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  • wraggster

    by Published on March 20th, 2007 16:42

    Our very own GPF has released his entry into the Neoflash Coding Contest:.

    SPREAD THE WORD



    Heres Screenshots:





    Release Info

    Port of the Duke3d from the GP2x port
    The home page of the NDS port is http://gpf.dcemu.co.uk .

    dpad move Duke
    a fire
    b jump
    x look up
    y look down
    lefttrig strafe left
    righttrig strafe right
    select use item
    start select
    touchscreen look around, change weapon


    dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card. might be case sensitive with Uppercase. It still needs sound added and network support, but is playable with your own provided shareware .grp or full version .grp file.

    thanks and enjoy,
    Troy Davis(GPF)
    http://gpf.dcemu.co.uk

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 16:35

    Payk has posted his entry into the Neoflash Coding Comp:

    The game "WolveSlayer" is a 3D hack'n slay game.
    It uses DLDI and the ROM is already patched for R4/M3Simply.
    Just download the WolveSlayer.rar, extract it, patch the rom with right dldi, and copy the folder and the romfile to the root of your flashcard.

    Instructions:
    You can move the character trough the world using arrowkeys (D-PAD or what ever)
    You can open doors (actually just one the rest is locked) with A
    and swing your sword with B.
    Main aim of this game (that rhimes nice) is to find and slay down a big grey wolve (you will meet smaller ones too).
    Of course you will lose if they kill you.

    More infos:
    This project is an engine made by me to allow ppl to make their own games (later). Its possible to make own maps etc now, but on a quite unhandy way.
    I will develop a mapeditor sometime in the near future.
    The interesing part of that engine is the render stuff.
    It doesn't use the hardware lughtning function which is quite limitated (just 4 lights without any position ...) Instead of using that the engine use the vertexshader unit by itself. That makes a few unseen effects possible on DS.
    Such as dynamic lights and "kinda-bump-mapping-thingy". It also allows to set up lightsources everywhere and as much as you like. If they arent dynamic that even doesnt cost more then setting up no lights.
    The soundengine and tinyxml are the only parts (beside libnds and fatlib) which i didntmade by my own. The resources in the folder are ALL mode by ppl just for THIS game(pls watch the credits). So pls dont rip anything without asking the right person (you can reach them trough me if you dont kno them)

    Sorry that i wanst able to make screenshots for now. I gonna attach some before deadline is over here (GMT+1).

    Enjoy playing and thanx for reading/testing


    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 16:23

    Davgav has posted an entry in the Neoflash Coding Contest:





    SPREAD THE WORD



    ABOUT
    -----
    This is a tribute to WII Sports, a game where you move the racket and bowling with all your body.
    This version include two sports: Tennis and Bowling. (In next versions will be all six from the original game)
    The goal was to simulate the gameplay with the touchscreen, so use your pen.



    CONTROLS
    --------
    -First select a Sport.
    -Then select a Mii.
    TENNIS
    ------
    -Use the touchscreen.
    -If you move the pen slowly you move the racket.
    -If you want to swing the racket move it faster or click in the screen.
    -Your Mii will move automatic to the ball, so swing in time.
    -You have to do three full points to win.

    BOWLING
    -------
    -Use the touchscreen.
    -First grab the ball touching the thouchscreen whit the pen.
    -Then move it to the top screen to launch it.
    -When it says how much pins get down you can laucnh the ball.

    Download and Give Feedback Via Comments. ...
    by Published on March 20th, 2007 01:56

    New from SuccessHK comes the ultimate Charge Station with Battery Pack for the Nintendo Wii and at a really cheap price of $11.74

    Heres a Screen of the Pack



    Heres the details:

    It can hold a Wii Controller, and charge for a special controller battery pack and 2 pieces of AA rechargeable battery.

    Product Features

    It is used to charge special battery pack of Wii controller.
    Match with special rechargeable battery pack used on Wii controller.
    Power supplies from Wii console USB interface, no need other adapters.
    It can hold a Wii controller, and charge for a special controller battery pack
    It can charge 2 pieces of AA rechargeale battery, too.

    Heres what you get

    Blue Light Charge Station (x1)
    1800mAh rechargeable battery pack (x1)

    SPREAD THIS NEWS



    Why pay $30 or more when you can buy for under $12.. ...
    by Published on March 20th, 2007 01:47

    New from SuccessHK



    This Teenage Mutant Ninja Turtles game is based on the CG animated movie produced by Imagi Animation Studios and based on Mirage Studios' Foot Clan-kicking Turtle heroes. The game takes place in a New York City plagued by secretive villains and strange, otherworldly creatures. Faced with these perils, the Turtles will experience their most trying time as heroes and as a family, as Raphael, Donatello and Michelangelo lose their focus and struggle to maintain their unity and ninja discipline. ...
    by Published on March 20th, 2007 01:42

    Noda posted an entry in the Neoflash Coding Contest:

    My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

    It come with a simple & efficient map editor, and has a full featured game engine.

    Some facts about the engine & the editor :

    - real time strategic game
    - can load custom-made maps very easily
    - advanced dynamic pathfinding
    - max. 40 towers and their attacks gfx along with 40 monsters on screen
    simultaneously
    - 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
    water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
    - same for monsters resistance & immunes
    - flying & walking monsters types (and ability for towers to attack both or only
    one type)
    - dynamic sound engine & stereo sound placement
    - max 256 differents types of monsters
    - max 256 differents types of towers
    - max 256 rounds
    - max 11 possible upgrades per tower
    - max 8 base evolution levels
    - max 8 different clans to choose from at the start
    - 128 icons gfx for towers, evolutions ...
    - 64 towers gfx with 6 color variations for each
    - 36 towers gfx with 4 color variations for each (more to come)
    - fully customizable engine through map definitions
    - advanced graphical map editor
    - and more...

    Here is the changelog for this new version:

    - 04/02/2007 : v0.4 beta
    ------------------------
    = PAFS version was broken in the last release, now it's working again
    = corrected the bug that prevented max towers bonus for first evolution to be applied at start
    = corrected colors of selection circle, it looks better now
    = fixed the animation bug when a monster is killed at spawn
    = fixed sprite scrolling, now sprites are in phase with background while scrolling
    + updated the map editor, see its changelog for details
    + added a bunch of new features for maps, like small & transparent monsters, W3 damage
    style, choice for the colors used in the minimap for painting entities...
    + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
    + added a nice zoom effect when building/upgrading towers
    + added current window display on minimap
    + you can now scroll the map directly by dragging the window on the minimap
    + monsters are now hidden and no more over a tower when you build a tower over a dead one
    + added a flashing message when a new evolution is available and wasn't before
    + you can now scroll maps in the map selection screen directly by touching the scroll bar
    + added the option to build tower by double-tapping
    + added the option to choose L/R to work as a switch and don't need to be held
    + added the option to allow to build multiple towers at once
    + added the option to choose the position of the in-game build menu
    + added an option menu
    + added a Linux script for PAFS version
    + added multiple paths management (up to 4)
    + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
    + added stereo sound placement
    + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
    + added a new pathfinder, quite faster than the old one but less accurate
    + little optimizations here and there

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:42

    Noda posted an entry in the Neoflash Coding Contest:

    My submission is an adaptation of the famous Warcraft III mod, Tower Defense.

    It come with a simple & efficient map editor, and has a full featured game engine.

    Some facts about the engine & the editor :

    - real time strategic game
    - can load custom-made maps very easily
    - advanced dynamic pathfinding
    - max. 40 towers and their attacks gfx along with 40 monsters on screen
    simultaneously
    - 10 special powers for towers (slow, poison, critic damage, pierce, fire magic,
    water magic, lightning magic, wind magic, splash damage, reveal invisible monsters)
    - same for monsters resistance & immunes
    - flying & walking monsters types (and ability for towers to attack both or only
    one type)
    - dynamic sound engine & stereo sound placement
    - max 256 differents types of monsters
    - max 256 differents types of towers
    - max 256 rounds
    - max 11 possible upgrades per tower
    - max 8 base evolution levels
    - max 8 different clans to choose from at the start
    - 128 icons gfx for towers, evolutions ...
    - 64 towers gfx with 6 color variations for each
    - 36 towers gfx with 4 color variations for each (more to come)
    - fully customizable engine through map definitions
    - advanced graphical map editor
    - and more...

    Here is the changelog for this new version:

    - 04/02/2007 : v0.4 beta
    ------------------------
    = PAFS version was broken in the last release, now it's working again
    = corrected the bug that prevented max towers bonus for first evolution to be applied at start
    = corrected colors of selection circle, it looks better now
    = fixed the animation bug when a monster is killed at spawn
    = fixed sprite scrolling, now sprites are in phase with background while scrolling
    + updated the map editor, see its changelog for details
    + added a bunch of new features for maps, like small & transparent monsters, W3 damage
    style, choice for the colors used in the minimap for painting entities...
    + complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
    + added a nice zoom effect when building/upgrading towers
    + added current window display on minimap
    + you can now scroll the map directly by dragging the window on the minimap
    + monsters are now hidden and no more over a tower when you build a tower over a dead one
    + added a flashing message when a new evolution is available and wasn't before
    + you can now scroll maps in the map selection screen directly by touching the scroll bar
    + added the option to build tower by double-tapping
    + added the option to choose L/R to work as a switch and don't need to be held
    + added the option to allow to build multiple towers at once
    + added the option to choose the position of the in-game build menu
    + added an option menu
    + added a Linux script for PAFS version
    + added multiple paths management (up to 4)
    + removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
    + added stereo sound placement
    + updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
    + added a new pathfinder, quite faster than the old one but less accurate
    + little optimizations here and there

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:37

    qwärty posted his entry in the Neoflash Coding Contest:



    Hi,

    Blubb 3d is an online-multiplayer game.
    (offline too of course)

    Features :

    -Online Mode
    -Single Player(non-cheating CPU-enemy- he know exactly what you would know)
    -Offline Multiplayer (Hot-Seat)
    -Pictochat
    -Online Top-10
    (the playerdata is saved on the server)
    -dynamic calculated water surface with sphere mapping
    -MD2 (quake 2 models) ships, with support for animations
    (unfortunately I couldn't make animated ships myself :P)
    -MOD-player (all credits for the MOD-player go to Deku-Tree)
    -Awesome music from HtheB !
    -A short tutorial
    -DLDI FAT by chism



    I won't explain the gameplay here, because I did that in the tutorial.

    Online Mode Explanation :

    -Direct Connect : Use this only for LAN-play, or if the blubb-lobby is unreachable.
    The server has to forward ports 9999 and 10000 to his NDS (not necesarry for LAN-play).
    The client needs the Servers IP.
    Games played in direct-connect mode won't be saved on the lobby.


    -Lobby Mode :
    Connect to the Blubb server, chat and play with NDS-homebrewers around the world.
    The games played on the lobby will be saved.
    You need at least three games plus one game per week registered on the Lobby.
    (registering is done automatically at first connect)
    Forwarding ports 9999 and 10000 isn't necessary for the Lobby-mode.
    But if you do the communication might be more stable (and my PC won't have to handle as much traffic)

    Lobby Menu :

    Rd. Game : Play against a random player. (you will accept invitations automatically)
    Invite : Yup, you guessed it, invite a user to a match.
    Stats : display statistics of a connected user.
    Top Ten : display the top ten (while viewing left/right changes the top10 type)
    Exit : leave the Blubb lobby and disconnect.

    The users have a Letter in front of them, showing their status :
    P: private, doesn't automatically accept
    O: open, (RD-Game)
    (...) : away playing (those users won't receive any lobby-messages)


    Installation :
    Extract the contents of the folder to your FAT-compatible flash card.
    Patch the binary with the proper DLDI-patch if needed.
    (This shouldn't be necessary for most cards, only patch if it doesn't work)

    Blubb uses data/blubb/ for the data by default, this can be changed in the blubb.cfg if the user wants to.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:33

    Sweater Fish Deluxe posted his entry in the Neoflash Coding Contest:

    It's my first DS release and in fact only my second homebrew release on any system. I'm pretty happy with it, especially considering that 100% of development ocurred in the last month.

    Touch the screen to kill those nasty aliens before they can abduct all the employees of NeoFlash Inc. Press L or R to change weapons. That's it. Oh, and have fun.

    Let me know what you think of it.

    Download and Give Feedback Via Comments ...
    by Published on March 20th, 2007 01:17

    leviadragon posted his entry in the Neoflash Coding Contest:

    Its a Megaman clone for the PSP.

    Download and Give Feedback Via Comments ...
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