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  • wraggster

    by Published on February 27th, 2007 01:18

    A new version of Personal Media Manager has been released, heres whats new:

    General:

    Complete Re writing of the interface of reception
    The parameter setting of the path of homebrews is replaced by the path of the PSX ISO
    Add support of the Sony firmware 3.10 and 3.11
    Add support of the DarkAlex firmware 3.10OE

    Manage PSX ISO :

    Correct the crash during the encoding of some ISO (freeze on recording EBOOT.PBP)
    Correct the crash of the copy when the direct copy is not checked
    Correct many bug
    Complete manage of PSX ISO File

    Manage Homebrews :

    Correct the bug of display Homebrews when ISO PSX is present on the PSP
    Correct the bug of display of the homebrews pictures
    Optimize the time of load

    Manage movies :

    Correct bug in the display of the name of videos on SONY firmware 3.x
    Support of videos YouTube in the format FLV
    Support of videos in the format MKV
    Correction bug on video encoding in the format MOV
    Optimize the time of encoding

    Download Here (25MB) ...
    by Published on February 27th, 2007 01:13

    Raf has once again updated his PSP Radio streaming app for the PSP:

    Heres whats new:

    New Features:

    (raf) Core: Added AUTOSTART option under USB, instead of it being its own option, and using up screenspace.
    (raf) Core: Better Suspend/Resume support.
    (raf) Core: Added Tell/Seek functions to the streams/decoding. Added support to resume to continue playing where it was before it went into suspend mode (localfiles).
    (raf) Core: Buttons can now be mapped. Look at PSPRadio.cfg for details. Changed the default mappings. SQUARE=CANCEL now. L+R cycle screens. (Button combinations are now also allowed).
    (raf) Core/Plugin/Version: Changed the interface to .15. Working on a revamped interface. (will be .2). TextUI uses the button mapping to remap buttons if the skin is configured to do so (look at SHOUTcastScreen.cfg for an example).

    Bug Fixes:

    (raf) Core: USB is now working again, thanks to AhMan's for the help.

    Known Bugs:

    (raf) Core: Static IP connections don't work correctly. Seems the gateway is not used as it should.
    (raf) Core: Module unlëading doesn't free up all memory correctly. Even though plugins can now be loaded/unloaded, the PSP can eventually crash as it runs out of memory (after loading/unloading enough times; even though I switched back and forth between the text and 3d UIs over 20 times, and everything worked fine).

    Download and Give Feedback Via Comments ...
    by Published on February 27th, 2007 01:06

    New release from Joel Van:



    Hi Everyone. I've been talking to Guitargod1134 about a cooperative project and i recently got a message to make a release on my own (guitargods a little busy) anyway, I've made a new version of Guitarhelper with:

    -New fresh GUI
    -Crisp new Samples for the tuner
    -More chords&scales
    -New eboot with music!

    Its using most of Guitargod1134's scripting (its in lua), but i've done some of it on my own, this is my first real project [bar print("hello world")]Well, there it is, Thanks to guitargod1134, jemdev and davezpsp. Be sure to read the readme!

    Download and Give Feedback Via Comments
    via joel van ...
    by Published on February 27th, 2007 00:54

    Agent Orange has released an XMB Wave Screensaver for Windows .

    Download and Give Feedback Via Comments ...
    by Published on February 27th, 2007 00:43

    via pspfanboy

    Microsoft Paint isn't the most useful image manipulation program in the world. In fact, it's so primitive that it becomes a real challenge to do anything substantial on it. That hasn't stopped RANDISALBION from recreating an entire PSP in Paint. Seriously. Just watch ... but be careful! Your jaw might hit the floor.

    Video Here ...
    by Published on February 27th, 2007 00:37

    While Tekken 6 made a surprise appearance at the AOU arcade expo in Japan a couple of weeks back, missing from the trailer footage and brief developer interview aired at the show was specific information on when we'd be able to get our hands on the title. In fact, aside from a promise of a 2007 arcade release, Bandai Namco failed to make a clear timeframe public.

    But the folks at Japan's number one arcade magazine were privy to some extra details, it seems. A major arcade website has obtained the April issue of the monthly Arcadia magazine and posted all the key details. Included is one little bit that's sure to get Tekken fans excited. Tekken 6 development staff revealed to the magazine in an interview that they hope to put their latest creation on location test before the weather gets hot.

    Depending on exactly how hot they mean by hot, this could imply a location test as early as May. We'll let you know if we hear anything more specific.

    via ign ...
    by Published on February 27th, 2007 00:36

    Following Sony Computer Entertainment Europe's bomb late last week regarding a possible drop in backwards compatibility for the European PlayStation 3, Japanese gaming site Impress Watch reports today that SCEE's Japanese parent SCEI has at last issued a statement on the matter, providing clarification into exactly what will be going on under the hood.

    The current PS3 model that's available for purchase in Asia and North America achieves backwards compatibility through hardware, as each unit includes the "Emotion Engine + Graphics Synthesizer" combination CPU and graphics chip that powers the slim model PS2. The European version of the hardware will not have this chip, SCEI confirmed today. To achieve backwards compatibility, the European model will rely on a combination of hardware and software. Sony is including hardware of some form that will take the place of the Graphics Synthesizer graphics chip. The Emotion Engine CPU functionality will be replicated entirely through software emulation.

    Sadly, SCEI did not clarify some of the vague terminology used in the European subsidiary's press release to describe the level of backwards compatibility that can be expected from the new system configuration. SCEI also kept mum on when the new version of the hardware will appear in other territories.

    via ign ...
    by Published on February 27th, 2007 00:33

    Fanjita posted this news over at noobz

    After using the downgrader, some people have had problems with their screen brightness. This article explains why, and what you can do about it.

    The problem seems to occur only for recent TA-082 / TA-086 PSPs, that came originally with firmware 2.71 or later.

    The problem is that Sony changed the display hardware in some of the recent PSPs, and the firmware needs to be aware of how to handle that.

    This means that if you run a lower firmware than v2.71, then the display isn't given the right brightness signals. Where normally you would see a bright screen, and it would go dark after a while of not pressing any keys, now it is normally dark, and goes bright if you don't press anything for a couple of minutes.

    The best fix is obviously to install a firmware that can control the display correctly. Fortunately the OE firmwares, e.g. 3.10 OE, will do this. The only drawback is that, when running homebrew in the 1.5 kernel mode, you will get the old screen behaviour. But you should be able to work around this by pressing the 'screen' button a few times.

    It's also possible, for advanced users, to make a hybrid firmware that will use the later screenhandling code in the 1.50 kernel mode of OE.
    ...
    by Published on February 27th, 2007 00:27

    via australia news

    THE battle for supremacy in the console games market kicked off in earnest at the weekend as Sony began a month-long drive to convince consumers it's soon to be released PlayStation 3 is the way of the future.
    Sony Computer Entertainment and its retail partners will spend $7 million over the next six weeks, with much of the marketing aimed at giving people hands-on experience with the console.
    "Demo, demo, demo" is SCE managing director Michael Ephraim's catchcry.

    With rival Microsoft's Xbox 360 trading at half the price of the PS3, and Nintendo's Wii coming in at under $300, Mr Ephraim admitted people needed to trial the PS3 to be convinced the $999.95 price tag was value.

    At the weekend retailers fired their first salvos as part of the Sony push, with Harvey Norman retailer Domayne offering $50 vouchers (understood to be underwritten by SCE) to customers if they are unable to get a hands-on demonstration of the machine.

    The PS3 launch is also the first stage of the battle for supremacy between High Definition DVD and the Blu Ray formats, with PS3 featuring Blu Ray.

    While PS3 consoles will be hot properties when stores around the country open at midnight on March 23, Mr Ephraim knows the marketing battle is to be played out over months, not weeks, when the average family, not tech-savvy early adopters, will need convincing.

    The key, he said, was making them see the PS3 as an entertainment centre merging gaming, movies, the internet and messaging through the (preferably high-definition) TV in the living room.

    "We are very aware and have punctuated that point -- demo, demo, demo," Mr Ephraim said.

    "We have talked to our retail partners. My company have set the agenda of demo-ing. How we go about that is tricky and costly."

    Part of the challenge is demonstrating the wireless aspects of the device in a store environment.

    "The key retailers -- Harvey Norman, Domayne, JB, Myer -- all these stores that I have just mentioned sell consumer electronics and they see the benefit to selling PS3 properly because they will sell Bravia (TVs), MP3 Players (and) Walkmans.

    'Demo is the way to go. It is a strategic direction I have given the organisation as far as marketing dollars, retail co-op dollars." ...
    by Published on February 27th, 2007 00:26

    via ps3fanboy

    Someone e-mailed me with this link and mentioned the water. All this time, we were focusing on dragons and failed to realize that the water in the game looks absolutely stunning, too! The latest batch of screenshots were pulled out of the Factor-5 oven on the 23rd, apparently, but we're getting around to it now. Lair is due out in May, and from the way things are shaping up, will probably make quite a splash. Did you see that one coming? Hopefully the dragons will be able to take a dive into the briney deep. That would add extra fun to the killing and such... although falling on top of a plethora of soldiers is equally rewarding. ...
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