• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on November 12th, 2006 19:07

    Those of you hoping to ditch your old PlayStations when the new one turns up might want to bear the following in mind: early reports suggest that the system maintains the region-coding that governed PS2 and PSone games.

    PlayStation 3 is famously region-free, playing PS3 games from any region, but IGN reports that this does not extend to games that are backwards-compatible. We're unable test that theory though, sadly, as our debug unit only plays PS3 software.

    The region lock on old games also applies to films, IGN adds.

    And for those of you wondering how that compares to the PS3's competitors the Xbox 360 and Nintendo Wii, both are region-locked on old software. ...
    by Published on November 12th, 2006 19:05

    It's not exactly an Xbox Live Video killing app here from what we can tell, but it looks like Sony's Japanese broadband unit, So-net, has added content download support in conjunction with PlayStation 3 firmware 1.10. That is to say, if you're a proud owner of a new PS3, you'll be able to acquire digital media over their P-TV service, with video in 720p or even 1080p. Details are still sparse as we're waiting for our Tokyo branch to fill us in, but the 8Mbps H.264 downloads appear restriction free (although we doubt you can actually get them off your PS3). We'll let you know more as we do (like exactly what content this pertains to, prices, IPTV, etc.), but since it's So-net something tells us it could be a little while before digital movie downloads make it to US customers.

    More Info ...
    by Published on November 12th, 2006 10:52

    A very curious Fan Made PSP Commercial has been released.

    Check it out here --> http://www.youtube.com/v/gE7UsyX0ZFw

    Watch it then tell us what you think. ...
    by Published on November 12th, 2006 10:48

    Via XtremePSP

    Its that time of the month, and you know what that means! The new issue of XTREME PSP is now available to download. Issue 17 contains all the usual content from previews and reviews to homebrew games and more and it's over 90 pages long, perfect for the commute to or from work. Previewed in this issue are Jeanne d'Arc, Crisis Core: FFVII and more, reviewed games included NHL2007, Scarface and Infected..

    Download Here ...
    by Published on November 12th, 2006 10:42

    New release from Critical:

    Hi,

    This is the latest Gizmondo port of Chui's uae4all Amiga emulator. Sound works pretty well now, and there are various other enhancements (including speed).

    You may download the binary (and source, if you're interested) from:

    http://criticalhippo.googlepages.com/uae4allgizmondo2

    The readme is included below:

    uae4allgizmondo0.6.3
    ----------------

    This is an Amiga emulator for the Gizmondo. This port is maintained by critical ([email protected]).
    If you feel strangely compelled to donate, you may do so via paypal to: [email protected]

    This version shares the same codebase as uae4all gp2x 0.6.3, including the FAME/C core that the mighty
    Chui provided. Sound works now.

    This is a port of Chui's uae4all code, using the SDL libraries ported to the Gizmondo by sweetlilmre.


    Installation
    ------------

    The data directory should be placed on your SD card like this:

    SD Card Root
    !
    !--- uae4all
    !
    !----- data

    If using firefly's launcher, it's best to put uae4all.exe and the supplied dlls
    into the uae4all directory, otherwise put them in the root of your SD card.

    Put your kick.rom file in the uae4all directory.

    The kick.rom file should be a kickstart 1.3 image, and overdumped (512K, rather than 256K).
    It is not legal to distribute the kickstart rom, hence it is not included with this release.

    You may put your adf Amiga disk images wherever you like on the SD card.

    Controls
    --------

    At the menu, use the FFWD button to select menu items.

    Whilst playing, go to the menu by pressing RWND.

    Whilst playing, press STOP to toggle between joystick and mouse mode.

    Whilst playing, when in joystick mode, press the right shoulder button to bring up the
    virtual keyboard. Press FFWD to press a key. Press the left should button to dismiss it.

    Whilst playing, when in joystick mode, press FFWD to press the fire button

    Whilst playing, when in mouse mode, press the left shoulder button to click the left mouse button.
    Whilst playing, when in mouse mode, press the right shoulder button to click the right mouse button.
    Whilst playing, when in mouse mode, hold down PLAY whilst using the DPAD to 3X accelerate mouse pointer.

    If you have trouble loading games, set the 'Emu Bias' fully to CPU in the main menu and retry.


    Release history
    ---------------

    20061112 - version 0.6.3 Now with added FAME/C goodness, and working sound.

    20060601 - version 0.5.1 Initial release for Gizmondo from GP2X 0.5.1 codebase.

    The rest
    --------

    The original code I ported it from (a Dreamcast port) is available here:

    http://chui.dcemu.co.uk/uae4all.html

    zlib is used in this release. zlib is copyright © 1995-2005 Jean-loup Gailly and Mark Adler

    My full source is available on request to the email address below:

    Email: [email protected]

    This is GPL'ed software... respect the license.

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2006 10:39

    New release from ParkyDR:

    Chess program using gnuchess (http://www.gnu.org/software/chess) as its engine

    Download and Give Feedback Via Comments ...
    by Published on November 12th, 2006 10:27

    Microsoft is staking a serious claim for Christmas supremacy with a £14 million total marketing spend on Xbox 360 and triple-A titles like Gears of War.
    While Nintendo readies its own £12.5m push and Sony cracks open a £7m marketing warchest, Microsoft is set to lead the pack with what is a record spend for the platform holder.

    “It’s probably well in excess of double what we’ve typically spent on a Christmas,” Xbox marketing boss Stephen McGill told MCV. “With Sony not being here and Nintendo coming in with limited stock the opportunity for us is pretty significant. Most of the £14 million will be spent on getting consistent TV airtime.”

    And as Xbox 360 approaches its first birthday, Microsoft is targeting the platform’s range of product as the key differentiator.

    “Our whole thing is about choice. We’ve got two different versions of the console, and a huge choice of games. It's also about how much you want to engage with it - if you want to get online or play Live Arcade games, gamers can go for it. It’s up to them.”

    With the small matter of a hardware launch to organise, Nintendo will be looking to make an impact too. As revealed by MCV, the firm is splashing £6.5m on Wii and backing DS with a series of initiatives totalling £6m.

    “You won’t be able to miss Wii on TV this Christmas,” Nintendo product manager Rob Lowe told MCV. “We will be supported with our heaviest ever online spend, and a large-scale print and cinema campaign,”

    And of course Sony is ramping up its efforts too, with £7 million earmarked to push both PS2 and PSP. “PlayStation has always had a focus on TV at Christmas and this year will be no different,” said UK marketing manager Mary Tristram. “We will make sure that we extend the experience online and in print but the majority of the spend will be based on TV.” ...
    by Published on November 12th, 2006 10:26

    It was heralded as the next big driving force behind PS2’s entry into the mass market, but retail has reacted angrily to the launch of the Pink PS2 earlier this week after Sony chose to limit its availability.
    GAME, Woolworths, Argos and Toys R Us were the only retailers offering the machine this week.

    A Sony spokesperson told MCV: “These four retail partners have been asking us to supply a Pink PS2 for some time – thus they are the route we have chosen to trial with.”

    However, other major retailers were only recently told of the move.

    “Sony told consumers about it but we weren’t given any information,” CHIPS joint MD Don McCabe told MCV. “Customers asked us about it and we simply didn’t know what to tell them.”

    Indie retailer Simon Gough of Media Entertainment added: “Every website and magazine told us that the ‘Pink Pound’ would save Christmas. Little did we know that we would be shafted by Sony yet again.”

    But Sony’s chosen retailers are still endorsing the product. Woolworths trading manager for games Gerry Berkley told MCV: “Pink PS2 is an item that will help increase the mass-market appeal of the games industry and we’re very pleased to support it.” ...
    by Published on November 12th, 2006 10:22

    Via Neogaf:

    OK. Some guy claims to have asked support and got the reply "If u swap it and it stops working during the warranty period we can't support that. If u use the original HDD and it still doesn't work and the drive you tried to swap in didn't break the PS3 we will honor the warranty"
    Seems like there's no problem at all here. The cant be expected to support some problem caused by a crap HDD from a different company. Just the fact they're letting us use off the shelf HDDs is makes me happy enough! I just sent an email asking support how they confirm the drive you tried to swap in didn't mess up your unit. I'll post the reply when I get it.
    ...
    by Published on November 12th, 2006 10:20

    Japan's Impress Watch media site took delivery of a retail PS3 unit today, and quickly began putting it to various tests. It took the system apart (see check out this article for pics of the innards), confirming that every PS3 does indeed include the PS2's Emotion Engine and Graphics Synthesizer combo chip as an assist for backwards compatibility. More importantly, at least if you're interested in saving some cash, the site conducted a hard disk test to see what happens when you put a new hard disk into the system.

    According to Impress, the 20 Gig PS3 includes a Seagate LD25.1 hard disk running at 5,400rpm and with a cache of 2 megabytes. The 60 Gig PS3 has a Seagate Momentus 5400.2 running at 5,400rpm with a cache of 8 megabytes. The site investigated what would happen when you replace the hard drive with a Seagate 7200.1 series 100 gigabyte hard disk running at 7,200rpm and with 8 megabytes cache. This hard disk was purchased at a standard PC parts shop in Akihabara for the equivalent of around 180 dollars.

    You'd expect a faster hard disk to speed up the transfer of game content from the Blu-ray disk during game installation. But that's not the case. The three hard disks took approximately the same amount of time to install Ridge Racer 7 (9 minutes, 45 seconds) and Gundam (8 minutes, 13 seconds). The site speculates that the bottleneck during the install is reading from the Blu-ray disc rather than writing to the hard disk.

    There also isn't that much difference when playing games that have been installed. Impress reports hardly any difference between the three hard disks when going from Ridge Racer 7's stage select to the start of a stage.

    Finally, the site put one more PS3 multimedia feature to the test. It transferred a large amount of data from compact flash to the hard disks in order to compare write speeds. The 20 gigabyte hard disk performed the worst, taking 4 minutes 56 seconds for the transfer. The 60 Gig and 100 Gig hard disks took 4 minutes 28 seconds. It appears that the cache size of the latter models is more important than the speed jump to 7,200 rpm for the new 100 Gig hard disk.

    As its final judgment, Impress recommends that, for now at least, users should avoid a 7,200 rpm drive due to cost and potential heat concerns. Instead, the emphasis should be placed on hard disk size and cache size. ...
  • Search DCEmu

  • Advert 3