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  • wraggster

    by Published on May 2nd, 2007 17:36

    Shash has posted more of his work on the DS Emulator for Windows called DeSmuMe:

    Lately I've been quite obsessed with Super Mario 64 DS. First idea to get it rendering more accurately was to fix compressed textures support. I had just finished writing a compressed textures demo when masscat committed fixes to my code compressed handling code on the CVS, so I forgot about compressed textures, as he already fixed them.

    After that, I worked on getting transparency and translucency better, so the water and the tree shadows looked as expected. After that, only the holes on some meshes were left, and the sky clipping. The first one was fixed rather easy, as I made a big mistake on my code to change matrices per vertex. I assumed that the matrices were changed at most per primitive, not per vertex! After discussing it with masscat, I just realized my mistake and fixed it in a few minutes (in fact, I had already coded the needed stuff in the past). The second one was just simple depth clipping, so it was easily fixable.

    After getting Super Mario 64 DS to render almost perfect (only shadow support missing and some tweaking), I wanted to start the new core. Basically what I call the "new core" is just adding FIFO and Quad Strip reordering support to the current one. The first one is needed to emulate properly the FIFO GFX irq, which are used on almost all advanced 3D games. Without it, games like FF3, New Super Mario Bros, Sonic Rush or Golden Eye:Rogue Agent, would simply freeze. Quad Strip reordering is needed because it uses a different format than the standard PC gfx card one. As I wanted to be sure if the GFX FIFO irq was what made several games freeze (the ones listed above), I just hacked the support, and got some impressive results. In the near future I'll start proper support, but as of now it's fun to see some more games looking perfect.

    The usual screenshots to end...

    More Info ...
    by Published on May 2nd, 2007 17:32

    via pspgen

    Difficult to believe the programmer of this plugin when it states to have put 30 minutes to do it. With the program a compatibility with all Custom Firmware, a posting of the percentage of the battery in the XMB and the regulation of the CPU, click on continuation! SG57 has just announced the exit of sound plug-in VSHInform which seems to go for all Custom Firmware.
    What is what it is? This plugin has several functions:
    - To post the remaining percentage of battery
    - To post the remaining time of battery
    - To accelerate or decrease the speed of the CPU

    You can see written “USB off” but function USB complétement is not yet complétement established but the author says that that will be done “tomorrow when it returns from the school”. According to the author plug-in is also accessible for it in mode play or a homebrew. How does it go? touch it SELECT allows to post or hide information - The key CROSS-SECTION makes it possible to accelerate or decrease the speed of the CPU - The trigger L makes it possible to activate or decontaminate mode USB (not yet functional) Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP.
    - Download the plugin
    - Connect your PSP to your computer
    - Pass your PSP in “mode USB” thanks to the option “Connection USB”
    - Click with the right button on the file which you downloaded
    - Choose to extract the files…
    - Choose like destination the letter assigned to your PSP in the Working station
    - Support on OK and it is all.

    If you want to use it plug-in in the XMB publish the vsh.txt file and ajouez this line: ms0: /seplugins/VSHInform.prx. If you want use it concerned publish the game.txt file and add the same line Launch the Recovery while pressing on the trigger R to starting, go in the menu plufin and activate it plug-in. Next improvements: * To add function USB * To add the possibility of making captures of screens * To add a menu for the various functionalities * Addition of GFX First bugs: - At certain people the PSP éteind in the course of use it navigator does not launch out any more when it plug-in is activated It is hoped that the author will regulate these problems quickly, if it is not the fruit which of a few minutes one can then consider of beautiful things.

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    by Published on May 2nd, 2007 17:28

    Via pspgen:

    New version released, heres whatsnew;

    Difficulty of the play increased.
    The possibility of choosing the language between English or French functions, the Appropriations remain however all the same in French.
    Correction of some bugs.

    Test your reflexes with Speed Relex by Skity and Stewart … This play created by Skity and Stewart is Homebrew coded in Lua which tests your reflexes. You will be able to thus see whether you can slow down in time or not in order to avoid the accident. A stopwatch as enables you to see time as you put to react. You will realize of the difficulty of the play at this time. What is nine doctor? New images Modified scenario Correction of some bugs Possibility of choosing the language between English or French (Attention the appropriations remain in French) Even try by you to really give to you an account of your time of reflexes. Who said, can be you will avoid the accidents from now.

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    by Published on May 2nd, 2007 17:18

    Uwe has released a new version of his app DS Talker which is a talking aid for nonspeaking people.

    Heres whats new:

    Final Release:
    I created several zips to make the download convenient. But ... couldn't upload it because the filesize was to big. Here is the link to the whole package (including source).
    Feedback especially on which cards it is running succesfully or not would be nice.
    Thanks Uwe

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    by Published on May 2nd, 2007 17:11

    News/release from The "B" Ark

    Savsender is a simple EEPROM backup tool for the Nintendo DS. It sends the contents of the EEPROM from a game card to a specified server and IP address over WiFi. This makes it useful for owners of slot-1 devices who wish to backup and restore the EEPROM data from their cards.

    In order to use this tool, patch it with the appropriate DLDI driver, install the application, and create a config file on your device

    in /data/settings/savsender.conf. This file must contain two lines, as follows:




    The app will then send a raw byte stream to that server and port that represents the contents of the EEPROM. Use a tool like netcat to read the data and dump it to a file.

    Once you have the data, you'll need to convert it to your card format, and then install it on the device. This I leave as an exercise to the reader, through, for the R4, I can tell you that you must simply pad the file to 512KB and then copy it to your device.

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    by Published on May 2nd, 2007 16:52

    News/release from Zz85

    A Rubik’s Cube Timer, it is created to time time taken to solve the cube (Mine timings are usually between 1 and 3mins so no hours, or milliseconds implemented yet). The idea came after watching speed cubing videos online, we saw they had a special timer which they bang on to mark their completion.

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    by Published on May 2nd, 2007 16:49

    Mollusk has posted new versions of his Sudoku game .

    Heres the translation:

    My girlfriend is a fanatic of the sudoku, it puts at knee plays DS one after the other, one thus needed enrailler the videoludic haemorrhage… Different sudoku that it tested, only the really intuitive one is a priori that of Dr. MachinTruc. I thus decided to use my competences to make him small a sudoku.

    History that it is nevertheless a little interesting to code, it thus reconnait the figures, and one can put small indications if one wants. I began it yesterday, therefore are lenient, it is a first version alpha, I think that all is rather easy to include/understand on the use, therefore I of letting to you test… Moreover, as all sudoku which is respected, it will be based on a system of skins… Still in version alpha, the format will evolve/move thereafter to give more flexibility and possibilities… Here the current format, if ever you want to subject a skin quickly made for next the release Wink

    The system of skin uses PAFS since the last version. Put your file png (only format supported, although I could add GIF and JPEG if Ca tries somebody) in the file “Skins”, launch PAFS.bat, and pouf, magic, your skin is included. Attention, that replaces the skins by defect, therefore if you to use this system you will lose the skins by defect: p The limit is with 1Mo for the total of the skins, knowing that a skin takes 100 with 200ko Ca leaves room for manoeuvre I think.

    t should be noted that for practical reasons, I could not make test with many people the system of recognition of the figures It bases at 100% on the system of pattern recognition of PAlib. If one of your figures is badly recognized, it is thus enough to come poster here with the figure in question and small the character strings given on the screen from the top… And I will add your figure in the next version. Attention, thank you to subject only true errors of recognition… If your 7 made evil is taken for one 1, it is perhaps “normal” At home the recognition goes perfectly Smiley

    Update of May 1, 2007


    Correction of the splash on DS

    Addition of a dynamic menu/title, I let to you see

    More pleasant transitions between the various parts

    Update of the recognition of the figures. I could play 2 sudokus of continuation without any concern, then I am content

    Addition of arrows to pass from a box to another without having with dézommer/rezoomer… One can also use the pad

    Addition of a button of return to the menu

    Addition of an effect of zoom for the posting of a new figure

    Correction of a bug on DS (posting from small four) when one clicks on a box

    Correction of a bug in the checking of end of sudoku, that could plant and erase a figure each time

    Posting of a small animation (lack right the sound) when one gains, you will say to me if you like or not

    Posting of an error message if the grid is full but false

    Addition of the backtracking on the solvor, but it is not dispo since the menu, therefore everyone of fout, But for me it was important, makes it possible to solve the sudokus more than hardcores

    Surely of other things which I forgot because I had the flemme to note at the time when I did them…

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    by Published on May 2nd, 2007 16:38

    Pyschowood has posted an update to his app:

    Heres whats new:

    Version 0.33: updated drivers (added also G6 v0.19) and corrected drivers name (that prevented installing more drivers if they had the very exact name).

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    by Published on May 2nd, 2007 16:35

    Somemasta has posted an update to his app:

    Heh, first version sucked.

    Plus people didn't get the actual meaning of this app.
    This is a Lucid Dreaming Aid, which tells you words and phrases that your subconsious remembers.
    If you're lucky enough, you may see these words inside your dreams!
    This is why this is called an aid.

    Now, the changelog.


    Looping Gif, yey!

    Improved the "Stop trying to dream it and dream it" text

    Added an animation in the end which was a lot cooler in Flash

    Added a replay notice (although it seems to be skipped so quickly)


    also, this seems to work on dualis
    I'm open to suggestions like adding music that helps you induce LD'ing.

    Next version, 1.0, will contain lucid dreaming induced music, so you can leave your ds on the plug and put the headphones so you listen @ night, it will contain more text, the ability to pause the text and music, and more!

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    by Published on May 2nd, 2007 16:30

    NightFox has released an update to his game:

    Just a little add-on. Completed the routine to enter your name in hall of fame. Only rest to write it into sram (i'm lazy today). But I let here the rom and one shot about how looks it.

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