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  • wraggster

    by Published on April 4th, 2007 14:34

    Dungeon Master is coming to the DS, heres the info:

    We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.

    We are debugging this part, and a thing is true : memory management sucks…

    Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.

    More Info ...
    by Published on April 4th, 2007 14:34

    Dungeon Master is coming to the DS, heres the info:

    We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.

    We are debugging this part, and a thing is true : memory management sucks…

    Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.

    More Info ...
    by Published on April 4th, 2007 14:34

    Dungeon Master is coming to the DS, heres the info:

    We aim to make a game engine compatible with all versions of Dungeon Master, but also Chaos Strike Back and Dungeon Master II. Even if the two last are not a priority for us, the engine on which we are currently working is, for the moment, compatible.

    We are debugging this part, and a thing is true : memory management sucks…

    Once problems of this part corrected, we’ll be ready to start the display engine, and show you the progress.

    More Info ...
    by Published on April 4th, 2007 14:30

    M3 Team update their software for DS:

    heres whats new:

    - Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
    - It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
    - Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
    - Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
    - Revise the problems about the backup of 0970.

    More Info ...
    by Published on April 4th, 2007 14:30

    M3 Team update their software for DS:

    heres whats new:

    - Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
    - It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
    - Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
    - Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
    - Revise the problems about the backup of 0970.

    More Info ...
    by Published on April 4th, 2007 14:30

    M3 Team update their software for DS:

    heres whats new:

    - Automatically detect the SLOT-2 card, supports NDS and GBA cart. (Thanks cory1492)
    - It will lead the SLOT-2 GBA cart to define the frame (put the homebrew gbaframe.bmp files under the _system_ directory)
    - Supports the backup and restore the games under the directory (press the 'SELECT' key to enter the "backup" mode, you can choose the SAV files if press "A" button to backup, you can choose the BAK files if press "A" button to restore)
    - Supports the deletion of files and space directory (select the appointed files or directory, press "X" to delete).
    - Revise the problems about the backup of 0970.

    More Info ...
    by Published on April 4th, 2007 14:25

    ttsuras has released a new version of his rather long named game for the DS:

    Heres whats new:

    What's new in v0.2.4:

    * Key presses don't affect the plane while the player is configuring the keys.
    * Made the mines larger, and now it's possible to shoot the mines.
    * Added initial radar/map screen.
    * Halved the damage in plane-to-plane collisions.
    * Normal missiles do bigger holes.
    * Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
    * Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
    * The planes consume much less gas than before.
    * Press L+R while the game boots to skip the loading of the saved configuration.
    * Machine gun makes smaller holes.
    * Added collectable items (machine gun boost, health and gas) that respawn.
    * It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
    * By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
    * Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
    * Random number generator is reseeded every time a level is reset.
    * Pause works only while the client is not connected to a server.
    * If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
    * Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
    * Gravity now affects the planes more, when turned on.
    * The planes accelerate slower in space flight mode.
    * Decreased the stack usage.
    * Optimized bullet drawing (less overhead on the 3D hardware).
    * Gravity is now calculated using the weights of the planes.

    ...

    Jaakko failed to produce new usable graphics during all this time, and I had to draw the
    collectable icons. Markus didn't get the airports to work 100% so I had to comment
    them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
    get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
    more GFX, and v0.2.5 should come out in two weeks.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 14:25

    ttsuras has released a new version of his rather long named game for the DS:

    Heres whats new:

    What's new in v0.2.4:

    * Key presses don't affect the plane while the player is configuring the keys.
    * Made the mines larger, and now it's possible to shoot the mines.
    * Added initial radar/map screen.
    * Halved the damage in plane-to-plane collisions.
    * Normal missiles do bigger holes.
    * Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
    * Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
    * The planes consume much less gas than before.
    * Press L+R while the game boots to skip the loading of the saved configuration.
    * Machine gun makes smaller holes.
    * Added collectable items (machine gun boost, health and gas) that respawn.
    * It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
    * By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
    * Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
    * Random number generator is reseeded every time a level is reset.
    * Pause works only while the client is not connected to a server.
    * If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
    * Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
    * Gravity now affects the planes more, when turned on.
    * The planes accelerate slower in space flight mode.
    * Decreased the stack usage.
    * Optimized bullet drawing (less overhead on the 3D hardware).
    * Gravity is now calculated using the weights of the planes.

    ...

    Jaakko failed to produce new usable graphics during all this time, and I had to draw the
    collectable icons. Markus didn't get the airports to work 100% so I had to comment
    them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
    get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
    more GFX, and v0.2.5 should come out in two weeks.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 14:25

    ttsuras has released a new version of his rather long named game for the DS:

    Heres whats new:

    What's new in v0.2.4:

    * Key presses don't affect the plane while the player is configuring the keys.
    * Made the mines larger, and now it's possible to shoot the mines.
    * Added initial radar/map screen.
    * Halved the damage in plane-to-plane collisions.
    * Normal missiles do bigger holes.
    * Once again shrunk the plane graphics, enlarged the level graphics to make the levels appear larger.
    * Slowed down the heat seeking missiles a little, made them less agile, and added more random to their turning.
    * The planes consume much less gas than before.
    * Press L+R while the game boots to skip the loading of the saved configuration.
    * Machine gun makes smaller holes.
    * Added collectable items (machine gun boost, health and gas) that respawn.
    * It's possible to boost the machine gun two times, from normal to heavy cannon, and from heavy cannon to laser gun by collecting the machine gun boost icons.
    * By pressing down the both acceleration keys, the plane does super turbo (and consumes even more gas).
    * Special weapon auto selection (when ammo runs out) can be toggled on and off in the game configuration menu screen.
    * Random number generator is reseeded every time a level is reset.
    * Pause works only while the client is not connected to a server.
    * If a client timed out while connected to a server, but no game had been started, the client couldn't reconnect.
    * Clients drop the connection when server timeouts (and the user can configure the server timeout threshold in the client).
    * Gravity now affects the planes more, when turned on.
    * The planes accelerate slower in space flight mode.
    * Decreased the stack usage.
    * Optimized bullet drawing (less overhead on the 3D hardware).
    * Gravity is now calculated using the weights of the planes.

    ...

    Jaakko failed to produce new usable graphics during all this time, and I had to draw the
    collectable icons. Markus didn't get the airports to work 100% so I had to comment
    them out from the code. Anyway, it could be that I'll be doing more GFX in the future to
    get things done. Expect that v0.2.5 will have new multiplayer modes, new weapons, and
    more GFX, and v0.2.5 should come out in two weeks.

    Download and Give Feedback Via Comments ...
    by Published on April 4th, 2007 14:19

    via dsfanboy

    Just when you thought we might be in the clear from Pedobear references, SNK has debuted the official site for Doki Doki Majo Saiban, the suggestive witch-hunting game that had everyone convinced that the DS had gone dirty (at least, in Japan). As you might have guessed, wherever this goes, so goes the tidal wave of rumor. Already we've heard speculation that this isn't the official site (though it certainly seems to be owned by SNK Playmore), because it seems a little risqué and isn't a shining beacon of awesome like most game sites. But here's the thing: it is risqué, as many Japanese games can be, and since it isn't after the same market as, say, Final Fantasy III, where's the need for a glitzy site? Obviously, this one gets all the attention it needs with a few screenshots.

    Few games have spurred as much wanton (no pun intended) speculation as this one, and we can't quite put a finger on why. It's certainly not the first sexually charged game in history; there's a long and glorious tradition of such in Japan, a culture that embraces sexual themes in all sorts of media. Nor is it even the first or only such title for the DS. After all, many of the screenshots originally thought to be associated with Doki Doki Majo Saiban were from another SNK game, a maid-themed organizational sim with a mature look. But little details like that get lost in the shuffle, and people instead mention how "young" the characters look. Forget the fact that they're developed as only a woman can be (that's post-puberty), and the fact that adult women are often depicted as seeming younger than they are in such media. Obviously, the fact that they're wearing short skirts means that, despite everything else, these girls are young! It's the equivalent of shoving a lollipop between their teeth and handing them a teddy bear. ...
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