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  • wraggster

    by Published on October 1st, 2006 20:18

    Sasq has released the first non beta of his homebrew game for the DS, heres the release info:

    This is port of Linley's Dungeon Crawl to Nintendo DS. Dungeon Crawl is a rogue-like (similar to Nethack, Angband etc). It has close to 400 monster types and over 200 spells.

    This is not just a straight port. Some effort has been made to make this port playable on a portable console - formatting the output into windows, designing an input system with shortcuts that is quick to use etc. I have personally played it many hours and I think the controls are pretty comfortable.

    Changes since V1.0 BETA

    Realtime clock now used for tagging your score (and you can see time played by pressing 'C')
    The inventory remembers last selected item. You can also use X to jump between sections.
    Right Shoulder now mapped to CTRL - you can disarm traps and attack non-hostiles with R+Direction etc
    Files can now be placed under /CRAWL/ - which will be used for both loading and saving if it exists
    Fixed some more text layouts to fit the screen

    Download and Give Feedback Via Comments
    ...
    by Published on October 1st, 2006 20:18

    Sasq has released the first non beta of his homebrew game for the DS, heres the release info:

    This is port of Linley's Dungeon Crawl to Nintendo DS. Dungeon Crawl is a rogue-like (similar to Nethack, Angband etc). It has close to 400 monster types and over 200 spells.

    This is not just a straight port. Some effort has been made to make this port playable on a portable console - formatting the output into windows, designing an input system with shortcuts that is quick to use etc. I have personally played it many hours and I think the controls are pretty comfortable.

    Changes since V1.0 BETA

    Realtime clock now used for tagging your score (and you can see time played by pressing 'C')
    The inventory remembers last selected item. You can also use X to jump between sections.
    Right Shoulder now mapped to CTRL - you can disarm traps and attack non-hostiles with R+Direction etc
    Files can now be placed under /CRAWL/ - which will be used for both loading and saving if it exists
    Fixed some more text layouts to fit the screen

    Download and Give Feedback Via Comments
    ...
    by Published on October 1st, 2006 20:12

    bjoerngiesler has updated his FTP app for the DS, heres whats new:

    Changes:
    Fixed Wifi allocation bug. Do not use 2.2 anymore! Use this instead!

    Stupid bug fixed that broke GBAMP support
    Booting now verified on SuperCard and GBAMP
    CDUP support
    More bugfixes

    Download and Give Feedback Via Comments ...
    by Published on October 1st, 2006 20:07

    franck569 has updated his homebrew game for the DS:

    Heres what he posted:

    Hello,

    The game is now really playable, one bug persist but its playable. 4 level are added ( add more is really simple and quick, i will do it more later, after fix the bug ) the score and combo are added
    new graphics, more simple but generate by the game, dont store in the rom

    If you loose, you return to the level 1, if you finish the 4 level, you return to the first but without loose you score. I will add a system for upload your score, and check the score of other player.

    ( i have cheat for the screen of level 2, so the score is not really ok )

    todo list :

    - one bug to fix

    - score upload system

    Download and Give Feedback Via Comments ...
    by Published on October 1st, 2006 19:56

    3 Screenshots of the Supercard Rumble Flash cart have been released and yes it a flash cart that has the rumble feature:

    Does Rumble interest you ?

    Screens Via Comments
    ...
    by Published on October 1st, 2006 19:52

    Via MSNBC

    Over the years, the industry has shown a knack for granting no more than two consoles a fighting chance at any given time. Atari and Intellivision were doing fine in the early 1980s until ColecoVision crashed the party. Then you had Nintendo and Sega own the next few console generations, easily vanquishing systems like 3DO and Atari's Jaguar.

    The elasticity of that theory was stretched when Microsoft rolled out its Xbox in 2001. At that point, Sony owned the market with its PlayStation and had introduced the PlayStation 2 a year earlier. Nintendo was the distant silver medallist in the process of upgrading its gamers to the GameCube platform.

    Microsoft's introduction came at Nintendo's expense as Sony was able to own two-thirds of the global market. However, with Microsoft and Nintendo running neck and neck domestically, the industry was able to absorb all three players as legitimate standards. Game publishers were left with little choice but to service all three systems, even though both Microsoft and Nintendo made sure that they had their own proprietary "must have" franchises to keep their owners loyal.

    Four years ago, I suggested that Nintendo drop out of the console race and stick to its handheld and software strongholds. I don't see it that way anymore. In fact, even though Nintendo is taking some pretty risky chances in launching a revolutionary system, I think the climate couldn't be better for Nintendo.

    However, before digging into the prospects of Nintendo, it's important to explore why the Xbox 360 and PlayStation 3 are vulnerable.

    I'm one unhappy camper when it comes to my Xbox 360. I had to ship it out to McAllen, Texas, two weeks ago when I got the dreaded "three red flashing lights" hardware failure error.

    It's a common flaw. Microsoft even has an entire page devoted to it, and it's also one of the prompts on its customer service line. I've owned just about every major console since I was old enough to earn an allowance, and this is the first one that went bonkers on me within the first year of ownership. Thanks to what I see as a pretty skimpy warranty -- and my boneheaded ways for not looking into an extended warranty -- I'm out $139 plus shipping. I still don't know if I'll be getting my original unlucky machine back or some other refurbished reject, but at this point, my faith in Microsoft is about as buggy as my 360.

    Naturally, I reserve the right to change my mind once Halo 3 hits stores next year. Until then, I'll just gripe about seeing red (literally) and feeling gypped after overpaying for software titles that don't offer a whole lot more than their sixth-generation versions.

    Then we have the PS3. The company has teased gamers with product delays. Now, a problem with its Blu-ray drive finds the company nearly halving the number of units it expects to have on the market in time for this year's holiday selling season. The price tag -- at $499 to $599 -- is also steep given the limited resources of younger gamers.

    More Info ...
    by Published on October 1st, 2006 19:44

    Take a looky at the screenshot of the PS3 Kiosk. its massive.

    Screenshot Via Comments ...
    by Published on October 1st, 2006 19:26

    WhiteX from Emulation 64 has posted a review of Lego Star Wars 2 for the Nintendo DS:

    Heres an excerpt:

    Lego Star Wars remounts the Star Wars movies entirely with very funny Lego parts, last year´s Lego Star Wars appeared on Home consoles, GBA and PC platforms with solid graphics and larger than life characterizations, now, the plastic dudes are back for one more round with the first three movies and a rather troublesome DS version.

    Presentation/graphics 7

    The presentation is very good, there´s a hub zone located on the Tatooine cantina where you can see the little guys doing a lot of funny things, all graphics look polished and both friends and foes are very well drawn on their Lego doll counterparts, the game is full 3D with little to be ashamed of it´s big brothers, aside from the bugs.

    Yes, this version shows a lot of unnecessary bugs, mostly graphical, and it is quite hard to overlook them, I mean, you have it all, dissapearing characters, missing scenarios, "ghost walls", garbled graphics, you name it, if it is a graphic bug, it is there.

    Music/sound effects 7

    All the cool Star Wars songs are here but not with their origina renditions but "video game-ized" versions, not the worst thing in the world but it could have been much cooler, the sound effects are the original ones, so a lightsaber looks and sounds like a lightsaber.

    Gameplay 7

    it is quite the same of last year´s, you go around beating the empire trooper by trooper using the good guys of the Star Wars universe packed in groups with each having unique features that prove themselves useful on different areas of various stages located around the three movies, you solve some simple puzzles using the force of Jedi characters to make way for a blaster wielding person to use a towing cable to lift themselves up to a control that makes a platform for your Jedi double jump on it, i guess you already got the idea.

    Oh! there are ship controlling segments too and they are not the best thing in the world, the ships control is jerky, not very intuitive and the stages are very uninspired with a feeling that you don´t really know what to do, that feeling by the way permeates the "on foot" segments as well.

    Full review here --> http://www.emulation64.com/reviews/37888/ ...
    by Published on October 1st, 2006 19:23

    An update to the Gameboy Emulator for the Ipod with a Pal Test Release:

    More info -> http://sourceforge.net/project/showf...roup_id=144523 ...
    by Published on October 1st, 2006 19:16

    Via Joystiq

    We lost track of Cooking Mama, assuming it would never wash up on shores outside of Japan. We were surprised when it popped up in a recent release list and picked up a copy right away. This quirky cooking simulator features Japanese-heavy dishes, with a lot of deep-frying and uncommon oceanic ingredients. Reviewers have been giving it points for originality, but docking it for longevity:

    Yahoo! Games (70/100) - "So while there isn't all that much on the menu, the fast-paced and simple gameplay can't fail to raise a smile, at least for the first few plays. Most will set it aside after that, but it's priced at a decidedly value-conscious $20 -- less than the cost of a good steak."

    GameSpot (69/100) - "You might glean a bit of info on what goes into some of these dishes, but this isn't a virtual cookbook. There are no precise recipes to be accessed anywhere in the game. There's also no multiplayer component of any kind, though the advertised four-player wireless icon on the back of the box might lead you to believe otherwise."

    IGN (70/100) - "The big question: is any of this fun? Though the entirety of this game is simply doing what you're told as quickly as possible, it's actually an amusing game if you're not expecting much out of it."
    Give Cooking Mama a shot, especially if interested in the culture of Japanese food. We don't think it would hold up without the menu of shumai wontons, octopus dumplings, and other unique treats. ...
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