• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on April 24th, 2007 16:33

    It seems one naughty tester has filmed and leaked some brand new footage of the Halo 3 multiplayer beta for your viewing pleasure.

    They weren't stingy about it either - there's nearly seven minutes of viewing gold in there, and as well as seeing the Zanzibar remake, Last Resort, you will also see some of the new weapons and vehicles in action, unfortunately backed by one of the worst tunes we've ever heard.

    You'll bear it though. This is Halo 3. Zoom over to YouTube right now to see it before it's removed.

    via cvg ...
    by Published on April 24th, 2007 16:31

    Japanese games magazine Famitsu has slated Super Mario Galaxy for an October release in its latest list of release dates.

    Now, this list could just be a projection of expected release dates, but when it's Famitsu you're talking about, there's always the suspicion that, as is so regularly the case, they may know something we don't.

    If the game does indeed release in Japan in October, we hope Nintendo's translators have got their speed hats on because we're expecting it over here before Christmas. You promised, Nintendo.

    Also in the list, courtesy of Kotaku, is Wii Health Pack, which it has down for July. No sign of Metroid Prime 3, though. Hmm...

    via cvg ...
    by Published on April 24th, 2007 16:25

    New release from Lino of his DS Emulator. Heres whats new:

    # Added test if cuboid sits inside view volume.
    # Added flip textures coordinates.
    # Added test for position coordinates.
    # Added microphone support.
    # Fixed a bug in EEPROM management.
    # Fixed a bug in Display Capture Control Register.
    # Fixed a bug in texture coordinates trasformation.
    # Fixed a bug in sprites management.
    # Fixed a bug in GXFIFO register.

    Download and Give Feedback Via Comments ...
    by Published on April 24th, 2007 06:32

    New release from Sleepy

    Devhook Firmware Installer v0.6i


    About:

    This program was originally created by tommydanger, as a n00b friendly way to install new scary firmwares into Devhook easily. I simply modified it to make it neater, have wider compatibility, and also support the newest firmwares. I also made it so I could win some rocks in flatmush's little contest. I have now updated it to support more firmwares (for decrypting) and for running on more firmwares too.


    To Use:

    Extract everything to the root of your memory stick, put your firmware of choice in the root of your memory stick, and then run and enjoy!
    Read the readme for further instruction and other news.


    Works With:

    This program will run on 1.00, 1.50, 2.71 SE (all), and all OE firmwares. Please don't email me asking why it doesn't run on your 3.03 or 3.11 firmware PSP anymore.


    Changelog:

    Version 0.6i
    *Added full support for firmware 3.40 (please note that devhook doesn't support 3.30+)
    *Bug fixes (not all fixed, check out readme for more info)
    *Added newest Devhook and folders for all the firmwares you could decrypt (though unsupported)
    *Added firmware 1.50 as an example of where to keep FWs (much confusion on that point)

    Download Here ...
    by Published on April 24th, 2007 02:43

    News from Noobz of an update to the Keyboard driver:

    At long last, the new and updated version of πKey is finally released.

    This version brings the following major updates:

    A new keypress mode, which allows more natural use of the keyboard in action games etc. The default mode is now keypress mode, and the keyboard will switch automatically to text input mode when required.
    Custom key-to-button assignment - so now you can define WASD buttons for FPS game movement, as well as cursor keys for XMB movement, for instance.
    Support for mapping keypresses to analog joystick movements.
    Support for converting keypresses into Danzeff OSK presses - so now you can use your physical keyboard with homebrew that uses the Danzeff virtual keyboard - e.g. AFKIM.
    Installer now fixed to correctly install to flash0, to support GAME150 homebrew.
    Palm UW keyboard ought to at least partially work, but I can't test it myself.

    Optional on-screen status information.
    Various minor bugfixes.


    You should read the information in the docs/ folder in the release for more details about these changes, as well as instructions on how to install and configure πKey correctly.

    There are a few known problems:

    Multilingual support isn't great. Especially, the Sony OSK uses different key layouts for different regions, these are not correctly supported yet.
    The Danzeff plugin occasionally misses keypresses when you type a lot of text at once.
    When putting the PSP in standby, πKey doesn't usually recover properly when power is restored.
    It has only been tested on 3.10 OE firmware. It ought to work on other OE firmwares, but I haven't tested it myself.

    Download and Give Feedback Via Comments ...
    by Published on April 24th, 2007 02:41

    via wired

    Is Square Enix revamping its business model to focus on remakes and ports of old games? No. But blogs from Joystiq to Destructoid are reporting this story today, despite the fact that it is one hundred percent false. Some stories are just too good to fact-check.

    The fun started on a website no one had ever heard of called PlayStation Universe, who reported:

    Late Wednesday night, on their Japanese web site, Square Enix announced that it will be working under a new business model, focused more on re-releasing existing titles and creating sequels to older games.

    Certainly an interesting story. Too bad it's entirely made up.

    The crack team of journalists at PlayStation Universe had not, of course, provided any link to a source. First off, a cursory examination of Square Enix's Japanese web page reveals absolutely no news stories, site updates, press releases, or investor relations updates regarding a shift in platform strategy. In fact, the last time the relevant part of the site was updated at all was on April 12th with the release date of Dragon Quest Swords.

    At this point, anyone interested in responsible journalism would know at the very least that the story should be looked at with a critical eye. Therefore, it was breathlessly reported as solid, irrefutable fact at Joystiq, Destructoid, Siliconera, and EvilAvatar among other high-profile outlets.

    I'm sure they'll be very excited to know where the news came from. Given the strong similarities in the opening paragraph, PlayStation Universe doubtless got the news from this earlier story at Digg:

    Square-Enix to focus exclusively on remakes and re-releases by 2010

    The days are numbered for new titles from Square-Enix. Theire Japanese language website dropped a bombshell on the gaming world late Wednesday night Japanese time when they stated a change in their current business model that would focus solely on re-releases of older games and the occasional direct sequel to existing titles.

    Great, maybe this site has a link! Oh wait, it's DailyGamingNews, a parody website. Let's read the rest of their article.

    Finally, Final Fantasy VIII-2 will focus on the female protagonists from Final Fantasy VIII as they travel the world trying to find Squall, who many fans seem to think died at the end of Final Fantasy VIII despite the fact that you ****ing see him there at the very end of the end-game FMV cutscene. Presumably Square is assuming that anyone stupid enough to think that Squall was dead at the end of the game will be stupid enough to buy a second rate knockoff game just because it has the Final Fantasy name on it.

    Yep, this is where the news came from -- a poorly written, profanity-laced humor article that PlayStation Universe was gullible enough to report as fact, based on the headline, and sloppy enough to not directly link. In their fumbling, they somehow managed to craft a story so compelling that major outlets were willing to report on it without any further research.

    And people wonder why I drink.

    HILARIOUS UPDATE: Two minutes after I submitted this story to Digg, somebody submitted the erroneous Joystiq coverage of the original, meaning they're immediately next to each other in the story list. Guess which one has more diggs thus far? ...
    by Published on April 23rd, 2007 23:29

    via kotaku

    For the half dozen Sega Dreamcast owners out there who haven't burned or bought themselves a boot disc nor had their Saturn-successor professionally modded, what the hell are you waiting for? The console is rich with fantastic imports from all regions, meaning a single-region Dreamcast is an unrealized potential Dreamcast.

    If you're the kind of gamer who likes to get your hands a little dirty, why not try out the simple, do-it-yourself region switching mod? It requires little more than a soldering iron, some wire and a CD-burner. I'm a bit late to the party on this one, but it's still worth mentioning if you're tired of disc swapping prior to sessions of Ikaruga or Shenmue II.

    The process looks fairly straightforward, simple enough to warrant a back-up Dreamcast purchase and an hour of your time.

    More Info ...
    by Published on April 23rd, 2007 21:47

    via dsfanboy

    Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.

    Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.

    The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.

    More Info ...
    by Published on April 23rd, 2007 21:47

    via dsfanboy

    Developer DHG Games poured its heart into completing Motocross Challenge. The small studio built the GBA title from the ground up, hoping to one day see the game on store shelves. Despite months of negotiation, however, Motocross Challenge's planned publisher backed out of the project, citing declining GBA software sales. After having invested three years into creating Motocross Challenge, DHG found itself with a finished game and no way to commercially release it.

    Not wanting to see its hard work go to waste, DHG has made Motocross Challenge available to the public, offering the GBA ROM for FREE to anyone who will play it. We've already put a couple of hours into the racing game, and it plays a lot like an updated Excite Bike or Motocross Maniacs. There's a slight learning curve with figuring out how to land, managing your boosts, and memorizing the tracks, but it's all worth it when you start hitting ramps at full speed and racking up points with mid-air stunts.

    The fact that Motocross Challenge's publisher dropped the game says nothing about its quality. If you are a fan of motocross titles and want to support independent developers who slave over a project for the sake of making a great game, it won't cost you anything but a few minutes to try this one out.

    More Info ...
    by Published on April 23rd, 2007 21:42

    News from Lick:

    I have successfully ported FreeType2 to the DS. However I have stripped out some of its features. You can examine the source and rebuild the library if you want to.
    To rebuild with different options, edit the files in /include/freetype/config/*.h. Also, in the /source/ directory, you have to rename some directories/files removing the "_DISABLED" that I added onto them to prevent compilation.

    Anyway, FreeType2 (2.3.4) that *should* support:
    - TrueType, OpenType and Windows Fonts.
    - Monotone vs Antialiased rendering.

    FreeType2 Tutorial

    I have only tested the initialization of FreeType2 and loaded a font. That all works, but I haven't tried anything beyond that. I kind of released this in a hurry, since I don't have a lot of time on my hands. I will try to squeeze in a font rendering demo this week.

    - Lick

    More Info --> http://forum.gbadev.org/viewtopic.php?t=13061 ...
  • Search DCEmu

  • Advert 3