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  • wraggster

    by Published on January 12th, 2007 19:58

    Via NG

    GameCube’s dead? Not to publisher O3 Entertainment, which is publishing a new GameCube shoot ‘em up. O3 tells Next-Gen backwards compatibility offers small publishers low-risk opportunities.
    Outside of still strong sales of the PlayStation 2, the industry has its eyes fixed on the new generation of consoles. But with backwards compatibility, small publishers can take advantage of the install base of both old and new console generations, and in theory make more sales.

    Santa Clara, Calif.-based O3 will be publishing the GameCube game Radio Allergy, a title developed by Japan’s Milestone studio, which is also responsible for another O3-published shoot ‘em up, 2005’s Chaos Field. The company describes its upcoming vertical-scrolling shooter as “a modern day revival to the classic arcade style shooters like Gradius and R-Type.”

    O3 product marketing manager Mike Pepe told Next-Gen that backwards compatibility gives publishers additional venues to make more sales, thanks to a larger compatible hardware userbase.

    He added, “With the prices that you can sell a GameCube title for, it’s a lot more reasonable currently than going with the Wii, which of course is a lot more expensive for us to garner [titles for] and also a lot more expensive for the customer to buy.”

    It’s not a strategy that larger publishers may necessarily be interested in, but for small, more specialized companies like O3, it just might make sense. The earlier Chaos Field had respectable sales of 15-20,000 units, according to Pepe—not bad for an import-focused publisher with only seven employees.

    While O3 is quick to point out that Radio Allergy is compatible with the wildly popular Wii, backwards compatibility isn’t the only reason O3 is bringing a game to Nintendo’s fading GameCube.

    “There’s still a large following for shmups [shoot ‘em up games] on the GameCube,” said Pepe. “We’ve actually been prodded a lot by the fan base out there to put one out.”

    A version of Radio Allergy also appeared in Japan on the Dreamcast, and is known as Radilgy (or Radirgy or Rajirugi). News of a GameCube version surfaced in late December, with O3 confirming the game today with an official announcement.

    Perhaps the most notable GameCube shmup is Treasure’s Ikaruga, published by Atari in 2003. The cult classic is regarded as one of the most elegant, insanely challenging tributes to arcade-style shmups.

    Radio Allergy is set to launch in February for $19.99. ...
    by Published on January 12th, 2007 19:56

    Via alt-ctrl

    For the second in our occasional series about alternate input devices for videogames, we present you with an exclusive look at the control schemes for SSX Blur, the latest entry in Electronic Arts' acclaimed snowboarding franchise. "SSX is a lighthearted, colorful, over the top game," producer Alex Hyde told Level Up in an email. "The motion-sensing features of the Wii controllers seemed a natural fit to the sports of skiing and snowboarding, and at the same time allowed us to add a level of depth to the game that isn't possible on a traditional gamepad using a complex combinations of buttons. Also, the fact that the control scheme is more physical causes the player to be much more engaging and immersive experience, which is a real plus." We plan to get our hands on it within the next few weeks; for now, enjoy our exclusive screens, pictured below.

    Screens at link above ...
    by Published on January 12th, 2007 19:41

    via cvg

    A well-placed source - who wishes to remain anonymous - has informed CVG that an announcement from Sony on complete, concrete PS3 Euro launch details is "likely to go ahead at the end of January".

    But the timing of the company's announcement is not yet etched in stone, they added. Fingers crossed though, eh?

    Sony remains adamant that PS3 is on track for a March launch in Europe, pooh-poohing recent rumour suggesting that the console may suffer further delay, possibly to September.

    Sony was unavailable for comment on the information given by our source at the time of writing. ...
    by Published on January 12th, 2007 19:39

    News/release via Moneytoo:



    Hello everybody
    There were some annoying things for me in PMP Mod AVC (Video Player for PSP) . Through my poor PSP programming experiences, I did some changes. The most important imo was the time and battery display in PMP (have no wrist watch and dont use irShell :-) ) and some subtitle stuff. Feel free to use if you like it. Never mind if you dont. :-)

    Verison 1.02M_g (11.01.07) tuned by madruscoe:

    - fixed freezing when displaying osd without inserted battery
    - fixed completing description of controls (some left)

    Verison 1.02M_f (11.01.07) tuned by madruscoe:

    - fixed single line subtitle limit in .sub file (now if its more than 62 chars, new line is added so subtitles are displayed correctly - no more gray strokes)
    - added extension .avc is supported and displayed in filelist
    - added basic support for analogue pad (only up/down in filelist)

    Version 1.02M_e (10.01.07) tuned by madruscoe:

    - fixed deleting (not disappearing dialog window)
    - added elapsed/remaining time display (press X + start)

    Version 1.02M_d (09.01.07) tuned by madruscoe:

    - added description of controls (press square in filelist)

    Version 1.02M_c (09.01.07) tuned by madruscoe:

    - added display subtitles up, when the bar is shown

    Version 1.02M_b (09.01.07) tuned by madruscoe:

    - added left battery life time on status bar during video play
    - added deleting only .pos file (press SELECT - O to confirm)

    Version 1.02M_a (09.01.07) tuned by madruscoe:

    - added time and battery on status bar during video play (audio stream and loop hided - no use for me)

    Version 1.02M_ (06.01.07) tuned by madruscoe:

    - fixed file info date display (maybe only my problem cause of using xvid4psp)
    - fixed units Mb -> MB etc.
    - added deleting .pmp including .sub, .srt, and .pos files
    - added actual time display (press Start button to refresh)
    - added battery status (percent) and time left

    Download and Give Feedback Via Comments
    via moneytoo ...
    by Published on January 12th, 2007 16:41

    via register

    If you're getting poor quality on calls to mobile phones at home or abroad, it's probably because of the operator's poor business strategy, not the quality of its wireless network.

    That's according to Conrad Tuytte, the CEO of network testing specialist Meucci Solutions. He claimed that mobile operators across Europe could be losing call revenue worth millions - and earning themselves an undeserved reputation for poor line quality into the bargain - because they insist on setting their interconnect fees too high.

    "A big part of the problem is mobile operators are charging too much for connections from other networks," he said. "They concentrate on offering cheap on-net calls instead - including free minutes, or in some countries, flat rate voice calls - so clever people use those to bypass the interconnect fees."

    They do this using devices called SIM boxes, or GSM gateways - essentially two phones on different networks, rigged so that a call arriving on one is routed out again on the other. To the networks involved - which can be mobile or fixed - each call appears to start and end on its own network, so no interconnect fee is payable.

    Tuytte said that Meucci detected 50,000 SIM boxes around Europe last year, and claimed that each box could represent as much as €3500 in lost interconnect revenue. On some mobile networks, calls through SIM boxes could be as much as three percent of the total traffic, he added.

    These gateways are run by third-party carriers who sell their services on to mobile and fixed line operators, offering them connections to other networks for less than the usual interconnect fee.

    "Most of them are poor line quality - you have a large concentration of modems and SIM cards in one location, and the networks aren't designed to handle that, plus with a SIM box you never get caller-ID," Tuytte said.

    Other uses of the technology include adding a SIM box to a PBX or VOIP system to cut the cost of calling out to mobiles. This presents less of a quality issue because it's less of a concentration of lines and SIMs, Tuytte claimed.

    Belgium-based Meucci detects SIM boxes using its own SIM-equipped probes which it connects to the various telcos in each country. These continually dial each other and measure the call quality to determine how the call was delivered.

    It's not the only way to detect SIM boxes, though. Others on the trail include US company Sevis Systems, which analyses network usage data to detect SIM boxes via on their characteristic usage patterns.

    Tuytte said that SIM boxes are legal in most (though not all) countries - they are legal in the UK for one's own use, but not for providing commercial services, for example - so they are really a business issue for the mobile operators which they can best deal with by cutting their interconnect rates to more realistic levels.

    "There is potentially a business deal in this - the mobile operators need to make a deal, or call the other network and offer them a better rate," he said. ...
    by Published on January 12th, 2007 16:38

    New from Play Asia:



    description
    Karaoke Revolution Presents: American Idol lets you sing and perform using a USB headset/microphone as you compete through a fully recreated virtual season of the #1 TV show in America. Play the part of an American Idol contestant as you audition, earn an invitation to Hollywood, and ultimately perform on center stage at the finale. As you progress through the game your popularity with the crowd and comments from Simon Cowell and Randy Jackson, both positive and sometimes outrageously negative, will affect whether or not you move on to the next round of competition.

    More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1q04.html ...
    by Published on January 12th, 2007 16:36

    New from Play Asia:



    features
    Frenetic action - Lost Planet is a fast-paced third-person shooter with all the depth, intrigue and intensity of a science fiction classic.
    Xbox Live enabled – An array of online gameplay possibilities await including:
    Downloadable content such as additional maps, missions and weapons
    Online multiplayer cooperative and versus battles with up to 16 players
    Foot and vehicle based gameplay - Command highly powered armed vehicles and weapons notonly to traverse the treacherous terrain, but to eliminate enemies that lie ahead. Or, strategically switch from vehicles, including transformable snow bikes, to on-foot gameplay as dictated by the situation
    Vast environments - Snowstorms, arctic winds, towering buildings and mountains of ice are all stunningly realized as battles occur above and below ground, creating a truly immersive and cinematic event of epic proportions
    A premier team of developers – The creators of the critically acclaimed Onimusha and Devil May Cry series have come together to create the expansive world of Lost Planet.

    description
    Set within the ruthless conditions of a war-torn ice covered planet, humankind struggles for survival as colonization initiatives clash with menacing alien creatures. With a gripping single player campaign and numerous multiplayer modes, Lost Planet for Xbox 360 promises to deliver an epic gaming masterpiece.

    In Lost Planet, human snow pirates navigate VS (Vital Suits) through unforgiving arctic environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by these enigmatic menaces. Yet under the shroud of ice, a devious plan has been set into motion by the Neo Venus Construction Corporation (NEVEC) who plans to sterilize the worldof all Akrid and snow pirates alike. What really happened to Wayne and how will his destiny become intertwined with NEVEC’s plans?

    Taking full advantage of Xbox 360’s unprecedented power, Lost Planet will contain an unrivalled level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle the hostile creatures during blistering weather conditions throughout vast snow fields and deserted cities either on foot or with armed vehicles. Fostering a real-time loading system, players can expect a seamless experience that leaves them completely immersed. Multiplayer modes add to the value of Lost Planet by allowing gamers to partakein intense team battles via Xbox Live® online game service and the opportunity to download additional content. Expanding the Lost Planet world beyond the home, the mobile phone edition will feature a storyline that complements Xbox 360’s version, downloadable content, multiplayer options and original gameplay mechanics.

    Collector's Edition includes:


    Custom designed exclusive cover art

    Exclusive art book with concept sketches from all stages of development

    Soundtrack of select songs from the game

    Fan kit assets for gamers to create their own Lost Planet websites

    Action packed videos and trailers

    Wallpapers, AIM icons, board icons and signature banners

    Digital art files including screens, character art and environment shots

    An exclusive bonus multiplayer map that will only be available in the Collector’s Edition until summer 2007

    More Info here --> http://www.play-asia.com/SOap-23-83-...j-70-1rso.html ...
    by Published on January 12th, 2007 16:34

    News from Play Asia

    Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Over 150 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    Here's a summary of all new releases that were published between Saturday, January 6th and Friday, January 12th. If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.

    J-Pop Music releases (31)
    ENKA Music releases (15)
    Anime Soundtracks & Drama CDs (17)
    Video Game Soundtracks (3)
    Hong Kong Version Music releases (7)
    Blu-Ray Disc Movies (1)
    HD DVD Movies (1)
    Hong Kong Version Movie releases (22)
    Japanese Movies (4)
    Non-Japanese Movies / Japanese Version (49)
    Anime DVD releases (20)
    J-Pop DVD releases (1)
    Idol DVD (6)

    More details at link above ...
    by Published on January 12th, 2007 16:31

    via joystiq

    This ain't your Xbox's Rainbow Six, but Wired's GameLife was impressed by Gameloft's version of Rainbow Six Vegas for the mobile platform -- at least for the duration of a 10-minute play session. The first two stages featured some variety, including a sniper task (pictured) and then a casino assault. GameLife noted that the second stage worked particularly well because players simply control a cursor; it's essentially a point-n-click action game.

    Gameloft has a lot of experience developing mobile games, including 11 previous Tom Clancy titles. Last summer, the company was named the 'Best Mobile Games Studio' at the Develop Conference & Expo. ...
    by Published on January 12th, 2007 16:29

    via joystiq

    God of War 2 director Cory Barlog, using gentler language than tends his predecessor David Jaffe, has revealed that the game demo is nearly complete. "We are going to be breaking off the demo code pretty soon and tuning the final tuning pass on the demo level so that is pretty damn exciting. It means that those of you who emailed earlier about the demo will soon be holding your sweet copy of the God of War 2 Demo," Barlog wrote on his blog Wednesday.

    Barlog failed to cite an exact release date or means of distribution for the demo, which will feature a single level. By his own declaration, the entire game will be finished 60 days from now, suggesting a late-March to early-April release window for God of War 2. Our guess: demo in February. Will a version land on PlayStation 3's PlayStation Store? ...
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