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  • wraggster

    Blocks 

    by Published on January 17th, 2007 20:53

    Eugene Proshkin has released a new game for the GP2X, heres the details:

    Logical game. It is necessary to throw blocks to the central field so that groups of blocks
    with identical color were created.

    Download Here --> http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2030 ...
    by Published on January 17th, 2007 20:47

    GP2X Store posted this news:

    Tapwave Zodiac 2's and accessories are available now. Accessories include the Universal Charger Kit, Deluxe Sport Case, Commandplay, and games. You can get the Zodiac 2 for a special price of $169.99 until January 19th!

    also they posted this:

    For orders over $99.99 use the coupon code SBCOLTS07 to get $5.00 off your total purchase. This discount code lasts until January 20th so use it while you can! ...
    by Published on January 17th, 2007 20:44

    News from Chrilith:

    have just received the authorization to release a full version of Another World along with original data files so that every Zodiac users can now play to this wonderful game! Get the full version now on the download page of the game.

    awesome news download Here --> http://capers.free.fr/en/home.php ...
    by Published on January 17th, 2007 20:41

    Squidge has released a new Vectrex emulator for the GP2X, heres the details:

    A Vectrex Emulator. Still WIP, a bit buggy but even runs with sound

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 20:35

    Version 2.0 of Mii Mega Mall has been released, heres the full details:

    One thing almost every Nintendo Wii owner has in common is an overwhelming attraction to Mii characters. Mii sharing is huge, but the mechanism that Nintendo has provided for exchanging Mii is clunky and slow. That's where we come in. Utilizing the brilliant MiiTransfer technology, we have built the first and only integrated solution to Mii sharing. That solution is the Mii Mega-Mall.

    Now, instead of having to exchange console numbers and register with each other, you can use the Internet to share and exchange Miis. The Mii Mega-Mall is a single, streamlined approach that allows just that. It provides a single access-point, with a unified, consistent interface for sharing and retrieving Mii over the Internet.

    Everything that you need is included. It features

    Mii Preview -New
    Image Uploading -New
    Rating System -New
    Community Policing -New
    Column Sorting -New
    Built-in RSS capabilities
    Download Mii from the Mega-Mall
    Multiple simultaneous downloads
    Transfer downloaded Mii to your wiimote (using Bluetooth)
    Copy Mii from your wiimote to your PC (using Bluetooth)

    Upload your own Mii to the Mii Mega-Mall to share with others
    In order to provide the most complete package possible, we have collaborated with the biggest names in the Mii-sharing business: Mii Plaza.net and the Mii Transfer Station. Both of these Mii-sharing powerhouses supply RSS feeds to the Mii Mega-Mall. Simply start the application and browse their collections. Find something you want and download it immediately to your PC. You can even download multiple Miis at once. But what good is downloading it, if you can't get it to your wiimote? Fear not, as the tool also allows you upload right to your wiimote (up to 10 at once). There's more. I'm sure most of you have heard of Mii Like Wii.com. They are, hands down, the best Mii tutorial Site out there. They have given us access to their full range of tutorials and they are in the process of creating and uploading their submissions into the Mii Mega-Mall.

    Do you have Mii that you want to share with the world? This same tool allows you to copy Mii from your wiimote to your PC and then lets you upload them directly to the Mii Mega-Mall!! That's right, you can share your artistry with the Mii-sharing universe.

    Download Here --> http://www.miimall.com/ ...
    by Published on January 17th, 2007 20:32

    A new release of WiiCR has happenned today, heres the info and whats new:

    WiiCR is a media player solution for the Nintendo Wii. It acts as a streaming media server and is capable of transcoding nearly any video file to a suitable flv for an embedded flash player. It allows browsing of the remote filesystem to view: videos (avi/xvid/divx/mpeg/wmv/etc), text files, jpg's and play mp3s.

    0.3.1.4a released
    Sorry for the delay between releases, Im busy organzing to move and also sourceforge wouldnt complete my uploads for a few nights (releases made on forums instead).
    WiinVi 0.5 theme included
    WiipaperMV 0.3 included
    all themes patched to use new vidplayer and new configuration method (old 1s backed up).
    you can configure the following from WiiCR now: enc_exe, flvtool_exe, enc_opts, duration, drives.
    implemented navarrs plugin idea for tpls eg index.pl?action=tpl&id=config
    shifted several subroutines to a pm.
    no need to config flvprovider.php anymore
    encode.pl figures out if your using ffmpeg or mencoder, no need to edit anymore (usefull for our encoder testers).
    misc stuff done to test.pl
    Introduced VPB's modified flashplayer on icons1
    using VPB's encoder options
    segments currently set @ 5min (300 seconds)
    source for modified player included
    source for clear_mencoder_error included
    tools (mencoder, flvtool etc) shifted to xampp/wiicr_tools
    removed old encoder options from config.pl and placed them in alt_ecode_options.txt

    Download Here --> http://wmc.sourceforge.net/wiki/index.php/WiiCR ...
    by Published on January 17th, 2007 20:27

    via wifanboy

    With the previous video making them famous on the internet (which, we all know, is equal to being the most attractive person in the freak show at the circus), the folks responsible were quick to churn out a sequel. Although, in a lot of ways, it lacks the charm of the first video, Wii Sex 2: The Half-Assed Sequel is pretty much that: a half-assed sequel.

    Video Here --> http://www.youtube.com/watch?v=IhNsyJl0JFU ...
    by Published on January 17th, 2007 20:24

    Article from SCP

    Lets rewind to March 24th, 2005, The PSP actually had a fairly decent launch, infact far better than maybe people had thought a handheld priced at $249.99 USD, It's Glossy black exterior complimented it's Gadget Sexiness, and it's Widescreen display dwarfed the small screen of both the Nintendo DS and the Gameboy Advance. It had created quite a buzz before it's release, and even Sony linkened it to a portable Playstation 2.

    It would seem however the hype worm off soon after, the Launch games although not great, were not overly good (The only one I personally kept even was Lumines), and were often criticized for being nothing more than a port of Existing games (NFL Street 2 unleashed, Tony Hawk's Underground 2 Remix, Need For Speed Underground Rivals etc.). Sony's push to make the UMD succeed as a format for movies shortly fizzled out within a year as Studios slowly pulled support for the format, either discontinuing production, or simply bringing it to a trickle. Infact it's truly a shame what has happened with the PSP, for it's time as a console, either handheld or otherwise it offered unrivaled functionality (Photo's , Internet Browser, UI Customization Etc.) and it's multimedia capabilities I actually found appealing (I never found the need for an iPod because of the PSP).

    It's hard to really say who failed who in this case, The consumer failed Sony because they didn't buy into the UMD as a viable movie format, and Sony failed the consumer with the Pricepoint. What is actually ironic however is that for quite a while the perception of Sony being king was a very rampant one indeed, infact a lot of the Anti-Sony rhetoric I've seen has been a fairly recent pheonomenon even if no one else recalls it as such. Although I think the UMD as a format was an important decision (better storage space for games and cut scenes as well as audio fidelity) it also caused many market analysts to group it into the same category as Betamax. There were hoever several other criticisms for the UMD on a handheld, primarily batery life and loading times were among the top concerns (I remember the port of Midnight Club 3 taking a full minute to load a level), and although the Nintendo DS had an overall weak launch in the US, it shortly gained by leaps and bounds over the PSP because of it's lower pricepoint ($249.99 USD) and it's hardy (although not quite as sexy) design that was more "child proof".

    Although it should be noted that the PSP has not been a total failure, there are close to 200 games available for the platform, and new games are announced for it from time to time, the most Notable releases for this Year Infact are the New Silent Hill Origins and Final Fantasy VII Crisis Core, but as far are sales it's losing leaps and bounds to the Nintendo DS, and this is not just speculation.

    According to NPD Numbers the total system sales to date as of December 2006 placed the PSP at only 6,700,000 Total units, whereas the Nintendo DS sits at a lofty 9,200,000, and although the Nintendo DS did have a 4 month leap over the PSP the future for this Lexus of portables seems numbered. Remember when Rockstar released Grand Theft Auto, Liberty City Stories on the Playstation 2? Well we now have a Playstation 2 version of Lumines in the oven, as well as a Tocobot, Mercury, and planned Loco Roco Port all headed towards the Playstation 2 and the reason couldn't be any more clear: They simply didn't make enough in sales on the PSP as a platform so developers took the next logical step, the PSP and Playstation 2 development kits share quite a few similarities, and making a port to the Playstation 2 was a sure bet to recoup the value.

    Unfortunately I can only draw one conclusion, the PSP is at a plateau, the High priority releases right at the very end of it's life will not be enough to save it, and I honestly believe that we will see it peter out in a little over a year. Unfortunately there is not a whole lot that Sony can do to truly help the PSP without taking a tremendous loss (or more than they are taking at the moment), a price drop would further cripple any chance at the system being profitable and would likely be seen by developers as an act of desperation, and with sales slowing it is unlikely that Sony will be able to attract additional third part developers. All in all it is an abysmal outcome, but one that I believe Sony will atleast try to see through to minimalize thier loses, however I say my early farewell to this pioneer of Handhelds. I salute the PSP and all of it's contributions (it has certainly raised the bar for Handheld qualty in graphics and sound), and it's legacy will live on in my heart as it takes it's place in my heart with the Neo Geo Pocket, The Dreamcast, and The Sega CD.

    Agree or disagree, answer via comments ...
    by Published on January 17th, 2007 20:12

    CLShortFuse posted this news/release for the DSXtreme:

    DS-X Manager

    The point of this program is to facilitate the use of your DS-X. This allows you to trim roms (to save more space) when copying to the DS-X. It's meant to be like a syncing application, as you would use iTunes/Winamp for your MP3 player.

    v0.2.4
    ------
    Supports Zip files
    Asynchronous Transfers
    Just download it and try it. It's less than 100KB.

    Notes on colors in DS-X window.
    Green = Trimmed to smallest, safest size possible
    Yellow = Can be trimmed more
    Red = Overtrimmed

    *REQUIRES .NET FRAMEWORK 2.0

    Changes in v0.2.6.1
    Set Game Icon back to first column as default
    Resorting of column is saved on exit
    Missing files aren't displayed in the library
    Version number is displayed on form

    To do list
    Move Sync List to tree view
    Give TreeView different appearance (probably buttons Outlook Style)
    Add Total Queue Size to StatusBar
    Add right click functionality to .nds files in explorer
    Internet Updates
    Fix Resizing
    Finish implimenting custom lists
    Finish Card Size Filtering
    Fix Size Sorting on the table
    Create "View More Info..." Dialog box
    Use the unused CRC code (will be used in "More Info")
    Save Support (should be next version)
    Insert Country Flags
    Make option of Japanese, English, French, German, Italian, Spanish as default Game Title language

    Please note, v0.2.6+ is more complex compared to v0.2.4
    If you're not so deadset on rar support, rom caching and a permanent library, use v0.2.4

    Don't forget to download the DLLs (if you don't have them) and put them in the directory.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 20:05

    via hdtvblogger

    I have received numerous (more than 3) independent reports that an exploit has been found on the PS3 that will reveal the title/volume keys for Blu-ray disks using a PS3. The procedure involves some minor modding of the boot process and Linux.

    I have not been told of the exact process but the information makes it seem that the process is not that difficult once you know what you are doing and the lengthy steps are duplicated.

    er and thats all she wrote ...
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