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  • wraggster

    by Published on December 17th, 2006 20:49

    Via toledoblade

    “I love this game. I love all the PS3 games and the remote controls and cables. I think I have died and gone to heaven. I am so glad I traded my $1,500 Rolex that my parents bought me when I graduated from Harvard Medical School. After all, a watch is just a silly watch, but a PS3 ...”
    — Comment on Amazon.com

    That’s probably a joke.

    I hope that’s a joke.

    No, it has to be: the writer goes on to explain that since his November acquisition of the Holy Grail of the holiday season, a Sony PlayStation 3, his girlfriend has left him and his parents are convinced he’s becoming mentally ill. His obsession is overboard but he doesn’t care because he has a PS3. I believed it until the part with the girlfriend.

    He has a PS3 and a girlfriend?

    Sounds unlikely.

    You’d break it off if you had a PS3.

    Not to propagate stereotypes or anything; some of the best gamers I know are women, and you’d be surprised at the number of serious-minded professionals who are not full-blown nerds but play video games regularly and have a life and maintain perspective. The thing is, I’ve been tooling around on the PS3 for a few weeks now and find it hard to believe any serious gamer — if they took the console out of the box and spent quality time with it, putting aside the hours they devoted to waiting in the rain to buy it — would declare their world utterly, irrevocably rocked by the PS3. Frankly, it’s been easy to get up and turn my back on it.

    At $600, too easy.

    Last month, a handful of days before Thanksgiving, Sony and Nintendo debuted the next-generation of video game consoles, the PS3 and the Nintendo Wii (pronounced “weee”). Perhaps you saw the young men lined up outside stores, staring ahead patiently for hours like cats waiting for their feeding. You probably heard about the hold-ups and the gunshots. You thought it was nuts. But seeing how the video game business is a $30 billion a year industry and the movies (the next most profitable entertainment business) are expected to take in about $9 billion in North American box office, this was no minor thing.

    But, that’s the problem.

    PS3 glows with self-satisfaction — it believes its own hype.

    It’s as powerful as promised, but so far, it’s not lovable, and not the must-have all the frenzy suggests. I’ll get to the reasons in a minute, but in short: All the silicon in Silicon Valley does not in itself make for a good time. You can’t exactly write PS3 off yet. It’s in its early days. The launch games have been disappointing but better titles will be released. A game will come along that allows the console to live up to its hype, and the online service will eventually feel seamless (I’m assuming). But at the moment, this thing is unwelcoming and expensive and not exactly mind-blowing, and feels symptomatic of an industry that has ignored casual gamers for a decade and lost perspective. Yes, I had fun with the PS3 — not $600 worth.

    And isn’t fun the point?

    Oddly, it hasn’t been lately.

    If you played video games years ago but got scared off, it was probably the growing complexity of the games, the overloaded controllers and combinations of buttons you had to master before you could do anything — like any art, a faction of the audience took on an insulated clubhouse mentality and headed out of the mainstream.

    Generally though, when this happens (avant-garde jazz, experimental fiction, etc.) the faction remains a faction. With video games, a young male demographic took over and demanded depth, and while games became more sophisticated, something was lost. Games became intimidating, not fun, and the game industry became lost in its own navel. With the PS3, once you’ve gotten past the sticker shock, you realize the industry has created the silicon equivalent of belly-button lint:

    An overpriced system offering the promise of a more sophisticated game experience that has not quite worked out what sophistication should look like.

    Sound but no fury
    The machine itself is as shiny and smooth and curvaceous as a new sports car (and nearly as heavy — reinforce that entertainment center). Pop the hood and you find a high-definition Blu-Ray DVD drive, a wireless Internet network, the graphics card of a high-end personal computer, and a processor chip so overwhelmingly powerful it will bench press your kids and kill your dog with its bare hands.

    But Blu-Ray? Unless you’re in the market for a high-definition DVD player, who cares? And if you are, and you purchase a PS3 but the hi-def HD DVD format takes off instead — you’re essentially stuck with a high-end gaming unit attached to a Betamax. (And talk about stingy. Despite being one of the leading supporters of Blu-Ray, Sony doesn’t even include the hi-def cable to connect the PS3 to a hi-def TV.)

    Games look amazing on it (though only a few are worth $60). Sound reaches every inch of the room. There are ridiculous oversights (that I’ll get to in a minute) you can ignore when the presentation is this dazzling.

    So why did I keep thinking, “Is that it? This is next-generation?”

    It’s been five years since the debut of the Sony PlayStation2 and the Microsoft Xbox — then, ...
    by Published on December 17th, 2006 20:19

    Back in May Elebits was showing signs of Katamari-like appeal. Seven months later the final product certainly stands out among Wii's early titles. A classic? Nah, but Elebits is one of the better available showcases of Wii's motion-driven potential; plus it dares to experiment with the WiiConnect24 service.

    If you've already plowed through Twilight Princess and surgery ain't your bag, Elebits should be a strong candidate for your attention, even if it's not a lasting experience.

    IGN (83/100) - "Elebits begins with a misstep in the form of a poorly presented storyline ... Once the game starts proper, though, Elebits shines ... The game dishes out a surprising level of hidden strategy, too, due in large to a clever balance between the electrified items in the stages and the ability of your capturing gun ... but the real stars of Elebits are the control and, of course, the physics ... This title is destined for sleeper status."

    GameSpot (75/200) - "Functionally [Elebits is] a first-person shooter for younger audiences ... You'll bust through the game's story mode in under six hours and fail maybe one or two stages during the entire course of the mode ... Though the game is simple, there's an oddly compelling quality to the action."

    Game Informer (70/100) - "[Elebits] taps into the same vein of quirky fun as titles like Katamari Damacy, but isn't as endearing ... With such a simple concept, it is really up to the control scheme and the Wii remote to salvage the experience, and it is only partly successful ... I couldn't shake the feeling that the game's big draw – total power over the surrounding world – will one day just be a small part of a much more involving and full-featured title...probably starring Jedi."

    via joystiq ...
    by Published on December 17th, 2006 20:16

    via kotaku

    As we've seen, some people will do anything to sell a PS3 on eBay, including pimping themselves and or their girlfriends/wives. Now the internet is clouded with a bunch of bizarre photos of people doing unmentionable things with PS3s, many of which I hope to never see again.

    Fortunately (or unfortunately, depending on the photo), someone has actually gone to the trouble of rounding up a bunch of the PS3 auction photos that were being sold by scantily clad girls as spokesmodels. This bevy of beauties includes saucy wenches of all kinds using their feminine wiles to entice us in to purchasing their pricey wares. We get white trash gals, boobs, goth-dom chicks, boobs, bikini babes, boobs and even side boob!

    Screens via Comments ...
    by Published on December 17th, 2006 20:10

    via insertcredit

    From Game Watch we learn that Hori will release two new arcade sticks for the PlayStation 3 on the 8th of february, both of them sequels to their two most successful lines of sticks. The Fighting Stick 3 (pictured on the left) is the low-end choice and will have an MSRP of 5,229 yen, while the Real Arcade Pro 3 is the be-all end-all choice, with an MSRP of 8,379 yen.

    This news comes as a big surprise, considering there's already a PS3 stick on the horizon: Sega's Virtua Stick High Grade. Now three brand-new sticks for a console with only two upcoming arcade games (Virtua Fighter 5 and Power Smash 3) may be overkill, but don't forget that all of them will be USB, which means you'll be able to use them for MAME and general emulation purposes, without the need for lag-inducing adaptors. Personally, I am sold. The problem now is figuring out which one(s) to pick up.

    Screens via Comments ...
    by Published on December 17th, 2006 20:03

    via engadget

    Will the myriad of modded consoles from Ben Heckendorn never cease? (We sure hope not.) The man who brought us the NES Micro, N64p, PPS2, Phoenix 2600, (not to mention an ongoing series of how-tos for Engadget) has finally updated his November 2005 hack of the Atari 800. That laptop, which combined a screen and the guts of the 1980s gaming system, has now been brought into the modern age (read: 2006) with a new case, a cleaner keyboard (with round keys!), and a breakout cartridge case. We particularly admire the Atari logo on the top, and Ben's usual attention to detail and a clean, efficient, design. Still, we can't wait for the day that Ben's talents get noticed by Apple, Dell, or another big-name laptop maker, so that more of the masses can be showered with his talent -- but then again, perhaps it's better that we keep him to ourselves. Check out a few more snaps on the next page, and then head over to benheck.com for his always thorough and entertaining build diary...

    More Info Here ...
    by Published on December 17th, 2006 19:59

    article from cvg

    The Wii console's user interface is one of the most unique in the history of videogames, and for the most part, it works brilliantly.

    Its original channel system presents an easy-to-access layout for a system with not many options and features. But hiding in the undergrowth are some rather annoying restrictions and design shortcomings that plague the various parts of the interface.

    None are disastrous to the point where it makes using Wii any less fun or intuitive, but, given half a chance, we'd have Nintendo change them in a future update.

    Slow Shop Channel

    For a console that's supposed to be connected to the internet 24/7, we were greatly disappointed with how slow the navigation of the online Shop Channel is.

    If the Wii is constantly connected to the internet, we wonder why it takes 30-or-so seconds to 'connect' to the Wii Shop channel. Surely this should be as instantaneous as getting into the Xbox Live Marketplace on the Xbox 360?

    Then navigating through the different sections of the shop and browsing the games sees tedious three-second delays between each page. It's okay now but it'll be a nightmare when there're hundreds of games on the Virtual Console to browse through.

    No list option for VC games

    The channel system is great, but the way they handle downloaded Virtual Console games is not ideal. Each and every VC game you download is given its own channel thumbnail. Again, while there are only a few games available to download, it's not a big problem.

    But we plan to download dozens and dozens of games in the near future. How will we keep track of them all? How easily locatable will they be? What happens when we fill all 48 channels with VC games - do we have to start backing them up?

    We'd rather have one channel per console format. So a channel each for NES, SNES, N64, Megadrive and Turbografx, with corresponding games listed within each. Sort this out, Nintendo.

    Photo Channel restrictions

    You can put an SD card into your Wii and look at or edit them on your TV. Great. You can even send them to other Wii consoles.

    The bad points are that you can't save your edited pictures on the SD card and put them onto your PC. And although you can send emails to a PC from your Wii, you can't send photos.

    The pictures also seem to undergo some serious quality-downgrading compression before they reach your TV screen, but we guess that's to reduce read times from the SD card. Still, it's not a desirable trait.

    Tight email restrictions

    Just a small one - being able to send emails to any email account from your Wii is a nice bonus feature but messages are restricted to four lines.

    Obviously, the lack of a real keyboard means typing messages on the Wii is much slower than normal (although faster than a control-pad-operated system) and you won't ever want to spend an hour writing 800-word emails, but it would be nice to have the option. Or at least a less-restrictive limit than just four lines.

    Mii editing is too basic

    We appreciate Nintendo's notion of simplicity with Wii, being a console designed to appeal to new gamers. But when it comes to the Mii Channel, this simplicity amounts to overly basic system that hardly ever flexible enough to create the person you want to.

    The main problem is the body profile settings. Even on the fattest setting, your Mii will boast nothing more than a slight bulk so it's impossible to make a fat person. Hair styles are not at all adaptive, there aren't enough facial feature options to make suitable look-alikes, there are only three types of facial hair, and absolutely no clothing options. The colour of your Mii's top changes with the favourite colour you select for them, but that's it.

    We're not particularly huge fans of the overly fastidious create-a-character options usually found in EA's sports games - we always just hammer the Start button to skip all that rigmarole and get straight into the action. But when you consider the extensive use you will get out of your Mii over the next five years - playing as them in every Mii-compatible game, sending them in messages and whatever else Nintendo cooks up - it's in this case more than ever before when we'd actually be willing to spend a few hours tweaking individual bones in the Mii's nose, cheeks and jaw - as some EA games let you do - for the perfect Mii.

    What's more, you can't edit Miis that you didn't create on your Wii. So when a friend sends you a Mii that you may think is not quite right, the prospect of making any adjustments is ruled out.

    The restrictions, mishaps and shortcomings discussed in this feature all seem like things that can be fixed and enhanced with firmware updates.

    The first update, which has been available since launch (and is automatically installed onto any Wii that's connected to the internet), has already added the ability to transfer saved game data via an SD card, so we're hopeful that future updates could transform ...
    by Published on December 17th, 2006 12:05

    Our DCEmu Reviews site has posted a review of the Evolve Wild Jungle Edition PSP Faceplate, heres an excerpt of that review:

    Packaging design is very thought out and cleaver. With the inclusion of an installation guide, torx wrench and screwdriver, installation would be very easy. The quality of build is top-notch. Talismoon has never disappointed anyone with their line of products. The face of the faceplate feels really nice. I guess its similar to like a fur coat but not as long. Not to mention, you dont have to worry about it shedding. The faceplate fits perfectly on the PSP without any problems. They also included a set of buttons to be used instead of the original PSP buttons. I personally prefer the original buttons but they dont as good with the faceplate. The feel of the buttons are great but thats just me.

    Check out the full review Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=44159 ...
    by Published on December 17th, 2006 12:01

    Our DCEmu Reviews site have posted a great new review of the DecalGirl Wii and Controller Skin (NES Retro Horizontal) , heres an excerpt:

    We've always been huge Nintendo fans and we're proud to offer skins for the new Nintendo Wii. Extra care was taken on this next-gen console to cover as much as possible, minimize gaps between panels, and give fellow Wii owners a skin kit that does the box justice.

    This Wii skin is made from the best materials - thin enough to cover both sides and still fit in the OEM stand, but thick enough to protect from scratches. The full-color, high-res "Retro Horizontal" design won't fade, smudge, smear, or leave any nasty residue when removed.

    The same DecalGirl skins that Nintendo Power called "truly impressive" can now be yours for under $15!

    Check out the full review with pics Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=46177 ...
    by Published on December 17th, 2006 11:42

    It seems that Slot 1 DS Flashcarts are now all the rage but which are the best , are the Slot 1 carts better than the Boot Carts/Slot 2 Combos or is the idea from Supercard where the Slot 1 acts as a Boot cart the best idea ?

    Give your verdict Via Comments ...
    by Published on December 17th, 2006 11:39

    Another DS Flashcart that was released recently was the DSLink, it had some attention but was hard to find outside of the sellers we trust, but via Flash Linker Shop in Germany i can reveal more details:



    - Flashcard system for NDS/LITE systems, SLOT-1 ONLY !!
    - can´t be used on systems without FLASHME V7 installed !
    - GBA files can be used only together with a special "GBALinkZIP" card (only optional)
    - supports microSD memory cards

    its retailing at 50 Euros and can be brought HERE ...
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