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  • wraggster

    by Published on January 22nd, 2007 18:54

    The latest update from Bungie on the progress of Halo 3 has revealed that a newly released build of the sequel is virtually level-complete, which is allowing the developer to start "testing properly for difficulty and length." Listen very carefully, and you can hear the sound of 'closer, it's coming closer' echoing around the videogaming ether.

    In the update, it's explained too that layers of detail are now being added to Halo 3's campaign at an astonishing speed, Bungie's Frank O'Connor describing his experience when "tooling around in a huge indoor environment and admiring the light shining softly through the dirty skylights above".

    "I was getting up close to a chain link fence and enjoying the rusty steel texture visible on the quarter-centimeter wide chain link... I noticed that there's a lot of extruded detail - that is to say, 3D objects on what would normally be flat surfaces. Think at the simplest level, a real drainpipe against a wall, but more impressive were these brilliantly done, and wonderfully conceived things like taut steel cables, the aforementioned chain link fencing, realistic electrical and communications wiring and just the random garbage that covers the world - all lovingly recreated with a futuristic bent."

    Adding that lighting "is still being introduced in new and exciting ways" and talking about work with in-game water, O'Connor then goes on to discuss combat dialogue and says that "We have a lot more characters this time around, with more Marines, Grunts, Brutes, Elites and more to write dialog for", adding, "The acting roster is being filled out now, and the people involved are going to be amazing folks to work with. True talents, old and new, famous and obscure. It's going to be a riot."

    "...one thing I noticed is that the sheer number of characters on screen, talking simultaneously, affects the flavor of combat. Hearing three grunts panic while two charge you, yelling, makes combat feel way more intense. Grunts are still funny, but it's not so funny when they're winging plasma 'nades at you like The Big Unit after a bad haircut. The number of times I have been taken by surprise by a gang of angry Grunts - I can't even tell you. And don't even get me started on Brutes and Jackals."

    He also reveals there's "a working, controllable version of a brand new vehicle", featuring in the latest Halo 3 build, explains that the difficulty levels are implemented in single-player - but "Nothing like ready, or finished" - and that new voice announcements for multiplayer will accompany original favourite announcements "so you'll be aurally rewarded or punished for various multiplayer antics.".

    via cvg ...
    by Published on January 22nd, 2007 17:49

    via gibiz

    Nintendo of Europe has announced that 10 million DS units have now been sold across the continent, making it the fastest and best-selling handheld in history.

    The DS launched here in March 2005, and was followed by the redesigned DS Lite in June last year. It was one of the most popular products for European consumers at Christmas, with 1.7 million units sold during December alone.

    "This landmark figure of 10 million Nintendo DS gamers cements the console?s position as undisputed leader of the handheld market, bringing gaming to a whole new audience - something that was unimaginable a few years ago," said European marketing director Laurent Fischer.

    "The DS is now helping to shape the whole market with sales of the Nintendo DS console and games being the main drivers behind recent market growth all across Europe."

    The original DS is priced at EUR 130 / GBP 89, while the DS Lite retails for EUR 150 / GBP 99. Forthcoming titles for the handheld include Mario Slam Basketball, Star Fox Command and Final Fantasy III. ...
    by Published on January 22nd, 2007 17:47

    via gibiz

    Google is currently in talks to buy in-game ads company Adscape, a company that specialises in technology that allows adverts to be placed in online videogames.

    According to a report in The Wall Street Journal, a deal could be announced as early as this week.

    "We are always considering new ways to extend Google's advertising program to benefit our users, advertisers and publishers," said a spokesperson for Google.

    "In-game advertising offers one such possible extension among many others," said the company.

    The deal would follow Microsoft's purchase last May of Massive Inc, a firm that has numerous gaming partners including 2K Sports, Codemasters, Eidos, Konami and NCsoft. ...
    by Published on January 22nd, 2007 17:46

    CMP Group, the organisers of the Game Developers Conference, have announced that this year's event will feature presentations from two key Nintendo figures.

    First up is Eiji Aonuma, who began working on the Zelda series with The Ocarina of Time and more recently was responsible for overseeing the development of Twilight Princess.

    Aonuma's speech will take a behind-the-scenes look at the development process, and discuss the challenges of bringing the series to different Nintendo platforms.

    Koji Kondo's presentation is titled Painting an Interactive Musical Landscape and will focus on his work as a composer for games in the Super Mario and Legend of Zelda series. He'll describe what inspires him to create videogame uses and the methods he uses when composing.

    Other recently announced speakers include Tsutomu Kouno, who will present a Loco Roco post-mortem, id Software's Todd Hollenshead and Konami's Koji Igarashi.

    The Game Developers Conference will take place between March 5 - 9 at the Moscone Convention Center, San Francisco

    via gamesindustry ...
    by Published on January 22nd, 2007 06:46

    Heres the full list of whats coming from Play Asia:

    Xbox360™:
    The Idolm@ster JPN US$ 64.90
    Vampire's Rain JPN US$ 64.90

    PlayStation3™:
    [eM] -eNCHANT arM- ASIA US$ 64.90
    [eM] -eNCHANT arM- JPN US$ 69.90

    PlayStation2™:
    Dance Dance Revolution SuperNOVA JPN US$ 59.90
    Final Fantasy X International (Ultimate Hits) JPN US$ 34.90
    Final Fantasy X-2 International + Last Mission (Ultimate Hits) JPN US$ 34.90
    From Software 20th Anniversary: King's Field -Dark Side Box- JPN US$ 99.90
    Hyper Street Fighter II: The Anniversary Edition (CapKore) JPN US$ 19.90
    Naruto: Narutimett Hero 3 (PlayStation2 the Best) JPN US$ 34.90
    NeoGeo Battle Coliseum (SNK Best Collection) JPN US$ 29.90
    Prince of Tennis: Doki Doki Sabaibaru - Secret JPN US$ 59.90
    Samurai Spirits: Tenkaichi Kenkakuten (SNK Best Collection) JPN US$ 29.90
    Taito Memories II Joukan JPN US$ 49.90

    Nintendo DS™:
    Hotel Dusk: Room 215 US US$ 39.90
    Picross DS JPN US$ 39.90
    Sangokushi Taisen DS JPN US$ 58.90
    Wish Room: Tenshi no Kioku JPN US$ 48.90

    Sony PSP™:
    Gradius Portable (Konami the Best) JPN US$ 29.90
    Parodius Portable ASIA US$ 34.90
    Parodius Portable JPN US$ 39.90
    Salamander Portable ASIA US$ 34.90
    Salamander Portable JPN US$ 39.90
    Street Fighter Zero 3 Double Upper (CapKore) JPN US$ 24.90
    Twinbee Portable ASIA US$ 34.90
    Twinbee Portable JPN US$ 39.90 ...
    by Published on January 22nd, 2007 06:39

    Sammy Fatnassi has updated his Kanji learning application (Kanji is a Japanese Language) for the PSP, heres the info:

    Kanji learning software for the Psp. Create Kanji/Hirigana/Katakana lists and practice remembering their pronunciation/translation through flashcards quizs. Aims to be estheticly pleasing and can be used as a Kanji dictionary.

    There's also a Windows version (require DirectX 9).

    The current version is Alpha, so doesn't contain all fonctionalities yet.

    Download Here ...
    by Published on January 22nd, 2007 06:35

    New release from Blackshark:

    Thats right..
    PvP Pong Online or version 4 is here
    and guess what, it comes packed with NetPlay
    and a Bunch of new themes making this the BEST
    2D Pong Game for the PSP! (I can dream can't I?)
    any way, some screenies...

    *************
    CHANGELOG v4
    *************

    -Added ONLINE MULTIPLAYER OMGLOL!1!!!!111

    -Added more backgrounds and Themes (teh soccer is teh sh1t!!!)

    -fixed menu up a bit

    -Better Credits page

    -some other stuff im sure ")

    Download Here (11mb) ...
    by Published on January 21st, 2007 21:50



    I was on Amazon UK earlier when i came across a killer bargain a 2GB SD Card for £8 or $16,

    More info at the Product Page ...
    by Published on January 21st, 2007 21:40

    New release of Comic Book DS with DLDI, heres the full whats new:

    2.0Beta (21/01/2007):
    Change PC: Adaptation to the new .cbds output (replaced .nds output with cbds output) Testing file is not available anymore. PAFS and .net not needed. New Layout.
    New DS/PC: comicbookds.ini file generated with various settings allowing ComicBookDS customization. The different options are available through the pictods interface (User Settings).
    New DS/PC: Title,author and provider associated with cbds files
    New DS: Multiple Books visible in the same application. A new screen is added, allowing to choose your Book.
    New DS: DLDI compatibility (http://chishm.drunkencoders.com/DLDI/) More carts should be compatible.
    New DS: The current Page number of the books can be saved.
    New DS: No more 32 mb limit with the .cbds format (however big .cbds files may need more time to load)
    New DS: Sound effects on user action (and at program start).
    New DS: Previous zoom prev icon added (toggling with the No Zoom icon).
    New DS: Pressing both the zoom in and out buttons toggles 'no zoom' 'prev zoom'.
    New DS: Menu is navigable with keys.
    New DS: Display of a loading animated icon during image load.
    New DS: ComicBookDS icon (and appname) for the .nds file.
    New DS: Key configuration (manually editing the ComicBookDS.ini file).
    New DS: Icons locked by default.
    BugFix DS: Memory fix (loading bigger images should be allowed).
    BugFix DS: Icon display fixes (some were not replaced or removed)
    New DS: Various small changes and bugfixes ...
    New Web: Creation of http://cbds.free.fr/ to get some free cbds content.

    Download and Give Feedback Via Comments ...
    by Published on January 21st, 2007 21:34

    Alekmaul has released a new Thomson MO5 emulator for the DS.

    Heres the translated info:

    Here an emulator Thomson MO5 on the most nostalgic DS… Only as me can include/understand it why of such an emulator
    All the detail of operation is in the file lisezmoi or readme…

    History:
    Version 1.0 of the 18/01/2007
    * Initial version.

    How to use the emulator:
    * Keyboard with the stylet
    * Pad of direction: arrow keys of the keyboard…
    * A: Touches 0
    * B: Button of shooting #2
    * X: Touch SHIFT
    * Y: Touch BASIC
    * X + arrow keys: displacement of the screen when it is in zoom mode
    * R: Touch D
    * L: Touch 2
    * START: Touch Entrée
    * SELECT: Touch Espace

    Other information:
    Official site: http://www.portabledev.com

    For information:
    This version is delivered noncompatible with the linkers, one needs the patcher via DLDI .
    Very large thank you with the authors of Mess, dcmo5, emul5, without them and information
    given by their emulators, this version 1.0 would never have been carried out.

    Download and Give Feedback Via Comments ...
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