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  • wraggster

    by Published on February 11th, 2007 22:01

    So, what happened to the "extensive PS3 support", EA?
    “Last year, the prediction was that Sony would win the next-gen war, that the PS3 would be the dominant console, just like the PS2 was.”

    “That is no longer the case. The extremely strong performance of the Wii, combined with the miserable performance of Sony has revised pretty much everyone’s expectations. Right now, most of us here think the 360 will be on top for this generation, with the battle for second place between Sony and Nintendo (and that’s a major shock, as we’d nearly written Nintendo off for the non-handheld market.) Most of us still think Sony will beat off Nintendo, simply due to the older graphics on the Wii, but it’s not a sure thing.”

    “My opinion - get the 360 and/or the Wii. Skip the PS3 unless there’s a big change in the near future.”

    via belltree ...
    by Published on February 11th, 2007 21:43

    via joystiq

    Speaking with Game Informer, Factor 5 president Julian Eggebrecht opens up about his studio's PlayStation 3 project Lair. Currently estimated to be 80-90% complete, Eggebrecht is confident that the development team will reach the vaguely stated spring deadline, but admits "Sony's not going to ship it the next day."

    Next up for Factor 5 is likely a smaller project -- a downloadable game (or two). Eggebrecht supposes it'll be an original "mini franchise," but doesn't rule out the possibility of also porting over some old Turrican titles; not necessarily straight-up ports, but perhaps "something like that but in 3D," teases Eggebrecht.

    Also, Eggebrecht reports that Factor 5's break-up with Nintendo has not spoiled the two's friendship. We're no talking Rogue Squadron IV; just the occasional happy hour cocktail. Eggebrecht adds, "When I read all of those things about how you have to buy a 360 and a Wii, that's not true. You have to buy a PS3 and a Wii-that's the perfect combination." ...
    by Published on February 11th, 2007 21:39

    via joystiq

    In an interview conducted with Gamespy at the DICE conference, Nintendo VP of Marketing and Corp. Affairs, Perrin Kaplan, discussed the different approaches used by Sony and Nintendo during their coincidentally timed launches. Kaplan says, "Well, we didn't have anyone in line that got shot waiting for our system. So there's one sign of the different approaches between our two companies ... I think Sony's efforts were in trying to get the core gamer to accept and adopt it, which for them in the PS2 era, spread to the mass consumer. I think we were just really prepared. Years of experience doing this ensured that we would have a very good launch."

    Kaplan goes on to say that the continued success of the Wii definitely shows they are not an afterthought in the consumer's mind. She says worldwide online play is a "priority for Nintendo and you will see it." Although, it looks like we'll still be seeing it after punching in 16-digit codes (maybe more). She also goes on to comfort those that don't understand why the Wii is dripping things out so slowly, "I think if we had just taken the whole package, here are all the channels, here are all the online games, here are the Miis, the news, the weather, I just think it would have overloaded the mass consumer. So instead we began rolling everything out in a fashion where people can really understand it ... We have more things coming, and online is definitely one of them." Oh good, cause we're getting thirsty and hope to have enough strength to input the double-digit codes expected for online play. ...
    by Published on February 11th, 2007 21:35

    via kotaku

    Kotakuite couple Jenni and Stevie ran across this package of Zelda themed treats for your Wii. It includes two Wii Remote covers, a game case and a special stand/organizer all imprinted with the famous Zelda Tri-Force. These are not Nintendo branded items, so I'm not sure how the manufacturers got around the whole copyright thing, but until they get sued you can pick up this little customization kit at your local retailer for a cool $30.

    For more detailed pics of all the parts, check out Jenni and Stevie's blog, Robots In The Sky. ...
    by Published on February 11th, 2007 21:27

    via engadget

    We really had no idea how many iPod-using readers would be so stoked to finally be able to add such a simple thing -- backgrounds -- to their portable audio player. A new hack that claims to add a background to your 1st or 2nd gen nano (at the expense of dropping it down to the 1.1.1 firmware) have added customizable backgrounds with modder software iPodWizard. As usual, we do not vouch for the use of this software and wish you the best of luck in not bricking your precious iPod.

    More Info ...
    by Published on February 11th, 2007 21:23

    Seven new Halo 3 alpha screenshots have been leaked on to the internet via germen site Evo-x.de, showing in greater detail the levels and weapons we'll have access to in the multiplayer beta test this spring.

    Even though the shots are low quality camera-to-screen jobbies, we're still impressed by the new assault rifle model and impressive amount of trees and background detail present in the maps - and we expect the single-player campaign to look even better.

    You can check out the screens for yourself here.

    As for getting on to the multiplayer beta, you'll want Realtime Worlds' Crackdown when it's released next week. Look for our review of that title in the next few days.

    via cvg ...
    by Published on February 11th, 2007 21:16

    Noobz post more details about Downgrading woes:

    After encountering the 'device full' error another two times today, on two separate non-modchipped PSPs, we did some more investigation, and have now finally understood exactly what causes it.

    It seems that if you have a memory stick with corrupted data on it, then it can give the 8001001C error mentioned in the previous article, when you try to run the downgrader. Fixing the corrupted data fixed the problem.

    The moral of this story is that it is best to run any downgrader on a totally clean memory stick - format the stick on your PSP before loading on the necessary files. And if you are having problems running the downgrader, try using a disk corruption fixer (like ChkDsk or the disk repair tools in Windows) on the memory stick, as it may fix it.

    While we're on the subject of the downgrader, and HEN - we are not currently working on a version that does not require GTA. It's not currently possible.
    ...
    by Published on February 11th, 2007 01:44

    New from Blackshark



    Hi guys!

    just wanted to give you guys a heads up on what I've been up to.
    So im here to release an early Alpha of what I've been doing, for two reasons mostly,
    1. to see how you guys like it so far,
    2. To see if I can get some help with the GFX....you'll see.....

    CONTROLS
    you can use the analogue stick or the directional pad for moving,
    R is to fire
    Triangle is for music off
    Circle is for music on,
    that is basically it for not,

    Note that the charge shot does not fire any thing yet, to make the bar rise as if you were doing a charge shot though, hold both L and R.

    GAME TYPES

    Time Trial
    so far only the Time Trial mode is really "done" sort of, its definitely playable
    you have to shoot the Invincible enemies as many times as you can in 1 minute, the more times you hit them, the more your score goes up, be careful, they shoot back.....

    Campaign
    Not even done yet, you can enter it, but, theres only two guys, there to shoot, and when they die nothing happens yet, don't worry, won't remain this way forever :P press Start to go back to menu from here.

    ETA or Escape the Asteroids
    Still working on this as well, there are no asteroids yet :P, use the analogue to go to the TOP of the screen, currently the only way to exit. this should be an interesting mode when finished!

    Classic
    Not even started yet :P this will be like the classic space game, were the enemies are in a row, and they move side to side, when they hit a side, the move down, this will have many speeds as you move from level to level!

    Thats all for modes for now,
    there is also a name impute and Scoring system, you can view the high score for each game mode and WHO set them! (maybe your friend beat your score and now you got to teach him who's Boss)


    I plan for Multi player modes, but mostly just 2 to 1 PSP, Im not so sure about wifi, unless you would like to code it for me, it most likely won't happen in time for the PXP compo. But maybe in even later versions, that way it would make good use of the name system, so you can know WHO you are beating down ...

    also Almost for get to mention, there is a Ship selector, there's only a few for now, but I have a couple more to add, (Credit Goes ALL to comeonfhqwhgads for those ships, Thank you so much dude!, I couldn't stand my Paint creations any longer!)

    So I Need from you guys feedback!, please...

    Download and Give Feedback Via Comments ...
    by Published on February 11th, 2007 01:28

    New from Pasky13 is an update to his CWCheat Database editor:

    Whats new in v1.60

    Now able to download the latest official CWcheat database directly and open it for editing at user discretion.
    Base convertor added to the hexadecimal calculator for those that don't know how to convert decimal to hex very well.
    Icons have been cleaned up, interface should have a crisper look than before.
    Shrinked the size of the loading forms, I thought they were unnecessarily big.
    Large database files are loaded slightly faster.
    More bug fixes. (It's a given....=P)

    *** NOTE ***

    If you downloaded v1.55, I highly suggest you upgrade the program. I made an error when making the joker command, I didn't realize the joker address is always the same for PSP games. It is now fixed.

    Requires the Microsoft.NET framework 2.0 which can be downloaded at Microsoft's website:

    Download and Give Feedback Via Comments
    via pasky13 ...
    by Published on February 11th, 2007 01:24

    New release from hallo007:

    Here we are again , as you will know , much people are still on 3.03OE-C for there custom xmb icons , so here is flash agent F1 with multi firmware support

    Remember USe at own risk
    Only USE AT 3.10OE AND 3.03OE

    changelog F1

    Quote:
    -works now on 3.03OE andn 3.10OE firmwares
    -topmenu_plugin enabled for 3.03 , disabled for 3.10OE
    -new ICON0.PNG (made by silvenius)
    -Give your own site as online instruction manual
    -logo while start up(by Moose_Island)
    -exit on non supported firmwares
    -you need to accept agreements
    -rco file menu


    what is flash agent?
    flash agent is a homebrew programm for 3.10 OE firmware
    you can customize your dark alex custom firmware

    how to use it?
    flashing a files
    put the files you want to flash somewhere on your memory stick
    start flash agent
    go to filebrowser
    select the file you want to flash

    I want my original files back , how?
    start flash agent
    go to recovery menu
    select flash original ......(example gameboot)

    I dont want flash to much,how?
    start flash agent
    go to firmware hacks
    select redirect gameboot to....
    if you want to change your gameboot , just replace him on the ms0:/

    Free up some space
    start flash agent
    go to recovery menu
    select replace font
    you saved 2.5mb

    Download and Give Feedback Via Comments ...
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