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  • wraggster

    by Published on January 10th, 2007 22:50

    Heres an excerpt:

    At Ubisoft's preview event last week held at the numbingly cold Dogpatch Studios south of Market Street, a handful of reporters attended to observe a real-time demo and play the single- and the multi-player game. The game ran on the Xbox 360; the PS3 version wasn't there. But due in March for both Xbox 360 and PS3, GRAW 2 already looks fantastic. To be honest, its looks are a little deceiving. The visual improvements are subtle on one level, huge on another. At first look, you'll initially see very little. The character models are slightly more detailed and the vehicles all look decent, but if you look closely at the environment textures, you'll see a marked difference. The variety and detail is impressive. The first couple levels I played didn't really show off the changes I had hoped to see. By looking closely, improvements in shadows (you'll see full, complete shadows), transparencies, and a torrent of special effects (heat blurs, lens flares, particles, animations) will slowly show themselves.

    Full preview Here ...
    by Published on January 10th, 2007 22:46

    Via IGN

    How many times have you started up an RPG and wondered why you can't actually define the main character? If you're playing a role, shouldn't you have a chance to make the characters into whatever you want them to be? What's more, shouldn't you be able to pick and choose what quests to complete or characters that join your party? Well, Xseed Games' upcoming title, Valhalla Knights looks like it will give RPG fans this kind of flexibility with action RPG gameplay. We got our hands on a preview copy of the game and gathered these new impressions of the title.

    The story of Valhalla Knights takes place in a strange land where elves, dwarves, halflings and other mystical creatures live together in some degree of harmony. However, it's also a dangerous realm plagued with monsters and other strange beasts that stalk the land. Players take on the role of a mysterious hero who's lost their memory and wakes up at an inn with no idea of how they got there or who they are. The lone information that they possess is that they are descended from a legendary hero, and that knowledge helps motivate them to discover who they actually are. It also plays into the level of customization that the game offers.

    You'll do loads of dungeon crawling in Valhalla Knights.

    Initially, characters can choose to be a fighter, mage, priest or thief, which helps define their affinity for magic or powerful attacks. However, unlike most RPGs, you're not going to be restricted to this classification for the entire adventure. At any point in time, players will have the opportunity to select a sub-job of any one of the other classes, bolstering their abilities without losing any of their attributes. For example, a high level fighter can choose to be a mage as a sub-job to gain incredible magic attacks and resistance to spells. There are even new jobs that can be discovered as you complete quests and adventure throughout the world.

    While you can get any available quest that you want to take on by applying for them at guilds in town, you aren't forced to complete quests in any particular order. Nor are you forced to travel alone. In fact, you'll have the opportunity to hire up to five additional party members of differing classes to take with you into combat. It may initially seem like overkill, but you'll definitely need the help, because the large numbers of enemies that you'll face during fights can be somewhat daunting. However, you won't have to wade through turn-based gameplay. Valhalla Knights plays somewhat similar to that of Final Fantasy 11 and other MMO type games with an emphasis on action.

    Battles will be large, fast and furious.

    By pulling the R button, players can target a specific enemy, which they can then attack by hitting either the X or Circle button to trigger various combinations. You're not restricted by hand to hand combat either. Pulling the L button allows you to engage in ranged combat with enemies. While it may seem like button mashing, there's a strategic facet to the game as well: players can switch control of party members at will to use their skills or direct the other characters in your group. Tactical directions to your characters are key, because without proper management, many of the characters can be separated and easily killed off by the various beasts that you'll face. We'll have more on Valhalla Knights soon, but for now, check out these new screens of the game.

    Screens Via Comments ...
    by Published on January 10th, 2007 22:32



    Deniska has updated his awesome Map This! application for the PSP with a new Beta release, heres whats new:

    CHANGES
    -----------

    - address lookup for US addresses (via TIGER line data)
    - reverse lookup (shows the closest known house numbers or intersections)
    - new logo, startup screen, wallpaper (contributed by DaxDce)
    - re-designed interface: new fonts, menus, some layout changes, more skinable data panels, battery & signal icons, etc..
    - some bug fixes: clock desplay, POI layout problem, etc.
    - bundled with small NYC map and corresponding geodata file. (~1Mb)


    Creation of US geodata file:
    I provided a set of scripts & programs (all with sources) to get the Tiger Line data from US Census Bureau. They have been tested under cygwin (http://www.cygwin.com)...
    Perhaps someone (in7ane?) could convert that code in to some kind of GUI program.

    To generate the geodata file for a state do following:
    1) copy geocoder folder to your cygwin home directory
    2) navigate to that folder (using cd command) under cygwin prompt.
    3)run following command:
    ./geo-map.sh [2-letter state abbreviation in capitals]
    Example: ./geo-map.sh NY
    4) wait for a few hours while it creates geodata.dat file
    5) copy geodata.dat file to your map's folder.

    Some notes:
    -Some code and ideas were borrowed from Dan Egnor's geocoder (http://ofb.net/~egnor/google.html) but the data was rearranged and compressed to allow reverse geocoding and ~3x smaller resulting file.

    - Intergrity of comressed data in geodata.dat file can be cheked with decompr comand:
    ./decompr deodata.dat [zipcode]
    This should extract all the geo entries for a given zipcode (useful for troubleshooting)
    - With some minor alteratoins the script can be used to produce geodata file for any given area (from few zipcodes to few states)
    I attached the county codes file for easy reference to tiger line data.
    Perhaps a reference file, listing min/max GPS coordinates for each county could be created. The program then would compare the map's lon/lat span with those coordinates to extract a set of counties corresponding to that map and process only these counties.

    Download and Give Feedback Here ...
    by Published on January 10th, 2007 22:15

    News from the Command And Conquer DS Clone Project :

    Just thought I'd post what part of the game I'm working on right now... and it's the game! That's right I'm now starting to make headway into the actual game core, even though it's early days. The concepts of players (whether AI or human), armies, units, buildings, tech trees and more have been coded in. While I'm working on the game code I'm adding a VERY simplified rendering routine for it which basically involves coloured blocks. This will gradually be replaced by nice graphics as the game progresses. I still think the hardest part of this project will be to squeeze in all those nice graphics on the poor little DS, but it'll be a fun challenge.

    I'm now starting work on the path finding, which is a very important part of an RTS. So far I think I'll go for the tried and tested A* technique with a heuristic friendly to a low memory/cpu environment. I'm looking at ways of sharing A* work between groups of units given the same destination to save CPU time and also ways of breaking up the task over consecutive frames.

    This is the part of the project I've been really looking forward to, until now putting the framework in has largely been a pain, but actually writing the game is the fun part Oh and don't worry, I'm writing the code with network support in mind from day one. Though it won't be WiFi enabled for a good while yet I'm taking the first steps in that direction now.
    ...
    by Published on January 10th, 2007 22:09

    News/release from pouer256

    Presentation:

    Veiled it is great classic power 4 relates to the ds.

    History:

    - Beginning of January 2007: making of contact with ass itch for the gfxs
    January -5, 2007 first version finished does not contain the checking.
    January -10, 2007 addition of the checking and the development of the gaining tokens.
    January -10, 2007: First version available on Player Advance.

    How to play:

    - To touch the colone where you want to put your token with the stylet.
    - To support on does not matter that it touches or U rl' touch screen at the end of the part to start again one of them.

    To come:

    - To modify graphics so that is more “pretty”
    - Can be a IA if I have time and if is not too hard.
    - Addition of better sounds.
    - Addition of a menu.

    Download and Give Feedback Via Comments ...
    by Published on January 10th, 2007 22:01

    News/release from Tails:

    Presentation:
    Avoid 'EM all is a “dodging them all” (not, without jokes ) where you must, armed with your stylet, to avoid the balls who break on your red square.
    The goal of the play is to make best time.
    The rain of ball accelerates during your performance, and you will have the possibility of collecting two types of no-claims bonus in order to help you to hold longest!

    History:

    Version 1.0: 10/01/07
    Initial Release

    How to play:
    Once you pressed on the touch screen, you control a red square which you must at all costs prevent from being made touch by the white particles which fall from the higher screen.
    The jouability is with simplest: to move on the touch screen will make move your square at this place.

    On the screen time like your life is presented.
    Time indicates your time of survival quite simply.
    The life, as opposed to what one could believe, does not make it possible to in no case to be able to be caught particles of time to other. This gauge decreases gradually if you are in one on the two sides of the touch screen:
    A co-ordinate in 0 or 255 (all on the left or all on the right) will entrainera the reduction in your life. If it reaches 0, you lose.
    This system was set up in order to prevent from camping on the edges of the screen.

    No-claims bonus:
    Interesting part of the play, the no-claims bonus are of two kinds:
    Green particles: The play passes in mode slows down for one duration indicated in top of the lower screen. You can then better locate you when there are many particles. You can be made touch in this mode.

    Red particles: You become invincible! The one moment space (indicated in top of the lower screen) you can be made touch by any particle without losing the part. Effective at the time of high performances, but still is necessary it to succeed in catching it. You cannot touch the edges of the screen without losing life, it is a closed area!

    Download and Give Feedback Via Comments ...
    by Published on January 10th, 2007 21:56

    via dsfanboy

    We have yet to see the episode in question where Dr. House rocks the DS above, but we wonder why he didn't choose to go with a DS Lite. Maybe he just enjoys conflict so much that he feels the need to go with the Phat so that upon any inquiries as to why he is not using the sleeker, newer version of the dual-screen handheld, he can begin a rant breaking down the inquisitive individual. Or maybe it's the young lady's and he just wanted to check it out? Regardless of how it came into play, we're glad Nintendo's handheld got some screen time on one of TV's best shows

    Screen Via Comments

    Its also Wraggys favourite show ...
    by Published on January 10th, 2007 21:54

    via siliconera

    I’m not sure whether I should call this brilliant or useless, but this DS game case actually holds three DS games plus a GBA game. The cover art for the Hyper Carrying Case has some familiar mascots. Doraemon is in the center and Rockman of the Stars is to the right of him. While this looks like a bootleg it isn’t, Shogakukan is selling the Hyper Carrying Case in Japan for 480 yen ($4) a piece.

    Screen Via Comments ...
    by Published on January 10th, 2007 21:50

    via dsfanboy

    By way of Jeux-France, we've got some new images of Wario: Master of Disguise to present. These new shots, obviously, give you a look at all of Wario's kickass costumes, which give him a whole bunch of different abilities.

    We found out, while watching the recent Japanese commercial for the game, that one needs to use the stylus to transform Wario into his different forms.

    Screens Here ...
    by Published on January 10th, 2007 21:44

    via ipod linux forums

    I was bored a couple of days ago (actually it was the day the entries for the contribution contest were due) and decided (like fxb has many times ) to port an app from Rockbox. I ported Brickmania. It works pretty well on ipod photos/videos, but there are some bugs (well...I think they are bugs, I can't really tell since I never played the game on rockbox), but I was able to make it to level 3 without any trouble.

    Anyways:
    http://ipodlinux.org/Special:Module/brickm ...
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