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  • wraggster

    by Published on September 30th, 2006 10:35

    Nintendo is basing its entire console around it and Sony is ditching rumble in favour of it, but is Microsoft interested in joining the motion/tilt-sensing party? That was the question put to Phil Spencer, one of Microsoft Game Studios' general managers, at an X06 round-table Q&A session in Barcelona yesterday.

    "Our input devices or new hardware will come through our innovative ideas on games. We won't formulate a piece of hardware that we want someone to buy and then figure out how we can build a game to compel them to buy it," Spencer explained.

    The Microsoft man certainly wasn't ruling out the possibility of alternative ways to play games on 360 in the future, though. He continued by telling the assembled journalists that "if an idea broke the boundaries of the hardware," and if the game idea was strong enough, then it "might lead to a new input device".

    He also admitted that the kinetic powered controllers from Nintendo and Sony would be "some of the things we'd watch to see what compelling games come from the new input devices. What are the new gaming paradigms, if any, that might be delivered?" Spencer himself obviously has doubts: "I don't think the promise of a new input device means a new kind of game."

    And talking about Nintendo's focus being almost entirely on its motion-sensing technology, Spencer commented that, "when you have an input device that is basically your only thing to talk about... that's what you talk about".

    So, while Microsoft might not be convinced right now that kinetic-based technology will have a truly beneficial impact on gaming, it is keeping an open mind and will, no doubt, be watching the public's reaction to Wii with interest. ...
    by Published on September 30th, 2006 10:33

    Banpresto has updated the Web site for Crayon Shin-Chan: Saikyou Kazoku Kasukabe King Ui, filling in some details of the Wii title. It was revealed that the game will go on sale in Japan December 2, alongside the console's launch in the country.

    The game is described as a "family action" title, and it supports up to four players. The characters' voices will be played by the same actors featured in the anime series. Playing with Shin-Chan's dog, bursting soap bubbles, and putting golf balls are some of the minigames that will be featured, according to the site. Shin-chan's signature move of dropping his pants and mooning the audience will also be present, if Banpresto's screenshots are accurate.

    There are currently no plans to release the game in the United States. ...
    by Published on September 30th, 2006 10:32

    Last week Sony Computer Entertainment president Ken Kutaragi delivered the keynote address at the 2006 Tokyo Game Show. As usual, he appeared confident, laying out his long-term vision for how the PlayStation 3 will take over many functions traditionally performed by the PC.

    As for the PlayStation 3 launch, Kutaragi let Sony Computer Entertainment America president Kaz Hirai lay down the nuts and bolts in a video interview with GameSpot. However, the so-called "Father of the PlayStation," whose English is limited, did speak very briefly with British trade magazine MCV about the looming next-gen conflict.

    When asked his opinion of the PS3's competitors, Microsoft's Xbox 360 and Nintendo's Wii, Kutaragi was blunt. "We don't care," he flatly told the trade.

    But while he was confident about the PS3's chances, the executive also admitted that the console's launch was not exactly going according to plan. "Right now...we can't manufacture enough blue laser diodes for our PlayStation 3s," he said, "But we will resolve that."

    Blu-ray diode production problems pushed back the PS3's European launch to March 2007. The console is still set to go on sale in Japan November 11 and in North America November 17. However, its day-one inventory has been drastically cut from 2 million units to just 100,000 units in Japan and 400,000 units in the US and Canada. ...
    by Published on September 30th, 2006 10:31

    It looks like Xbox 360 gamers won't be rocking around the Christmas tree this year.

    A RedOctane representative told GameSpot that the recently announced Guitar Hero II for the Xbox 360 will be released sometime in 2007, significantly trailing the PlayStation 2 version of the game, scheduled to hit retail this November.

    The rep also addressed some speculation about the new X-Plorer guitar controller that will be released with the game. At Microsoft's X06 event in Barcelona, Spain, Activision showed the game off with a prototype X-Plorer, which was connected to the 360 with a wire. However, representatives there wouldn't confirm whether or not the final hardware would also be wired.

    Today, GameSpot received confirmation from the RedOctane spokesperson that the final X-Plorer guitar will also be wired, dashing gamers' hopes of re-creating Nirvana bassist Krist Novoselic's dramatic finish to the band's 1992 MTV Music Video Awards performance.

    The Xbox 360 version of Guitar Hero II will contain all the same content of the PlayStation 2, as well as exclusive extra songs that will be made available for download on Xbox Live Marketplace. No pricing information has yet been released for the game. ...
    by Published on September 30th, 2006 10:29

    Gamasutra reports that several Commodore 64 games will be emulated on the Wii's virtual console.

    From the article:

    "Although no specific titles were named, the only indications so far are of titles from now defunct U.S. developer Epyx, maker of the likes of Impossible Mission and the Summer/Winter/World/California Games series. Best known for their work on the 8-bit Commodore 64 home computer, Epyx also designed the prototype Lynx console for Atari as well as several of its games."

    Awesome news for retro fans and another reason to get a C64.

    Whats your favourite Commodore 64 Games ? ...
    by Published on September 30th, 2006 10:13

    Some news from the 0x89 team regarding the Shell for PSP they are working on:

    Finally... i have some good news to tell.
    Yes, i know its been nearly a month since ive posted news, but anyway...
    I received a prototype touchscreen overlay the other day and i am currently building an adapter for it.
    Now onto 0x89.
    I have been told by Raphael that he has nearly finished the video player and in its current state it can play 480x272 avi, mpeg and wma at full speed!
    I have also been informed by Insomniac that his image viewer and music player are also nearly finished, but he is still working on a few codecs.
    I will contact them both to see if they can get PMF, AT3, VAG and FLAC codecs in them.

    So, right now the codecs/file types are...
    Video: avi, mpeg, wma, pmp, avc, divx.
    Music: mp3, ogg.
    Images: png, jpeg, bmp.

    We still need a final GUI design... but i really hope that is finished soon, ill have to contact zettablade. (different timezones)
    We also need to play around with the prxs, as we intend to flash 0x89 directly to flash0 and store configuration files (xml) and themes etc on flash1, this way if only one prx needs updating its a lot easier for us.

    This is how it currently stands, we hope to include more. Also, another little thing i might work on (with help from Dark_AleX and Mathieulh) is 2.xx UMD loading from 0x89 with only the 2.xx kernel and needed prxs, but we will see.

    Hope you enjoy reading!

    More Info ...
    by Published on September 29th, 2006 23:22

    iFind has released Windows Live PSP Messenger for the PSP, heres the release details:

    Windows Live PSP Messenger

    Windows Live PSP Messenger is one of the best looking messenger applications available for the PSP. It retains the same look and feel of the GUI that Windows Live Messenger has on your PC! Windows Live PSP Messenger is also great for portal makers if they want to include a Windows messenger application as it is very compact (1.33MBs) and has many features.

    What it Features

    Just because it is a Messenger application doesn't mean it's just a Messenger application! It also includes many handy on-the-go links such as eBay , Hotmail, MySpace, P2PSP and news. It doesn't just include links! 12 fun and addictive games are also included inside Windows Live PSP Messenger.

    Adding it to Your Portal

    Windows Live PSP Messenger can be added to any portal. It's also an ideal choice because of it's minute size. If you would like to add it your portal, ask me!

    Isn't This Just One of Those Log-in Screens?

    Nope. Although it does use eBuddy. Then how does it work you say? Windows Live PSP Messenger is basically a fram that surrounds eBuddy so it has the same look and feel as the real Windows Live Messenger!

    In the .ZIP PAK you will find:

    - Windows Live PSP Messenger
    - Documented instructions in .HTML
    - Promotional banners

    Summing up, the features:

    - Identical look of Windows Live Messenger
    - Handy web links
    - Link to P2PSP
    - Games (12)
    - Small compact size (1.33MBs)

    Download and Give Feedback Via Comments ...
    by Published on September 29th, 2006 22:30

    Heres an excerpt:

    It was bound to happen sometime, and now that Pokemon Diamond/Pearl has finally arrived in Japan, thousands of gamers have been invading stores to get their copies before they're sold out. As if the PSP didn't have enough problems competing with the DS in Japan, along comes the game that nearly everyone with a DS has been eagerly anticipating for a very, very long time. This is the first real Pokemon update in a couple of years, and while the basic fundamentals of the game remain the same, the title takes advantage of every feature of the system.

    Whereas gamers have traveled around the Kanto, Johto and Hoenn regions in earlier Pokemon titles, D/P features an entirely new area called Shin'ou, which is largely based upon the real life area of Hokkaido in Japan. Once again, gamers will be able to choose between a male or female Pokemon trainer as they set off on another adventure rife with rivals and a new enemy, called Team Galaxy. At the beginning of the game, you can choose among three new Pokemon and soon afterwards, you'll receive a new item called a Pokechi, which is a time management device of sorts that resembles a wrist watch. It allows you to keep track of time (time passes by in this game like in previous Pokemon titles) as well as sporting a handy calculator and a Pokemon monitor to check up on your little buddies. Combat as a whole hasn't changed a lot, with battles still being turned based, as well as team battles still hanging around. There are, however, little things that make the game deeper than before, such as new stats for all Pokemon and new element combinations in the game, such as Poison/Dark.

    Full Article ...
    by Published on September 29th, 2006 22:23

    Mollusk posted this news:

    I just tweaked PAGfx a lot, and the results are pretty amazing...

    1. I rewrote the tile optimisation system, now sorts the tiles depending on their corner colors, that way I don't need to comapre every tile with all the others anymore, but just the tiles with the same corners... Much faster...
    2. I found some code on the net to make the Image reading much faster... This means that instead of 7 seconds for a 2048x2048 image (palette generation time), it now takes less than a second, which seems like a pretty decent speed increase...

    As some of the code rewritten is critical to the final output, I'll need some betatesters, as always El Hobito already found one nice big bug we managed to correct. The version seems pretty stable (no hangs when testing on my computer) and should have correct results (all backgrounds tested had the exact same number of tiles as with the old PAGfx version)...

    If you want to give it a try, it's over here : http://www.palib.info/Beta/PAGfxBETA.zip

    Please report any hanging, map/tile problems, or if you still see some slowdowns in the conversions, I'll try to speed-up the last parts I didn't touch

    Thanks

    edit : updated to fix a small bug with RotBg backgrounds, sorry !
    ...
    by Published on September 29th, 2006 22:17

    News from NintendoSpin:

    I came across some rather funny-looking hardware called the Neo Double Games Lite. As the name implies, this is just a cheap copy of the DS Lite system. Except that, for what it was, it wasn't so cheap. The vendor initially wanted $20 for it, but I got her down to $5. Still, I didn't want to pay $5 for what I knew was a piece of junk. When you've been in China long enough, even 50 cents means a lot to you.

    Of course, I eventually bought it. I had to try it just to see how bad it really was. At a glance, it actually replicates the DS quite well with its smooth, white edges. It isn't until you heft it that the differences become apparent. The Neo Double Games Lite feels very cheap and light, like there's nothing in it. But when you open it up, it almost falls out of your hands. It's incredibly clunky and awkward to hold. The hinges aren't very tight, so the heavy top screen keeps flopping around. The D-pad is more akin to the Playstation D-pad, and the X, Y, A, and B buttons have been replaced by two big arrows: A and B.

    Screenshot Via Comments ...
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