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  • wraggster

    by Published on January 21st, 2007 10:34

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.3.1.7 released
    Theme combo box defaults to current theme
    WiinVi 0.8 (includes experimental irc support)
    WiipaperMV 0.7
    changed mencoder settings to vpb's (mine were slightly different) this should hopefully resolve vidplayback
    Bug found in WiiCR config tool
    Corrupts apache file by appending to rather than overwriting the file, will be fixed when Ed gets a chance.
    WiinVi 0.8 released
    Some random Tweaks
    IRC Client [BETA]
    Browse while listening to Music [BETA]
    Download
    WiiCR Configuration Tool 0.1 released written by EdKrayer
    WiiCR Configuration Tool 0.1

    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on January 21st, 2007 10:29

    SCi (and Eidos) have acquired the rights to 11 Warner Brothers franchises, including Looney Tunes, Hanna Barbera and (prepare to be excited or horrified) the recently canceled Fox TV show The OC in a deal worth upwards of $80 million. Looney Tunes characters include Bugs Bunny, Daffy Duck, Road Runner and Speedy Gonzales. The OC on the other hand features Mischa Barton and the other fit one. All games are scheduled for PSP. Hanna Barbera’s Tom and Jerry, the Flintstones and Yogi Bear are also mooted, plus a Batman game based on the DC comics. In truth, few Warner games are unlikely to trouble PS3, unless the latest series of The OC takes an explosive action RPG twist.

    via gamesradar ...
    by Published on January 21st, 2007 10:27

    4 new screenshots of the game Cooking Mama: Cook Off have been released.

    Check em out via comments ...
    by Published on January 21st, 2007 10:24

    Interview from Gamepro, heres the juicy part:

    GP: Back to PS3 hardware: has it been challenging to work with the PS3 Cell CPU?

    Kojima: Of course I don't actually work with all the programs, so I can't tell you specifically what's difficult. But overall I think it is difficult, of course. But if it's easy and simple, then how can you differentiate from other games? Other people will do the same thing as you. Therefore, we're trying to use [the Cell's] difficulty to create something different.

    If I say too much, Mr. Kutaragi might get really upset. I think that the PS3 is difficult to work with, but so was the PS2.

    GP: Is MGS4 still planned as an exclusive PS3 game? Do you have any interest in Xbox 360 development?

    Kojima: Well, yes, I do have strong interest in creating something for the Xbox 360. In the US and Europe, it is selling, and I think it will sell a lot this year as well. I'm a fan of Gears of War as well, it's very interesting.

    Frankly speaking, I want to create something on the PC. It's a multi-platform [format]. I've been regularly studying work on the PC anyways, and I want to provide something as a world-wide platform because of the consequences with timing on the PlayStation platforms, MGS4 is actually for the PS3 only so far.

    GP: If you ever made an Xbox 360, would you find it difficult to work with because it uses a standard DVD?

    Kojima: It's not necessarily challenging or difficult, it's just a matter of how we do it. It might be a couple of discs, or possibly a new form of dual-layer.

    Full article here ...
    by Published on January 21st, 2007 10:09

    The gba and partial DS emulator for windows has been updated with a new release:

    Heres whats new:

    gba/snd: snd_on_off 60h-81h non-writeable while disabled with optional warning

    gba/snd: fixed snd_on_off (resets only 60h-81h, not 82h-83h) (thanks ludvig)

    gba/help: described nr52/snd_on_off affected registers (60h-81h reset to zero)

    gba/help: added noise random generator specs (gba psg channel 4, poly counter)

    snap/sav: uses new "save_chunks" function (instead separate snapdat_write's)

    snap/sav: RLU-encoder/decoder supports long-same regions (code 80h dta8 len16)

    snap/sav-loader: re-allows old/smaller 64K sram/liff blocks (pre 128K flash)

    snap/sav-loader: raised gba-max liff/sram_siz for to 128K (for new FLASH type)

    snap/sav-loader: replaced fixed "liff/sram_siz" by variable "memsiz_sram/liff"

    snap/sav-loader: skips unknown blocks by file-entry (rather by expected entry)

    gba/help: new Backup IDs chapter (library ID strings, thanks pocketheaven faq)

    gba/backup: detects 128kbyte FLASH backup (reportedly uses ID "FLASH1M_Vnnn")

    gba/backup: emulates bankswitched 128kbyte FLASH backup memory (not tested)

    gba/add-on: emulates gba solar sensor (currently fixed level) (boktai, momov)

    gba/add-on: emulates gba-cart real time clock (rtc) (boktai, thanks momov)

    gba/multiplay: refixed slave machine bios-loading (missing v2.2 mount_system)

    nds/sound: precalculates sample rate timing (for some/minor emulation speedup)

    nds/backup/help: added description of the new eeprom/flash/fram backup types

    nds/backup: new: None, EEPROM 8K, EEPROM 64K, FLASH 256K, FLASH 512K, FRAM 32K

    nds/3d: uses pixelformat with alpha (if supported, ie. not by generic driver)

    nds/3d: above alpha untested - disabled by default - see setup: 3D Rear Alpha

    nds/3d: added warning on 3D access with powcnt bit2-3 disabled (thanks anders)

    nds/snd: fixed hang-up on uninitialized sound frequency (thanks damian yerrik)

    nds/3d: loads opengl on any opengl-call (not only on swap buffers) (anders)

    cpu/help: added notes on mis-aligned ldrd/strd (cpu memory alignments chapter)

    cpu/detail: emulates mis-aligned ldrd/strd (clips lower 2 bits) (not 3 bits)

    cpu/bugfix: fixed ldrd/strd bugged alignment warning (thanks anders norlander)

    winxp/xboo: nocashio install bugfix: added "system32" in CreateService param

    winxp: supports Alt+key combinations (VK_LMENU instead of unsupported VK_MENU)

    internal: sorted/re-arranged nds variables (for future nds snapshot support)

    setup: changed color/depth settings: re-applies nds_color_xlat (backlights)

    web/paypal: fixed missing CRLF between "=" / "-----END PKC" (thanks francesco)

    nds/directboot: puts nds7_bios_crc and user_settings_base in RAM (as by BIOS)

    nds/3d: cleanup: unloads opengl library (if loaded) on exit

    nds/3d: uses win31-style upside-down-images (required for nvidia geforce)

    nds/help: new chapter on accessing gba-slot/gba-carts in ds-mode (clks/addr)

    gba/help: new chapter on gba cart real time clock (rtc) (used in boktai)

    gba/help: new chapter on gba cart solar sensor (boktai, thanks momov for cart)

    gba/help: new chapter on gba cart rom-chip 4bit io port (used in boktai)

    gba/help: added backup eeprom chip names 9853 (mario), and 9854 (boktai)

    nds/directboot: stores RomChipID in RAM (as by BIOS) (verified by newer games)

    nds/bugfix: hwreset memclear includes nds7 I/O region (older version didn't)

    gba/help: added note on ZERO-padded titles in cart-header (eg. in boktai)

    gba/help: fixed joybus entrypoint in gba-cart-header summary (E0h instead E4h)

    Download and Give Feedback Via Comments ...
    by Published on January 21st, 2007 10:02

    via joystiq

    If you're depressed by recent tales of Wii-related death and injury, allow us to assuage your pain with a DS-related feel-good story from Japan (where else?). Kansai, Japan's Funky 802FM radio station yesterday interrupted its 24-hour funk regimen for DJ Mark'E (pictured) to make an important announcement: a stray Nintendo DS had been found in a park in Kyoto's Fushimi-ku ward. Some upstanding citizen had found the handheld and taken it to a nearby police box (they have "police boxes" in Japan), rightly assuming that a small child had dropped the DS. (This is a land where you can drop your wallet and expect it to be returned.)

    Thanks to DJ Mark'E's repeated announcements, child and DS were reunited yesterday evening, tears were mopped, and this blogger was left wondering how the scenario would have played out in his native England. (Clue: no tears would have been mopped, but the finder would have celebrated with an exclamation of "bloody hell, what a freebie!") Three cheers, then, for Japanese citizens' sense of honour and stuff. ...
    by Published on January 21st, 2007 10:00

    via joystiq

    Fans of the Barcode Battler and Megaman/Rockman, rejoice! TakaraTomy and Capcom have teamed up to bring Rockman Star Force players this odd contraption. Launching in Japan next month at ¥4,200 (US$35 in Earth Money), the Wave Scanner connects to the DS and interacts with Rockman Star Force Pegasus, Leo and Dragon by scanning collectible Rockman cards, which can then be used in any of Star Force's three constellations. It knackers the DS' portability, of course, but we have a nostalgic yearning for tabletop gameplay opportunities. This could be our first big chance since Game & Watch died.

    Screenshot Via Comments ...
    by Published on January 21st, 2007 09:56

    via engadget

    Thanks to yet another Microsoft antitrust suit in Iowa, subpoenaed emails have revealed a moment of candidness and clarity at Microsoft in 2003 when Jim Allchin (Co-President, Platforms & Services Division, depicted left) and Amir Majidimehr (Corporate Vice President, Consumer Media Technology Group) had an email thread that basically summarized the portable media device playing field then, and for the most part, now. Some choice quites from the email back-and-forth:

    Jim: title "sucking on media players"; regarding a current Creative player (probably a Nomad, perhaps a Zen Touch): "My goodness it's terrible... What I don't understand though is I was told the new Creative Labs device would be comparable to Apple. That is so not the case."
    Amir: "Now you feel our pain." He suggests giving cash bonuses for partners that come up with decent devices. In the instance that doesn't work: "it is time for us to roll up our sleeves and do our own hardware."

    And of course so they did, with great hype and great failure to immediately capture market share, the Zune was born many years later -- far too late by most accounts, but hey, you've gotta start somewhere. Still, it's funny to think that for these guys rolling up their sleeves and doing their own hardware means taking an off the shelve portable media OS (PMC 2), getting Toshiba to make a modified Gigabeat, and cutting some seriously anti-consumer deals with major labels. ...
    by Published on January 20th, 2007 18:42

    News from the official site:

    The wait is finally over and we've released iFind! We've been working real hard and we've finally completed it. Not only that, we've also rebuilt our website and given it a makeover (outside and inside) to commemorate the launch! Thanks to EVERYONE who has supported us!

    Here's a run down of it's current core features:

    - Passkey Protection (Improved password protection)
    - LiNK Browser (Allows 3 tabs in inside iFind!)
    - Fully customizable GUI
    - Media Browser
    - Games (18 in total, expandable through updates/XDE)
    - Applications (11 in total, ditto above)
    - Iorkara's PSP Links Page
    - AIM, WLPM and YIM Messenger support
    - Link Center
    - Chatrooms

    New/Improved features:

    - Totally revamped GUI
    - LINK Browser (now has tabs)
    - Chatrooms
    - XDE Ready
    - LiNK Center
    - Cleaned up coding for faster loading
    - About page with Help
    - WLPM Built in
    - Iorkara's PSP Links Page Built in
    - New customization features (much more easier to customize)
    - Start up sound
    - Improved protection

    Download and Give Feedback Via Comments ...
    by Published on January 20th, 2007 18:41

    via pspfanboy

    WWE wrestling superstar Kane loves the PSP ... and so should you. When traveling on his cross-country flights, the celebrity can be often seen playing a match of WWE Smackdown on Sony's portable. "The PSP is a pretty popular system because it doesn't take up a lot of room," said Kane. "It has the Wi-Fi connections so the guys can play each other. We've had some long trips overseas and the guys will actually get some games going on the PSPs. One of the best time-passes I've ever had on a transatlantic flight was a three-way tables, ladders and chairs match with me playing as myself and then the other two guys were playing as Shelton Benjamin and the 80s Hulk Hogan. We had like an hour-long match. With the portability, you don't lose much in gameplay and graphics because it's such an awesome little machine."

    The wrestler admits that he has a bias for wrestling games, but that's not all he likes in the PSP library. "I've played the PSP version of the game and it's probably the best game on the PSP, and that's saying a lot because the PSP has a lot of good games on it," he notes. You could choose to disagree with him, but then, he'd probably just kill you. ...
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