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  • wraggster

    by Published on February 27th, 2007 00:20

    Robert Durbin has updated Press Your Luck with a new release, heres whats new:

    Had to make a small bugfix that caused people playing a multiplayer game to post high scores. which makes it unfair cause people will have more spins to get a higher score if they pass to themself.

    Changelog v.1.11 (02-25-2007):


    fixed a prob that would allow people to post scores on 2 or 3 player games.

    1.10 is now blocked from posting score, please download 1.11 to post.

    Download Here ...
    by Published on February 27th, 2007 00:16

    Tails an experianced Homebrew Coder for the Nintendo DS has updated his application called Dj Portable DS, which as you can guess is DJ Software for the Nintendo DS.

    Heres a few screens:



    Heres the translation from French to English of the info:

    Version Beta 1.1: 26/02/07 [+] Suppression of the limitation of the instruments. One can now place any instrument on any track with any height of note. [+] Change in the instruments: 8 heights of note per instrument, except the battery (4 for the moment). Y or L+Y to change the height of a note. [+] Choice of language (EN/FR)

    Download and Give Feedback Via Comments
    via tails ...
    by Published on February 26th, 2007 23:55

    via dsfanboy

    Some new screenshots of Square Enix's bizarre action-RPG It's a Wonderful World (Subarashiki Kono Sekai) have surfaced, and they are ... interesting! We think that this game is the best use of Tetsuya Nomura's distinctive style yet. We're actually getting something of a Jet Set Radio vibe from the near-future Tokyo/kids in baggy clothes theme, and we love getting Jet Set Radio vibes.

    The control scheme is pretty clearly on display here, we think-- the arrows represent commands given to the character on the top screen, while the bottom screen is stylus-driven.

    Screens Here ...
    by Published on February 26th, 2007 23:51

    via dsfanboy

    Jeux-France got ahold of the latest issue of Nintendo Power, which confirms that Brothers in Arms is headed to the DS. We couldn't be happier, as the Brothers in Arms franchise is one of the very few WWII-based series of games left that are worth playing. The images of the game (which have been embedded past the post break) are of very low quality, so we cannot discern whether the graphics are something to be excited about or not.

    We can confirm, however, that the game is to feature 3 different campaigns, spanning 16 missions and several of the countries involved in the war. The touch-screen will be used for switching weapons, tossing grenades (player must draw a line for trajectory) and aiming at enemies. The top screen is obviously going to be used to present the action.

    No word on whether this title is to be Wi-Fi Connect compatible or not. ...
    by Published on February 26th, 2007 22:10

    News from rlyeh:

    What's this?
    ------------


    Hi,

    Once upon a time I contacted a good graphician named NachoYagüe and we started a free game.

    We did quite a lot in a few days, however we dropped the game due to our personal circumstances.

    I've decided to go open-graphics with my game today, just before the lack of graphics kills it definitely.

    Original graphician agreed recently to let me use and modify his graphics and animations freely in this project.

    So there I go again, now with your help :-)

    The game concept is to move quickly a cute girl in a bomberman-ish scenario completing some mission objectives, before the time goes by or before any other player wins first.

    The player has to avoid other bigger animals (like a cocodrile) and players, and avoid sunking in water too.

    Some mission objectives may be:

    - reach a screen border jumping over stones without touching the water, before another player does it first. Enemy: time, wild wind & scenario.

    - reach a screen border jumping over floating trees without touching the water, before another player does it first. Enemy: time, tree rotation & scenario.

    - capture N butterflies, or other small animals before another player does it first. Enemy: time, other players & scenario.

    - capture N frogs over waterlillies before the waterlillies sunk in water. Enemy: time, other players & scenario.

    - capture N fireflies at night before the other player does it first. Enemy: low visibility, other players & scenario.

    - push other players to water. Enemy: time, other players & scenario.

    - etc

    There are power ups in each screen to help players doing his job first. They include big birds to mount which lets you jump longer, big rabbit to mount which lets you move faster, honey-catapult which to attract bees to other players, boxing-glove with spring to push players to water, etc.


    Wanna help?: what I need right now
    ----------------------------------

    - I need you to improve current animations (please keep the same graphics style :-).

    - I need you to draw new graphics and animations (please keep the same graphics style :-) :
    - Girl jumping, girl running, trees, birds, rabbits, frogs, fishes, stones, waterlillies, and leaves flying.
    - Others graphics and animations (not important right now).


    Wanna help?: how we work
    ------------------------

    - Draw your sprites and animations in any program you like as long as you encapsulate them later in a PSD (Photoshop) file format.

    - Draw sprites and animations using palettes, however, the final PSD must be hicolor and cannot use transparency, non-rasterized layers, or alpha channels.

    - Draw with larger canvas than sprite size if needed. Our exporter will crop the graphics and will do the dirty job.

    - Group static objects of a same genre in a same PSD too. For example, a file named 'flowers.psd' or 'rocks.psd' must contain a full set of static frames of different flowers and rocks. Btw, put each graphic in a layer.

    - When animating, put all frames (N) of an object in a same PSD. And put each frame in a layer.

    - When animating different orientations of a same sprite (girl walking down, left, up, right for example), put all animation sets in a same PSD (4 sets of N frames each in this example).

    - We use Photoshop's default transparent color as our transparent color. However to adjust sprite coordinates in animations we use pure green (0,255,0) and pure purple (0,255,255) in a cross-axis in bottom layer (check girl-walking.psd example). The exporter will adjust automatically coordinates by checking the position of sprites in relation with this cross-axis.

    - Default animation delay is 0 between each frame. If you want to modify delay of a frame, just rename the layer to a number. The bigger number you write, the bigger delay you get.

    - As final note, each layer you draw should include optionally some info in "author: comment" format. If there is a delay comment already (check previous note), keep the delay comment first.


    And that's all
    --------------

    Now check the current graphics set and if you feel they match your style, just join our project :-)

    Have fun!

    rlyeh

    Download Here ...
    by Published on February 26th, 2007 21:54

    Notaz has posted a new version of his Genesis and Sega Mega CD supporting emulator for the GP2X:

    After some messing around with noiz2sa got back to my main project, mostly to implement missing stuff. Still no scaling/rotation chip support, but most other stuff is there now. Will do the gfx chip next, and then only the hard stuff will be left (timing problems and various bugs).

    So this version has a good compatibility boost, which now should exceed 50% mark. Here are some games which can be made to work now (including some FMV ones, I mostly used this wishlist for testing):
    Adventures of Willy Beamish
    Final fight
    Heart of the alien
    Lunar 2 - eternal blue (textboxes fixed)
    Night trap
    Sewer shark
    There is a new ultra-slow option called "better sync", which is similar to "Perfect synchro" in Gens. So all testers should try that if game doesn't boot. For example Popful mail and Vay needs it to boot, but after start that option can be disabled and they seem to run fine (at least their very beginning does). Report any hanging/glitchy games to me, so I can look at them.

    Complete changelog:
    Fixed a long-standing problem in audio mixing code which caused slight distortions at lower sample rates.
    Changed the way 920 and 940 communicates (again), should be more reliable and give slight performance increase.
    Some optimizations in audio mixing code.
    Some menu changes (background added, smaller font in ROM browser, savestate loader now can select slots).
    1M mode DMA transfers implemented (used by FMV games like Night Trap and Sewer Shark).
    Games now can run code from WORD RAM in 1M mode (fixes Adventures of Willy Beamish).
    "Cell arrange" address mapping is now emulated (Heart of the alien).
    "Color numeric operation" is now emulated (text in Lunar 2, Silpheed intro graphics).
    "Better sync" option added (prevents some games from hanging).
    Savestates now go into their own directory (but may still be loaded from the working dir)

    Download and Give Feedback Via Comments ...
    by Published on February 26th, 2007 21:46

    via random nintendo

    Random Nintendo has learned that Electronic Arts is developing an exclusive rhythm game for the Wii. While information is still scare, we do know that the game will be an entirely new property.

    The currently untitled Wii project is under development at EA's Montreal studio. The game, which reportedly has a 1970s vibe, will have players control dancers by moving both the Wii Remote and Nunchuk. While it may sound similar to Konami's Dance Dance Revolution: Hottest Mix, one of the main differences appears to be the lack of a dance pad for EA's game.

    This project is the latest in a growing number of Wii titles from EA. Later this week, the company will be releasing SSX Blur, with entries in the Tiger Woods, Medal of Honor, and The Godfather franchises slated to hit the Wii in March. RN will bring you more on EA's new rhythm game when it's officially announced. ...
    by Published on February 26th, 2007 21:43

    via siliconera

    A couple of extra TurboGrafx-16 / PC Engine games coming to the Wii Virtual Console next month. Japan gets: Syubibin Man, Fire Pro Wrestling: Combination Tag, Double Dungeons and Galaga ’88. North America and Europe are also getting Double Dungeons and they are getting Splatterhouse. Double Dungeons isn’t exactly exciting news, it’s a basic first person RPG where you explore 22 dungeons collecting gold and fighting monsters. It might temporarily quell the desire for RPGs on the Wii Virtual Console, but not for very long. Splatterhouse is a little bit of a surprise. After three games, Namco Bandai put their ultraviolent Friday the 13th inspired beat-em up to rest. The game has Rick explore a haunted house carrying weapons like a 2×4 that slams poltergeists into the background. Galaga ‘88 (aka Galaga ’90 outside of Japan) is a remake of the classic shoot ‘em up Galaga where the enemies have new attack patterns and lets players rescue two captured ships during boss fights to make one super outer space shooting machine. Since Galaga ’90 has appeared on arcade compilations it is probably going to appear on the Virtual Console in other regions sometime in the future. ...
    by Published on February 26th, 2007 21:42

    via tvg

    Rockstar must have surely known that it wouldn't take too long after the announcement of Manhunt 2 before a certain Miami lawyer began sniffing around. After a campaign of negativity bordering on hatred towards Rockstar Games, an "alleged" post on a Manhunt forum from the man himself claims:

    "Miami attorney and anti-violent video game activist Jack Thompson has been asked by individuals in the United Kingdom to help stop the distribution of Take-Two / Rockstar's hyperviolent video game Manhunt 2 in that country due out this summer. The game will feature stealth murder and torture. The last version allowed suffocation of victims with plastic bags.

    The original Manhunt was responsible for the bludgeoning death of a British youth by his friend who obsessively played the game. The killer used a hammer just as in the game he played. Take-Two / Rockstar, anticipating the firestorm of criticism with the release of the murder simulator sequel, is lying to the public on both sides of the pond in stating this week that the game had nothing to do with the murder.

    Take-Two is also stating that the sun does not rise in the east because Take-Two makes no money from its rising in the east. Take-Two has been repeatedly found in the U.S. by the federal government to be guilty of fraud, so what would one expect it to say.

    Jack Thompson has agreed to this request from the U.K. Look for this effort to begin shortly given the summer of 2007 release date."

    Of course, the original Manhunt was at the centre of a dispute in the UK, linked to the murder of Stefan Pakeerah, by his friend Warren LeBlanc in 2004. Despite calls from conservative media publications and the game being pulled from high street retailers, the police denied that any link existed and it eventually was discovered that the victim was the owner of the game.

    Expect further details and controversy to appear shortly. ...
    by Published on February 26th, 2007 21:39

    CPC has released a new app for the PS3, heres the features:

    It is an installable otheros.bld file, which runs a custom application on the PS3.

    Features:

    • Web Interface (via HTTP) that lets you do all of the below featured!
    • Check Blu-Ray Disk size
    • Format internal PS3 HDD
    • Explore HDD (Linux side), and download files to a PC.
    • Explore Blu-Ray Disks, and download files to a PC (with UDF 2.5 Support!)

    Note: With SAK v1.00 you can now dump your PS3/Blu-Ray disc images without installing PS3 Linux, however, you must still format the PS3 HDD prior (as if you were going to install PS3 Linux) in
    order to install/use the OtherOS-- this is a $ony requirement unfortunately.

    Not so "feature" features:

    • Reboot console
    • Reboot console to PS3OS
    • Poweroff console

    Download and Give Feedback Via Comments ...
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