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  • wraggster

    by Published on November 20th, 2006 18:16

    If you've been wondering how regular games - like Need for Speed Carbon, say - will work on Wii, then wonder no more. This new video gives you a glimpse of how the console's clever wireless controller can be used as a steering wheel stand in, with you twisting and turning it in your hands to wrap your car around the game's circuits. Hit the movies tab above for the footage.

    Need for Speed Carbon on Wii will pull in alongside Nintendo's brand new console on 8 December. And, by the sound of it, the basic game is a solid outing for the series - so, as long as you can get your head in sync with the control method (helped by a very useful on-screen icon showing you the direction of your steering wheel), this motion-sensitive version should be a blast.

    Movie at Gamesradar ...
    by Published on November 20th, 2006 18:15

    via gamesradar

    Nintendo plans to update Wii's Virtual Console game list with a brand new title every Monday in the US, aiming to bring more than 30 games to the service before the end of the year, alongside the 12 retro games available at launch.

    It'll certainly make Monday mornings a lot more bearable, and we'd be surprised if Nintendo didn't have a similarly regular update plan for Europe, although the big N was unavailable at the time of writing to confirm this, or to suggest which day we might get our new gaming treats.

    In addition, this shot that some helpful gamer has posted on photo-sharing site flickr reveals that Wii's Virtual Console has a very handy Suspend Point feature, enabling you to freeze the game at any point and return to the Wii Home menu, then pop back whenever you please.

    Unfortunately, though, it's not clear if you can play normal Wii games or do other memory-intensive actions without losing your Suspend Point. We'll have to delve into Wii's instruction manual and find out in December.
    ...
    by Published on November 20th, 2006 18:15

    via gamesradar

    Nintendo plans to update Wii's Virtual Console game list with a brand new title every Monday in the US, aiming to bring more than 30 games to the service before the end of the year, alongside the 12 retro games available at launch.

    It'll certainly make Monday mornings a lot more bearable, and we'd be surprised if Nintendo didn't have a similarly regular update plan for Europe, although the big N was unavailable at the time of writing to confirm this, or to suggest which day we might get our new gaming treats.

    In addition, this shot that some helpful gamer has posted on photo-sharing site flickr reveals that Wii's Virtual Console has a very handy Suspend Point feature, enabling you to freeze the game at any point and return to the Wii Home menu, then pop back whenever you please.

    Unfortunately, though, it's not clear if you can play normal Wii games or do other memory-intensive actions without losing your Suspend Point. We'll have to delve into Wii's instruction manual and find out in December.
    ...
    by Published on November 20th, 2006 18:15

    via gamesradar

    Nintendo plans to update Wii's Virtual Console game list with a brand new title every Monday in the US, aiming to bring more than 30 games to the service before the end of the year, alongside the 12 retro games available at launch.

    It'll certainly make Monday mornings a lot more bearable, and we'd be surprised if Nintendo didn't have a similarly regular update plan for Europe, although the big N was unavailable at the time of writing to confirm this, or to suggest which day we might get our new gaming treats.

    In addition, this shot that some helpful gamer has posted on photo-sharing site flickr reveals that Wii's Virtual Console has a very handy Suspend Point feature, enabling you to freeze the game at any point and return to the Wii Home menu, then pop back whenever you please.

    Unfortunately, though, it's not clear if you can play normal Wii games or do other memory-intensive actions without losing your Suspend Point. We'll have to delve into Wii's instruction manual and find out in December.
    ...
    by Published on November 20th, 2006 18:10

    Via gamesradar

    To celebrate this Friday's release of Phantasy Star Universe on PS2, Xbox 360 and PC, we've teamed up with publisher and developer Sega to offer one lucky winner an Xbox 360 Premium Pack and a copy of the game to play on it. Four runners-up will bag themselves a copy of the Xbox 360 game.

    The gameplay of online RPG Phantasy Star Universe is based on real-time action, so expect plenty of peril and fun with your newfound online friends, even though you may be thousands of miles apart. Of course, if you haven't got a broadband connection you can tackle the single-player quest, which takes you on a journey across three different worlds.

    So what do you have to do to be in with a chance of winning this superb prize? Just email us the answer to the following question and you'll be in entered into the draw. Here goes...

    What kind of game is Phantasy Star Universe?

    a) Online role-playing game
    b) Racing game
    c) American Football game

    If you think you know the answer, click here to email us with your answer, name and full address. The closing date for entries is Monday 18 December 2006.

    Come on DCEmu ers lets all enter that comp
    ...
    by Published on November 20th, 2006 18:07

    NoA president Reggie Fils-Aime has revealed he expects the company to sell one million Wii consoles to North American consumers within the next two to three weeks.

    Speaking to Reuters, Fils-Aime predicted that Nintendo will hit the target by early December, and go on to sell another million Wii units by the second week of January. He said that a life span of between four and six years for the console would be "just about right".

    Fils-Aime also took the opportunity to echo comments made by other Nintendo execs regarding the profit potential of the Wii, compared to other consoles such as the PS3, which apparently cost more to produce than to buy.

    "We think that's in part why the industry has become so insular - very expensive machines, machines that arguably do more than you need them to do," Fils-Aime said.

    "We designed [Wii] from the get-go to be profitable, so it will be past this weekend and throughout its entire life. Because we're a gaming company, we have to be profitable in the gaming business. It's not like our competitors who can make profit in operating systems or TVs to offset their losses on the gaming side."

    Nintendo recently announced that a DVD playback-enabled version of the Wii will hit Japanese shelves next year - but following the latest comments from Fils-Aime, it's looking increasingly unlikely that the new model will get a North American release.

    "We took a pause to say, 'We're not going to do high definition. We're not going to include a DVD because consumers already have two or three different DVD playback machines in their household," Fils-Aime said. "We wanted to bring it back to a core gaming machine."

    via Gamesindustry

    Should Nintendo have stuck in a DVD Playback ? ...
    by Published on November 20th, 2006 18:07

    NoA president Reggie Fils-Aime has revealed he expects the company to sell one million Wii consoles to North American consumers within the next two to three weeks.

    Speaking to Reuters, Fils-Aime predicted that Nintendo will hit the target by early December, and go on to sell another million Wii units by the second week of January. He said that a life span of between four and six years for the console would be "just about right".

    Fils-Aime also took the opportunity to echo comments made by other Nintendo execs regarding the profit potential of the Wii, compared to other consoles such as the PS3, which apparently cost more to produce than to buy.

    "We think that's in part why the industry has become so insular - very expensive machines, machines that arguably do more than you need them to do," Fils-Aime said.

    "We designed [Wii] from the get-go to be profitable, so it will be past this weekend and throughout its entire life. Because we're a gaming company, we have to be profitable in the gaming business. It's not like our competitors who can make profit in operating systems or TVs to offset their losses on the gaming side."

    Nintendo recently announced that a DVD playback-enabled version of the Wii will hit Japanese shelves next year - but following the latest comments from Fils-Aime, it's looking increasingly unlikely that the new model will get a North American release.

    "We took a pause to say, 'We're not going to do high definition. We're not going to include a DVD because consumers already have two or three different DVD playback machines in their household," Fils-Aime said. "We wanted to bring it back to a core gaming machine."

    via Gamesindustry

    Should Nintendo have stuck in a DVD Playback ? ...
    by Published on November 20th, 2006 18:07

    NoA president Reggie Fils-Aime has revealed he expects the company to sell one million Wii consoles to North American consumers within the next two to three weeks.

    Speaking to Reuters, Fils-Aime predicted that Nintendo will hit the target by early December, and go on to sell another million Wii units by the second week of January. He said that a life span of between four and six years for the console would be "just about right".

    Fils-Aime also took the opportunity to echo comments made by other Nintendo execs regarding the profit potential of the Wii, compared to other consoles such as the PS3, which apparently cost more to produce than to buy.

    "We think that's in part why the industry has become so insular - very expensive machines, machines that arguably do more than you need them to do," Fils-Aime said.

    "We designed [Wii] from the get-go to be profitable, so it will be past this weekend and throughout its entire life. Because we're a gaming company, we have to be profitable in the gaming business. It's not like our competitors who can make profit in operating systems or TVs to offset their losses on the gaming side."

    Nintendo recently announced that a DVD playback-enabled version of the Wii will hit Japanese shelves next year - but following the latest comments from Fils-Aime, it's looking increasingly unlikely that the new model will get a North American release.

    "We took a pause to say, 'We're not going to do high definition. We're not going to include a DVD because consumers already have two or three different DVD playback machines in their household," Fils-Aime said. "We wanted to bring it back to a core gaming machine."

    via Gamesindustry

    Should Nintendo have stuck in a DVD Playback ? ...
    by Published on November 20th, 2006 18:04

    Via eurogamer

    Nintendo of Canada exec Pierre-Paul Trépanier has told our sister site GamesIndustry.biz that the company is already raking in the cash following yesterday's launch of the Wii.

    "We make a profit on the system itself," Trépanier said. "Unlike our competitors, we don’t have ulterior motives; we’re not in it to sell HD TVs, or to become the operating system in the living room or anything like that.

    "We’re in the gaming business, and we have to make money from everything we sell - and we are making money from day one on the Wii."

    According to Trépanier, Nintendo is still on track to meet shipment targets for the Wii - and he confirmed that North America will get the lion's share.

    "We have 4 million units ready to go, which is something our competitors have struggled with... Historically a bit more than half of our worldwide shipment would go to North America, I think that’s probably a good estimate."

    But despite the healthy stock supply, Trépanier conceded, the Wii is still likely to sell out this Christmas: "We do estimate there will be supply issues within the first few weeks."

    However, he continued, "We’re receiving a constant supply. Every week there is a flow of product to the marketplace. The extremely complex and sophisticated supply system ensures that product will be delivered quickly to the stores that need it.

    "We have a good supply management system that evaluates fairly well the demand and pull from each individual store depending on its size, class, location, seasonality and things like that," Trépanier explained.

    "We’re not putting fixed numbers for stores; we really assign quantities based on historical pull."

    Trépanier went on to defend Nintendo's decision to launch the Wii just two days after PlayStation 3, stating, "The timing is great as it’s pre-Thanksgiving, which is a very important commercial consideration in the United States, and it’s great for the holidays.

    "And the great news is the feedback we’re getting from media and consumers and all of our research is that the Nintendo Wii really is the pretty girl at the party this year."

    Trépanier's comments came at a Wii launch event held at the Ontario Place theme park. Members of the press, public and games industry were all invited to attend, and the response was positive despite long queues to play the most highly anticipated titles (with Ubisoft's Red Steel proving particularly popular).

    Trépanier declined to put a figure on the number of Wii units shipped to Canada, but did say that the territory represents "about ten per cent" of the North American market. Analysts have estimated that as many as 200,000 consoles were available in Canada at launch.

    "Canada is more important than its actual market size," Trépanier said.

    "Not only is Canada 10 per cent of North America, which is significant, but the Canadian subsidiary of Nintendo is widely regarded as one of the best subsidiaries in the world on a whole bunch of measures including profit per employee and market share."

    The Nintendo Wii will launch in Japan on December 2, six days ahead of the European release. ...
    by Published on November 20th, 2006 18:04

    Via eurogamer

    Nintendo of Canada exec Pierre-Paul Trépanier has told our sister site GamesIndustry.biz that the company is already raking in the cash following yesterday's launch of the Wii.

    "We make a profit on the system itself," Trépanier said. "Unlike our competitors, we don’t have ulterior motives; we’re not in it to sell HD TVs, or to become the operating system in the living room or anything like that.

    "We’re in the gaming business, and we have to make money from everything we sell - and we are making money from day one on the Wii."

    According to Trépanier, Nintendo is still on track to meet shipment targets for the Wii - and he confirmed that North America will get the lion's share.

    "We have 4 million units ready to go, which is something our competitors have struggled with... Historically a bit more than half of our worldwide shipment would go to North America, I think that’s probably a good estimate."

    But despite the healthy stock supply, Trépanier conceded, the Wii is still likely to sell out this Christmas: "We do estimate there will be supply issues within the first few weeks."

    However, he continued, "We’re receiving a constant supply. Every week there is a flow of product to the marketplace. The extremely complex and sophisticated supply system ensures that product will be delivered quickly to the stores that need it.

    "We have a good supply management system that evaluates fairly well the demand and pull from each individual store depending on its size, class, location, seasonality and things like that," Trépanier explained.

    "We’re not putting fixed numbers for stores; we really assign quantities based on historical pull."

    Trépanier went on to defend Nintendo's decision to launch the Wii just two days after PlayStation 3, stating, "The timing is great as it’s pre-Thanksgiving, which is a very important commercial consideration in the United States, and it’s great for the holidays.

    "And the great news is the feedback we’re getting from media and consumers and all of our research is that the Nintendo Wii really is the pretty girl at the party this year."

    Trépanier's comments came at a Wii launch event held at the Ontario Place theme park. Members of the press, public and games industry were all invited to attend, and the response was positive despite long queues to play the most highly anticipated titles (with Ubisoft's Red Steel proving particularly popular).

    Trépanier declined to put a figure on the number of Wii units shipped to Canada, but did say that the territory represents "about ten per cent" of the North American market. Analysts have estimated that as many as 200,000 consoles were available in Canada at launch.

    "Canada is more important than its actual market size," Trépanier said.

    "Not only is Canada 10 per cent of North America, which is significant, but the Canadian subsidiary of Nintendo is widely regarded as one of the best subsidiaries in the world on a whole bunch of measures including profit per employee and market share."

    The Nintendo Wii will launch in Japan on December 2, six days ahead of the European release. ...
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