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    by Published on May 2nd, 2007 18:57

    via gibiz

    IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.

    "Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.

    "The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."

    Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".

    But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.

    "The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.

    "With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."

    Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."

    Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.

    "With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.

    "Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should." ...
    by Published on May 2nd, 2007 18:57

    via gibiz

    IDC analyst Billy Pidgeon has warned that while the success of the Wii and DS will have a positive effect on the games industry as a whole, publishers now face a new set of challenges with regard to producing games.

    "Nintendo has always had top shelf first party software, and the Nintendo challenge for third party publishers is to produce titles that can compete with Nintendo's games," He told GamesIndustry.biz.

    "The Wii and the DS raise the challenge with alternative interfaces, and publishers with titles that are optimised for those interfaces have the best opportunity to leverage the broader installed base for the DS and for the potentially broader base of the Wii."

    Pidgeon's comments came in response to those made earlier this week by Todd Mitchell of Kaufman Bros. Equity Research. He said that the success of Nintendo's consoles "bodes poorly" for publishers, arguing that they now find themselves "in a permanent catch-up mode".

    But according to Pidgeon, "Nintendo's success in bringing video games to a wider audience is a strong positive for the entire games industry. On a basic level, more gamers means more sales.

    "The idea that Nintendo is bad for third-party publishers is a myth with roots in the 8bit -16bit days when Nintendo and Sega manufactured cartridges and the third party publishers felt they got short shrift in the production line," he continued.

    "With N64 and GameCube, Nintendo suffered from a lack of third-party support and most of the third party titles that were published on Nintendo's platforms were slapped together ports of games for other systems."

    Now, however, things have changed: "That publishers are eager to seize the opportunities is obvious from the strong third-party support and development investment in Nintendo's platform."

    Pidgeon went on to observe that the unique features of the Wii and DS should encourage publishers to develop games specifically for the consoles - and put more pressure on them to ensure the titles are of a high quality.

    "With mass market platforms also comes the challenge of more software competition. The publishers that are capable of producing competitive titles taking advantage of the Wii and DS interface will do very well," he stated.

    "Publishers that provide quick and careless original and licensed titles or shoehorned ports of games designed for other platforms are going to suffer, as they should." ...
    by Published on May 2nd, 2007 18:56

    The Xbox 360 may still have the largest installed base of all the next-gen consoles in Australia, but the Wii is catching up - with 80,000 consoles sold since December.

    The figure comes from News.com, which is also reporting that 160,000 Xbox 360 units have now been sold in the region. Microsoft's console has been on sale for just over a year, while the Wii launched five months ago.

    PlayStation 3 hit Australian shops on March 23, and since then 36,000 units have reportedly been sold.

    The Xbox 360 became Australia's fastest-selling console when it launched exactly a year earlier - but that record was later broken by the Wii, with 32,000 units shifted in four days.

    Sony failed to take the title with PlayStation 3, as the launch weekend figure stood at 20,000 consoles. However, according to data tracker GfK, the PS3 launch caused "a spike in retail spending not previously witnessed at the launch of any other console in Australia".

    via gibiz ...
    by Published on May 2nd, 2007 18:52

    via eurogamer

    A 20-minute documentary of Command & Conquer 3: Tiberium Wars is now available on Xbox Live Marketplace.

    It takes us behind the scenes to see how the full-motion-video (FMV!) cinematics were made, and features exclusive interviews with the star-packed cast, including Lando from Star Wars, Michael "Sam Fisher" Ironside and even Sawyer from Lost.

    There's also some chin-wags with the cinematographers and the costume designers that made futuristic war come to life in your living room. Apparently.

    The game is due out on Xbox 360 on 11th May. Both single-player and multiplayer demos are available on Live now. ...
    by Published on May 2nd, 2007 18:50

    via cvg

    Hironobu Sakaguchi, Final Fantasy creator and founder of Blue Dragon dev Mistwalker, has come out with the quality line regards 'Father of PlayStation' Ken Kutaragi - he says he doesn't like him.

    In an interview featuring in EGM magazine's latest issue, Sakaguchi was asked why he had no games in development for PS3. "The machine's architecture is tricky, and I don't like Ken Kutaragi", he replied.

    Meanwhile Microsoft, he said, needs to sort out its marketing strategy in Japan, calling the commercial for Windows Vista "terrible".

    "There are a lot of excellent games on the 360, far better games than what's on the Wii or PS3. But not a lot of people in Japan have a clear idea what games like Gears of War are all about," Sakaguchi commented.

    And as for Wii, he called the system intriguing but explained he has no plans right now to make a game for Nintendo's new console. ...
    by Published on May 2nd, 2007 18:47

    The Xbox 360's lack of a guaranteed hard disk is creating limitations in Grand Theft Auto IV's development, Rockstar has acknowledged.

    During an interview with our partners in crime at Official PlayStation Magazine, Rockstar's creative vice president Dan Houser was asked: "On PS3 you've got a guarantee that every machine is going to have a hard-drive and, with Blu-ray, you've got plenty of storage, whereas on Xbox 360 there's no guarantee of a hard-drive and you're working with the DVD format. Does that create limitations?" To which he replied, "Yep."

    He continued, "To be honest with you we haven't solved all those riddles yet." The difficulties aren't limited to working on Microsoft's box, as Houser explains that "both have enormous challenges" and that "both have their own particular pleasures and pains".

    Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks.

    via cvg ...
    by Published on May 2nd, 2007 18:45

    via cvg

    Although the two stars Dante and Nero are apparently very different (even though they look like the same bloke wearing different coats) Capcom says that the two console versions of Devil May Cry 4 will be pretty much identical.

    Speaking to IGN, an unnamed DMC4 dev commented: "As far as the Xbox [360] and the PS3 are concerned, the capabilities and the features in the game, we expect will be the same. Our plan is to pretty much make them identical. You may be able to use some of the functionality in the PS3 as like a switch, but nothing spectacular."

    So PS3 owners can feel safe in the knowledge that those pesky Xbox types are playing exactly the same game. As for PC gamers; keep your fingers crossed.

    Devil May Cry 4, all going well, will be out before the end of the year. ...
    by Published on May 2nd, 2007 18:45

    via cvg

    Although the two stars Dante and Nero are apparently very different (even though they look like the same bloke wearing different coats) Capcom says that the two console versions of Devil May Cry 4 will be pretty much identical.

    Speaking to IGN, an unnamed DMC4 dev commented: "As far as the Xbox [360] and the PS3 are concerned, the capabilities and the features in the game, we expect will be the same. Our plan is to pretty much make them identical. You may be able to use some of the functionality in the PS3 as like a switch, but nothing spectacular."

    So PS3 owners can feel safe in the knowledge that those pesky Xbox types are playing exactly the same game. As for PC gamers; keep your fingers crossed.

    Devil May Cry 4, all going well, will be out before the end of the year. ...
    by Published on May 2nd, 2007 18:41

    80s classic Boulder Dash is making a return to the videogame world in Boulder Dash- Rocks!, which is heading to PSP and DS at the end of the year.

    A collaboration between 10Tacle Studios and First Star Software, Rocks! is an action-puzzle game that challenges players with collecting a set amount diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Not too dissimilar from the original, then.

    Helping you out are the likes of bombs and laser guns that can take numerous ammo types which can be used to freeze enemies, blow up boulders and drag diamonds and other distant objects towards you.

    Each version of Boulder Dash- Rocks! features five modes of play - including multiplayer - one of these five modes being exclusive to each platform.

    Boulder Dash-Rocks! is due for release in the fourth quarter of 2007.

    via cvg ...
    by Published on May 2nd, 2007 18:41

    80s classic Boulder Dash is making a return to the videogame world in Boulder Dash- Rocks!, which is heading to PSP and DS at the end of the year.

    A collaboration between 10Tacle Studios and First Star Software, Rocks! is an action-puzzle game that challenges players with collecting a set amount diamonds while avoiding falling objects, traps and besting enemies in order to open and discover the exit, before time runs out. Not too dissimilar from the original, then.

    Helping you out are the likes of bombs and laser guns that can take numerous ammo types which can be used to freeze enemies, blow up boulders and drag diamonds and other distant objects towards you.

    Each version of Boulder Dash- Rocks! features five modes of play - including multiplayer - one of these five modes being exclusive to each platform.

    Boulder Dash-Rocks! is due for release in the fourth quarter of 2007.

    via cvg ...
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