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  • wraggster


    by Published on December 30th, 2006 13:19

    The Gamecube Emulator for WIndows Gcube has risen from the ashes, heres the info thanks to emu64

    It seems this awesome GameCube emulator is back and being worked on. From monk himself...

    So... gcube did mean to die at o.4, but after a long while of complete inactivity, I picked it up again and made a bunch of improvements. Unfortunately I'm not able to release the newest version just yet. I was trying to make it a Christmas gift this year, but the university took all of my time. Fortunately I graduated this week so that's out of the way. In January I will start looking for a job, and after I get one, again I won't have so much time to work on this project, but I will definitely release 1.o version in the few upcoming months. Keep in mind 1.o doesn't mean it will be finished, or even fully functional. It just means gcube has reached the goals I set up for it... ...
    by Published on December 30th, 2006 13:13

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.2.7.1a
    medium quality encoder options added.
    fixed small bug in vidiframe code (was jumping to 2nd segment).
    0.2.7.1
    zelda theme 0.2 added.
    added new themeing capabilitys without breaking old themeing.
    After suggestions and new enc settings from LS5 we now play video in an iframe for icons1. This increases preformance on the wii side.
    0.2.7
    Zelda theme included.
    swapped to mencoder for encoding (see howto).
    we now have sourceforge hosting also.

    Download Here --> http://downloads.sourceforge.net/wmc/ ...
    by Published on December 30th, 2006 13:13

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.2.7.1a
    medium quality encoder options added.
    fixed small bug in vidiframe code (was jumping to 2nd segment).
    0.2.7.1
    zelda theme 0.2 added.
    added new themeing capabilitys without breaking old themeing.
    After suggestions and new enc settings from LS5 we now play video in an iframe for icons1. This increases preformance on the wii side.
    0.2.7
    Zelda theme included.
    swapped to mencoder for encoding (see howto).
    we now have sourceforge hosting also.

    Download Here --> http://downloads.sourceforge.net/wmc/ ...
    by Published on December 30th, 2006 13:08

    One of the Console scenes greats TmbInc has at a recent conference talked about Hacking the Wii and gives his expert knowledge on how it can be done

    Video Here --> http://www.youtube.com/v/uTx2MAOspS4 ...
    by Published on December 30th, 2006 13:08

    One of the Console scenes greats TmbInc has at a recent conference talked about Hacking the Wii and gives his expert knowledge on how it can be done

    Video Here --> http://www.youtube.com/v/uTx2MAOspS4 ...
    by Published on December 30th, 2006 13:04

    Bungie have revealed they are to make Halo 3 as Cheat and Hack Free as they can:

    GP: What kind of steps is Bungie taking to keep Halo 3 (and future projects) cheat and hack-free?

    GREEN: We play our cards close to our chest. Platform changes in the 360 have helped us, as have our experiences and tools developed with Halo 2. Still, some of the modding trailblazers are really quite brilliant, so I doubt we'll ever see an end to mods and hacks. But I'm optimistic that it will affect normal players less this next time around.

    Via gamepro ...
    by Published on December 30th, 2006 12:47

    Via Siliconera

    On the back of the box Odoru Made in Wario (Wario Ware: Smooth Moves) says you can play with twelve people at the same time. It’s true you can and the video below is a demo of how it works out. First everyone makes an angel and you’re randomly chosen to do microgames until you mess up. The last person standing wins. Instead of having to deal with multiple remotes, everyone shares one and you have to quickly pass it over to the next person before it’s their turn.

    There are three other ways to play Wario Ware: Smooth Moves with 2-5 people. One mode starts off with a footrace and you do mini games to run faster. At the end of the race there everyone is tied up above a pond and you take turns cutting ropes until one person falls into the water. Then there’s the a mode where you take turns pumping a balloon with the Wii remote by using as a hand pump. After you take a turn blowing up the balloon you do a microgame and the next person gets to pump the balloon. You keep taking turns until one person over inflates it and the balloon explodes. The key is to fill the balloon with tons of air in the beginning and barely pump it when its ready to explode (hinted by the flashing red screen). Lastly there is a mode like hot potato where you take turns passing the Wii remote and doing microgames until someone fails their game. The difference between this and the twelve player angel mode is you can choose the style of game they do. If you know someone has a hard time doing tengu (games where the controller is on your nose) you can pick that to throw them off.

    Besides microgame battles there are three other multiplayer games to play if you have two people. You can play 301 darts where you and another player compete to see who can get their score down first. In darts a cursor appears on the dart board and you throw a dart towards the cursor like you were throwing a dart, except you don’t let the remote go. It takes time to get your aim down, but the darts game is pretty good. Then there’s a foot race game where one player holds the nunchuck and the other holds the remote. The goal of the game is to see how far you can run in sixty seconds. You don’t actually run in the footrace game, instead you time your jumps to avoid manholes, mudtraps and pick up cakes that give you the temporary power to fly. You’re supposed to jump, but you can easily cheat by lifting the remote or nunchuck up instead of jumping. Once people figure that out, it takes the fun out of the game.

    Starnose is my favorite out of the three. Like the footrace game you’re tethered to the other player through the nunchuck. Each piece controls a nose shaped ship where you lift the remote or nunchuck to control your ship. Once you take flight there are icons that increase your nose size and obstacles to dodge. While you could just fly through the maze, you can be aggressive and bump the other player into walls. ...
    by Published on December 30th, 2006 12:47

    Via Siliconera

    On the back of the box Odoru Made in Wario (Wario Ware: Smooth Moves) says you can play with twelve people at the same time. It’s true you can and the video below is a demo of how it works out. First everyone makes an angel and you’re randomly chosen to do microgames until you mess up. The last person standing wins. Instead of having to deal with multiple remotes, everyone shares one and you have to quickly pass it over to the next person before it’s their turn.

    There are three other ways to play Wario Ware: Smooth Moves with 2-5 people. One mode starts off with a footrace and you do mini games to run faster. At the end of the race there everyone is tied up above a pond and you take turns cutting ropes until one person falls into the water. Then there’s the a mode where you take turns pumping a balloon with the Wii remote by using as a hand pump. After you take a turn blowing up the balloon you do a microgame and the next person gets to pump the balloon. You keep taking turns until one person over inflates it and the balloon explodes. The key is to fill the balloon with tons of air in the beginning and barely pump it when its ready to explode (hinted by the flashing red screen). Lastly there is a mode like hot potato where you take turns passing the Wii remote and doing microgames until someone fails their game. The difference between this and the twelve player angel mode is you can choose the style of game they do. If you know someone has a hard time doing tengu (games where the controller is on your nose) you can pick that to throw them off.

    Besides microgame battles there are three other multiplayer games to play if you have two people. You can play 301 darts where you and another player compete to see who can get their score down first. In darts a cursor appears on the dart board and you throw a dart towards the cursor like you were throwing a dart, except you don’t let the remote go. It takes time to get your aim down, but the darts game is pretty good. Then there’s a foot race game where one player holds the nunchuck and the other holds the remote. The goal of the game is to see how far you can run in sixty seconds. You don’t actually run in the footrace game, instead you time your jumps to avoid manholes, mudtraps and pick up cakes that give you the temporary power to fly. You’re supposed to jump, but you can easily cheat by lifting the remote or nunchuck up instead of jumping. Once people figure that out, it takes the fun out of the game.

    Starnose is my favorite out of the three. Like the footrace game you’re tethered to the other player through the nunchuck. Each piece controls a nose shaped ship where you lift the remote or nunchuck to control your ship. Once you take flight there are icons that increase your nose size and obstacles to dodge. While you could just fly through the maze, you can be aggressive and bump the other player into walls. ...
    by Published on December 30th, 2006 12:45

    via NYT

    I don’t ordinarily review games or game consoles; The Times has an excellent game reviewer in Charles Herold.
    But I have to comment about the Nintendo Wii (pronounced “we”), which was here at the Pogue compound for the holidays only because Nintendo had loaned me one for a TV segment. (This $250 game console was sold out everywhere in the weeks before Christmas.)
    The Wii’s controller is a white plastic handheld slab. It communicates wirelessly with a thin sensor strip that lies atop your TV set. As you swing the control through the air, your animated character on the screen flawlessly mimics your motions.
    Compared with the XBox 360 and Playstation 3, the Wii’s graphics are pretty crude. At least in the included suite of games, the characters look like Weebles (or is that Wiibles?). In the baseball game, the players don’t even have arms or legs, for heaven’s sake. The bat and ball move extremely realistically, but they’re attached to you by some kind of magnetic force rather than actual limbs.
    But you don’t care one iota. This game is just an unbelievable amount of fun. Over the holidays, it entertained everyone — no exaggeration — from my two-year-old to my 78-year-old father. The wireless motion-detection business, aided by the sound effects and vibrations that emerge from the controller itself, works so smoothly, so seamlessly, that you become completely immersed. Great music, an effortless interface design and a kid-friendly “design your own Wiible” mode make it all even more enjoyable.
    What surprises me most, however, is how few people are commenting on the Wii’s potential for providing exercise to America’s sedentary kids.
    My nine-year-old son isn’t especially inactive; he does tae kwon do and tennis. But he loves video games, too. And the Sunday he got his hands on the Wii, he spent *four hours* playing the included suite of sports games (tennis, golf, bowling, baseball, boxing).
    The next day, he taught his seven-year-old sister how to play. Using a second controller, the two of them have been playing doubles tennis for about half an hour daily. The little Wiibles actually do the running for you — you’re responsible only for the racquet’s speed, timing and angle — but my kids got into this game, lunging, jumping, following through. They’re out of breath and sweating after awhile. They’re getting aerobic exercise and not even noticing.
    Online, there are already gripes and legal threats regarding Wii-induced muscle aches, which is pretty much what you’d expect from nerds who haven’t moved their bodies in years and live in a litigious society. I have equally little sympathy for people who wind up with nicks and bruises because they ignore the huge, on-screen warning that, before every game, advises you to move furniture out of the way.
    Nintendo itself is clearly too smart to market the Wii as a fitness device. You won’t see a word about it in the ads. The closest a spokeswoman would come to addressing the fitness topic is, “Enjoying the Wii in both a physical and emotional way is one of Nintendo’s new forms of gaming. It’s a great mind/body connection.”
    Now, I already know what kind of hate mail I’m going to get. “You’re a terrible parent,” it’ll say. “Your kids should be outside getting fresh air and sunshine, playing stickball and walking a mile to school, uphill both ways!”
    Yes, O.K., sure. That would be great.
    That would also be 1950.
    Besides, that’s the wrong comparison. I am not suggesting replacing real, outdoor, playing-with-neighborhood-kids exercise with Wii playing.
    I am, however, suggesting that the Wii is infinitely better for our kids’ health than any other video or computer game — in fact, better than just about any other indoor activity.
    What makes the Wii’s effect even more promising is its much greater appeal. The Wii is not for “gamers.”
    Anybody — even 78-year-old lawyers who’ve never touched a video game — can immediately get into these games.
    One enterprising blogger has already launched an official six-week Wii fitness experiment. He’ll track his body fat and resting heart rate as he builds daily 30-minute Wii workouts into his routine.
    But I don’t need to wait for his results; I’ve already seen it in my family. When the Wii becomes readily available in stores again — analysts are hinting that that will be in March — I’ll be the 5,384,196th in line to buy one. ...
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