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  • wraggster

    by Published on March 25th, 2007 20:25

    Dragonminded has released a new version of his DS Organiser/ Homebrew Web Browser :

    Heres whats new:

    Well... Spring break is over and I don't know when I'll get another large bit of time to work on DSO for quite some time, so I'm putting out another alpha to hold you guys over.
    Fixed:
    - Some redirect issues
    - Links going to wrong location on some pages
    - Some small rendering errors

    Download and Give Feedback Via Comments ...
    by Published on March 25th, 2007 20:25

    Dragonminded has released a new version of his DS Organiser/ Homebrew Web Browser :

    Heres whats new:

    Well... Spring break is over and I don't know when I'll get another large bit of time to work on DSO for quite some time, so I'm putting out another alpha to hold you guys over.
    Fixed:
    - Some redirect issues
    - Links going to wrong location on some pages
    - Some small rendering errors

    Download and Give Feedback Via Comments ...
    by Published on March 25th, 2007 20:03

    Spectrum Emulator for the DS gets an update. heres whats new:

    ZXDS 0.0.2 alpha 2 (24.3.2007)

    ! Fixed silly typo in the macro testing the Half Carry flag,
    which grossly broke the DAA instruction and affected flags 5 and 3 after CP[ID]/R instructions.

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    by Published on March 25th, 2007 20:00

    New release of the Nes Emulator for the Ipod:

    Sorry for going missing for such a long time. I've havn't updated much. Improved speed slightly by moving the redrawing routine to the coprocessor. Fixed sound a bit by changing the timing (a hack because its slow). I've only updated the nano version for now. Same link as usual.

    The source code... now bear in mind its pretty sloppy. Which is also the reason i didn't want to release it in the first place. But if anyone thinks they can help take a look. For a real speedup though we would need the pocketnes emulator core. The 6502 processor in pocketnes is hand optimized asm code for the arm7 and it runs at full speed on the gameboy. The only problem with the code is that it was compiled using ARM SDT 2.5 which has different syntax than gcc. So if anyone is willing to help me convert it to gcc we should have a full speed NES emulator.

    More Info

    Thanks elation for the news. ...
    by Published on March 25th, 2007 19:49

    You hope that nobody gets it, it's curable, but anecdotal evidence continues to pile-up and show the Xbox 360's Red Ring of Death seems to be far more prevalent than gamers would hope. Like any disease, coming out and discussing it is what gets people talking about the problem and acknowledging that there may be a greater issue here. At a minimum, it would be nice to finally get some answers.

    Now, the issue isn't that random consumers continue to experience the Red Ring of Death repeatedly, but wouldn't you know it, for an item that supposedly has a 3 percent failure rate, it certainly has a lot of that happening in the gaming media. The latest victim is Michael "Caspian" Wiegand over at Weekly Geek Show. He's gone over his year warranty, refuses to pay the $139 and he's using extortion as his method for receiving a new system. Wiegand writes, "[Microsoft] send me, your dejected disciple, a new 360 and a free gold subscription for a year and I'll retract this article and replace it with a flattering one."

    Wiegand is in the right frame of mind, it's not like Microsoft hasn't shut up complaining customers with new systems before. Although it's getting harder and harder to dismiss the problems when more high-profile Xbox 360 failures continue to occur, especially when systems are being sent back for repairs a second time. Joystiq's saga of a broken Xbox 360 wasn't even an isolated incident on our own staff. At this point it'd be nice if Microsoft further extended their warranty or finally released the actual failure rates for the system. We hope the new black Xbox is built better. Chris Furniss, from the Weekly Geek Show, speaks for many Xbox 360 owners when he says, "I fully expect my Xbox to give me the ring of death sometime within the next year ... It really is a great machine. It just has a horrible failure rate."

    via joystiq ...
    by Published on March 25th, 2007 19:47

    via kotaku



    Website Tokyo Times took a trip to Japan's nerd gamer nirvana town, Akihabara and snapped a bunch of photos of the various gaming knicks and knacks for sale. The one that stood out the most for me was this awesome Super Mario Brothers wall clock. It's a bit hard to see in this photo, but the face is an underwater scene featuring a Blooper and a Cheep-Cheep along with the requisite Mario bricks and a second hand made to look like a flame bar. ...
    by Published on March 25th, 2007 19:47

    via kotaku



    Website Tokyo Times took a trip to Japan's nerd gamer nirvana town, Akihabara and snapped a bunch of photos of the various gaming knicks and knacks for sale. The one that stood out the most for me was this awesome Super Mario Brothers wall clock. It's a bit hard to see in this photo, but the face is an underwater scene featuring a Blooper and a Cheep-Cheep along with the requisite Mario bricks and a second hand made to look like a flame bar. ...
    by Published on March 25th, 2007 19:45

    via mercury news

    Rumors have floated in the past month that Microsoft will launch a new high-end version of the Xbox 360. It’s true that Microsoft is preparing to announce the Xbox 360 Elite, a version of the game console with black plastic and advanced features. Several sources confirmed Microsoft plans to add this box to its product line.

    The new box will go on sale in limited quantities soon for $479. The details may not be precise here, but I believe it will have an HDMI connector so that you can connect at the highest speed to a high-definition TV. It will come with a 120-gigabyte hard disk drive and will have IPTV capability.

    Bill Gates announced in January that the Xbox 360 was capable of serving as a set-top box for IPTV, or Internet Protocol TV, which phone companies such as AT&T are using to offer high-definition movies and scores of channels in competition with TV.

    The Xbox 360 Elite will apparently not come with a built-in HD-DVD drive, which will remain an option for playing high-definition movie disks. In the spring, the new machine will be available in limited quantities and it will reflect a redesigned motherboard. Tina Conley, an outside spokeswoman for Microsoft, declined to comment on Saturday. How solid is this information? Some details may be wrong. I’m not looking at any press release right now that describes it all. The details will be announced soon enough.

    I’ve been waiting for Microsoft to make a move like this. The company has scheduled a motherboard redesign and cost reduction for every year, but this is the first major change to take the costs out of the inside of the Xbox 360. By the fall, the company will also implement a chip redesign, shifting from 90-nanometer production to 65 nanometer production. That will bring costs down fairly dramatically and will enable Microsoft to make the box in larger quantities by the fourth quarter.

    Every other year, the company plans to shrink the size of its chips. It is overdue for a shift from the 90-nanometer chips that it started with in 2005 to the 65-nanometer chips commonly in production elsewhere. That transition isn’t yet complete but it should be by the fall.

    Why is it important to miniaturize a chip? When you make the width between circuits in a chip (the difference between 90 and 65), the technology gets better. The electrons travel shorter distances, the circuits are more reliable, defects can go down, yields go up, and you can fit the same chip design in a much smaller area. Since chip costs directly relate to how much material you use, a smaller chip is cheaper to make.

    Every console maker will have the opportunity to reduce the costs of its chips. But how the console makers capitalize on that decision depends on strategy. Michael Pachter, an analyst at Wedbush Morgan, said in an email that he believes Microsoft will launch its elite box, but he isn’t sure how it will position the other boxes, especially the Core unit. I expect the Xbox 360 with the 20-gigabyte hard disk drive will continue to sell for $399 and the Core unit, which has no hard drive, will sell for $299.

    At $479, the Xbox 360 Elite will still be cheaper than Sony’s $499 20-gigabyte PlayStation 3 and the $599 60-gigabyte PS 3. But it will match the Sony box with the HDMI connector feature. The Sony box is not yet capable of IPTV.

    It is interesting that Microsoft hasn’t added the HD-DVD drive as a permanent feature. The format war with Blu-ray is still going on, and that drive would add considerable cost. Microsoft sells it separately for $199.

    The larger hard drive on the Xbox 360 Elite will make it much more useful for downloading movies and serving as a digital video recorder, which is one of the primary uses of an IPTV set-top box. High-definition movies can take up five gigabytes or more, while standard movies take about a gigabyte of storage space. Hence, 120 gigabytes is enough for, accounting for 10 gigabytes used by the system for other things, about 22 HD movies.

    In any case, this is going to put some pressure on Sony and it will enable Microsoft to patch some holes in the technological capability of the Xbox 360. It will enable Microsoft to please the relatively small group of hardcore gamers who care about having the highest-end technology in the living room. It’s those gamers who are most tempted by the PS 3. HDMI, for instance, will enable someone to view games and movies the way they were meant to be seen in either 720p or 1080p ...
    by Published on March 25th, 2007 03:30

    The Neoflash Team have released a new Genesis Flash Cart, now you can relive those classic Genesis games all over again

    SPREAD THE WORD



    Heres a pic of the flash cart and software screen:







    Heres the tech specs:

    * build in 32M flash,support up to 32M single rom
    * re-programable,100,000 times erase/write
    * can upload/download and verify the rom from PC
    * use printing port to burn
    * not need extra power supply

    The Genesis Flashcart will be on sale soon at stores like http://www.ic2005.com/

    SPREAD THE WORD



    Roll on when the Nintendo 64 Flash Cart and Snes Flash Carts gets released. ...
    by Published on March 25th, 2007 03:14

    Notaz has released a new version of his Genesis and Mega CD Emulator for the GP2X:

    Heres whats new:

    All hardware is emulated now
    I added emulation for scaling/rotation chip, slows down the BIOS screen to a crawl, but Sonic CD special state is playable. Disabled by default, because very few games use it.

    new option: ReadAhead buffer
    This is to deal with slow SD card access in GP2X. It just assumes that data is sequential and reads more than it really needs, and later uses already read data. Very useful for FMV games. Try various settings and see which suits you best (I use 2048K). The downside is longer load times.

    wait loop detection
    Gives nice speedup for some games, but has no effect on most others. Sonic CD can be run underclocked now (well except past stages with PCM sound special stages with gfx chip).

    zipped ISOs
    Saves a lot of space but causes insane (several minute long) load times.

    detailed changelog
    ISO files now can be zipped. Note that this causes VERY long loading times.
    Added data pre-buffering support, this allows to reduce frequency of short pauses in FMV games (caused by SD access), but makes those pauses longer.
    Fixed PCM DMA transfers (intro FMV in Popful Mail).
    Properly implemented "decode" data transformation (Jaguar XJ220).
    Integrated "better sync" code into cyclone code, what made this mode much faster.
    Fixed a bug related to game specific config saving.
    Frameskipper was skipping sound processing, what caused some audio desyncs. Fixed.
    Fixed reset not working for some games.
    New assembly optimized memory handlers for CD (gives at least a few fps). Also re-enabled all optimizations from 0.964 release.
    New idle-loop detection code for sub-68k. Speeds up at least a few games.


    final thoughts
    Well this project matured pretty well and I feel pretty satisfied with it. It was my main project for some time now, eating most my free-time-for-deving. So I think I hand enough of this, this will be one of the last releases. It is still far from perfect, there are some compatibility issues, but it is not easy to finish these. I will still fix the obvious bugs, but not those which need all day of debugging, like the broken Batman games, for example. Hope all of you also had some fun with this thing. Thanks to all who donated (and to those who will), supported me and kept me motivated.

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