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  • wraggster

    by Published on January 17th, 2007 22:23

    via psphacks

    In a fashionable manner Quake has released Extreme Link: Cheats v5 to accommodate the latest from weltall’s Revision G.

    v5 changes:

    Added “Create CheatPrx” menu item
    Added “Backup” to the menu
    CW Cheat installer now uses Rev. G files
    Updated README.txt for respective PRX files
    Because v4 is merely 5 posts down, click here, to read what’s up.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 22:13

    New from AdePSP:

    The PSP Installer is a very simple app (for developers) that will copy files and folders onto a user's PSP. Simply place the data you want to be copied to the PSP into the MS_ROOT folder and distribute with the Install.exe.

    The program will automatically detect the PSP (when connected) so all the user will need to do is click the Install button.

    The background image that appears on the installer is simply a file called pic.jpg which you can customize to whatever you like.

    If you include a Readme.txt file in the same folder as the Install.exe program it will be displayed when the install is complete.

    This is a very simple addition that can only copy files and folders. The next release will be able to edit text files on the PSP and a lot more. I thought I'd release it anyway.

    Download and Give Feedback Via Comments ...
    by Published on January 17th, 2007 22:08

    via pspfanboy

    The PSP is supposed to play Flash video one of these days ... but considering Sony's slow adoption of features we really want, we wouldn't hold our breath for it. Until then, there's a ridiculously easy solution for converting videos from sites like YouTube ... and it doesn't even involve downloading any software!

    1. Get the URL of the video you want.
    2. Copy URL into the "FLV Online Converter" at vixy.net
    3. Choose "MP4 for iPod/PSP"
    4. Wait for the conversion, download file, and then save it to your PSP under the "VIDEO" folder.

    DCEmu's YouTube video to psp format conversion guide here

    Does it get any easier than this? Not really. I found it to work quite quickly, with some impressive results. ...
    by Published on January 17th, 2007 22:06

    via pspfanboy

    The first UFC game for Dreamcast really did something different with the fighting genre. It felt like a very violent game of chess and always kept you on your nerves. The license really lost steam as time went on though and eventually UFC games stopped being made all together. Now that the UFC is more popular than ever, THQ has decided to bring the octagon back to gamers.

    Joystiq has an article about the deal up, but let me quote the important part for PSP gamers: "The agreement will span all console and portable systems..." They didn't announce if one developer was handling all versions (which is unlikely) or if a different developer would work on each version. Judging from the huge stable of studios that work with THQ though, it's likely each platform will be a concentrated effort. ...
    by Published on January 17th, 2007 22:03

    via pspfanboy

    Did you know that the Nintendo DS isn't the only system that can train your brain? In Japan, Sega created their own mildly-successful edutainment games that required you to do math at the speed of light. AZ92 from the PlayStation forums is hosting a few Flash demos of the game, formatted for the PSP. You can use m.pspfanboy.com to play these short demos, directly from your PSP.


    Demo 1
    Demo 2
    Demo 3
    Demo 4 ...
    by Published on January 17th, 2007 21:57

    via ign

    Today Namco Bandai announced that it has a new brain teaser in the works for the DS called QuickSpot. A game of concentration, the player's objective is to spot the differences between two nearly identical pictures and circle them on the touch screen, much like that Photo Hunt game down at your local watering hole (no word, yet, on whether or not Namco Bandai will be including an Erotic QuickSpot mode).

    QuickSpot contains three single player modes: Rapid Play, Focus Play, and Today's Fortune. Rapid Play sends players through five levels, each containing 10 stages and a boss at the end of each level. Players win medals for solving puzzles and raising their "Brain Activity". Brain Activity is based on Intuition, Concentration, Recognition, Stability, and Judgment. Focus play contains 140 pictures with 10 differences each for the player to spot, and Today's Fortune gives the player their Health, Study, Romance, and Money fortune for the day.

    QuickSpot also includes three multiplayer modes: Time Bomb, Scramble Mode, and Download Play. In Time Bomb up to eight players pass one DS around between turns, whereas Scramble Mode and Download Play allow players to compete against each other on multiple systems.

    QuickSpot is based on a Japanese game called Machigai Museum. For the US version, Namco has replaced many of the cute but obscure Japanese art with more recognizable (and still often cute) images from classic Namco videogame favorites. For some extra fun while you're waiting for QuickSpot to come out, take a look through our image gallery and see if you can match which pictures are from which game. (HINT: The one with the cars isn't R:Racing Evolution.)

    QuickSpot will be testing your attention to detail this spring. ...
    by Published on January 17th, 2007 21:55

    Microtransactions can be used and abused as long as they're free, which made it all the more pleasing today to learn of not one, but two free microtransaction promotions from Bandai Namco. For the first, check out this story from earlier today.

    In addition to the news of Reiko Nagase appearing as an item in Mainichi Issyo, Bandai Namco has announced a set of free themed stickers that can be used to decorate your cars in Ridge Racer 7. .hack//G.U., Ace Combat, Doko Demo Issyo, Eureka Seven, Code Geass and Sousei no Aquarion are the lucky franchises that have been chosen for this promotion. The latter three are anime titles in the Bandai Namco group.

    Screens Here ...
    by Published on January 17th, 2007 21:53

    Well that's just great. Now we're going to have to actually play more of Sony's offensively bad PlayStation Store download, Mainichi Issho.

    Sony Computer Entertainment Japan and Bandai Namco are teaming up -- conspiring, if you will -- to combine Ridge Racer with Doko Demo Issyo. As part of the plan -- conspiracy? -- Ridge Racer spokeswoman Reiko Nagase will make a limited appearance in the Mainichi Issyo downloadable game.

    Reiko will appear in the form of a poster that can be given to Toro. Sony's fat mascot cat will then hang the digital goddess in his room. Bandai Namco is also creating a Ridge Racer 7 box poster, but we're sure Toro would rather have a wall-sized Reiko.

    Thankfully, while being forced to endure more of Mainichi Issyo, we won't have to pay a dime. Not only is the game itself free, but so too are these two items. Both will be available starting 1/18 in Mainichi Issyo's Toro Station.

    via ign ...
    by Published on January 17th, 2007 21:52

    Via IGN

    After conquering American and Japanese PS3s with its mixture of swords, demons, samurais and giant crabs, Genji: Days of the Blade is slicing its way towards the European console launch. For months, developer Game Republic has been busy ensuring the story about ancient Japanese warriors is ready for UK audiences.

    Set three years after the last Genji, Days of the Blade continues to expand upon legends and historically accurate facts about feudal Japan. The Heishi clan, which was defeated at the end of the original, has returned. Its military strength has been increased by the use of unholy magic, allowing its legions of soldiers to turn into hideous demons. So it's up to Yoshitsune to draw his blade once again, ready to clash with the evil hordes.

    As the legions draw close to European shores, IGN spoke to the game's creator Yoshiki Okamoto about bringing a title steeped in Japanese history to western markets.


    IGN UK: Do you think PS3 owners outside of Japan will understand the mythological storyline of Genji?

    Yoshiki Okamoto: I have not thought about how other nations will regard it. In Japan we watch kung-fu films and see car chases in New York or even hear about people talking about the Knights of the Round Table and we enjoy them all. I just wanted to show that people will be able to enjoy the storyline even if they do not know about Japanese mythology and history. They will see the different battles and will hopefully want to see where the battles took place and will learn about it.

    IGN UK: Are Japanese-influenced games becoming more popular in Europe thanks to anime and manga?

    Yoshiki Okamoto: I was not really thinking about manga and anime being popular in Europe. The artists that drew the art work in Japan, so they are most familiar with the style of artwork found in manga and anime. The character designs will have certain similarities but that is a by-product of Japanese development, rather than a conscious decision.

    IGN UK: Will there be any improvements to the EU version of Genji compared to the American one?

    Yoshiki Okamoto: Obviously we did not want to change the game system but we have been able to refine some gameplay elements. We will also have downloadable content ready for the European launch. In America and Japan they have had to wait for the different packs but we will have them all ready for Europe.

    IGN UK: Are you planning on releasing different downloadable content for each territory?

    Yoshiki Okamoto: No, it'll be worldwide.

    IGN UK: The game was originally slated for a PS2 release, so were there problems when making the transition to PS3?

    Yoshiki Okamoto: From changing the hardware there were some negative points and some positive points. If we had stayed on PS2 we would have had to keep the same level of graphics from the first game. But with the PS3 we were certainly able to improve. One improvement we looked at was the camera from Genji, which was only on rails. In Days of the Blade we went through all the camera work and improved it a lot. We created a new camera system that shows just how pretty the game looks whilst not hindering the gameplay.

    IGN: Would you be interested in developing a new Genji that's created entirely for PS3?

    Yoshiki Okamoto: I would like to. If I could start again I would like to make Days of the Blade a little bit different with just the PS3 in mind. I would like to start at the point we're at now with the hardware and with our understanding for developing on PS3. It was really difficult to create a launch title. But we would like to make another PS3 title, although not necessarily a Genji game, using the lessons we've already learnt. ...
    by Published on January 17th, 2007 21:51

    via ign

    Previously only slated for a vague release 'some time this year', Koei has announced it'll be unleashing both Fatal Inertia and Bladestorm: The Hundred Years War on PS3 here in the UK 'this summer'.

    Unfortunately both will miss the console's rumoured March launch to ensure Koei can "continue to work on these titles up until release to ensure the highest levels of quality possible".

    Fatal Inertia is a futuristic racer that mixes street racing, demolition derbies and rallying - no doubt featuring the prerequisite robots and neon lights. Travelling backwards in time, Bladestorm is a historical tactical battler set in the early half of the 14th century. Koei will be swapping robots for Joan of Arc and Prince Edward (the Black Prince).

    We asked Koei for a more specific UK date but were told the official release will be announced nearer the time. ...
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