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  • wraggster

    by Published on September 29th, 2006 22:07

    onigiri posted this:

    Hi All,

    I'm in the process of porting Angband 2.8.3 to the DS. I picked 2.8.3 because it was the version I played the most when I was in school! The port is in a state where I think the game is playable (I've played a few hours and died plenty of times).

    As such, I'm looking for some play testers before I release it. It is pretty much a straight port and only uses the top screen. I wanted to retain the same tactile feel as the original, so touch screen entry, virtual keyboard on the touch screen are all out. All the commands have been remapped to button presses. Some commands have become multipurpose to accomodate the lower number of buttons. For example the inventory command is used to eat, use an oil flash, wear equipment etc.

    I mostly made this port so that I can play Angband on my DS lite. I have a G6 lite, so Angband plays entirely out of GBFS and SRAM. I didn't want to play angband with something sticking out of the slot. It shouldn't be difficult to add fatlib so that the port supports carts without SRAM (if there is demand). The other good reason I went this direction is that the port generally works in an emulator, which is much easier for me. The port seems to work well in no$gba and dualis. The sram support doesn't work in these emulators, but it's possible to use the snapshot features.

    Requirements
    o A DS capable of playing homebrew.
    o A flash cart with 64KBs of SRAM. I'm not sure how large the save files get. If they start getting too large, I should be able to zlib compress them to fit.

    Features
    o High score list saves to SRAM
    o Save file saves to SRAM
    o subpixel rendering font by Sylfurd
    o All commands remapped to DS button combinations. Buttons generally have similar functions. ie x button for inventory, x+RSH for drop item, x+LSH for take off item, LSH+RSH+x for destroy item.
    o Implemented console style text and numeric entry.
    o Implemented console style selection for menus.

    Possible Enhancements
    If I have time, I might add some additional features to the port.

    o I was thinking about using the bottom screen as an informational screen. It can be toggled to show a zoomed map around the player (normal large sized font with colour) and a screen that describes the available key combinations.
    o Remappable buttons in game.
    o Port the newest version of Angband.

    If you're interested in play testing, send me a message. Only prior players for now please. I basically need people who have different types of cartridges and who will play different types of characters to test their playstyles. I'll have a build ready in a few days for those interested.

    More info --> http://forum.gbadev.org/viewtopic.ph...asc&highlight= ...
    by Published on September 29th, 2006 22:07

    onigiri posted this:

    Hi All,

    I'm in the process of porting Angband 2.8.3 to the DS. I picked 2.8.3 because it was the version I played the most when I was in school! The port is in a state where I think the game is playable (I've played a few hours and died plenty of times).

    As such, I'm looking for some play testers before I release it. It is pretty much a straight port and only uses the top screen. I wanted to retain the same tactile feel as the original, so touch screen entry, virtual keyboard on the touch screen are all out. All the commands have been remapped to button presses. Some commands have become multipurpose to accomodate the lower number of buttons. For example the inventory command is used to eat, use an oil flash, wear equipment etc.

    I mostly made this port so that I can play Angband on my DS lite. I have a G6 lite, so Angband plays entirely out of GBFS and SRAM. I didn't want to play angband with something sticking out of the slot. It shouldn't be difficult to add fatlib so that the port supports carts without SRAM (if there is demand). The other good reason I went this direction is that the port generally works in an emulator, which is much easier for me. The port seems to work well in no$gba and dualis. The sram support doesn't work in these emulators, but it's possible to use the snapshot features.

    Requirements
    o A DS capable of playing homebrew.
    o A flash cart with 64KBs of SRAM. I'm not sure how large the save files get. If they start getting too large, I should be able to zlib compress them to fit.

    Features
    o High score list saves to SRAM
    o Save file saves to SRAM
    o subpixel rendering font by Sylfurd
    o All commands remapped to DS button combinations. Buttons generally have similar functions. ie x button for inventory, x+RSH for drop item, x+LSH for take off item, LSH+RSH+x for destroy item.
    o Implemented console style text and numeric entry.
    o Implemented console style selection for menus.

    Possible Enhancements
    If I have time, I might add some additional features to the port.

    o I was thinking about using the bottom screen as an informational screen. It can be toggled to show a zoomed map around the player (normal large sized font with colour) and a screen that describes the available key combinations.
    o Remappable buttons in game.
    o Port the newest version of Angband.

    If you're interested in play testing, send me a message. Only prior players for now please. I basically need people who have different types of cartridges and who will play different types of characters to test their playstyles. I'll have a build ready in a few days for those interested.

    More info --> http://forum.gbadev.org/viewtopic.ph...asc&highlight= ...
    by Published on September 29th, 2006 22:07

    onigiri posted this:

    Hi All,

    I'm in the process of porting Angband 2.8.3 to the DS. I picked 2.8.3 because it was the version I played the most when I was in school! The port is in a state where I think the game is playable (I've played a few hours and died plenty of times).

    As such, I'm looking for some play testers before I release it. It is pretty much a straight port and only uses the top screen. I wanted to retain the same tactile feel as the original, so touch screen entry, virtual keyboard on the touch screen are all out. All the commands have been remapped to button presses. Some commands have become multipurpose to accomodate the lower number of buttons. For example the inventory command is used to eat, use an oil flash, wear equipment etc.

    I mostly made this port so that I can play Angband on my DS lite. I have a G6 lite, so Angband plays entirely out of GBFS and SRAM. I didn't want to play angband with something sticking out of the slot. It shouldn't be difficult to add fatlib so that the port supports carts without SRAM (if there is demand). The other good reason I went this direction is that the port generally works in an emulator, which is much easier for me. The port seems to work well in no$gba and dualis. The sram support doesn't work in these emulators, but it's possible to use the snapshot features.

    Requirements
    o A DS capable of playing homebrew.
    o A flash cart with 64KBs of SRAM. I'm not sure how large the save files get. If they start getting too large, I should be able to zlib compress them to fit.

    Features
    o High score list saves to SRAM
    o Save file saves to SRAM
    o subpixel rendering font by Sylfurd
    o All commands remapped to DS button combinations. Buttons generally have similar functions. ie x button for inventory, x+RSH for drop item, x+LSH for take off item, LSH+RSH+x for destroy item.
    o Implemented console style text and numeric entry.
    o Implemented console style selection for menus.

    Possible Enhancements
    If I have time, I might add some additional features to the port.

    o I was thinking about using the bottom screen as an informational screen. It can be toggled to show a zoomed map around the player (normal large sized font with colour) and a screen that describes the available key combinations.
    o Remappable buttons in game.
    o Port the newest version of Angband.

    If you're interested in play testing, send me a message. Only prior players for now please. I basically need people who have different types of cartridges and who will play different types of characters to test their playstyles. I'll have a build ready in a few days for those interested.

    More info --> http://forum.gbadev.org/viewtopic.ph...asc&highlight= ...
    by Published on September 29th, 2006 22:04

    Moonlight has released a new version of his Wifi Voice Chat Client for the DS,

    heres whats new:

    The environment can be selected with the speaker and the headphone.
    The network setting can be set for myself.

    Download and Give Feedback Via Comments ...
    by Published on September 29th, 2006 21:54

    retrovirus RTS is the first real-time strategy game designed for the gp2x! Three astronauts have returned to Earth infected by a belligerent alien virus. Your gp2x is transformed into a portable medical unit as you battle against the space virus on a cellular level. This demo is fully playable with 3 exclusively designed levels. The purpose of this release is to promote the game and also to discover any playability glitches before the full version is released.

    Download Here ...
    by Published on September 29th, 2006 21:52

    Gadget posted this news:

    I have released a preview of Ghostbusters for the GP2X. It's FREEWARE!

    I have yet (this weekend) to finish the car and streamer collision detection, as well as the marshmallow man / final battle and some cut scenes and some sprite fixes (see through bits on busters atm). Looking for bugs at this stage, and to see if anyone is actually interested in this game.

    Those bits should be possible this weekend. It's taken much longer than expected to get this far!

    Donations welcome. (not just for me, but the originators) Please see the readme.txt for additional info.

    Please remember to thank the guys that created the initial PC version of this retro-remake. Trevor (Smila) Storey and Scottige, Music by Xentrix and the Evil Scotsman.

    http://www.c5hosting.co.uk/downloads...usters_WIP.zip
    EDIT: YOU NEED THIS AS WELL:- (Executable Windows and GP2X)
    http://www.c5hosting.co.uk/downloads/Executables.zip
    ...
    by Published on September 29th, 2006 21:49

    Franxis has released a new version of MAME for the GP2X, heres whats new:

    - New faster threaded sound core. No choppy sound. Games running too slow, e.g. Iron Horse, now run ok. Other games need less overclocking to run at 100%, etc.
    - MMU Hack runs better and more stable.
    - Full 4 USB Joypad Support through the GP2X Interface Board.
    - Added spinner control via the shoulder buttons to Tron, Discs of Tron and Mad Planets. Thx, Sean Poyser.
    - Added the use of diagonals to Q*Bert and derivatives. Thx, Sean Poyser.

    Download and Give Feedback Via Comments ...
    by Published on September 29th, 2006 21:35

    Metalbrain has released a new version of his Spectrum emulator for the GP2X, heres whats new:

    Some fixes:
    - Virtual keyboard no longer shows the ugly effect that Squidge's hack caused.
    - Fixed a bug that caused it to ignore the .ini file sometimes.
    - Newlines (and anything else after first line) in the .ini file are now ignored.

    Download and Give Feedback Via Comments ...
    by Published on September 29th, 2006 21:32

    Good NDS the DS Emu for Windows has seen a new release, heres whats new:

    I added the newer version of GoodNDS. I didn't do much to it but I put down all that I done in the emulator.

    Download and Give Feedback Via Comments ...
    by Published on September 29th, 2006 21:24

    The PS2 and DS dominate the software charts with no other console getting a lookin. heres the software charts.

    1. PS2 Minna no Tennis 87814
    2. NDS Final Fantasy III 56596
    3. NDS New Super Mario Bros. 56045 / 3136171
    4. NDS Gintama DS: Banji Ousoudou! 39737
    5. NDS Brain Training 2 34879
    6. NDS Animal Crossing: Wild World 25617
    7. PS2 Rurouni Kenshin: Enjou! Kyoto Rinne 24712
    8. NDS Tingle RPG 23168
    9. NDS Cooking Navi 22504
    10. PS2 Harukanaru Toki no Naka De Maihitoyo 22100

    The hardware charts look the same as every other week with the DS Lite thrashing all, heres the chart:

    DSL 139,835
    PS2 32,673
    PSP 23,118
    GBASP 2,145
    GBM 1,186
    Xbox360 1,109
    GC 763
    DS 316
    GBA 20
    Xbox 8 ...
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