• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on January 11th, 2007 23:29

    Noda this weekend is to release a DS game of the Mod Tower Defense for Warcraft 3.

    Heres some screens:



    Now heres a translation from French to English of all the info about the game:

    Presentation:

    Good, after all this time spent to work on this project, it time to start to do a little “pub” to my one project making this post “Teaser” (which for the moment is not at 100% in agreement with the rules, but the download normally arrives within 4 days )

    I is not on it is necessary to present the concept of the play, it is an adaptation of the MOD Tower Defense of Warcraft III…

    An editor of complete level on PC was carried out, and allows no matter whom to very easily create news maps for the play.

    The current version is entirely playable, although all the functionalities were not integrated yet (like FatLib compatibility).
    For the moment, only the owners of linker Slot-2 can benefit from it, but after the addition of the FatLib support the linkers Slot-1 will be also of the part


    Some characteristics for you entice a little (into English and on line readme for the moment, I will translate later):

    - real time strategic game
    - edge load custom-made maps very easily
    - advanced dynamic pathfinding
    - max. 40 towers and to their attacks gfx along with 40 monsters one screen
    simultaneously
    - 10 special powers for towers (slow fox trot, poison, critic ramming, pierce, fire magic,
    toilets magic, lightning magic, wind magic, splash ramming, reveal invisible monsters)
    - same for monsters resistance & immunes
    - flying & walking monsters standard (and ability for towers to attack both gold only
    one standard)
    - dynamic sound engine & stereo sound placement (not included for now)
    - max 256 various types of monsters
    - max 256 various types of towers
    - max 256 rounds
    - max 11 possible upgrades per tower
    - max 8 bases evolution levels
    - max 8 different clans to choose from At the start
    - 128 let us icons gfx for towers, evolutions…
    - 64 towers gfx with 6 color variations for each
    - 36 towers gfx with 4 color variations for each (more to come)
    - fully customizable engine through map definitions
    - advanced graphical map editor
    - and more…

    Good currently I am of partial thus I do not have too time all to detail, but the next week I promises to you that I release all

    Sounds awesome, so Warcraft comes to the DS via of the Homebrew Scene.

    DIGG THIS ...
    by Published on January 11th, 2007 23:00

    New release from the nameless:

    Features:
    - Auto Convert Files to the correct format and size
    - Image Support for *.png;*.gif;*.cur;*.pcx;* .ani;*.jpg;*.jpeg;*.bmp;* .ico;*.emf;*.wmf
    - Text Support for *.txt
    - Preview
    - Easy GUI
    - No page limit anymore!
    - Compression level selectable

    ToDo:
    - Support for .pdf, .doc
    - Add option: Split big images
    - Small picture: Let user choose resize or not

    Guide:
    How to create document files?
    - Open PSPDocMaker
    - Click on Select Files
    - Mark File(s) and click on Open (Multi select is enabeld)
    - (Enter the Game Code of the game) <- I've tested SCUS99999 and it works on a game with another code, maye it works on all games
    - If you have added the file(s) you wan't click on Create
    - Wait
    - Select the dolder where your game is located
    - Click on Save
    - Done!

    ChangeLog:
    v0.21
    - Compression level selectable
    - Default folders selectable
    - Don't writing to the application folder anymore
    - No page limit (Thanks to Dark_Alex )

    Download and Give Feedback Via Comments
    via the nameless ...
    by Published on January 11th, 2007 22:50

    New version from joek2100

    This is a modified version of the opensource mp3 prx for irshell. It will play mp3 files from ms0:/PSP/MUSIC (if you don't change the config).
    It has random and sequential play modes, pause, next and a builtin "overclocker".

    Heres whats new:

    0.4f: Fixed the wifi @ 333mHz for 3.03OE+
    Fixed disable underclocking in vsh while the screen is off for 3.03OE+ (or higher)
    Fixed a bug that messes up the sound in the browser (although something else may have been broken) (only works on 3.03OE+)
    Fixed a bug (that was introduced in the last release) that broke suspend support

    Download and Give Feedback Via Comments
    via joek2100 ...
    by Published on January 11th, 2007 22:40

    Via Playstation.com

    Are you dying to try out some new games on your PSP® or PlayStation®2 system? Well then here’s what you have to do. Print out the pass below and bring it to any official LRCT event and the crew will redeem it for a free demo disk.*

    *Offer expires 1/28/07 or while supplies last. Demo selection is limited to availability at the time of redemption.

    More info at link above ...
    by Published on January 11th, 2007 22:38

    Art has released a new release of his firmware modification program for the PSP:

    New for X-Flash V18j:
    - Added intentional support for Dark_AleX 3.03 OE-B.
    (it's safe to use the version spoofer now).
    - Preserved support for Dark_AleX 3.03 OE-A2.
    - Button combination writes current PSP Nickname to
    use as a custom version spoof.

    Download and Give Feedback Via Comments ...
    by Published on January 11th, 2007 22:31

    Winnydows has released a new version of his excellent Video Converter for the PSP, heres the info and whats new:

    Easy use and high quality program for converting videos for PSP, iPOD and PC.
    AVI, DIVX, WMV, MPG, MPE MPEG ASF MOV MP4 OGM MKV AVS FLV
    to MP4 (PSP AVC, AVC, IPOD), PMP (AVC, DivX), AVI (DivX).

    4.047 changes:

    To menu Settings added Disable AVS check option - fix crash on check on some Athlon systems.
    x264 updated to version 616.
    Now x264 compiled with pthread and start with --threads auto argument - x264 encoding 20-40 fps faster.
    Now to log added OS info.
    Now if framerate changed frames detect correct.
    Fixed buttons lock.
    Normalize on preview now checked by default and sticky.
    MediaInfo updated to 0.7.4.3 - fix delay detection.
    Mencoder updated to 21847.
    Fixed rename of output file.
    Options Full Info to log and Full AVS Info to log now correct sticky.
    Removed AviSynth option Multi-Threading - x264 multithread build + --threads auto much faster and stable.
    AviSynth 2.5.6a MT removed from main installer.
    Now by default used AviSynth 2.5.7.
    Added protection of crash in case incorrect time and frames detection by MediaInfo.
    Fixed incorrect VOB size detection.
    Fixed switch between DVD titles.
    In case inpossible correct detect DGIndex progress windows of this progress tempoary unhidden.
    To info line added interlace information.
    Now DeInterlace option auto check if interlace found.
    Now on uninstall possible remove all dlls and libs installed with program.
    Fixed Rename button lock.
    Added new format MP4 PSP 480 - create files for PSP with firmware 3.03 OE-B. Warning- now this format support only 480x272 res, so for files with aspect defferent of 16:9 use Auto Aspect check box or add black borders (BW, BH). Hint - Aspect In must be = Aspect Out.
    Fixed setting Fix gray flicks option in 1 min and 5 min time cut.
    DGIndex updated to 1.4.9 beta 9.
    AviSynth updated to 2.5.7 final.

    Download Here ...
    by Published on January 11th, 2007 22:27

    via pspfanboy

    In a strange, un-Sony like move, Sony's David Bishop announced that future Blu-Ray movies from Sony Pictures Entertainment will include portable files that can be transferred to laptops and other portables (such as the PSP?). This feature may launch this year, which would be a fantastic deal for current PLAYSTATION 3 and PSP owners. Imagine copying a movie from your PS3's Blu-Ray reader directly onto the PSP via USB connection. That would be an incredible bonus. Let's see it happen, Sony. ...
    by Published on January 11th, 2007 22:25

    via ign

    The Japanese game market came to a close in 2006 with Dragon Quest Monsters Joker, which hit the DS on December 28. It looks like 2007 will end the same way.

    Jiji News reports today that Square Enix plans to release Dragon Quest IX to the Japanese market towards the end of the year. Company president Yoichi Wada said to the news service in Tokyo today, "We're aiming to begin sales for the year end sales season."

    This first numbered Dragon Quest game since 2004's DQVIII was given a playable preview at its unveiling a few weeks back, suggesting that a release wouldn't be too far off. Wada's comments suggest, rather, a November or December release for the title.

    Hopefully an international release won't be too far behind. ...
    by Published on January 11th, 2007 22:23

    via ign

    Majesco brought Bust-A-Move to the DS in fine form, and now they hope to do the same thing on the Wii. But this isn't quite the Bust-A-Move you know and love. Majesco has tweaked the multiplayer game in a way that drastically changes the gameplay from previous versions.

    Bust-A-Move Bash! uses the Wiimote to aim your bubble launcher. You can either use the controller as a pointer, or you can hold it upright and rotate it left and right like the launcher works. Either way, you have an aiming guide to help you out.

    Bash! is multiplayer-centric like the DS version was. But instead of playing on your own area and trying to force your opponent's bubbles down to the bottom of their screen, Bash! is a timed game where everyone plays on the same field. Up to eight players can line up at the bottom and race to collect as many jewels as they can before time runs out. Jewels are scattered throughout the mess of bubbles, and you can grab them by popping bubbles adjacent to them.

    UFOs have been added to Bash!'s gameplay, as well. The saucers will fly around the screen, sometimes getting in your way and sometimes giving you a useful power-up like the S bubble, which slides to the closest same-colored bubble. Items from previous Moves make a return, as well: the bowling ball which plows through bubbles, the flame ball which explodes on contact and takes adjacent bubbles with it, and the star bubble which clears the screen of all the colors equal to whichever bubble you hit.

    If the game ends in a tie and you've collected the same amount of jewels as one or more of your opponents, the chains you made during play will act as a tie breaker. So there is still motivation to go for the big drops.

    Single-player modes include the familiar Puzzle and Endless modes, and Majesco is toying with including a Shooting mode as well. The demonstration they gave was a little simplistic: as bubbles float across the screen you aim and shoot. But you'll have to change the color of your aiming reticule to match the color of the bubbles, so it could get pretty hectic as you're trying to pop everything on screen while constantly switching colors. The colors are mapped to directions on the D-pad, so you press the direction of the color you need to switch to, then fire. Majesco said this mode may end up being a mini-game if it doesn't turn out to be substantial enough to warrant its own mode.

    Familiar characters like Bub, Bob, and Nin will be making a comeback, but we noticed some new faces on the character-selection screen that we didn't recognize like a Tiger and a Sorceress. It looks like there will be 8-10 characters to choose from.

    Bust-A-Move Bash! is a frantic, fast-paced take on the classic Bobble franchise. It may take too many liberties with the formula for some, but we definitely had fun during our session today. It reminds us of Puzzle Bobble 4 in the amount of zany activity going on. Bash! will be available in April or May for $39.99, and we're excited to play more. ...
    by Published on January 11th, 2007 22:23

    via ign

    Majesco brought Bust-A-Move to the DS in fine form, and now they hope to do the same thing on the Wii. But this isn't quite the Bust-A-Move you know and love. Majesco has tweaked the multiplayer game in a way that drastically changes the gameplay from previous versions.

    Bust-A-Move Bash! uses the Wiimote to aim your bubble launcher. You can either use the controller as a pointer, or you can hold it upright and rotate it left and right like the launcher works. Either way, you have an aiming guide to help you out.

    Bash! is multiplayer-centric like the DS version was. But instead of playing on your own area and trying to force your opponent's bubbles down to the bottom of their screen, Bash! is a timed game where everyone plays on the same field. Up to eight players can line up at the bottom and race to collect as many jewels as they can before time runs out. Jewels are scattered throughout the mess of bubbles, and you can grab them by popping bubbles adjacent to them.

    UFOs have been added to Bash!'s gameplay, as well. The saucers will fly around the screen, sometimes getting in your way and sometimes giving you a useful power-up like the S bubble, which slides to the closest same-colored bubble. Items from previous Moves make a return, as well: the bowling ball which plows through bubbles, the flame ball which explodes on contact and takes adjacent bubbles with it, and the star bubble which clears the screen of all the colors equal to whichever bubble you hit.

    If the game ends in a tie and you've collected the same amount of jewels as one or more of your opponents, the chains you made during play will act as a tie breaker. So there is still motivation to go for the big drops.

    Single-player modes include the familiar Puzzle and Endless modes, and Majesco is toying with including a Shooting mode as well. The demonstration they gave was a little simplistic: as bubbles float across the screen you aim and shoot. But you'll have to change the color of your aiming reticule to match the color of the bubbles, so it could get pretty hectic as you're trying to pop everything on screen while constantly switching colors. The colors are mapped to directions on the D-pad, so you press the direction of the color you need to switch to, then fire. Majesco said this mode may end up being a mini-game if it doesn't turn out to be substantial enough to warrant its own mode.

    Familiar characters like Bub, Bob, and Nin will be making a comeback, but we noticed some new faces on the character-selection screen that we didn't recognize like a Tiger and a Sorceress. It looks like there will be 8-10 characters to choose from.

    Bust-A-Move Bash! is a frantic, fast-paced take on the classic Bobble franchise. It may take too many liberties with the formula for some, but we definitely had fun during our session today. It reminds us of Puzzle Bobble 4 in the amount of zany activity going on. Bash! will be available in April or May for $39.99, and we're excited to play more. ...
  • Search DCEmu

  • Advert 3