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  • wraggster

    by Published on April 10th, 2007 23:47

    Mortal Kombat creator Ed Boon has revealed new details regarding the upcoming Wii version of Mortal Kombat Armageddon.

    As well as the awesome-looking motion-activated control system, the Wii version of the brutal fighter will include an endurance mode which "lets the player fight against as many opponents as he can get through with one life bar," Boon revealed to IGN.

    "After every five or six opponents, you'll get a little bit of life back so you'll always have a little chance if you reach that next plateau", he explained.

    He also revealed that the game features a mighty 64 characters - which includes every character from the MK universe, and a training mode specially designed to help you get the hang of the motion gestures needed to perform special moves.

    The Wii version will also boast one exclusive character named Khameleon - a female ninja who first appeared as a secret character in the N64 version of Mortal Kombat Trilogy.

    MKA, which was released on Xbox and PS2 in October last year, is due out on Wii later this month.

    via cvg ...
    by Published on April 10th, 2007 23:46

    Those mates of ours at Bungie have released the latest Halo3 'ViDoc', which goes into detail on what you'll be playing in the multiplayer beta next month.

    The three beta maps Valhalla, High Ground and Snowbound are shown off as well as the first look at actual in-game action. We can tell you now that although these are the same three maps we played last September, they're looking a lot better.

    Finally confirmed in the video is the much-talked Shield Grenade (now dubbed the Bubble grenade) from the CGI television commercial, along with trip mines that you can use to take out vehicles.

    The Bubble grenade looks like a great addition to the deathmatch formula. Just drop the grenade when someone's chasing you and you'll be shielded from enemy fire and grenades. It's unclear at the moment whether or not you'll be able to shoot out of the bubble. Visually the effect of the bubble looks amazing, it almost appears soft and bouncy, just like a, err, bubble would be, we guess.

    The other new addition shown in the video is the trip mine. Drop this baby as you're about to be run over with a Warthog and BOOM!, the Warthog, its passengers and you are blown to pieces.

    The multiplayer beta goes live on May 16. So what are you waiting for, young scamp? Get those copies of Crackdown ready.

    Video Here ...
    by Published on April 10th, 2007 23:45

    The superheroes and supervillans set to join Marvel: Ultimate Alliance's playable character roster (on Xbox 360) later this month are flexing super-powers in a new trailer showcasing the download content.

    So, eyes right for a glimpse of Cyclops, Nightcrawler, Venom, Magneto, Sabretooth, Hawkeye, Doctor Doom and The Incredible Hulk, all of whom are being introduced in a Hero pack and a Villain pack. You'll be able to purchase the packs individually for 500 Microsoft Points (£4.25) each or in a combined pack for 800 Microsoft Points (£6.80).

    Trailer Here ...
    by Published on April 10th, 2007 16:15

    Zero-One has released a new version of his port of Triple Triad for the PSP.

    Heres the release details:
    TTPSP UPDATE v 0.4.21:
    A triple trad team and a psp-ita.com hb project.


    In those first days we managed to start a psp multiplayer community from scratch.
    After the first few hours the european server start to slowly lost in performance,so we had to shut it down,migrating player on the AMERICA1 server.
    Sessions were very unstable,player stats where wrong.
    Client was very buggy,during chat or lobby many people keep crashing,taking with him his opponent wich is stuck in the room alone.
    Player list have graphical glitches and sometimes invites freeze the client.
    In 2 days more than 1400 users registered.In 2 days 4787 matchs where hosted in those first 4 days and 1235 where completed without any crash (we assume crashes are just the half of the totals,cause one crash involves the other player.)

    But hey,that was the first attemp!We are not going to leave the situation like that anyway!
    This first attemp was pretty satisfying for us to see things going almost like we planned,on the other side we know that many players were frustrated by online game instability.
    we apologies for those issues and we promise to keep the servers and the client updated and with new features!

    So here we are with this 0.4.21 update.

    CHANGELOG:

    -Ingame crashes rate lowered.
    -Forget (and forgive) quitters or crashers: you can now quit in any time after a while in any screen of the matchmaking.Quitters will be logged.
    -Timer to auto leave request after 60 secs.Quitters are logged.
    -Lost money & all the cards?cannot play anymore?added a function to re-initialize your account (cards & money) without loosing Exp.just enter the shop when you have less than 5 cards in the deck an less than 200 Guils.
    -Problems like session timeout,validation result and that kind of stuff, have been fixed on the server itself o the go.
    -A layer of security has been added,no cheating has been confirmed,a couple of awesome players are owning thought .
    -Stats now works correctly,and has been syncronized.top 50 works fine now.
    -We have been contacted by contributors to expand the infrastructure to 3 server.Btw whe preferred to manage the community on a single server,located in Western USA.
    to not split people on 3 worlds.
    -Added a location message if an user logout.
    -Card number changed to show equipped cards also.
    -Chat issues has been fixed.BTW,standard messages may not work if someone do not translate them in your own language.
    -Player List has been fixed,no more crappy deformations
    -Invites popup freeze rate lowered almost to 0.
    -Player filters now works (press select while in a location)
    -Triangle show a direct player infos popup while choosing the deck before a match.
    -During match you can see rules.
    -This year is the Final Fantasy 7 10th anniversary,so we managed to added the most loved summon EVER.Is a special and very rare card.

    GDR PARAMETERS:
    When you register now,you will enter randomly in on of the majors world capitals,'cause Balamb's Garden where often full of people and a little too messy.
    Also,your region is saved for further developements...Regional tournaments anyone?
    Onother thing has been changed is the card cost when selling.
    We saw there was a lot of difference between users levels,and guils where easy to get (with trading even easier,reselling captured cards.).Now we re-calculated the selling ratio to 1/4*Card cost.card cost depends on your alignement.

    INFRASTRUCTURE:
    We wish like to thanks:
    -Chaosflare from qj.net which is actually hosting the TTPSP-AMERICA1 server (our public beta only server).
    -Genesis Hosting - Webhosting, Gameserver hosting, etc. http://servers.genesis.quasared. net/
    -The others contributors wich contacted us for giving support for hosting the gaming server:thanks guys!

    BUG REPORT & SUPPORT FORUM
    As ever-> http://www.psp-ita.com/tt

    Enjoy!

    ps: i noticed sakya and the triple triad team is often not mentioned.i'm a part of that, and i'm not the main programmer.so please give full credits
    Sakya , Zero-One, Peoplechamp, Nedra, Leviadragon, Sephzero

    Cya!

    Download Here and Discuss Via Comments ...
    by Published on April 10th, 2007 13:24

    A new weekly special offer from Play Asia:



    In Sarugetchu: Pipo Saru Racer (aka. Ape Escape Racing) you build your monkey into a racing machine, by giving him an engine and tires. The game features 47 vehicles, each in two forms: one specialized in drifting, one specialized in acceleration.

    The main game consists of playing four tracks in a grand prix. The better you do each time will fill a monkey bar at the top of the grand prix menu. Once this bar is filled a VS mode is unlocked where you have to play the tracks again but an evil, much faster monkey is involved in the races. If you become overall #1 then you will 'rank up' and unlock another 4 tracks and so on.

    You can replay the levels you have unlocked in a normal race form or in a time trial form. Each of the tracks are set in the same arena but the path changes to a harder one as you unlock more. The tracks are set in this order. The Beach, The City, The Graveyard and The Jungle. Please note that these are not the original names but the author's interpretation.

    Sony's PSP™ Ape Escape racer Sarugetchu: Pipo Saru Racer is now available as region free Asia release at discounted US$ 14.90 only.

    As usually, this weekly special is valid for exactly 1 week (if not sold out earlier) and this time limited to a maximum purchase of 3 units per customer. As a small restriction, please also notice that you cannot use any further discount coupons along with this special offer. ...
    by Published on April 10th, 2007 13:21

    New from MK2k:

    Sleep'n'Wake PSP 1.1 Updated/Enhanced Version

    Due to a quite overwhelming feedback from the public, here is a new updated and enhanced version of SnW!

    New in Version 1.1

    - 50MHz underclock in SleepMode while no mp3 is played
    - Big Digits Time Display in Sleep- and Wake Mode (see screenshot)
    - Left and Right Shoulderbuttons now exit Wake Mode too
    - An overflow with adding items to the playlist fixed
    - Playlist enlargement to 99 max. entries
    - Filebrowser now remembers last visited Directory

    Description
    This is a little app for the PSP which gives you the possibility to doze off with your favourite music playing silently and wake up with some thrash metal or hardcore bassdrums with volume maxed at a predefined time.

    Features so far
    - Full cbr/vbr/abr 8kbps-320kbps 44.1kHz MP3 support
    - MP3 can be of arbitrary length
    - Manage different playlists for Sleep and Wake modes
    -> add / remove mp3s
    -> save / load playlists
    - In Sleep mode you can set a special, more silent volume
    - Wake mode is entered at a preset time with volume maxed (you can always adjust the maximum volume with the VOL + and - keys)
    - Write yourself a message which will be displayed in Wake mode
    - USB Mass Storage can be enabled/disabled within the app
    - Energy Save Mode (underclocks the PSP to 50MHz while no mp3 is running)
    - Big Digits Time Display

    Download and Give Feedback Via Comments

    via mk2k ...
    by Published on April 10th, 2007 13:07

    News/release from Fleyc:

    Another french to english translation :P

    Fleyc member of our forum carried out a OS baptized PSPPALM v0.1 BETA. It is about homebrew similar to a palm which is presented for the moment in version beta. It was coded in LUA by Fleyc with the assistance of one of his Chedal friends. Here a description of the program according to its author: “I carried out a rather sympatic O.S. batized PSPALM v0.1 BETA for the first release. As you surely noticed it is about an emulation of Palm on PSP being presented for the moment in version BETA. This homebrew coded in LUA at summer carried out by me (Fleyc) with the assistance of a friend (Chedal) who helped me in certain codes like in the translation. There will be certainly releases after that there you do not worry.” What is nine in this version? Plays Clock Computer Configuration To come: Word Reader MP3 Explorer Visual display of images Help More parameters Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP. It is necessary to have WinRAR of installed. - Download the version adapted to your firmware - Connect your PSP to your computer - Pass your PSP in “mode USB” thanks to the option “Connection USB” - Click with the right button on the file which you downloaded - Choose to extract the files… - Choose like destination the letter assigned to your PSP in the Working station - Support on OK and it is all.

    Download and Give Feedback Via Comments ...
    by Published on April 10th, 2007 12:59

    News/release from Rom1:

    heres the translation

    As the fashion is with the customisation of the PSP, it is rather useful to do a little place in its flash0. Here version 0.4 of this utility which makes it possible to do housework and to release between 1 and 2.5Mo. Click on continuation. This program removes memory flash0 some files more or less useful. Rom1 specifies that that causes some bugs minor in the XMB. This program functions only on one Custom Firmware 3.xxOE. Installation: The versions proposed on PSPGen were compressed in order to have only to decompress them on Memory Stick of your PSP. It is to better have WinRAR installed. Download the file Connect your PSP to your computer Pass your PSP in “mode USB” thanks to the option “Connection USB” Click with the right button on the file which you downloaded Choose to extract the files… Choose like destination the letter assigned to your PSP in the Working station. Support on OK and it is all. How I launch this homebrew? Small PLAY > Memory Stick>Flash0++ Or must I pose my fingers so that that goes? Once launched, you have three choices: To remove jpn0.pgf + gb3s11518.bwfon (2.5Mo) To remove jpn0.pgf (1Mo) To restore all the files

    Download and Give Feedback Via Comments - Remember any program that touches the flash area could brick your PSP. ...
    by Published on April 10th, 2007 12:53

    ahrimanes posted this news/release:

    if you know 3dmax, or ascii 3d files (ASE) you you must try this tool i just made, its a tool to port 3dmax models to lua trought ASE format. all you have to do is to expot your max to ase then use my tool and you will have the triangle array to use in gu.
    Download Ahrimanes ASE2LUA v0.1
    it includes:
    some ase models
    1 max model to test 3dmx to ase then lua
    ase2lua v0.1 by ahrimanes (me)
    tutorial folder
    and eboot folder(this is a test of the ship.max) basically luaplayer testhing ase2lua output.

    well still left to port the u,v for maping, by now no textures suported, but you can start testing complexmodels on you programs. hope you like... stay tuned to futher releases.....
    pleaaaseee leave your comentesss.
    edit: haaaa almost forgot, this runs under windows and you must have installed ms excel.

    // new release

    hi thereee i was working hard to make this,, the new release of my ase tolua v0.2 now suporting uv maping coordinates. and some error fixed still left to fix som errors on the model but its almost done... ase2luav0.2 hope you like it... the file include a space ship model textured on 3dmax, and the same in ase, includes the ase2lua v1.0 too...

    the error i have, is somthing whit the polys draws.. some of them seems to bee always on top when they must be in botthom. "this tooll was made in visual basic 6.0 no thing to do whit lua, it just convert the 3d model to the lua format so you can use the array in your lua code."... by the way till now just 1 madel is suported, i mean no multiple models in asingle scene can be transformed, this is easy to fix and i think i will do it for the next release, what i must really fix is that error i menthioned back there.. this is just a intent to do somthing for the comunity to help developers to work whit lua,,,, else is soo har to draw a complex model vertex by vertex, and face by face no offences to friend tactical penguin his tool is powerfull. but cince i know most of people model in advanced 3d porgrams.. like 3dmax or modo, or others,... the point is if your 3d program can make ascii *.ASE. this tool will convert it to lua array.... well thanks.

    Download and Give Feedback Via Comments
    via ahrimanes ...
    by Published on April 10th, 2007 12:47

    CrazyC has released a new version of Dosbox for the PSP, heres the release details:

    New patch and binary. Fixed the audio somewhat and switched to the scummvm ym3182 emulator. Also, made the x87 use single floats instead of double, this will probably cause problems with some apps, but should be a lot faster with programs that use the fpu frequently. The 16 color vga modes now use 4bpp textures, not much of a speed improvement here though because converting the data from planer to packed is cpu intensive; if any has any ideas how to speed this up, right now it uses a lookup table , I'd like to hear them.

    Now heres where it gets complicated you need dosbox 0.60 files and somehow join it all together.

    yep so compilcated isnt the word

    If any Dosbox experts can assemble this into an image of sorts then please feel free. It would be awesome to see how much better this version is over releases from the last year. ...
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