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  • wraggster

    by Published on January 1st, 2008 01:10

    News/release from Abcd1234:

    Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.

    Features
    An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
    Minimap, message, and status information rendered to the top screen.
    Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
    Support for text mode, with optional full color and IBM graphics.
    Popup command window for easy access to the full command set.
    On-screen keyboard for text input and extended commands.
    Keys are almost completely configurable.
    Support for both left- and right-handed modes.
    Save and restore.
    Sleep mode.
    News

    December 31, 2007
    Version 1.15a Released.

    Yes, already. Fixed a map rendering bug in graphics mode caused by wall tile substitution in the NetHack core (this was evident when going from the regular dungeons to Sokoban, where the wall colours are supposed to change, but didn't).

    Version 1.15 Released.

    Added the CHORDKEYS configuration option, which allows the user to define which keys may be used in combination of others for the purpose of key binding.
    Removed triggermode (yes, after just two versions), in lieu of CHORDKEYS.
    Display help for key bindings if a chord key is pressed.
    Changed extended command input to use a menu, rather than the virtual keyboard.
    Added the ability to bind keys for toggling boolean options (eg, holdmode, hpmon, etc).
    Added "Show Keys" command, which pops up a window listing the current key bindings.
    Added hilite_pet support.
    Added new option "keyrepeat", which controls whether or not keys repeat in the game (default on). Doesn't affect menus, command window, etc.
    Now, you may ask, "why did you remove triggermode?!?". Well the answer is simple: CHORDKEYS allows the same functionality, only moar betar! Specifically, if you set CHORDKEYS as follows:

    CHORDKEYS=up,down,left,right,rYou can then bind Up+B to Up, Up+Right+B to Up-Right, Right+B to Right, and so on. And this happens to be identical to triggermode. BUT, it also allows one to bind Up+X, Up+Y, and so forth, which is basically triggermode on steriods (and allows one to duplicate other key arrangements, such as that found in DSCrawl).

    But note! If you change CHORDKEYS, your keybindings are reset! This is necessary, as there's no clean way to migrate an old keyset forward if the CHORDKEYS setting changes.

    And yes, this modification is backward compatible with the old keybinding file, so your settings won't be lost (again, unless you change CHORDKEYS).

    Lastly, in CHORDKEYS, the free shoulder button is always "r", whether or not lefthanded mode is enabled. Call me lazy...

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2008 01:03

    Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:



    * Your armour now longers glows $B1, but instead the correct colour.
    * Scrolls of remove curse and enchant weapon are no longer scrolls of crash the game. Not only are they fixed in particular, but the underlying problem has some sanity tests so errors like this in the future should just result in bad grammer.
    * Can now load bitmaps that are taller than necessary as custom tilesets. This ensures that we will have forward compatibility with larger tilesets of the future.
    * Maces and clubs are made slightly more powerful, giving them the same average damage as their corresponding edged weapons: shortswords and longswords.
    * Thrown knives to hit bonus raised slightly so they can be more equivalent to thrown daggers.
    * While spears are meant for throwing, for a two handed weapon to have the same attack as a one handed longsword is embarrassing. They have been slightly powered.
    * "..looks like your funeral" style messages now have ". " after it.
    * Creatures casting force bolt will no longer target themselves.
    * Fix rare case where you could start the game standing on another creature.
    * When you are fetched by another creature, the map will scroll and FOV update immediately.
    * Correctly save RNG state when building monsters inside of rooms, this ensures if populateRoom is invoked early in the map building it doesn't change the RNG seed for the rest of the map. This saves about 300 bytes per level for saved games for many map types.
    * Climbing back up the stairs after winning the game will not trigger the win message again. (Clare Boothby)
    * Changing levels will not display the new level as black if a long message requires your input prior to the full level change.
    * Description text is given for lava, water, acid pools so those who first encounter them can e'x'amine them before jumping in.
    * Unchanging prevents turning into a lich or ghast.
    * Creatures with unchanging will no longer be tamed by Bind Soul.
    * New level honouring ><0|V|. This is an optional level reached via a dimensional portal on level 20.
    * If a creature teleported onto a trap that killed it, the game could crash. This has been fixed.
    * If a creature is killed by zapping its own wand, there is no longer out of bound reads when determining if the wand should be ided.
    * Stress test mode is accessible without needing a custom buld in a similar manner as Wizard mode.

    Leech the right version:

    Gameboy Advance [382k].
    Nintendo DS [735k].

    Give Feedback Via Comments ...
    by Published on January 1st, 2008 00:57

    Sephiroth_FF7 has released a new version of his rather cool looking Ghostbusters game for the Nintendo DS.



    Adding the fight against Grozer
    The keys on the keyboard are still more red
    - Opportunities to cancel purchases of objects
    - The ghosts can be caught on the end of the journey
    - The ghosts are no longer paralyzed when they are affected by emanations
    - Fixed a bug on the bank accounts

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2008 00:51

    Vloz has released his own version of the classic pong game for the Nintendo DS.

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2008 00:46

    METALVOTZE has released a new Adult game for the GBA/NDS

    Cant give any more details and make sure your over 18 before downloading it.

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2008 00:32

    DaveX gave a present to all developers interested in taking Snes emulation on the PSP Further:

    Hi everybody!

    By Chilly Willy advice, I have decided to publish the full source code of the different Ruka's versions of Snes9xTYL++ which I have.

    When I was working in the autofire and quicksave features for Snes9xTYL++, I just thinked that I only need to replace the files in the original Snes9xTYL source code with the ones provided in the diffs that Ruka published in his website.

    I was wrong. If you do such a thing, you'll get something that it's not compilable. I don't know if it was intentionally, but not all modified files were published in their respective diff version.

    What I did then, was to check for those unpublished files and modified them accordingly to get a fully compilable version.

    The latest one version which I was able to rebuild is version 26. I know it's not the latest one, but when I have a more recent version, I will publish it.

    Greets,
    Davex


    Snes9xTYL++ Version 26 (3439 KB)
    http://rapidshare.com/files/80245510...kaV26.zip.html

    Snes9xTYL++ Version 23 (3440 KB)
    http://rapidshare.com/files/80246908...kaV23.zip.html

    Snes9xTYL++ Version 18 (3445 KB)
    http://rapidshare.com/files/80246263...kaV18.zip.html
    ...
    by Published on January 1st, 2008 00:26

    News/release from Johnny McKinney:

    As I promised I updated the program to fix the weird progressive display.

    V2.0 Changelog:
    * Fixed the display of the image that made it look like a tv in prgressive mode (Thanks to Ziethiec over at psp-hacks for helping me in figuring out I forgot to end my function with a bracket, silly me lol)
    * Adjusted the anologs sensitivity.

    Known Bugs:
    None

    To Use:
    I have adjusted the sensitivity for the analog so the use has changed slightly for better more accurate results.

    Basically if your analog stick is acting up you can find out if you need to replace it by using this program. If the X and Y are not between 120 and 130 then thats ok, if they are above the 140's or below the 110's you may need to clean your analog stick. If the X and Y are above the 160's or below the 90's you may need to consider replacing your analog stick.

    Additional Information:
    This is the final version unless some bugs pop up that I need to handle. Therefor I will now be starting work on a homebrew game. I am looking for a partner if anyone is interested then feel free to PM me. I think I have an idea of the game I want to make.

    Download and Give Feedback Via Comments
    via Johnny McKinney: ...
    by Published on January 1st, 2008 00:17

    News/release from Freeplay:

    FreePlay presents FreeRadio - a completely serverless radio player portal for firmware 3.80 (and above?)

    Version 1.0, 12/30/2007

    Features:
    Shoutcast playback
    Streaming MP3/AAC playback
    Podcast browsing/playback
    Remote playlist streaming
    Web browsing
    Links to both official Sony radio players
    Customizable lists of Shoutcast stations, podcasts, and raw audio streams
    To install, just do what the folder name tells you to do The files go into the root of your PSP, a.k.a. MS_ROOT, ms0:/, X:\, etc.

    To run, go to the Internet Radio icon and pick FreeRadio from the list.

    To customize the list of Shoutcast stations, podcasts, or raw streams, look in the 'radio\personalize' folder. 'MyShoutcast.js', 'MyPodcasts.js', and 'MyStreams.js' contain the lists of Shoutcast stations, podcasts, and raw streams displayed in the portal, as well as instructions for adding your own stuff.

    Enjoy!

    BTW: There are no graphics here, folks. I'm no graphic designer. BUT: If you want to contribute your own graphics, feel free to toss them by me I'm certainly not averse to making this look pretty.

    Version 1.1

    Changelog from 1.0:
    Per suggestion from Torch, the player no longer stops playing when you switch between sections of the portal.
    (Unmentioned in previous version...) You can toggle radio muting by pressing the Start button.

    Version 1.2,

    Changelog from 1.1:
    Added a few graphics to [try to] make it more attractive
    Fixed support for rendering HTML properly in RSS feeds
    Added a 'clone tab' feature
    Added support for another type of RSS feed thumbnail
    Added a few more default RSS feeds and podcasts
    Added support for separators (e.g. group headers) in the Shoutcast station, RSS feed, and audio stream lists

    Version 1.3,

    Changelog from 1.2:
    Various podcast player bugfixes and RSS reader compatibility tweaks

    Download and Give Feedback Via Comments
    via freeplay ...
    by Published on January 1st, 2008 00:10

    Slade & Bigdaddie have updated the excellent PSP Radio application for the PSP, PSP Radio Streams music from your PC to your PSP.

    Heres the release details:

    I know this program is out for a long time now, but with all the talk about Internet Radio on FW 3.80 i just want to refresh this. This awesome program (credits to RAF) still works under the latest CFW, on the Fat and Slim&Lite PSP models Btw it's also a great musicplayer.I´ve also added a playlist creator to the files (credits to Slade).

    Download and Give Feedback Via Comments ...
    by Published on January 1st, 2008 00:03

    A York City man was robbed at gunpoint of a portable video game console and a video game on Christmas Eve.
    Zachary Mann of Pennsylvania Avenue told police he was robbed of a PlayStation Portable video game player at 10:23 p.m. at the corner of North West Street and Madison Avenue, according to York City Police.

    Police said an unknown man pointed a gun at Mann, and also robbed him of a memory stick and a video game before fleeing.

    http://yorkdispatch.inyork.com/yd/local/ci_7808285 ...
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