• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on May 22nd, 2007 22:31

    press release

    Activision, Inc. (Nasdaq: ATVI) today announced additional songs to be included in the latest installment of the critically acclaimed Guitar Hero™ franchise -- Guitar Hero™ Encore: Rocks the 80s™, available this summer exclusively for the PlayStation®2 computer entertainment system. The tour will continue with 30 awesome new songs from the classic era, allowing Guitar Hero fans to further experience the ultimate rock star fantasy. Additional tracks include:

    18 and Life (as made famous by Skid Row)
    Bathroom Wall (as made famous by Faster Pussycat)
    Lonely is the Night (as made famous by Billy Squier)
    Nothing But a Good Time (as made famous by Poison)
    Play With Me (as made famous by Extreme)
    Shaken (as made famous by Eddie Money)
    Synchronicity II (as made famous by Police)

    For more information, please visit the dedicated community site www.guitarherogame.com. ...
    by Published on May 22nd, 2007 22:29

    press release:

    Humongous, Inc. announced today that Detroit Red Wings nine-time NHL all-star and Olympic gold medalist, Nicklas Lidstrom, has been named as the cover athlete for the newest version of Backyard Hockey. Available exclusively for the Nintendo DS™ this fall, the next chapter in the hugely popular Backyard Sports video game series will have kids nationwide challenging each other in the ultimate competition on ice.

    “When it comes to kids’ video games, Backyard Hockey has always been one of my favorites. I have four sons who are all big fans of the game so I am very familiar with its quality and fun,” said Lidstrom. “Backyard Hockey is funny and a bit crazy, but the thing I really like about the game is that it is also realistic so kids actually learn the fundamentals of hockey as they play.”

    “We are thrilled to have one of the best players in the game on the cover of Backyard Hockey,” said Lauren Schechtman Allen, Co-president, Humongous, Inc. “In addition to being a superstar athlete, Nicklas Lidstrom possesses qualities that are important for kids to see in a professional player such as strength, humility, and dedication. These are exactly the values we like to focus on in all the Backyard Sports games.”


    About Backyard Hockey

    For more than five years, Backyard Hockey has thrilled young sports fans by combining authentic NHL gameplay with fun and fantasy. Now in its fourth iteration, Backyard Hockey is currently the best selling hockey video game franchise exclusively for kids and the only youth game to hold the NHL and National Hockey League Players’ Association (NHLPA) licenses. Best known for starring kid-sized versions of popular NHL superstars, Backyard Hockey features realistic plays and strategies so kids learn the intricacies of the game while having fun. Multiple levels make it easy enough for rookies, yet challenging for even die-hard hockey fans. Backyard Hockey is also a favorite of parents, featuring comical and fun scenarios in a kid-friendly, non-violent format as well as cultural diversity.

    Game Features include:

    NHL and NHLPA Licenses – all 30 NHL Clubs with official uniforms, and logos
    NHL players as kids
    10 Backyard teams with extensive line up of Backyard Kids
    Realistic gameplay and strategies with whacky animations
    Season play with complete team stats & standings
    Multi-player mode
    Customizable teams and players
    Multiple levels of difficulty
    Unlockables, power ups, minigames, and surprises
    Rated “E” (everyone) by ESRB, Backyard Hockey on the Nintendo DS™ has an MSRP of $29.99 ...
    by Published on May 22nd, 2007 22:22

    Neumann has released a new Homebrew Simpsons game

    Homer lost his favorite cake and it is with you that of him rammener in only one piece returns the heavy task…

    Alpha 0.1
    - Finely operational.
    - Only the first level (nonfinal) is present.

    How to play:
    - To read the instructions in the play… Other information: Is lenient it is my first project NDS

    Soon:
    - New levels with variable components for corser the whole.
    - Improved GFX. it recasting of the system of collision which is not for the moment as precise and not succeeded as I wished it.
    - A system of score.

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 22:12

    New release from the french coders over at Xtream Lua

    Heres the translated news:


    Hello has all. I present here my third play in lua to you. It is about a play of fireman or it is necessary to save the poor people before they do not brulent. But above all, and because beautiful images vallent better than of poor words: for those which this image rejects here has what resembles the play today: approximately you direct fire hose as well as the scale. The goal is to go to seek with the scale the characters in the windows. A perso is salvable only if its window is extinct. Persos crament if one does not occupy oneself any rather quickly. orders: to direct the jet: direct the joystique one in the desired direction (between PI/2 and 3*Pi/2) for launching water: [R] or [L] to move the scale: [X] [CROSS-SECTION] [TRIANGLE] and [O] to leave: [home] or [start] to take a screen: [select] it is only about one first version which functions at least (see less). The pluspart of the functionality that I wanted to put there are (not in final version but the idea is there). There remain qq bug but nothing which makes plant. I am nevertheless rather above of this play: I gave myself much evil for *** #@! %, and with final, that row a little, I do not find that super playable ect… Whereas at the base I found the idea very sympatic and that especially for once it was not a remake… I your opinions do not wait badly, especially on the level of the jouability, to know if that is worth the blow that I continue this play or if I stopped the massacre. Graphics are once again shit but as it is me which have do them you comprennez why On this I leave on holiday 2 weeks very far from my connection Internet (~600km) and perhaps from the blow I will pass to answer here but there will be undoubtedly no news release by then. (but once again do not hesitate has to put remarks)

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 16:44

    News/release from kuraudo-sama of an update to his Final Fantasy RPG for PSP

    + Better battle system(Still needs work)
    + You can now walk into one house
    + Better menu system
    + Better walking animation.(Not much really)
    + Now worth downloading

    --Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 16:44

    News/release from kuraudo-sama of an update to his Final Fantasy RPG for PSP

    + Better battle system(Still needs work)
    + You can now walk into one house
    + Better menu system
    + Better walking animation.(Not much really)
    + Now worth downloading

    --Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 16:44

    News/release from kuraudo-sama of an update to his Final Fantasy RPG for PSP

    + Better battle system(Still needs work)
    + You can now walk into one house
    + Better menu system
    + Better walking animation.(Not much really)
    + Now worth downloading

    --Release Notes--
    Wow! I must be crazy or something for releasing this earlier then I wanted, after all those complaints about my game.
    But here it is release 3. This must be a new record, because I've never seen a RPG be updated more then twice.

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 16:36

    Kotfire an homebrew coder is working on a Might and Magic clone for the Nintendo DS called Heroes DS, first heres a video:



    DIGG THIS



    Heres the translated info:

    First of all welcome, For that it sepais in this blog I will not update all the information of my project for Nintendo DS. I have been approximately 2 months working and already it is hour to present/display it:

    Of Might & Magic is an adaptation of the series Heroes. From the first time which I played Heroes I east game captivated to me and it has given many hours me of diversion, since in the NDS catalogue there are titles of this no type I decided to put hands to me to the work. I was thinking and I reached the conclusion that basaria me only in Heroes II and III, from this last one, in my opinion, there is lost its enchantment.

    Said this I am going to speak on the characteristics and functions that the game will have:

    So far I do not have thought to add multiplayer way by wifi, more ahead when this finishing I see that it is possible to be done.

    Therefore we will be able to enjoy two ways of game:

    * Fast Game: It chooses a human map, players who will participate (in the same machine), type of victory, etc
    * Campaign: I do not believe that it is necessary that it speaks on this way, embarcate to the adventure surpassing different maps

    It is possible that more ahead it divides the ways in several types, a player, multiplayer, campaign, but it is too much soon for knowing as I will put it.

    The gameplay will be most similar possible to the one of the original game. The graphical subject is more complicated, as I am not graphics artist therefore to do i myself the graphs of the game is impossible to me, although to become some simple things. At the moment I am using graphical created by my same one and original resources of the Heroes III but no of them are definitive. This subject is quite secondary and it does not have much importance for my, more ahead is possible to be modified all the aspect without any problem.

    The control on the game is tactile clearing that some bellboys like the L or the arrows of direction (R and To, B, and, X for left-handed people) are used to interchange the screens and to move respectively by the map.

    At the moment I am working in the movement by the map, concretely in the detection of the best way to arrive at the position marked with stylus. As in the original ones after marking to the wished position arrows they mark the route that our personage will do and after pressing he will move again until that place, in case not outside possible to arrive at that place is a message noticing it.

    Awesome stuff lets hope he pulls it off. ...
    by Published on May 22nd, 2007 16:32

    News/release of an update to Brandons dungeon game
    Buried in the following slew of SDL updates is a minor comment about the AI. The AI changes, of course, took the most time. Creatures now pay some attention to the effect their attacks have on you. If you resist, there is a good chance they will figure this out and stop using the attack that you can resist.


    Summoned creatures are set to attack you, even if friendly normally.

    When reading books, skills you know from reading are +, those from items are x, and those you have acquired in both fashions are *.

    Change daemons on Quizar's level to Earth Elementals and give them some destructible walls to play with.

    [SDL] If the minimap requires more tiles than is in the cache, no longer corrupt the overlay panel after display.

    [SDL] Bump the tile cache sizes, reducing chance of NO TILE appearing in SDL versions. (While this could theoritically be infinite, in practice I'm still supporting the flip flags which limits it to 1024 tiles)

    [SDL] Swept for direction references for more consistent numpad support. Numpad should work for looking, firing, scrolling page views, etc. 5 will select, 0 cancel (Erik Piper)

    [SDL] Clear keyboard buffer after selecting tile so your last keypress doesn't trigger a command. (5 to select would trigger 5 to wait, causing looking at a square to cost a turn!)

    Instead of "You step out of the liquid." when one clears the Submerged flag, use "You reach the surface." since this may be triggered when escaping underground entombment.

    When trapped underground, you suffocate rather than drown. Same damage, different flavour text.

    Status line for being trapped underground is now "Buried" rather than "Submerged".

    If you have the unchanging intrinsic, gods will not bother to intervene with stoning as it is not a risk.

    New AI capability - mobs can note when you resist certain attacks and adjust their actions accordingly.

    [SDL] You can now resize the window. POWDER will select the largest possible integer multiple and draw at that scale. This involved a rewrite of the SDL render path - I think it is now more efficient, but if you see a performance degradation from the previous version, please let me know.

    [SDL] Under Options, you can now choose Full Screen to play in full screen mode. It will take your currently sized window and find the next larger native screen res.

    One new room.

    Download and Give Feedback Via Comments ...
    by Published on May 22nd, 2007 16:29

    Dan has released a drum machine for the DS.

    Heres the info:

    what is it?


    nds drum machine, synth and sequencer, intended for live performance

    current version: very pre-alpha - lots of stuff is still to come

    no guarantees it's 100% yet, please backup your flash card before installation or use - i do not call any file save code yet but this is still a very early version!

    source will be available by request once i'm happy with the way it's running


    Installation:

    unzip to flash card. samples need to be in the following folders:

    beatpadsamplesup

    beatpadsamplesdown

    beatpadsamplesleft

    beatpadsamplesright

    Each of those folders needs files called:

    bd.wav
    hh.wav
    sn.wav
    zz.wav

    (defaults have been provided)
    samples need to be 16bit wav files, best rate is 22050Hz. the loader is pretty basic and there are no guarantees that it'll load everything properly. samples should be smaller than 100kb - in practice you'll probably want much shorter than that because there's only 8 output channels i can use for this.
    dldi patch the beatpad.nds file
    fire it up and have fun!

    Download and Give Feedback Via Comments ...
  • Search DCEmu

  • Advert 3