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  • wraggster

    by Published on April 17th, 2007 16:29

    Winnydows has updated his Video converter for the PSP, heres all the info:

    Easy use and high quality program for converting videos for PSP, iPOD and PC.

    Import formats:
    AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.

    Export formats:
    PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.

    4.112 changes:

    Fixed MKV libs miss.
    Enhanced quality of x264 encoding (no changes for iPod).
    Fixed update path to CLI apps after format change.
    MP4 PSP 3.10 A now compatible with PS3.
    Updated pmp muxer.
    x264 updated to 650.
    Removed mplayer.
    Mencoder updated to 22870.
    DVD delay now apply in aspect player too.
    In case of useless CustomMatrix moved to Advanced tab.
    Updated format MP4 PSP 3.30.
    Fixed resolutions list.
    Updated Spanish and German translation.
    Removed formats: MP4 PSP 2.80, MP4 PSP 3.10 A, MP4 PSP 3.10 B.
    Removed ATOMChanger.
    ffdshow updated to R1104.

    Download Here ...
    by Published on April 17th, 2007 16:26

    New from Negi:

    I was messing around with a hex editor and the 3.30 OE-A recovery prx and it works.

    This lets you launch recovery from your GAME menu. I'm wondering if anyone has the technical know-how to have it run the PRX directly from the flash so it works with all future versions of DAX's firmware.

    Download and Give Feedback Via Comments
    via negi ...
    by Published on April 17th, 2007 16:22

    New from daaa57150:

    Hi,

    Here's my 2nd lua library, in fact a mod of an existing library: animLib v4 by Grimfate126.
    I changed a lot of things, and added also a lot, mainly image buffering so that animations share common image ressources.

    For those who don't know animLib, this allows you to easily create animations based on multiple images or on spritesheets.

    And for those who use animLib and wish to change for this mod, I'm sorry but you'll have to rewrite parts of your code because I changed a lot of things. But I think it's worth the -little- trouble.

    As it's the first release and although I tested it intensively, there may be bugs or things missing or things you wouldn't expect to behave like it does... If it's the case report it there.

    I'm developping a game with it and for the moment it does what I need in a great way.

    I included a long readme with explanations for everything and an index.lua which will create a bunch of animations and show you how to do things.

    Download and Give Feedback Via Comments
    via daaa57150 ...
    by Published on April 17th, 2007 03:04

    New from Mr Modchips UK is the WORLDS FIRST MULTI CONSOLE MODCHIP:



    DIGG THIS NEWS AND GET IT DIGG MAINPAGED



    InFeCtuS is the first versatile modchip ever released in the market, created to work with many different consoles. InFeCtuS will give you access to so many features that it's impossible to describe them all today, some are still in development and more will come in the future.

    This modchip was developed with an OPEN concept, uses CORE reprogrammable, a 512kb flash on board and an USB interface for the PC communication.
    The hardware has a very HIGH QUALITY component design:

    The core of INFECTUS is the new ACTEL ProASIC3 FAMILY, the new family after the famous APA075 used in the past in many PS2 projects.
    A 512Kb parallel flash SSTSF040, with a high transfer rate and performance.
    A REAL USB2.0 processor. This high quality component can manage the communication between ACTEL and PC (mini usb connector).
    All of the devices PLD/FLASH/USB parts are 100% reprogrammable via USB communication.
    The project is produced in Europe with the last technology of BSDL testing.

    Because InFeCtuS is so versatile, here is a small selection of its features with currently available games consoles.

    XBOX360 SUPPORT:
    FIRST IN THE WORLD, GIVE YOU COMPLETE ACCESS TO "NAND FLASH BIOS" OF X360. With "X360 FLASHER" you can read and write the internal NAND BIOS FLASH of all X360 - NEW! (03/04/07)
    Allows to gain total access over the XBOX360 flash driver, so that you can read and write the internal flash of any X360 DVD READER in the market.
    Everything can be managed with a very simple and user friendly PC software.
    FLASH ID real-time patching, your xbox360 cannot understand if there is any flash running other than the original one.
    GLOBE MODCHIP 360 100% emulation including ON / OFF LED
    NME 1.2 firmware emulation (at work 80% finished). Allow you to install the chip with few wires like NME.
    Recovery of Bricked drivers X360 (software can search the key of bad flashing drivers, if you have backup firmware allow you to flash it again)

    PS3 SUPPORT:
    The first work to be done is to allow our users to flash directly the PS3 BIOS by USB. So no more problem with firmware, you can install everything you want, when you want. All the complications due to firmware versions that cannot be downgraded will not bother you anymore.
    This solution will be released in the next 4 weeks!
    Another new feature that we want to add is a REAL TIME patching of the firmware part that you want to be emulated from the chip. Being the 512Kb flash not enough to store a real dual firmware, we'll have to wait for the first hacked firmware to understand if a "real-time" patching will be possible. In case we won't be able to find more ideas, a new version of Infectus with a memory expansion bay will be released.

    PS2 SUPPORT:
    Complete O2 MODCHIP emulation 100% with all functionalities (www.o2mod.com) - Included for FREE
    REMEMBER THAT O2 MOD ONE OF FEW MODCHIPS IN THE MARKET WITH "DNAS PATCH" AVAILABLE!!! DNAS PATCH IS NECESSARY TO HAVEN'T PROBLEMS IN ONLINE GAMING

    WII SUPPORT:
    Of course this is a free "bonus" in this mod because, we know, most of You wouldn't install such a big and expensive chip on a WII, but being it free... it's a good chance!

    WIIKEY / WIIFREE EMULATION: (under development - 80% ready). This feature will allow you to play just everything you want on your WII.


    SOFTWARE MANAGEMENT:
    The possibility to manage the features using an easy software is one of the BIG advantages of the Infectus solution!

    WIZARD help for the users: you will simply follow software's instruction step by step, everyone would be able to install and manage the INFECTUS MOD.
    When you will be ready to install INFECTUS on a DVD DRIVE 078 XBOX360 FIRMWARE, the software will assist you with a 100% automated extraction of the key and the patch of new firmware.
    WIZARD configuration based on XML for an automatic update of last firmware.
    X360 FIRMWARE checksum, the software will tell you if you are actually using the correct firmware (this feature is only available in WIZARD procedure)
    HELP section to allow an easy searching of X360 firmware

    DIGG THIS NEWS AND GET IT DIGG MAINPAGED

    ...
    by Published on April 17th, 2007 02:56

    article from 1up

    I like Monster Hunter and am totally stoked for the upcoming Monster Hunter Freedom 2. While I'm not a huge fan of the right-analog stick being used to replicate the feeling of swinging a weapon (it doesn't really do that good a job of it), I love a game where you try and collect the coolest gear possible. It's why I loved Diablo II, and it's why I played the shit out of Phantasy Star Online and Final Fantasy XI.

    I really love the crazy armor types in Monster Hunter, and the various strategy guides and armor books I've collected from my travels to Japan are often over 1,000 pages long. I have a memory card full of the uberest armor you can get in the first Monster Hunter for PS2, although I haven't gotten nearly as far in Monster Hunter Freedom for PSP, mostly because I don't know anyone else who plays, and it's hard to solo in that game.

    Well, even though Monster Hunter Dos never came to the U.S. (I begged Capcom to), at least all of that game and a bag of chips is contained in Monster Hunter Freedom 2, which comes to the U.S. this September. For me, September can't come soon enough, because even though I set up an online account to play Monster Hunter Dos in Japan, the game is very text-heavy. With Freedom 2, I'll be able to enjoy that game, for the most part, although I'll have to recruit some friends to play with locally, since there's no online play, just wireless.

    I like the controls a lot better on PSP too, since it dispenses with the analog nonsense and just puts the attacks on the buttons. I do wish the characters weren't as sluggish as they are. The game does a good job of making you feel super heavy, but heavy doesn't necessarily mean fun. Oh well, I'll still play the heck out of this game. Hell, I think I'll go fire up the first game now (on PSP).
    ...
    by Published on April 17th, 2007 02:53

    via pspfanboy

    A brand-new SWAT is coming to PSP. And no, it's not a sequel to the Colin Farrell movie with the same name. Target Liberty is a brand-new PSP-exclusive extension of the popular PC tactical shooter. The series has been known for placing players in high-stakes situations, forcing players to take the least lethal approach possible. It appears Target Liberty will give portable players an isometric view of the action. Will it maintain the series' strategic approach, or will it be heavier on the action, a la Killzone: Liberation? Hopefully, we'll find out more in the coming weeks.

    Screens Here ...
    by Published on April 17th, 2007 02:49

    News from PeterM:

    One of the problems with open source software is that it fundamentally conflicts with the requirements of working as a licensed developer. Up until now this hasn’t been an issue, but my employer is in the process of obtaining development kits and tools from Sony.

    After I receive confidential information from Sony, I am contractually bound to keep it confidential. Unfortunately for Quake, this means that for the legal safety of myself, my employer and anyone who may use or view the PSP Quake source code, I cannot contribute any more to the project.

    I can’t say I never saw it coming, but I was hoping our NDA wasn’t so strict. I was really hoping for a clause which would allow me to work on Quake without problems, as long as I didn’t use any of Sony’s tools. Unfortunately this is not the case.

    What’s next for PSP Quake?

    The project will continue, of course! I’m not the only PSP Quake developer, and I am sure that Chris Swindle will continue to do a fine job on the project, just as he always has. I wish him, and any future contributors to the project, the very best of luck.

    What’s next for me?

    In the short term, I have some rapidly approaching exams to study for. After that I’ll be splitting my time between work and whatever takes my fancy.

    I will of course keep on homebrewing, but instead of the PSP I would be looking at platforms which we’ve not signed any agreements regarding. This could mean Nintendo DS, GameCube (GameCube Quake anyone?), Wii or maybe even XNA.

    I would really love to port Cave Story to the GameCube or any other platform whatsoever, but my attempts to get in touch with the author, Pixel, have not been successful. Unfortunately I can’t speak Japanese and he can’t speak English! I tried emailing a translator he knows, but didn’t get a reply. Such is the internet.

    If you can speak Japanese and would like to help me out, or can help in another way, please get in touch. ...
    by Published on April 17th, 2007 02:46

    via ign

    Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.

    Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.

    The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.

    Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.

    Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.

    Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for as many as more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.

    We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat. ...
    by Published on April 17th, 2007 02:46

    via ign

    Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.

    Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.

    The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.

    Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.

    Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.

    Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for as many as more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.

    We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat. ...
    by Published on April 17th, 2007 02:46

    via ign

    Remember House of the Dead? Eidos will be unleashing its own take on that classic lightgun shooter with a completely independent, but certainly hugely inspired production called Touch the Dead. We got a chance to romp through the zombie-infested halls on the Nintendo DS today, and pun intended...we had a blast.

    Touch the Dead has been in the works for well over a year at Nintendo DS development house Dream On Studio, originally titled "Dead & Furious." The project's been picked up by Eidos for a May release, and team's done a pretty decent job emulating the fun of an on-rails lightgun shooter using nothing but the touch screen and stylus.

    The game begins with a comic book cutscene showing you, the lead character, thrown in prison. As you mull over your time, you're awoken by a loud sound -- the door of your jail cell swings open. Of course, you want to know why...and so begins the start of Touch the Dead. Without a weapon you don't have much to do but look around, luckily a pistol with infinite ammunition's been conveniently tossed on the floor in one of the rooms.

    Touch the Dead automatically moves you through the corridors of the prison -- all you have to worry about are the seemingly endless number of zombies that are wandering your way to get their taste of fresh prisoner blood. A simple tap-tap-tap on the screen will fire your weapon to that specific location, and headshots seem to be the best way of taking out the undead. Unfortunately, while having a bottomless bag of bullets is certainly handy, you'll still have to reload after emptying your barrel. Dragging a new clip from one side of the screen to the other is a simple task, but it requires a quick swipe to do it, and that's precious time away from keeping the zombies back.

    Later in the game you'll upgrade not just your weapons, but the ability to reload those weapons much more quickly. The D-pad is used to switch from one weapon to another, but you'll need to earn these guns before you can switch over to them.

    Touch the Dead is a simple design that's not entirely original, but we were having a great time popping zombies in the heads with our revolver. The visuals might not be on par with, say, Resident Evil, but the game moves at a pretty rapid clip and allows for as many as more than a half dozen zombies to stumble after you in one cluster. Shoot a zombie in the head and their heads can pop off with a nice blast of red blood -- it's clear that the game will earn an M rating when it hits store shelves.

    We didn't get a chance to experience the game's two player cooperative mode, but Touch the Dead will support the local wireless feature of the Nintendo DS so that players can work together to wipe out the zombie threat. ...
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