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  • wraggster

    by Published on December 29th, 2007 01:52

    Not a release that will interest most but for hackers this could be one of the best after Xmas pressies.

    no details come with the release and no homepage either.

    Download and Give Feedback Via Comments ...
    by Published on December 29th, 2007 01:33

    the_Diabologic has posted about a possible gp32 coding competition, personally i hope this goes ahead and will be giving as much promotion as i can.

    Full details --> http://www.gp32x.com/board/index.php?act=ST&f=7&t=39832 ...
    by Published on December 29th, 2007 01:31

    Slaanesh posted this news:

    Opentyrian2x is the open source GP2X port of the vertical scrolling shooter Tyrian originally for the PC.

    Version 0.3 updates include:
    * Non-fullscreen mode is now centered. See Title -> Opentyrian menu.
    * ARM assembler sound mixer. Nice speed up, Pentium detail level is fully playable! Code is thanks to sweetlilmre and his efforts porting Tyrian to the Gizmondo.
    * Improved controls within menus. No longer uncontrollably fast!
    * Improved controls for accessing PAUSE and IN-GAME SETUP.
    * GP2X specific readme-gp2x.txt providing instructions and setup.
    * Smaller, stripped executable.
    * Redefinable fire keys. See Options -> Joystick menu.

    New default keys in game:

    A/B are main fire
    X is switch rear weapon
    L is left side weapons fire
    R is right side weapons fire
    SELECT brings up in-game menu
    START is pause


    New default keys in menu:

    A/B is main select
    Y is back a menu or escape

    Happy New Year!

    Thanks to all those who posted suggestions and comments. :-)

    - Slaanesh, Kalimerou and the Opentyrian team.

    Download and Give Feedback Via Comments ...
    by Published on December 29th, 2007 01:21

    emTube is an application for Symbian S60 3rd edition phones that allows you to:
    Search and browse videos on YouTube.
    Download selected videos onto your phone.
    Stream FlashVideo files directly from YouTube.
    Play local FlashVideo files.
    Other features:
    - Audio and position control during playback.
    - Normal and full screen (portrait and landscape mode) video playback.
    - Ability to use built in accelerometer to rotate video between portrait/landscape mode.

    Version 1.0.4 has been released. Check Download section below for the link to the application.
    Changelog:
    New: Created one binary for all phones, functionality is the same. Application will use the accelerometer if possible.
    New: When saving a video its YouTube title is used as an initial file name. It still can be changed in a file selection box.
    New: emTube now remembers the last path used to load or save video files.
    New: Added Italian translation (by Enrico Santagati).
    New: Added flv recognizer.
    New: Added 2 new settings items: autorotate and temp drive selection.
    Fixed: Search queries now accept national characters (for example Chinese or Polish).
    Fixed: Settings are now correctly saved when a user exits settings view.
    Fixed: emTube doesn't freeze anymore when a user presses “Back” while a movie is played.
    Fixed the "unknown/unsupported file format" problem.
    Fixed problems with audio decoding on some phones (for example N76).
    Fixed several bugs in a search view, emTube shouldn't crash while video browsing anymore.

    http://www.emtube.yoyo.pl/ ...
    by Published on December 29th, 2007 01:08

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    December 28, 2007
    Version 1.13a Released.

    Bah, left some debugging code in the previous release by accident, which prevented NHDS from powering off after a save. This is fixed.

    December 27, 2007
    Version 1.13 Released.

    Presents a saved game selection menu if there are multiple saves available.
    Enables key repeats for all game commands.
    Includes this patch, which adds some special wall colours, etc, to specific areas. By default, this is off, by can be enabled using the mapcolors option.
    Adds a new movement mode, dubbed triggermode, which can be enabled through defaults.nh.
    Trigger mode is an interesting new movement scheme devised by a fellow named Mesh. But, rather than try to describe it myself, why not quote the inventor?


    'Could there be an optional movement mode where no movement occured until a specific "movement" button was pressed?


    For example, you'd hold the D-pad in the upper right position and press B, and the character would move diagonally to the upper right. You'd hold the D-pad in the down position and press B, and the character would move down etc. (and when no directional buttons were pressed, the movement button would perform its regular mapped function - I'd personally map it to wait or search) The same thing could perhaps be done for zapping, firing and all directional input. I think it would be a more elegant solution.'

    See the packaged defaults.nh for how to enable this mode..

    Download and Give Feedback Via Comments ...
    by Published on December 29th, 2007 01:04

    Sephiroth_FF7 has released a bugfiix version of his rather cool looking Ghostbusters game for the Nintendo DS.

    Download and Give Feedback Via Comments ...
    by Published on December 29th, 2007 00:51

    TuxCube is an open source GameCube emulator based on gcube. It's main goal is to fix bugs.

    Source released over at official site here --> http://www.tuxemu.se.nu/ ...
    by Published on December 29th, 2007 00:42

    Zodttd has posted whats coming in the next version of his GBA emulator for the Apple iPhone:

    - Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.
    - Added support for volume changing via iPhone and iTouch volume controls.
    - Improved save state support. No more crashes and save states are timestamped.
    - Improved suspending/resuming of the emulator.
    - Improved button input routine. Now combo buttons work better.
    - Improved the default skin/overlay to support better left and right button input.
    - Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.
    - Fixed a delete ROMs bug.
    - Moved the unscaled GBA screen to the top of the actual screen.

    http://zodttd.com/wp/ ...
    by Published on December 29th, 2007 00:17

    via vampent

    We are very glad to release vNes Symbian 1.70 S60v3 (Symbian Signed) for Nokia S60 3rd phones.

    Updated information from vNes Symbian 1.61 S60v3:
    1. Symbian Signed.
    2. Better speed.
    3. More options:
    Four display modes added: Landscape 1,Landscape Full 1,Landscape 2,Landscape full 2. Some other graph options and priority options added.
    4. .nes files can be recognized automatically
    You can send small roms directly to sms inbox and vNes will install them automatically for you.
    5. New frameskip option
    on arm-11 mobiles, you can switch frameskip:0 to get maximal graphics effects

    Download vNes Symbian 1.70 S60v3 ...
    by Published on December 29th, 2007 00:10

    Eke-eke has released a new version of his Genesis emulator for the Gamecube/Nintendo Wii:

    What's New?
    [Genesis]
    many sourcecode cleanup and optimization
    completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
    NBA Jam (alternate Acclaim mapper)
    College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
    NHLPA Hockey 93, Rings of Power (EA mapper)
    Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
    external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
    fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
    modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
    completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
    rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
    fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
    improved “Sprite Limit” and “Sprite Collision” detection accuracy
    modified RGB565 Color Palette to use the full available color range (0-31;0-63)
    implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
    improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
    improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
    fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
    fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
    improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
    added TMSS BIOS support (optional)
    rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
    implemented “cycle accurate” FM timers & sound samples rendering
    improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
    updated Z80 & 68000 cores to last MAME versions
    improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
    added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
    [NGC]
    fixed rom checksum calculation (only used for rom information)
    some modifications in GX rendering code
    added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
    added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
    added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
    added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
    added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
    added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
    added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
    removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.

    Download Here and Give Feedback Via Comments ...
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