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  • wraggster

    by Published on February 3rd, 2007 09:42

    For a comedy that's 23 years old, Ghostbusters is sure getting a lot of attention. The newfound interest came courtesy of several clips that surfaced on YouTube in January which appeared to show an impressive-looking game based on the comedy classic. Later that same week, Slovenian developer Zootfly admitted it had a prototype Ghostbusters game running on an Xbox 360 but warned that development "had hit a snag" in terms of the IP.

    "We hoped the publisher would sort out the IP issue in a jiffy and we'd be recharging proton packs in no time," ZootFly CEO Bostjan Troha told GameSpot. "Unfortunately, they didn't push to untangle the IP hard enough and the whole thing stalled a bit." Though Troha wouldn't name the IP holder, some speculated that Sony, which owns the Ghostbusters film rights, might scuttle development of the game rather than see it go to the 360.

    Today, new information on the Ghostbusters project surfaced--courtesy of a member of the Ghostbusters cast. Touring in his native Canada as one half of the Blues Brothers, Dan Aykroyd revealed to the Edmonton Sun that he will be appearing in the game. He also revealed who holds the game rights to the film.

    "Universal [Studios] purchased the rights from Sony for a game," Aykroyd told the Sun. "I'm actually going to have to perform and do some motion capture for them. That will be next year."

    If correct, Aykroyd's comments have two implications: First, a Ghostbusters game won't appear until 2008--at the earliest. It also appears to debunk the Sony-as-spoiler rumor, although the blank YouTube pages which bore the game footage now read, "This video has been removed at the request of copyright owner Sony Pictures Entertainment because its content was used without permission."

    One question the Aykroyd interview didn't answer was which company is publishing Ghostbusters. Given French media company Vivendi SA still has a major stake in its former subsidiary Universal, which is now part of NBC Universal, some assumed Vivendi Games would be distributing Ghostbusters.

    However, a VG spokesman said his company has announced no such deal. "I can't comment," he told GameSpot. "This is a rumor and we do not comment on rumors."

    via gamespot ...
    by Published on February 3rd, 2007 09:33

    via /.

    While some users of the Wii complained of soreness or 'Wii elbow' when playing it too much, others are heralding its workout value. The University of Toronto is working on a 'therapeutic video game' for the Wii that is designed to help children with hemiplegic cerebral palsy exercise their weaker limb, people are claiming weight loss and in the January issue of Pediatrics the Mayo clinic is proposing that gaming systems like the Wii can combat child obesity ...
    by Published on February 3rd, 2007 09:32

    via /.

    Paradox writes in with a link to an MSNBC article that shouldn't be too surprising for anyone: the real winners of the console war are the DS and the PS2. Boasting numbers unmatchable by the johnny-come-lately next-gen consoles, the PS2 and Nintendo DS each sold about 1.5 Million units last December. Article author Kristin Kalning points out the reality: given the high quality of gaming in general nowadays, the low prices and rich libraries of these 'venerable' systems will see them in circulation for some time to come. Given the success of last-gen consoles, what are your plans regarding gaming systems? Are you holding out for price drops, or considering buying one of the older systems now that they're considerably less expensive? ...
    by Published on February 3rd, 2007 09:32

    via /.

    Paradox writes in with a link to an MSNBC article that shouldn't be too surprising for anyone: the real winners of the console war are the DS and the PS2. Boasting numbers unmatchable by the johnny-come-lately next-gen consoles, the PS2 and Nintendo DS each sold about 1.5 Million units last December. Article author Kristin Kalning points out the reality: given the high quality of gaming in general nowadays, the low prices and rich libraries of these 'venerable' systems will see them in circulation for some time to come. Given the success of last-gen consoles, what are your plans regarding gaming systems? Are you holding out for price drops, or considering buying one of the older systems now that they're considerably less expensive? ...
    by Published on February 3rd, 2007 09:22

    via eurogamer

    HMV's online store is now taking pre-orders for PlayStation 3 - providing consumers are also willing to purchase a 4GB PSP pack for a total price of GBP 675.

    An email sent out to customers today says the deal will enable them to become one of the "lucky few" who will be able to pick up a PS3 at launch. It reads: "At HMV.co.uk, we've been working with Sony to offer up to 5000 customers an incredible deal when you buy the new Sony 4GB PSP.

    "Anyone who takes advantage of this offer will get priority over other HMV.co.uk customers for the PlayStation 3." The deal also includes two PSP games - Killzone Liberation and Gangs of London - and the price for the bundle is listed as GBP 674.99. ...
    by Published on February 3rd, 2007 09:22

    via eurogamer

    HMV's online store is now taking pre-orders for PlayStation 3 - providing consumers are also willing to purchase a 4GB PSP pack for a total price of GBP 675.

    An email sent out to customers today says the deal will enable them to become one of the "lucky few" who will be able to pick up a PS3 at launch. It reads: "At HMV.co.uk, we've been working with Sony to offer up to 5000 customers an incredible deal when you buy the new Sony 4GB PSP.

    "Anyone who takes advantage of this offer will get priority over other HMV.co.uk customers for the PlayStation 3." The deal also includes two PSP games - Killzone Liberation and Gangs of London - and the price for the bundle is listed as GBP 674.99. ...
    by Published on February 2nd, 2007 21:48

    Via Ketchup site comes a new MSX Emulator for the Nintendo DS:

    Heres the translated info:

    PenkoDS?
    PenkoDS is an emulator MSX2 for Nintendo DS. It is based on fmsx of Marat Fayzullin.
    The speed of emulation is currently 75% on average (either about 30 to 40% faster than the port fmsx of nyagosu of which I took again the management of the keyboard and the joystick).

    Among the functionalities, one finds:
    - A resize mode to manage the various resolutions of the MSX.
    - Support DLDI
    - Support of the roms and the discs
    - Management of the sound (with the same problems as under CrocoDS)

    Level use, it is enough for you to copy the Romanian one in the root or the /roms/msx repertory of your chart flash, patcher the nds with patchor DLDI and of launching this homebrew from your Nintendo DS

    To test with the version msx bombjack of Kralizec or with one of the releases of the MSXDEV' 06.

    One of the large bugs current is the impossibility of rebooter after the insertion of a disc MSX. (On the other hand, not of problem of reboot with the roms). This version is a version alpha, therefore I await all your remarks in order to improve it.

    Heres whats new in this new release:

    2nd version alpha. I mainly worked on the speed of emulation. The 100% are atteinds in many plays. Some bugs were corrected such as the management of the transparency in mode 2, the redundancy of the files in the selector of files,… the support of DLDI should be better. The sound too.

    Download and Give Feedback Via Comments ...
    by Published on February 2nd, 2007 21:42

    New release from Madruscoe:

    Hello everybody
    There were some annoying things for me in PMP Mod AVC. Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)

    Analogue stick in filelist:
    - up/down = up/down
    - left = exit
    - right = play

    Headphones/remote control in filelist:
    - forward = down
    - back = up
    - play/pause = play

    Thumbnails are .png files with resolution 96x54 px. They can be created on pc and correctly named (movie.pmp, movie.png...) but when .pos file are generated, png will be overwritten by new screenshot.

    to-do/plans/ideas:
    - better interface (gui), graphics (I have no much time )
    - analogue pad/remote control support during video play (?)
    - directory support in filelist (important!)
    - standby support (?)
    - playlist



    Verison 1.02M-I (02.02.07) tuned by madruscoe:

    - fixed displaying long filenames in deleting dialog window
    - added ability to set any brightness you want (included 4th brightness

    FAQ:
    What to do with these files/folders? Where to place it?
    - If you are running SE or OE firmware, place "__SCE__PMPMODAVC" and "%__SCE__PMPMODAVC" to \PSP\GAME150 folder on your memory stick (or set kernel to 1.50 and put it in GAME folder). Otherwise (running 1.50) place it to \PSP\GAME.

    Where to place video(s)?
    - To \PSP\VIDEO

    My videos not playing...
    - Make sure you use PMP (1) AVC videos (encoded) and NOT PMP 2. Files are allowed have extension .pmp or .avc.

    So what application shall I use for encoding?
    - Personally I use and recommend you XviD4PSP having plenty of setting for encode (like cropping etc.). Of course you can use any encoder you like which support PMP AVC. Anyway the encoding take pretty loooong time (6 fps on AMD Duron 800 MHz, 20 fps on Intel Celeron 1.7 GHz...). If you are not so experienced with encoding video see some guide at this forum that helps you get the best video quality ;-). Another supported tool is AVItoPMP.

    Subtitles?
    - Yes. At first, if you need some special character encoding, delete font10.f (in __SCE__PMPMODAVC folder) and rename for example font10_centraleuropean.f to font10.f. (You can make your own font, see raphael’s devblog and get latest FontGenerator).
    If your movie title is "Movie ABC.pmp" then I recommend you to name subtitles "Movie ABC.sub" or "Movie ABC.srt" to work correctly.


    Reasons why to use PMP Mod AVC:
    - PMP Mod AVC runs 120 MHz so you can play videos longer (than with 222 MHz)
    - subtitles can be placed as a separate (.sub) file so you can during playback switch color/font... turn off/on them
    - support for more than one audio stream
    - support for possition - playing starts from time you last stop the video even when you turn off the psp
    - no need flashing your psp to enjoy the full resolution
    - volume boost can the audio make louder

    Why to use MP4 in 3.03 OE:
    - you save about 15 second (no reboot of psp to load homebrew) but lost some time looking for the possition you last time stop your video (not standby but turn off psp) and even hours cause of the processor frequency
    - user interface may look better for you

    Download and Give feedback Via Comments
    via moneytoo ...
    by Published on February 2nd, 2007 21:27

    New release from Daveychan:

    "RCO Swapper" is a handy little utility that lets you change the first row of names on your XMB menu without needing to manually hexedit or run scary patches.

    Simply put "RCO Swapper.exe" and your "topmenu_plugin.rco" file in the same directory, run "RCO Swapper", edit the menu names the way you like, and click the "!Swap It!" button. Your topmenu_plugin file is now swapped with your custom names!

    A few small simple things to know when you run this easy-to-use proggy:

    1. If you don't have the "topmenu_plugin.rco" file in the same directory, you get the boot.
    2. Yes, you can use a customized topmenu_plugin file where you have already changed the icons.
    3. You are limited to the same number of characters as the orignal text. For example, the menu item "Game" has four characters ("G", "a", "m", and "e"), you cannot use five characters for your new name.
    4. If the menu has eight characters, for example "Settings", you must enter eight replacement characters, that's one new character for each original character. Yes, using a SPACE is fine to fill in any un-used characters. For example, "Game" has four characters, so if you enter "Toy", you must use a SPACE character for the missing fourth character "e". If you don't enter enough characters, you get the boot.
    5. You can only do this one time! A directory called "Backup" will be created in the same directory as the program, and a backup of your original "topmenu_plugin.rco" is copied there. (In case you want to change the names again later using this ORIGINAL file.)
    6. The "topmenu_plugin.rco" file now has it's menu names swapped. Use your favorite PSP utility to flash the new file to your PSP. If you are nervous about flashing it, simply replace the "topmenu_plugin.rco" file in your Devhook directory (for example: DH\302\f0\vsh\resource) to test it out before you flash.
    7. As with any homebrew application involving flashing, nobody is responsible for things that go wrong with your PSP except you!

    Download and Give Feedback Via Comments
    via daveychan ...
    by Published on February 2nd, 2007 21:18



    via pspfanboy

    Time for a new demo for PSP Owners to play with, todays demo is Medal of Honour for the PSP.

    Heres the instructions to get it on your PSP:

    1. Download the demo ZIP file.
    2. Extract the contents of the ZIP file.
    3. Connect your PSP to your PC using a USB cable or use card reader.
    4. Go to the PSP/GAME folder.
    5. Copy ULED90008 folder into dir.

    Give Feedback Via Comments ...
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