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  • wraggster

    by Published on April 23rd, 2007 19:32

    New released of the Spectrum Emulator for the DS:

    ZXDS is an upcoming emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak. It is still in a very early stage of development, but it already has some noteworthy features, like emulation of Spectrum 128k (including sound) or TAP/TZX support.

    + Both TAP and TZX tape files are now loaded at high speeds whenever possible.
    + Z80 snapshots are now supported.
    + Save state support via in-memory/on-card write-through save slots for 10 Z80 snapshots.
    ! Happy birthday, Speccy...

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    by Published on April 23rd, 2007 19:28

    News from Wiili.org

    WiiLi.org start's the bounty with $499, taken from the original donations made to the site to get the dedicated server.
    The Money goes to and is controlled by the people from distrowatch.org, or another well know person/site. osnews? , slashdot?
    We can setup a chip-in (created by distrowatch.org?) so that people interested in contributing chipin to the bounty.
    Also The chip-in mechanism allows for other people to include the chipin on their sites:
    Distrowatch decides on the winner and sends the money.
    No time limit, the fund will keep increasing until the goal is achieved.
    It's called WiiLi.
    Who gets the money?

    The first person to:

    Boot Linux on the Nintendo Wii without voiding the warranty.
    Using attached hardware on USB, etc, is fine, as long it is documented what it does and where to obtain/build it.
    X needs to run.
    Wiimote, keyboard, mouse, dvd drive, sd-card and network support.
    Documentation off the code execution technique on the Wiili.org wiki.
    Youtube video and how-to.
    Any files used to do it must be provided
    Needs to show the full av cable during the whole video to make sure it is for real
    No cutting out parts of the video
    Just an idea, feel free to contribute. Keep this away from Digg or alike until we have a more precise idea of how to make this work.

    It's not an easy task! The chip-in thing could make the bounty go very very high!

    Good idea but id rather see a hack to make homebrew on the Wii rather than boring linux :P ...
    by Published on April 23rd, 2007 19:26

    Crunchy2 has released a new beta of his Snes emulator for Nintendo Wii and Nintendo Gamecube:

    Here for all to try is version 2.0.1b2 of Snes9xGx. Here's a list of some key changes:

    - Now reads a global preferences file. All preferences are now global except for joypad configuration and calibration. The latter two are still stored in the SRAM for each game and only apply to that game. Other settings are now stored in a preferences file and apply to every game. If you aren't saving preferences you'll get the defaults and any changes to preferences will be temporary, but global prefs will carry over to subsequent rom launches (i.e. like it was before b1.)

    - Auto loading of SRAM is now an option. Auto saving of SRAM is still an option. Both default to OFF. If you want them on permanently, change the setting and then save the preferences.

    - Comes in 6 flavors, each one is for a specific preferences and auto save/load SRAM location. For instance there is one for a memory card in slot B, another for an SD card in slot A, another for SMB and even one now (yes, for you sindrik), that does not load a preferences file at all. Choose the one you want or collect them all! You can still, of course, manually save and load SRAM wherever you want.

    - SD SRAM saving has been fixed! You can now load and save SRAM from SD card, including importing and exporting to other platforms. Also you can boot either the sdslota or sdslotb variant to have everything done with the SD card, whichever slot you put it in.

    - menus rearranged again, hopefully for the better. For one thing, the Zoom option now resides in the Emulator Options menu and has been renamed to "C-Stick Zoom". Like all the options in the Emulator Options menu, it is now a global setting. The emulator options menu has a "Save Preferences Now" menu item. The Joypad configuration menu has a "Save Config/SRAM" menu item for convenience - joypad config is per game and thus still stored in the SRAM file.

    - many under-the-skin changes - take a look at the source code

    Known problem: SMB loading may fail on occasion (at least it does on my wireless network every once in a while), but I'm hoping that I've at least stopped it from crashing/hanging when this happens. Let me know how it works for you. Overall it works pretty well for me.


    HOW TO USE THE DOL FILE
    ---------------------------------
    If you are using an SD Card adaptor (SD Gecko or equivalent), set up your SD card (and Action Replay if you are using that to load SDLOAD) as instructed, then copy the "snes9xGx201b2-sdslota.dol", or your choice of dol file, to your SD card. Also create an "SNESROMS" folder and a "SNESSAVE" folder at the top level of the SD card. Put your SNES roms in to the "SNESROMS" folder. SRAMs and the preferences file will be stored in "SNESSAVE". Insert the SD card into your SD card adapter, and plug that into slot A. Boot SDLOAD via Action Replay or however you do that, and run "snes9xGx201b2-sdslota.dol" (but you might want to rename it to a shorter name as SDLOAD doesn't display long file names properly) via SDLOAD.

    If you are making a bootable DVD, I recommend, though it isn't required, creating an SNESROMS directory at the top level of the DVD and put your SNES roms in there - see note number 10 above. For example, if you are using "BootableDisc3" to create your bootable DVD, then, in addition to renaming "snes9xGx201b2-mcslotb.dol" (or whichever dol you wish to use) to "bootldr.dol" and putting that into "my_bootable_disc", also create a folder called "SNESROMS" within "my_bootable_disc" and copy all of your SNES roms into there. Also put in a filler file in the top level of the "my_bootable_disc" folder if necessary to make the DVD at least 500 MB in size. Then run BootableDisc.bat and burn the resulting iso file to DVD. See the documentation that came with "BootableDisc3" for details on using that tool - there's more to it than this!

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    by Published on April 23rd, 2007 19:22

    Eke-eke has released a new version of his Gameboy emulator for the Nintendo Wii and Nintendo Gamecube, heres the release info:

    GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy

    This port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy: http://www.netaxs.com/~gevaryah/gnuboy-1.0.4pre.tar.bz2.

    This has nothing to do with the previous GX port for GCLinux, this is a full standalone port using LibOGC API.

    -=[ CHANGELOG ]=-

    23/04/2007:
    . corrected a little bug with SRAM/STATE saving
    . modified key config upon request: SELECT is now assignated to Y Button

    -=[ FEATURES ]=-

    .Gameboy and Gameboy Color emulation with sound
    .DVD & SDCARD support for rom loading
    .Savestate load/save on Memory Card
    .SRAM & RTC load/save on Memory Card
    .support for zipped roms


    -=[ WHAT'S MISSING ]=-

    .Mono Gameboy palette user configuration
    .RTC Synchro: Here's a note about RTC, taken from original gnuboy's doc:

    Quote:
    Some roms, notably Pokemon ones and Harvest Moon, use a realtime clock to keep
    track of the time of day even when they're not running. Since gnuboy is just an
    emulator, it can't work like a real cartridge and make things like this keep
    happening while the emulator is not running. However, it can resync the Gameboy
    realtime clock based on your computer's clock when it starts. This is what the
    "syncrtc" option does. By default it's enabled. If you disable it, then no time
    will seem to have elapsed between when you exit the emulator once and when you
    start it again the next time.



    =[ MENU ]=-

    Play Game : Run the game you just loaded or return to game

    Game Info : Some informations about the ROM

    Reset Game: Reset emulator

    Load New Game:
    . Load from DVD: DVD must be ISO9660
    . Load from SDCARD: Roms must be placed in a directory named GBROMS
    The maximum number of files per directory is 1000. You can use subdirectories.

    Emulator Options: . Scale X, Y: Let you modify the size of the display screen
    . Filtering: Gnuboy can filter screen colors to make them look more washed out or faded
    like on a real GBC. You can also allow this for Mono GB games by setting the value to "ALL"
    . Sprite Sorting: Enable/Disable sprites to be sorted and prioritized according to their x
    coordinate when in DMG (Mono GB) mode.
    . Force Mono : For GBC games to run in Mono GB mode.
    . GBA Features: Unlock gba-only features in some cgb games (See Zelda Oracle's serie)
    . SRAM AutoSave/Autoload: this is actually disactivated

    Memory Card Manager:
    . SRAM Manager: Let you load/save SRAM and RTC data on the Memory Card
    . STATE Manager: Let you load/save Savestate and RTC data on the Memory Card
    The size of the created savefiles is variable and depends on the ROM type.

    Stop DVD Motor: save the DVD Lens life

    SD/PSO reload: if you used SDLOAD to load the DOL, this let you come back to SDLOAD menu


    =[ CONTROLS ]=-

    .Z Button let you come back to the menu when playing a game
    .A is Gameboy Button A
    .B is Gameboy Button B
    .START is Gameboy START Button
    .Y is Gameboy SELECT Button

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    by Published on April 23rd, 2007 19:16

    New from the Specialist is the tool to convert Western Digital Hard Drives into ones accepted by your Xbox 360, heres some info:

    Attached is the latest version of the hddhackr. It works with the new 120 gb signature. However, this current version can not dump the hddss.bin file automatically from that drive, you'll have to manually dump sectors 16-22 with a tool like winhex and save them as 'hddss.bin'. After that, continue as normal with the hddhackr and everything will be fine.

    Also, I'd like to stress that there are 2 versions of the WD BEVS drive out there: the 'RST' and the 'LAT' version. This tool currently ONLY supports the 'LAT' version ! You can find on the sticker of the HDD which version it is. I'll hope to be able to support the RST version of the drive in a future version of this tool

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    by Published on April 23rd, 2007 19:07

    New press release:

    XLEAGUE.TV, the UK’s first dedicated eSports entertainment television channel, today announced the hotly anticipated launch titles that will feature in their leagues and tournaments.

    Offering the very best in competitive gaming online and on TV, XLEAGUE.TV will enable gamers to compete across the latest videogame platforms, in a wide variety of genres – including racing, third-person shooters and real-time strategy. The announcement enables gamers to see what they can expect upon the online launch.

    The complete list is as follows:

    XBOX 360
    1. Pro Evolution Soccer 6 (Published by Konami)
    2. Rainbow Six: Vegas (Published by Ubisoft)
    3. Project Gotham Racing 3 (Published by Microsoft)
    4. Gears of War (Published by Microsoft)
    5. Halo 2 (Published by Microsoft)
    6. Dead or Alive 4 (Published by Microsoft)

    PS3
    7. Resistance: Fall of Man (Published by SCEA)
    8. Motorstorm (Published by SCEA)

    PC
    9. Command & Conquer 3: Tiberium Wars (Published by EA)
    10. Quake 4 (Published by Activision)

    XLEAGUE.TV is an online gaming competition with an entire channel of programming dedicated towards eSports. It is the most hotly anticipated cross-platform online gaming service.

    XLEAGUE.TV will record competetive matches, league and tournament play with game commentary, league analysis, news, reviews, updates and magazine format shows. All taken from our ongoing online leagues on www.XLEAGUE.TV.

    XLEAGUE.TV’’s website launches in May 2007, with the television channel following in May 2007 on Sky. Check out www.XLEAGUE.TV for more information, ...
    by Published on April 23rd, 2007 19:05

    via register

    Clive Sinclair's ZX Spectrum is a quarter of a century old today. The machine that really launched the UK IT industry hit the streets of a depressed Britain on 23 April, 1982.

    The Falklands War was properly kicking off, skirt-bothering Europhiles Bucks Fizz were number one with their unforgettable hit My Camera Never Lies [no, us either], and new romantic coal miners were using yellowed ration books as makeshift lavatory paper while they waited in million-strong lines for their Giro - if they weren't being beaten up by skinheads.

    Dark days, then. But lo, along came bespectacled Messiah Sir Clive Sinclair with the successor to his 1981 release, the black-and-white ZX-81 [see what he did there?]. The ZX Spectrum boasted a visual cortex-melting eight colours at 256 x 192 resolution, blistering 3.5MHz CPU, and crucially, a crisp-repelling vulcanised rubber keyboard.

    It gave a nation of spods a good reason not to go outside, paving the way for a generation UK IT triumphs, like the National Programme for IT.

    Unfortunately for Sir Clive, his subsequent adventures in personal transport, wristwatch radios, and professional poker didn't redefine paradigms in quite the same way.

    For a trip down memory lane - or for those under 30, to laugh with youthful conceit at the pathetic puniness of early home computers - you could do worse than visit worldofspectrum for archives, forums and emulators. ...
    by Published on April 23rd, 2007 19:02

    New from Play Asia



    features
    Pages: 296
    Exclusive Poster - A large poster with exclusive Pokémon art.
    Full Walkthrough with Maps - Each area of the new Sinnoh region will be comprehensively covered so players will be able to find all the new Pokémon. ...
    by Published on April 23rd, 2007 19:01

    New from Play Asia



    SHINE BRIGHT IN SINNOH! Everything you need to become a master Pokémon Trainer is right here. Helpful Trainer advice including battle techniques and tips for traveling in Sinnoh! Complete story walk-through showing you how to become Pokémon League Champion! Detailed maps of the Sinnoh region, including towns, caves, and the Underground! Full team information for Sinnoh's toughest Trainers - the formidible Gym leaders! Bonus poster included!! Complete strategy for Pokémon Diamond Version and Pokémon Pearl Version for Nintendo DS! ...
    by Published on April 23rd, 2007 19:00

    New from Play Asia



    features
    Pilot New LFOs: Choose from up to 17 different LFOs to pilot, each with different looks, attacks, and weapons!
    Multiple Gameplay Modes: Test your skills and see how long you can last against waves of enemies in Survival Mode, perform special missions and employ new combat techniques in Conflict Mode!
    New Gameplay Features: Utilize your piloting skills to survive the frentic Rail Ride Mode, and use Rider’s High to slow down time and dispatch your enemies.
    Dream Match: Choose your favorite pilot and LFO to fight solo or side by side with your allies over five stages!
    That Character Looks Familiar: Eureka Seven Vol. 2: The New Vision leads right up to the beginning of the anime series, includes many characters that are on the TV show, and is penned by the creator of Eureka Seven!

    description
    The original TV series comes to life on the PlayStation®2 computer entertainment system! In Eureka Seven Vol.2: The New Vision™, assume the role of former military pilot Sumner Sturgeon to control powerful LFO machines, compete in Lift Races, and fight in a variety of missions and modes leading up to the events of the exciting Eureka Seven animated series!

    The game features powerful LFO machines that transform from humanoid form to vehicle form, mind-blowing “lift” board riding action, and an exciting storyline that includes melee, vehicular, and weapon-based combat. ...
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