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  • wraggster

    by Published on April 3rd, 2007 01:12

    News from wejp

    Gmu 0.5.1 released!

    Release highlights:

    * Added CPU underclocking feature
    * Added key mappings for skipping whole pages for faster scrolling (sample pagescroll.keymap file included)
    * Improved volume control (more precision at lower volumes)
    * Improved random generator
    * Added new playmodes: Continue, Repeat All, Repeat Track, Random, Random+Repeat
    * Added "auto backlight power-on on track change" feature
    * Added config option for configuring the title scroller. The scroller can be configured that it only scrolls when neccessary, that it always scrolls or that it never scrolls.
    * Added config option for configuring the sort behavior in the file browser. Now the user can select between normal alphabetical order and folders first order.
    * New default skin (the old default skin is also included, as well as some other skins)

    Website: http://wejp.k.vu/projects/gmu/

    Gmu is a music player for the GP2X. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
    Features
    Supports Ogg Vorbis, MP3, Musepack (MPC), FLAC and some module formats (MOD, XM, IT, S3M, STM, ...)
    m3u playlist import/export
    Random playback mode
    file browser
    playlist
    cover viewer (Gmu supports jpg and png image files and cover images embedded into ID3v2 tags)
    hold function (turns of display backlight for power saving)
    Customizable key mappings and skin support

    Download Here ...
    by Published on April 3rd, 2007 01:10

    News from Nova:

    This evening, I'm pleased to introduce GPXile.

    GPXile is a new magazine, written in cooperation with a few others, designed to bring the best of the GP2x/GP32 community to you in one simple download. No more hunting around for information, as we'll give you what you need, and serve it up on a half-decent looking pdf.

    Besides the magazine, GPXile.com is a website packed with resources. We're aiming to fill it up to the gills with guides on how to get the most out of your GP console and up to date news.
    There is also a forum, where you can ask questions yourself and not fear getting flamed or attacked by elitest members, leave suggestions for the magazine or just generally chill out with other community members.

    When you feel like it, why not take a look?

    More Info --> http://www.gpxile.com/ ...
    by Published on April 3rd, 2007 01:06

    News from Evil dragon:

    Luke Miller updated his commercial game Retrovirus to v1.1.0.

    It's a real time strategy game. More infos about the game can be found at the product page of the gp2x Shop Germany..

    What's New in v1.1.0:
    - (new) a new unit, the Converter, is available in the later levels
    - (new) nearly a dozen new SFX
    - (new) a new mini level in campaign two to introduce the converter unit
    - (change) updated manual with new unit
    - (fix) game keeps your best medal for that level, rather than the last one you received
    - (fix) level four of campaign one has been recalibrated and made a lot easier ...
    by Published on April 3rd, 2007 00:53

    News from telengard:

    Hi everyone,

    Happy April Fool's Day!

    To celebrate I'm releasing gp2xmess 0.12. There were a bunch of changes, most to speed up the enabled drivers. I also added support for the Emerson Arcadia 2001 (someone requested it a while back). No idea how to use it but it does seem to work well. I'd appreciate some feedback on how to play the games I have (alien invaders, baseball, etc). From what I can tell, no BIOS is needed for this system.

    I ported the latest SDLMess to the gp2x but it just proved to be way too slow. I had also moved to xmess .106 but that also seems to have slowed down somewhat compared to .102 so I'm sticking with .102 and merging bug fixes to emulated systems. If it ain't broke..... lots of wasted time doing that but oh well, gotta try it to find out.

    The README has updated info and the CHANGELOG has the details. Here's some benchmarks on the speedups, not mindblowing, but some decent increases. It's a lot more work doing this than porting or fixing bugs, esp since gprof doesn't work as well as it does on my x86 box and mess is built to be generic so it does some very suboptimal things at it's core that would be very hard to change.

    Colecovision Burgertime (gameplay)

    ver 0.11 FS 6 100% 19fps
    ver 0.12 FS 2 100% 41fps

    ver 0.11 FS 0 47% 28fps
    ver 0.12 FS 0 84% 50fps

    TI99/4A (boot screen)

    ver 0.11 FS 8 93% 19fps
    ver 0.12 FS 5 100% 32fps

    ver 0.11 FS 0 47% 28fps
    ver 0.12 FS 0 76% 46fps

    Atari 7800 Asteroids (gameplay)

    ver 0.11 FS 8 70% 14fps
    ver 0.12 FS 8 79% 16fps

    ver 0.11 FS 0 47% 28fps
    ver 0.12 FS 0 51% 31fps

    Apple ][ (boot screen)

    ver 0.11 53% 11fps
    ver 0.12 55% 11fps

    Coco (boot screen)

    ver 0.11 47% 9fps
    ver 0.12 54% 11fps

    You can download the updates at the usual place. Please let me know how it works for you etc. I will continue improving performance!

    http://users.adelphia.net/~bsturk/gp2x.html

    ~telengard

    Download and Give Feedback Via Comments ...
    by Published on April 3rd, 2007 00:46

    News from Evil Dragon

    G.o.D released v0.7 of his Puzzlegame.
    The game itself is finished, he's just hoping for some guys who will build more levels so that he can release them together with the game as v1.0

    The symbols on the screen represent a numeric value in the order as they are displayed on the right. As you move over a symbol, it is decrements to the next lower symbol or disappears.

    Download Here ...
    by Published on April 3rd, 2007 00:43

    Zodttd has once again updated his GBA Emulator for the GP2X

    Heres whats new:

    Redid autoframeskip. Should work more reliably.

    Rewrote dynamic recompiler from x86 source (arm_emit.h, arm_stub.S).
    Has some more sophisticated behavior than the last version, more is
    still to come... Should notice a slight speed improvement over the
    last version.

    Tweaked GUI to be a little more useable. Buttons are now mirroring the
    PSP version's.

    Code unification + cleanup amongst versions.

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2007 23:55

    Zero-one has finally released a public release of his Homebrew MMO game for the PSP, heres the full details from the readme file:



    SPREAD THE WORD



    # Triple Triad PSP README #

    Homepage : http://www.psp-ita.com/tt (yet to come)
    Forum : http://www.psp-ita.com/tt
    PSP Python Homepage: http://python-psp.net/trac/

    This is a PSP version of the game "Triple Triad" found in Final Fantasy VIII
    Triple Triad PSP is not licensed or endorsed by Sony Computer or Square Enix.
    This game is ditributed under GPL license, read license.txt for details.

    # Installation #

    To install the homebrew copy the python directory in the root of your MS,
    and the two game directories to x:/PSP/GAME or x:/PSP/GAME150 if under custom firmware.

    # Controls #

    Cross - Select
    Circle - Cancel
    Square - Show help (if any available)
    L + R - Take a screenshot
    L - back (decrease card level list/circle thru invites)
    R - forward (increase card level list/circle thru invites)
    Select - Player filter
    Start - Accept
    Arrows - Cursor movement

    # HOW TO play Triple Triad PSP on a Windows PC #

    Triple Triad PSP can be played also on Windows.

    Controls are:
    Q = L
    W = R
    A = Square
    S = Triangle
    Z = Cross
    X = Cirlce
    C = Select
    V = Start

    1.Download Python from http://www.python.org/ftp/python/2.4.4/python-2.4.4.msi
    2.Install Python with default settings
    3.Download PyGame from http://pygame.org/ftp/pygame-1.7.1re...in32-py2.4.exe
    4.Install PyGame with default settings
    5.Download the mockup from: http://sakya.altervista.org/new/inde...up.rar&mode=go
    6.Copy the directory __SCE__TripleTriadPSP to your PC (rename it as you want).
    7.Unrar the files inside the mockup.rar in the __SCE__TripleTriadPSP directory.
    8.Double click on the file script.py

    # Triple Triad ONLINE #


    From version 0.4.20 you can access a full, persistent world online.
    You can create your account and play with friends from any part of the globe.
    For an exaustive overview of the infrastructure possibilities please refer to our forum topics.

    # HOW TO CONTRIBUTE #

    Those first releases of TTPSP needs a huge amount of work:
    Any help is appreciated in order to deliver the best gaming experience we can.

    -Providing a fixed IP server mirror for multiplayer infrastructure.
    -Traslating the client language in your own language (see missing languages above for reference)
    -Reporting a bug (see the post in our forums @ www.psp-ita.com/tt)

    ...or just suggesting features you'd like to see!

    # Triple Triad PSP TEAM #

    Client Coding : Sakya
    Server coding : Zero-One
    Graphics : Peoplechamp
    Nedra
    Leviadragon
    Lacri255
    Sephzero
    Musics : Lemuriamu


    For comments & suggestions please post in our forums!

    # Triple Triad Team would like to thank #

    Jerome for the Python porting and for help
    PSP-Ita.com forum for support
    SiberianStar for his usefull help
    Crackiron, Hydra, Guigiz, Kej@ for translations
    Chaosflare From hosting the North American server mirror.

    Ciao
    Triple Triad Team

    Download HERE and Give Feedback Via Comments ...
    by Published on April 2nd, 2007 22:20

    Lino has released a new version of his Nintendo DS Emulator for Windows thats supporting Commercial DS Games and many at full speed.

    Heres some screens:



    Spread the Word



    Here's the changelog:

    Fixed a bug in EEPROM management.
    Fixed a bug in RTC functions.
    Fixed a bug in Extended Draw Mode management. Fixed a bug in Bitmap Sprites management.
    Fixed transparent color backgrounds.
    Fixed a bug in EXTKEYIN register.
    Fixed a bug in DIVREM_RESULT register.
    Fixed a bug in 3d stacks.
    Fixed a bug in 3d coordinates trasformation.
    Fixed a bug in texture management.
    Fixed a bug in GXFIFO register.
    Fixed a bug in load rom.
    Fixed a bug in Display Capture Control Register.
    Fixed a bug in plugins management.
    Fixed a bug in SWI5 functions.
    Added Background Mode 6.
    Added 4x4-Texel Compressed Texture management.
    Added Textures Coordinates Transformation Mode.
    Added Alpha channel for 3d layer.
    Added keys configuration dialog.
    Added Increase CPU Speed options.
    Added RLUnComp function.

    Download and Give Feedback Via Comments ...
    by Published on April 2nd, 2007 21:55

    via reuters

    But it's far too early to pick the ultimate winner. Gaming industry press and analysts still feel the PS3 has the chops to dominate in the end. Reviews at videogame site GameSpot say that "the PS3 has all the processor, graphics and communications power necessary to win this generation," while Electronic Arts departing CEO Larry Probst told a Web conference audience that he believed the PS3 will prove the ultimate winner.

    Meanwhile, the Xbox 360 is taking strong lead in the number of games sold. The Xbox 360 has six titles in the top 10 for February -- including the No. 1 title -- while Wii has three and PS3 none (PS2 title "Guitar Hero" took the final spot). Additionally, Xbox 360 owners buy far more games than the owners of other consoles at a rate of 5.4 games per 360 owner. That rate falls to 2.3 for the PS3 and 2.8 for the Wii.

    That leaves the Wii, for now, with everything to lose.

    "Their challenge going forward is to make sure this is not a passing fad by getting a stream of content into the market," Gartenberg says. "The game console purchase driver is still going to be first and foremost games. The secondary stuff is the icing on the cake." ...
    by Published on April 2nd, 2007 21:53

    via guardian

    It certainly looks that way to us - particularly after talking to Matt Brown, executive vice president of Sony Pictures Europe, whose job it is to persuade us all to buy Blu-ray media. Formerly with Dreamworks, and steeped in films, Brown declares that "the future is high-definition TV" and that the PS3 - which at £425 in the UK is steeply priced for a games console, but comparatively cheap for a high-definition player (Blu-ray players in the UK cost more than £500) - is "the ultimate home entertainment device". All of which you'd expect him to say. But talking to Brown, it's clear that Sony is happy to take its financial lumps in terms of losses in the games console market if it means guaranteeing a win in the high-definition video war. And the best way to do that? Lose money selling the players, and rake it back by selling the "software" - games and especially films. In the long term, Sony has far more to gain from winning the DVD format wars than it stands to lose in the gaming ones, since it could keep making the PS3 for the next decade.

    While the PS3 has not given Sony any clear advantage in the games field, it certainly has in the high-definition DVD market. At the Consumer Electronics Show in January, the HD DVD camp could claim 175,000 players sold in the US, well ahead of Blu-ray. But Sony can now claim a total of 1.8m PS3s sold worldwide (says nexgenwars.com).
    Wood thus sounds confident when he claims: "Blu-ray discs are outselling HD DVD by three to one in the US." And, he adds, "if I do a good job then in six months we won't be having a conversation [about formats]. And the PS3 is going to help us do the job ... Potentially, we'll have 10 times more [Blu-ray] players [in the form of PS3s] out there by the end of the year." Projections for Sony by the research company Understanding & Solutions suggest there will be nearly 4m Blu-ray players (including PS3s) installed across Europe by the end of this year, compared to 55,000 HD DVD players; by the end of 2008, it forecasts 13.45m Blu-ray against 1.6m HD DVD drives (which will by then also include computers). For the US, it predicts a smaller gap - although still running 9 to 1 in favour of Blu-ray.

    So is it game over for HD DVD? The HD DVD camp said at CES that owners of their players bought an average of 28 discs each, because they had chosen the format, rather than finding it bundled with their games console. Blu-ray owners hadn't bought many discs. But we remember a time when Netscape could claim to have many more people using its browser than Microsoft's Internet Explorer. Then Microsoft bundled the browser, and Netscape went pear-shaped. Someone at Sony has probably remembered their internet history, which says that victory goes to the most widely installed - not necessarily the most widely chosen. ...
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