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  • wraggster

    by Published on August 17th, 2007 00:03

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the Xbox Scene. ...
    by Published on August 16th, 2007 23:59

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots..

    With that in Mind please post your top 5 releases for the GP2X Scene. ...
    by Published on August 16th, 2007 23:57

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the GBA Scene. ...
    by Published on August 16th, 2007 23:57

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the GBA Scene. ...
    by Published on August 16th, 2007 23:55

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the Nintendo DS Scene. ...
    by Published on August 16th, 2007 23:51

    Within the next week or so im going to post an article detailing the very best releases so far in every scene and this is where the whole DCEmu Community comes in, i want to compile the very best releases for each scene.

    It doesnt matter if the release is a Game, Emulator, Demo or application/hack. If you are submitting what you consider the best please post a mini review and any details such as homepage and release date/ screenshots.

    With that in Mind please post your top 5 releases for the Dreamcast Scene. ...
    by Published on August 16th, 2007 18:18

    kaisersoze has updated his site with some news of his progress of porting SDL MAME to the Apple iPhone, heres the news from his page:

    I compiled the tiny MAME target and it runs, but I can't get it to display anything. I ran into some issues with the arm linker not linking code from the .a archive and had to manually add a few of .o object files to get it to link. I tried using llvm-ar instead of ar but doesn't appear to quite work yet.

    Currently I'm sprinkling printf's throughout the SDL MAME ui menu drawing code to figure out what my screen is still black.

    Ah I found the problem, for some reason, one part of MAME thinks its running at 640x480 but when it gets to the rendering code, it clips the dimensions to the actual screen size 320 x 480, so it winds up not drawing anything. I think once I get that fixed we should be good to go!

    Well of course, searching for hardcoded 640 and 480 values didn't work because the actual code that computes the minimum size uses 639 and 479, ah the joys of programming. Almost there...

    Now I'm running into some crazy code generation issues with int to float conversions, grrrrr.....

    Just hacking my way through those crazy int to float code generation issues at the moment. Hopefully it's isolated to a few places (crossed fingers). I've now got the menu box displaying which is progress. Hopefully I can replicate the problem with a simple program so I can show it to the iphone toolchain maintainers.

    Here's a screenshot of the humble SDL testsprites running:

    ...
    by Published on August 16th, 2007 18:07

    via joystiq

    According to Home Media Research, Blu-ray outsold HD DVD 2-to-1 in the US during the first half of '07. If you want the big numbers, it's 1.6 million Blu-ray units compared to 795,000 HD DVD units. If those numbers are too big, just take a look at the recent release of 300, which sold 190,000 units on Blu-ray and 97,000 on HD DVD.

    Perhaps these two formats can seek peaceful coexistence, but as things stand right now, Blockbuster has gone Blu-ray and so have some retailers. We really don't care who wins the movie format war, but we'd prefer people spending their money on a couple extra games instead of possibly throwing their money away on a console attachment for a dying not-selling-as-well format. ...
    by Published on August 16th, 2007 18:03

    via engadget

    We've gotten a deluge of emails over the last week from readers and insiders speculating about the next iPod release; after all, it's been a couple months since Apple loosed the iPhone, the new iMac is official and living large, and current iPods have seen a price drop -- something that only comes strictly mandated by Apple HQ. What's more, sources at retailers are continuing to tell us that Apple is slowing down iPod shipments, strongly suggesting the company is running out its current stock to make room on shelves for new product.

    We can't speak to what specific technology Cupertino's got brewing behind the scenes (we know it's OS X-based, and hear it'll use more flash), but whatever it is, we'd wager it'll be released in September or October. And not just because Apple's has taken to launching at least some new iPods every year since 2003, or admitted that it considers its iPhone business its "third", separate from its dedicated music player business (and thus wouldn't consider the iPhone its big iPod launch for 2007), or has just generally been mum about the iPod all year. It's more to do with the fact that since 2004 the company has statistically fallen into the groove of using those two months to launch new flagship iPods (probably thanks to their close-but-not-too-close proximity to the holidays).

    Do we have inside dope from Apple on this one? No, none at all. Just a lot of retail reports and mounting evidence that suggests a pretty obvious conclusion. Yeah, we expect new iPods this year (seriously, why wouldn't there be?), and if we were gamblin' men we'd put our money on the September - October. Of course, we know Steve will totally read this and launch in November or December just to mess with us, but hey, as long as the masses get their music players before our annual present-opening ceremonies, everybody's happy. ...
    by Published on August 16th, 2007 12:32

    Its now mid August 2007 and time for a new State of the Homebrew Scene for the latter of this year.

    Because we are the only dedicated Homebrew Network on the web covering just about all scenes (and if not then we will ) I feel its a good time to give a low down on each scene.

    First off though lets remind all that Homebrew is not the same as warez. (Please Read Sony, Nintendo, Microsoft)

    Also I would like to point out that each scene owes its life to the many hardware and software hackers who discover the exploits we come to enjoy so much today, they are then followed by the many worldwide coders who make the Homebrew scene a free and enjoyable place to hang out and make friends etc.

    Spread this News



    Lets take a look at each scene.

    Apple iPhone



    Apples new touch screen mobile phone has in the last week or two exploded onto the homebrew scene with multiple releases each day. Already we have had Nes Emulators and ports of Doom and projects such as the Arcade emulator MAME will bring masses to this new homebrew Scene. The Phone isnt on a worldwide release yet but the possibilities of a mainstream homebrew scene are staring at us . Short term future looks very interesting.

    Xbox360



    The Xbox360 still only relies on Microsofts XNA (Basically an Official Homebrew Dev from MS). The only downer to XNA is that its not a mainstream solution. We have seen some games and emulators for it but with Microsoft pulling the strings you will be limited as to what you will see. Hacking on the Xbox seems to be limited to just the firmware and sadly the ability to play backed up games. As of writing there's no news of the killer Homebrew breakthrough we all want and the recent modchip raids will make it harder still for an exploit to be found. The best way to move on is for a softmod exploit for Homebrew to be released. In the short term the only Homebrew your going to see for the 360 is XNA.


    PS3



    Sony played a blinder by giving the ability to install Linux onto the PS3, sadly though Linux is really only used by coders and the more hardcore user, we have already had some games that use linux to boot but because of size limitations its not feasible in the long run, a 50MB release for a small game certainly isn't what we all want. Only last week a new exploit was found on the latest PS3 firmware but we are going to have to wait to see if Homebrew will eventually arise from it. In the short term it looks like your stuck with linux.

    Nintendo Wii



    Nintendos Wii console is already an emulation fans dream, the ability to play N64, Snes, Nes, Gamecube, Megadrive and PC Engine on this console make it a killer buy and recently Neogeo and MSX games have been announced to be arriving soon on the Virtual Console.

    Now that's all very well but Nintendo last week in one firmware update killed the ability to load the Freeloader and SD Media Launcher. The only chance you have of playing Gamecube Homebrew on the Wii now is via a Modchip and with the raids on modchip suppliers last week this is a very dodgy area. Nintendo with every firmware update are closing the doors to exploits and that in turn closes the door to Homebrew. The short term future for Wii only Homebrew is that if you want emulators your going to have to use the Virtual Console or have a Modchip installed and wait for an exploit. Sadly it looks like a long wait.

    Sony Playstation Portable



    The PSP Homebrew Scene is still the biggest mainstream noticed Homebrew scene of any generation, we now have homebrew support up to 2 behind Sonys Latest firmware. Custom Firmwares now give you full speed PSX Emulation and the community continues to pump out game after game. Nintendo 64 emulation gets closer to that elusive full speed and even last week a Nintendo DS Emulator was released for the PSP. Recent highlights include PSPTube which enables those of you with an Homebrew PSP to watch Youtube Videos on your PSP direct from the Net. The release of the PSPSlim aka PSP2000 in September with the additional 32mb of ram could mean even better ports of games and emulators. The hacking scene of the PSP at this time is the best in the whole Homebrew scene. The short term and long term future of PSP Homebrew continues to look great.

    GP2X - The Linux Based Homebrew Console



    The GP2X is a console that was made for Homebrew fans and coders, it has a worldwide base of people coding Emulators and Games for it and with 2x200mhz cpu's and 64megs ram it sure can deliver the goods. Recent developments for the GP2X include excellent GBA and PSX Emulators, both emulators are showing what this linux based console can do.

    Because the GP2X was made with Homebrew in mind its future is secured as long as its fanbase want to see it go on and with one of the most hardcore followers amongst them expect this console to be here in years to come.

    The Nintendo DS



    The worlds biggest selling console at this time and the console that gives the most varied amount of games and applications in the Homebrew Scene. Remember that all you need to run Homebrew on your DS is the is the Console itself (obviously), and a Flash Cart.

    The amount of DS Homebrew games and apps released is staggering and so many push the system in new ways that its an exciting homebrew scene to watch. As with the PSP and GP2X the future of the DS for homebrew looks very
    ...
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