• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on February 3rd, 2007 09:55

    via gizmodo



    Essentially a Mini Me for your DS Lite, this Mini-DS holder holds your precious DS games so they don't slip out of your pocket when you're leaning over to snap your upskirt pics.

    As cute as having a little DS is, the fact that it can only hold two DS games makes this kinda iffy. However, if one of those games is the DS-Xtreme DS Media Enhancer, then you've got no problems. Plus, it's only $7.90.

    Buy at Play asia ...
    by Published on February 3rd, 2007 09:49

    THQ released financial results for its fiscal third quarter (October through December) today, and afterward, company executives jumped on a conference call for a grilling from industry analysts.

    When asked about how the company was planning to compete with the expected release of heavyweights like Halo 3 and Grand Theft Auto IV later this year, a THQ executive said the company would do what it could to avoid a head-to-head fight with either game. While it isn't shy about releasing licensed fare like Nickelodeon-based titles or WWE games in the same time frame as industry-wide blockbusters, the publisher has "strategically placed" original offerings like Destroy All Humans!, Juiced, and Saints Row around the bigger releases rather than be overshadowed by them.

    Also on the topic of Saints Row, one analyst asked how much the publisher was spending to port the open-world Xbox 360 gangbanger to the PlayStation 3. While THQ execs wouldn't put a dollar figure on the answer, one of them called the price to get the game to the PS3 "a fraction" of the original development cost, saying 15 percent was "not a bad guesstimate" on the cost of porting an Xbox 360 game to the PS3, or vice versa.

    A couple things THQ has planned for both systems are in-game advertising and microtransactions. Specifically, THQ plans to put both into at least four games in its fiscal year 2008 (April 2007 through March 2008). So far, three games are confirmed to have them: the freshly named Stuntman Ignition, a new Juiced, and the next MX game. All told, the publisher expects to collect about $5 million from downloadable content and in-game advertising in the next fiscal year.

    via gamespot ...
    by Published on February 3rd, 2007 09:49

    THQ released financial results for its fiscal third quarter (October through December) today, and afterward, company executives jumped on a conference call for a grilling from industry analysts.

    When asked about how the company was planning to compete with the expected release of heavyweights like Halo 3 and Grand Theft Auto IV later this year, a THQ executive said the company would do what it could to avoid a head-to-head fight with either game. While it isn't shy about releasing licensed fare like Nickelodeon-based titles or WWE games in the same time frame as industry-wide blockbusters, the publisher has "strategically placed" original offerings like Destroy All Humans!, Juiced, and Saints Row around the bigger releases rather than be overshadowed by them.

    Also on the topic of Saints Row, one analyst asked how much the publisher was spending to port the open-world Xbox 360 gangbanger to the PlayStation 3. While THQ execs wouldn't put a dollar figure on the answer, one of them called the price to get the game to the PS3 "a fraction" of the original development cost, saying 15 percent was "not a bad guesstimate" on the cost of porting an Xbox 360 game to the PS3, or vice versa.

    A couple things THQ has planned for both systems are in-game advertising and microtransactions. Specifically, THQ plans to put both into at least four games in its fiscal year 2008 (April 2007 through March 2008). So far, three games are confirmed to have them: the freshly named Stuntman Ignition, a new Juiced, and the next MX game. All told, the publisher expects to collect about $5 million from downloadable content and in-game advertising in the next fiscal year.

    via gamespot ...
    by Published on February 3rd, 2007 09:48

    Traditionally, THQ hasn't been shy about spreading its WWE-licensed games around to different platforms. The company has made games based on the professional wrestling company's in-ring offerings for the PlayStation 2, the N-Gage, and everything in between.

    However, 2006 was a fairly light year for the company's WWE license because its only major offering was WWE SmackDown! vs. RAW 2007 for the PS2, PlayStation Portable, and Xbox 360. A PlayStation 3 version had been announced but was later canceled because THQ said the series would debut on Sony's next-generation system in late '07.

    The PS3 isn't the only system looking forward to its first WWE game because THQ confirmed plans to step into the ring on the Wii and DS. In an investor conference call, the publisher said it would be releasing WWE products on Nintendo's latest systems sometime in its next fiscal year, which runs from April 2007 through March 2008.

    There was no indication if the Nintendo games would fall under the SmackDown! vs. RAW banner, or if they would be separate series, as was done with WWE titles on the GameCube and Game Boy Advance.

    via gamespot ...
    by Published on February 3rd, 2007 09:48

    Traditionally, THQ hasn't been shy about spreading its WWE-licensed games around to different platforms. The company has made games based on the professional wrestling company's in-ring offerings for the PlayStation 2, the N-Gage, and everything in between.

    However, 2006 was a fairly light year for the company's WWE license because its only major offering was WWE SmackDown! vs. RAW 2007 for the PS2, PlayStation Portable, and Xbox 360. A PlayStation 3 version had been announced but was later canceled because THQ said the series would debut on Sony's next-generation system in late '07.

    The PS3 isn't the only system looking forward to its first WWE game because THQ confirmed plans to step into the ring on the Wii and DS. In an investor conference call, the publisher said it would be releasing WWE products on Nintendo's latest systems sometime in its next fiscal year, which runs from April 2007 through March 2008.

    There was no indication if the Nintendo games would fall under the SmackDown! vs. RAW banner, or if they would be separate series, as was done with WWE titles on the GameCube and Game Boy Advance.

    via gamespot ...
    by Published on February 3rd, 2007 09:47

    Once known as the driving force behind the TurboGrafx-16, Hudson Entertainment has been enjoying a higher profile in the US of late with the aid of some larger companies. Nintendo has been releasing its old TG-16 games on the Virtual Console, and Konami today announced that it would be bringing a trio of new Hudson titles for Nintendo platforms to the US.

    This spring, Konami plans to release Wing Island and Kororinpa Marble Mania for the Wii, as well as Honeycomb Beat for the DS. Already confirmed for release in Europe, Kororinpa requires players to tilt the Wii Remote in order to navigate marbles through more than 40 mazes in single-player, or race to a finish line while collecting crystals in head-to-head multiplayer action.

    Wing Island is another inhabitant of the European Wii's first-quarter release schedule. As a young bird who flies planes for a living, players will have to show their proficiency at a number of tasks, from guiding a group of planes in formation to fighting fires and dusting crops. Over the course of 25 missions, players earn money to upgrade their aircraft, and will be given the opportunity to compete against one another in minigames meant to test piloting skills.

    For portable players, Konami is preparing Honeycomb Beat, a DS puzzle game in which players touch hexagons on the screen in order to flip them and change both their color and the color of any adjacent hexagons. Using that gameplay mechanic, the game challenges players to clear puzzles by creating specific patterns on the game board or to clear rapidly rising lines by making all the hexagons on them the same color. In addition to more than 200 puzzles, Honeycomb Beat will include a number of unlockable customization features that let players change the game's colors, background images, and music.

    via gamespot ...
    by Published on February 3rd, 2007 09:47

    Once known as the driving force behind the TurboGrafx-16, Hudson Entertainment has been enjoying a higher profile in the US of late with the aid of some larger companies. Nintendo has been releasing its old TG-16 games on the Virtual Console, and Konami today announced that it would be bringing a trio of new Hudson titles for Nintendo platforms to the US.

    This spring, Konami plans to release Wing Island and Kororinpa Marble Mania for the Wii, as well as Honeycomb Beat for the DS. Already confirmed for release in Europe, Kororinpa requires players to tilt the Wii Remote in order to navigate marbles through more than 40 mazes in single-player, or race to a finish line while collecting crystals in head-to-head multiplayer action.

    Wing Island is another inhabitant of the European Wii's first-quarter release schedule. As a young bird who flies planes for a living, players will have to show their proficiency at a number of tasks, from guiding a group of planes in formation to fighting fires and dusting crops. Over the course of 25 missions, players earn money to upgrade their aircraft, and will be given the opportunity to compete against one another in minigames meant to test piloting skills.

    For portable players, Konami is preparing Honeycomb Beat, a DS puzzle game in which players touch hexagons on the screen in order to flip them and change both their color and the color of any adjacent hexagons. Using that gameplay mechanic, the game challenges players to clear puzzles by creating specific patterns on the game board or to clear rapidly rising lines by making all the hexagons on them the same color. In addition to more than 200 puzzles, Honeycomb Beat will include a number of unlockable customization features that let players change the game's colors, background images, and music.

    via gamespot ...
    by Published on February 3rd, 2007 09:45

    A news post on the Web site of Zorro Productions has revealed that a Wii game based on the masked defender of justice is on track for release later this year.

    While the company didn't reveal much about The Destiny of Zorro, it did say it was being developed by Pronto Games. Pronto's previous games include Dungeons & Dragons Eye of the Beholder for the Game Boy Advance and National Treasure Puzzle Quest for mobile phones.

    According to the site, Pronto's approach to game design is to make it fast, fun, and small. For Zorro specifically, the studio is looking for something instantly engaging. It claims, "the game is easy to understand, with challenges for casual gamers but with an interest level that will attract hard core gamers, too."

    via gamespot ...
    by Published on February 3rd, 2007 09:44

    Source: A report on trade site Gamasutra, citing a THQ quarterly conference call as its source.

    What we heard: There were a lot of interesting tidbits coming out of THQ's quarterly conference call this morning. The company confirmed that it would be making WWE games on the Wii and DS in addition to the Xbox 360, PlayStation 3, PlayStation 2, and PlayStation Portable. It talked about the cost of porting a PS3 game to the Xbox 360. It admitted it was planning its release schedule around Halo 3 and Grand Theft Auto IV so as not to go head-to-head with those games for the same audience. It mentioned for the first time the actual name of its announced Stuntman sequel: Stuntman Ignition.

    And according to Gamasutra, it also confirmed that it was going to release a new Red Faction game in its next fiscal year (April 2007 through March 2008 for those keeping track). Such a move would certainly be in keeping with the company's plan to increase the amount of revenue derived from intellectual properties it already owns, as opposed to pricey licenses like SpongeBob and WWE. THQ CEO Brian Farrell even told analysts in the call, "Our fiscal 2008 growth will be driven primarily by increased sales of proven owned intellectual properties, a cornerstone of our strategy."

    Farrell also talked about original franchises in the company's longer-term plans.

    "When you think about fiscal 2009 and beyond, there are three important takeaways we would like to leave you with," Farrell told analysts. "One, THQ has established six owned franchises which have reached the million-unit mark and our pipeline is growing. Two, our long-term license franchises, the WWE, Pixar, and Nickelodeon, have each shipped 30 million units. And three, we are exploiting new revenue opportunities such as microtransactions and in-game advertising and we continue to expand our global footprint."

    After Farrell had wrapped up the presentation portion of the call, the lines were opened for analysts to ask questions. A Merrill Lynch analyst asked Farrell to "list out the six franchise brands you referred to." Farrell responded by mentioning Saints Row, Stuntman, Juiced, Destroy All Humans!, MX, "and my favorite, Red Faction."

    Clearly THQ has not forgotten Red Faction. And with its increased emphasis on original IPs, a return to the series is not outside of the realm of possibility. However, nowhere in the call did the publisher actually say that it was developing games for all of its six established franchises, nor did anyone confirm there was a new Red Faction game in development.

    The official story: A THQ representative chose not to comment, but referred us to a transcript of the conference call.

    Bogus or not bogus?: Bogus.

    via gamespot ...
    by Published on February 3rd, 2007 09:43

    When Dance Dance Revolution first arrived in the United States, it won critical acclaim and an audience that stretched beyond the traditional gamer market due in part to its unique dance-pad controller. When the Wii launched in the US last November, it was received with similar praise and enthusiasm from nontraditional gamers for its unique Wii Remote controller.

    Konami today created an intersection between those two stories with the announcement of Dance Dance Revolution Hottest Party for the Wii. Using a traditional DDR dance pad in conjunction with the Wii Remote, DDR Hottest Party requires players to match controller movements with the remote and Nunchuk attachment, as well as dance steps. The game will also support up to four players in multiple game modes and minigames.

    In addition to the series' free play and workout modes, Hottest Party will challenge players to dance in synch with one another, as well as offer a new support mode and an updated battle mode. The game will also sport a new soundtrack with songs pulled from the last four decades of popular music.

    Dance Dance Revolution Hottest Party is slated for a 2007 release

    via gamespot ...
  • Search DCEmu

  • Advert 3