see the newest XBox within the next 2 years, or is it more likely for Microsoft to perfect (Or get as close to that standard as possible) the 360 before even thinking of launching a new console?
    * A: Disc Scratches?
    The 360 scratches discs when gamers jump around. The shock gets coupled into the console through the floor. The disc wobbles and hits the laser assembly. The part of the laser assembly that causes the scratch is about 1/2 inch to the outside of the laser, so the console doesn't show a problem at the time the disc is scratched because it isn't reading where the disc is scratched. It's only later when the laser hits the scratch that read errors occur. Then the user doesn't associate their activity with the damage because they didn't happen at the same time as far as they can see. An ODD has to be susceptible to this. It must be missing the pads on the inside of the top cover that are put there to stop the disc from traveling into the laser. A lot of this info is on the web, but I figured out how it happens and why it's controversial when it happened to my son on a new game. I sent this info to a friend at MS. Let's see if they do anything about it.
    3rd gen when?
    The reasons the span between XB1 and 360 was so short were that XB1 was losing so much money, and MS wanted to get a head start on Sony in this gen. But the plan for 360 was for a 7 year life cycle before the next console. I don't know if that has changed since I left, but I don't see anything to cause it to. Just because they are already working on it doesn't mean it's anywhere near shipping. It's normal product development practice to always be working on new technology. And what should they be doing, given the problems on 360? I'm sure they don't want to repeat that.

    http://www.8bitjoystick.com/archives..._questions.php ...
    by Published on January 31st, 2008 23:30

    News/release from DJB:

    Disinter is a .NET v2 application written by PSP Devloper Klutsh, it is used to copy applications and files to a PSP for use in making a "Pandora" MemStick for both the "Phat" & "Slim" PSP's.

    Features:

    - Either a 1.50 or 3.80 Firmware "Pandora" MemStick can be created.
    - Option to install the 1.50 Kernel extentions for M33-3.80 on a "Phat" PSP.
    - Loading of eBoots directly or from rar files.
    - Full onscreen instructions.
    - All features can be used on Vista.
    - MD5 verification of eBoot's.

    Updates:

    v3.80 (Update by DJB)
    - Updated to use Despertar del Cementerio v4. (Installs M33-3.80-5)
    - Updated to use Hellcats Pandora Installer for 3.xx, V3a
    - Updated to use M33-3.80 1.50 Addon

    NOTE: I had full permission from the Klutsh to do this version.

    Download and Give Feedback Via Comments ...
    by Published on January 31st, 2008 22:53

    In-game advertising seems like an easy way to turn a buck, right? Wrong. While advertising is established in magazines and television, games are a great unknown. Activision Blizzard honcho Bobby Kotick says he wouldn't go in that direction himself. "It's early days," according to Kotick. Sony bossman Howard Stringer also remains unconvinced.

    Says Stringer:
    "The [supposed] solution to everything at the moment in the digital space is ad-supported. While advertisers are happy to talk that up, there is a limit to the amount of money available... Young people don't like advertising very much..."

    http://kotaku.com/350826/howard-stri...on-in+game-ads ...
    by Published on January 31st, 2008 22:52

    Sony's forthcoming PlayStation Home platform has undergone key changes in the last few months as a result of feedback from users currently engaged in its beta test.

    What had been an enclosed room with a large window showing a lush view has now been transformed into a serene outside space, with plenty of room for people to interact, and tables with fully functional chess and draughts games included.

    Additionally the entrance points to key content areas - the Theatre and the Bowling Alley - have been redesigned so that they're much more recognisable.

    The Theatre itself, while retaining the same functionality, has had all of the screening areas moved down to the ground floor, after feedback from users that the 12 second walk to go upstairs took too long.

    Venables and Festejo also revealed that it was now possible to take your avatar out onto a balcony from your own apartment, and that there would be "around eight or nine" different apartments available at launch, although no new details on potential pricing options for the premium apartments were available.

    http://www.gamesindustry.biz/content_page.php?aid=32590 ...
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