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  • wraggster

    by Published on February 2nd, 2007 20:16

    via digitimes

    With Microsoft's Xbox 360 and Sony's PlayStation 3 (PS3) new-generation game consoles priced below their component costs, the game console vendors are aggressively preparing to migrate chief components to 65nm production in order to help shrink the gap between retail prices and costs.

    During a recent Sony investor conference, the company said it has already started production of various sized chipsets on 65nm node and noted that die-size could be shrunk by 40% in comparison to 90nm process, indicating that corresponding costs could be reduced along with the reduction in die-size. In addition to the prepared migration to more advanced node production, Sony said it also plans to reduce the number of parts in the PS3 in attempt to see "drastic" cost reductions.

    iSuppli's research shows that, at present, manufacturing costs of the two PS3 models – 20GB and 60GB-hard disk drive (HDD)– are US$306.85 and US$241.35 higher than the current retail prices.

    Another component teardown report from iSuppli reveals that Microsoft is also facing a similar situation. According to the research firm's estimation, the Xbox 360 Premium package which is priced at US$399, actually houses a bill-of-material (BOM) cost of US$525. A spokesperson at Microsoft previously told Business Week that profits from Xbox 360 should only start being realized in 2007.

    Microsoft and its foundry partner, Chartered Semiconductor announced last April that it would start producing Xbox 360 CPUs on 65nm silicon-on-Insulator (SOI) technology in the first quarter of 2007. However, later rumors have suggested that the migration might be delayed to mid-year.

    A Chinese-language Commercial Times report February 2, 2007 cited industry makers commenting that Microsoft could shrink the cost of three key Xbox 360 components – CPU, northbridge and graphics chip – to below US$150, or 30-40% lower, if it introduces 65nm manufacturing. ...
    by Published on February 2nd, 2007 20:14

    via akihabaranews.com:

    If, like me, you’re the owner of a PS3, you’ve probably realized by now its potential for games and video, and also the fact that there is not a single great game on the market yet! Well, except for MotorSport (I’m totally hooked), but where’s the online mode?? Anyway, let's say we’ll have games on the PS3 at some point, or maybe we’ll have a console emulator (for NEC PC Engine, Super Famicon, Neo Geo, etc.), even a nice DivX player… You’ll also realize that 60GB is good, but hardly enough after a while… Kurouto Shikou is coming to the rescue with their PS3-eSATA, a SATA and eSATA slot for PS3 that allows you to plug any kind of hard disk, and even install the OS of the PS3 on them. You can even unplug the hard disk from your PS3 and plug it on a PC to backup your data, Great! ...
    by Published on February 2nd, 2007 19:47

    PokéSensei has released a new MMorpg for the Nintendo DS:

    Well, I've been working on a Pokémon MMORPG server for awhile now. And even though its not entirely complete. I've started working on a Nintendo DS client to it using PAlib.

    My next step is to learn how to properly read the recv buffer for updates, and parse it for line breaks and do stuff with the data. But for right now, the Working Demo will output a background, play a sound [looping], ask for your username and password (even though it doesn't login yet) and then connect to wifi, the server, and initiate the PoKéQuesT Connection.

    Tell me what you think, and if you have any ideas or helpful information, please let me know!

    Currently Tested On:
    m3 sd - use PoKeQuesT.sc.nds

    Download and Give Feedback Via Comments ...
    by Published on February 2nd, 2007 19:34

    via siliconera

    Takara Tomy released a new set of tiny Nintendo DS game carrying cases with art from New Super Mario Brothers. Each one costs 200 yen ($1.61), but you don’t get to pick which one you get. They’re gashapon toys, so you could get the awesome cover art with Mario and Luigi or get stuck with the ugly brick. Next month Takara Tomy has a bunch of Pokemon DS game carrying cases

    Screens Via Comments ...
    by Published on February 2nd, 2007 19:30

    via dsfanboy

    With news that Nintendo was going to directly stake a claim in the bolstering Korean games market, many in that market were happy to hear that the company with a knack for creating wonderful and original games would be arriving, saving them from horrible importing fees and lackluster customer service. Now that Nintendo has arrived and launched their DS Lite system, along with Brain Training, some are finding the same technical flaws that plagued the game in America and Japan have come to Korea.

    At least, one reporter for the Korea Times has discovered such, claiming that both the voice recognition exercises, as well as the written ones, are failing to register the proper data. Hmm, sounds familiar, doesn't it? ...
    by Published on February 2nd, 2007 19:21

    Our friends over at GP2X Store, the most reliable GP2X Store worldwide have posted that they have the GP2X Value Pack back in stock.

    Heres more info about the Value Pack:



    The Gp2x is a Linux embedded handheld console that has the ability to play games, movies, and music. Games include action, arcade, puzzle, and so much more! You can also play classic consoles such as Amiga, Genesis, NES, and SNES. The video player supports MPEG, and MPEG4, DivX, XVid codecs and you can listen to MP3, and OGG, WMA files. Developers can express themselves by developing software that they want for the Gp2x with its free open SDK. Whether you are into games, movies, developing, or all of the above, the Gp2x will offer something to you.
    Description
    Comes with:
    Gp2x console
    4 games
    Noiz (shooting game)
    Flobopuyo (puzzle game)
    Supertux (platform game)
    Vektar (shooting game)
    Manual
    USB Cable
    Headphones
    Console Pouch
    Handstrap
    4 Rechargeable batteries
    Free SD Card reader! ...
    by Published on February 2nd, 2007 19:11

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.3.2-RC3 released (February 2, 2007)

    FIXED - subs.pm refed a nonexistent sub
    Updated enc_daemon error messages
    Added downloads button.
    Started work on streamflv.pl (broken atm).
    Fixed image viewing.
    Changed the way shared vars are loaded to fix linux issues.
    Removed redundant vars.

    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on February 2nd, 2007 18:54



    The Creators of XenoGC a gamecube modchip have announced that they are releasing what will easily be the best modchip for Wii so far with the features we all want, ie upgradeable modchip and region free gaming:

    Heres the spec

    Specifications:

    Fully upgradable via DVD/disc (future proof, expect cool features to come)
    Boots different region GC games/backups
    Boots different NTSC region Wii games/backups
    Supports multi-disc games
    Supports DVD-R and DVD+R
    Built-in audio fix (for games using streaming, no patch required)
    Stealth mode
    4 wires & quick solder interface
    Compact design, best quality components, rock solid high speed controller
    Professional ESD packing

    More features are being worked on, and will either be included in the upcoming release or in a future upgrade that will follow the release shortly.

    We will upload a picture and more features within the next few days!

    Expected shipping date: February 7th, 2007

    Awesome for Homebrewers and those who want to buy games from other regions (DCEmu does not support piracy)

    DIGG THIS ...
    by Published on February 2nd, 2007 18:50

    via gamedaily

    Nintendo President Satoru Iwata is obviously quite pleased with the great start that the Wii has had, but he knows that a lot can change in a short time. Nintendo still faces a great challenge ahead, Iwata explained.

    According to an interview posted on Japan's Yukan Fuji blog (as translated by IGN), Nintendo president Satoru Iwata hasn't allowed himself to get carried away by the Wii's early success. It's only been a few months and the real battle has only just begun.

    The key is to make sure to drive new consumers to the platform by consistently bringing great new content to market (easier said than done, of course). "Any system will sell well following launch," Iwata remarked, "but there will definitely come a time where it will stop selling. Even the DS hit a rough spell after selling 1.5 million units a month after launch. The flame was really lit a year after launch, after Nintendogs and Brain Age became big hits. With the Wii, we have to make good software just as we did with the DS."

    And while the Japanese blog suggested that Nintendo might be able to regain the #1 position in the video game industry, Iwata immediately rebuked that notion, not necessarily because of the challenge the company faces against the likes of Sony and Microsoft, but because of the somewhat fickle interests of today's gamers.

    "That's not the case," Iwata said rebutting the idea that Nintendo would be #1 from 2007 forward. "So long as we continue the fight against the lack of interest in games from the general consumer, Nintendo will always be the challenger. For example, one challenge is in developing software that keeps people from saying they're no longer interested in swinging the Wiimote."

    Nintendo is hoping that it can duplicate the success of the wildly popular DS, which to this day continues to sell out in Japan. In fact, Iwata actually apologized for that once again. "We're making and shipping 700,000 units per month domestically, but even then we're unable to clear up the shortages," he said. ...
    by Published on February 2nd, 2007 18:48

    IGN have posted something that we all know, that Sony only update when the PSP Scene over rides all their firmware updates to stop homebrew:

    Is Sony Computer Entertainment in a rush to try to combat the homebrew underground? Or is the company simply intent on adding as many features as it can cram into its handheld gaming system while also trying to quell piracy concerns? That debate is raging on net forums at the moment, but whichever belief you follow, any PSP update is something to tune your ears for.

    We also must mention that this 3.10 release comes hot on the heels of a breakthrough in the hacking/homebrew scene. A BIOS downgrader for version 3.03 was made available just days before SCE released this update, allowing gamers to take their systems back down to a level before Sony's hardware encryption was properly working and thus opening up the system for unofficial homemade applications (as well as, unfortunately, illegal game copies.) And prior to this downgrader, another unofficial breakthrough came with the release of "custom firmware" -- hacker Dark_AleX was able to decompile the PSP update file and recompose it with all the new stuff Sony has added as well as all the old stuff that allowed unsigned apps to run on the system. The release of 3.10 has done little to cork the leaks in PSP, as coders have already decrypted the 3.10 file. Of course, any unofficial tampering with your PSP BIOS could brick your system and make it unable to run any kind of application, but the temptation is there to have everything Sony wants you to have as well as everything else that's out there. The good part of this is the wealth of homebrew PSP applications, some of which is truly stellar and beyond what even Sony so far has offered with the system (including homemade games, media applications, file utilities and more). The bad part of this is that, without a secure system, there's nothing stopping users from running pirate copies of PSP games on their system, and that's something that Sony and its Third Party partners are desperate to stem (especially with PSP still not meeting expectations in game sales.) And the disasterous part of this is that it's possible to foul up your system completely and turn it into a useless paperweight...

    Nice to see IGN posting about homebrew ...
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