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  • wraggster

    by Published on November 11th, 2006 21:20

    Article from IGN

    The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.

    Remote Play

    The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.

    Media Playback

    The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.

    One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.

    File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)

    One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)

    On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)

    Gameplay Cross-Play

    There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although
    ...
    by Published on November 11th, 2006 21:20

    Article from IGN

    The PlayStation 3 and PlayStation Portable are like two peas in a pod, sharing and sharing alike all the way down to the common XMB menu -- these two were made for each other. We connected up our PSP to the final retail PS3 (updated to version x1.10) to see how well the duo worked together.

    Remote Play

    The highly-unexpected PS3-to-PSP Remote Play feature is unfortunately not yet active at this time -- the feature is listed on the PS3 menu and is functional, but because the PSP will not be updated to the necessary v3.0 until later this month, the PSP cannot reciprocate the feature. We did notice a few things about the feature, however. For one, the set-up seems to have some manual functionality to it, as the PS3 asks for the PSP's SSID (which should be displayed on the PSP once it's updated to v3.0 -- we don't know yet how long this SSID will be.) The menu will not let us get past that, but assumedly, from here the PS3 and PSP would begin auto-searching for each other and then it'd go from there. On the Remote Play feature set, we were able to test the mode and were a little surprised (and somewhat disappointed) that the PS3 actually has to kick out of HD mode to 480p when it switches to Remote Play -- it'll take 1080p video and stream it to your PSP, but the PS3 has to take time resetting itself (and your monitor) for the mode.

    Media Playback

    The PlayStation 3 will mount just about any time of USB drive and, so long as it has the proper directory structure, will take its media from that system. PSP mounts as a USB Memory Stick device -- nothing special, but since PSP folders are the same as PS3 folders, your PSP Memory Stick should be pre-formatted out of the box.

    One of the first things you'll notice is that the PSP itself is recognized as a PSP -- the menu will say PSP, will list a PSP icon, and will even pull the name of your PSP as the media device you are using (for example, our Japanese Ceramic White PSP showed up as "Gandalf", as we had cleverly named it Gandalf the White way back when we bought the system.) Your media will show up in its proper place from the PSP, with Music, Video and Photos loading from the PSP to PS3 easy enough. In a nice extra feature, you can tap triangle and browse a full media structure on your PSP Memory Stick -- you actually see what folders files are stored in and can see not only the currently-chosen media type but also whatever media type is available to check out.

    File loading is as fast as your Memory Stick allows, and in our tests, there was no delay at all loading tunes and videos off a connected PSP -- it all runs about as fast as a PlayStation Portable does. You also have the option of copying media from here, either from the PSP to PS3 or the other way around. (This same option is available for all USB connections.)

    One of the disappointments so far with PS3 media playback: no thumbnails of most media types unless it's on the HDD. Pictures, it does fine with -- it loads thumbnails of your pictures right away. Video, however, will neither load the standard bitmap thumbnail (in the old MP_ROOT folder) or auto-generate a running thumbnail from the video itself. (In an aside, it seems that Sony was incorrect in stating video thumbnails were "realtime" on the menu when running from the hard disc -- instead, the PS3 generates and stores a thumbnail video for the file, similar to how the PSP used a THM file for its thumbnails.) And most surprising of all, Music folders did not display their album thumbnail, a common feature on media players -- it works on PSP, but it doesn't work yet on PS3. (Note that this may simply be a feature to be added later, as even CDs ripped and auto-labeled for Album/Artist/Song do not include album art.)

    On a final couple of notes, the PS3 does not have the ability to modify or browse PSP saves -- game saves and PSP applications do not appear anywhere on the PS3 front-end when reading from a PSP unit (or loading a Memory Stick). You also cannot use the built-in Memory Stick formatter to format a stick on PSP -- you must take out the Memory Stick and plug it into either the Memory Stick slot (with adapter for the smaller Memory Stick Duo format) or USB Memory Stick device. Signs also appears to point to a lack of the PS3 to play downloaded games off of anything but PS3's internal hard disc -- when we formatted our Memory Stick for PS3, it did not have a GAMES folder as on PSP, although it did create a PS3 root folder and an "Updates" folder for downloading PS3 updates from the web and loading them onto PS3 (if you can't connect your PS3 up to a network connection.) One bit of good news is that the PS3 can offload game saves -- PS3, PS2, or PS1 -- to the PSP's Memory Stick, making saves perfectly portable (so long as they're not locked saves, as a few PS3 saves will be.)

    Gameplay Cross-Play

    There is not yet a PS3 game out yet that uses the PSP for any purpose -- the first should be Formula One (although
    ...
    by Published on November 11th, 2006 21:19

    We know that the PS3 can surf the Net thanks to the included browser on the Cross Media Bar, but just how fully featured is the web application? We took our retail PS3s out for a spin on the Web to see if there were any hiccups that users might run into with their new systems.

    One thing that we discovered is that while the PS3 can open up and display multiple browser windows, you can easily run out of memory if you access pages that are media or plug-in heavy. At one point, we tried loading up the IGN homepage, followed by Ifilm and ESPN, and promptly received a message stating that the console was out of memory for the browser application. This forced us to close a window so we could continue our web surfing. We did find that connecting a USB keyboard and mouse was infinitely easier to use than the standard keypad that was brought up by the browser, so if you're planning on doing a lot of web surfing with your system, you may want to look at disconnecting these two peripherals, which work as soon as you plug them in.

    We also discovered that while the PS3 has extremely limited plug-in support. While the homepage of the console is set to Playstation.com, Flash rotations on that site runs much slower than that on a normal computer. We're guessing that's because the PS3 has an outdated version of Flash included in the system software; sites that use the latest Flash plug-ins, like Ifilm to help deliver trailers and movies, were rejected during browser use. What's more, we didn't find Quicktime or Windows Media plug-in support, so watching trailers on the Quicktime site or clips off our own site from the PS3 didn't work as well as we'd hoped.

    Finally, we also discovered that there's a limited amount of support for downloading content from the Web to your PS3 via the browser. We weren't able to transfer a file from a website to the hard drive on the PS3 -- in this case, our footage of Motorstorm's intro; instead, we were prompted to select a location to save a file to on an external storage media, like a portable hard drive or thumb drive. What's more, if you want your PS3 to recognize this file, the folder it's placed in has to be in the same directory structure that the PSP or PS3 acknowledges or it will remain unknown to the system. What's more, the same limits on the Cross Media Bar for the PSP exist for the PS3: it only goes one level deep, so don't expect to lay files in a multiple folder-deep directory tree.

    Via IGN ...
    by Published on November 11th, 2006 21:17

    Via IGN

    Although it was never confirmed, rumors of a semi-active Sleep Mode to be included in PlayStation 3 surrounded the days leading up to launch. It made sense, of course, since the PlayStation Portable uses the same menu as PS3 and has a Sleep Mode, and also the PS3's network features require it (or at least recommend for it) to be plugged in and active all the time. Unfortunately, the final retail PS3 units do not seem to have anything more complex than the PlayStation 2's own Standby Mode.

    Standby Mode is your basic PlayStation shutdown sequence -- like PS2, the system shuts down and the lights turn red, and it's off (it just takes a lot longer on this system than PS2 did.) There is also a switch in the back of the system, but as with PS2, you're supposed to leave it in Standby mode rather than switch it off completely -- remember too that you can also start the system up with a push of a button on the controller this time. There is not a nifty Sleep Mode like on PSP, however, which was designed for the portable but could have been very nice on a console as well. Sleep Mode on PSP allows you to flip a switch and turn the system somewhat off -- the screen is black and the disc stops spinning, but the RAM stays loaded so that the system can quickly be turned back on even after you've had it in Sleep for days, picking up exactly where you left off in your game or video playback. On PSP, this is of course a necessary feature to make the system pocket-friendly, and it also helps save batteries. It's not as necessary on PS3, but we would have liked to have seen it on the system -- it'd make those few minutes waiting for the initial load of huge, streaming games like GTA rarely a problem since you could slip the system into Sleep rather than left on in Pause mode when you finally feel the need to take that hour-long dump you've been holding off for the past three straight, sleepless days while playing.

    We haven't been able to test yet to see if the PS3 does anything in its Standby Mode other than await being turned on (it will charge a PS3 controller if it's connected to USB, that's about all we know so far), but at the moment, Standby Mode isn't all that thrilling. There doesn't seem to be any always-on feature like the Wii's Connect 24, and SCE had already confirmed that it has no plans for the kinds of Push Content that will will do (where the system will find media and automatically download it to your machine -- a somewhat intrusive imposition on your storage space that is more than paid off for by the "Christmas Morning" feeling of switching on your system and finding something new installed to it.) The PlayStation Network is still not yet fully operational, so we haven't tested to see if there is any kind of feature built into Standby with the new online system (maybe it can download files and then shut itself down so you can shop before going to bed?), but we doubt there'll be any surprises there. We are curious to see if the PS3 is at all receptive to PSP commands for the new Remote Player feature, as it would be a bummer to have to leave your PS3 on all day long every day if you wanted to access it remotely to show a friend a video or listen to your music rips while out in the yard. It would be interesting to know if there's any possibility of adding Sleep in future versions of the PS3 system software.

    Look for further tests of the PS3's least thrilling features as we play with the hardware more. ...
    by Published on November 11th, 2006 21:15

    News/release from EO

    Hi, I'm Eo.

    This is my first work on NDS, it is a reader for EDICT dictionnary format (Roman based alphabet languages/Japanese).

    Even though there are already commercial japanese dictionnaries for DS (latest versions with shape recognition are quite impressive), I started to implement this reader for EDICT to have access to the dictionnary of the word processor I use on my PC: jwpce. There are a couple of projects in progress around using the same dict format and I really look forward to them for it seems that they will be far more finalized than mine...

    It is now still a proof of concept for testing Edict file access and displaying kanjis. The interface is a bit "rudimentary"... I'm trying to find a good way to display the characters and give access to functions. To keep the distribution small (less than 1MB with 7Zip) and save on memory I had to do some sacrifices on CPU so it is not yet really responsive too.

    Any suggestions or bug report are welcome.

    If you have time, you learn Japanese and you are looking for open source tools go have a look at Jim Breen's Japanese Page (EDICT homepage): http://www.csse.monash.edu.au/~jwb/j_edict.html

    Eo

    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2006 21:12

    CraigT posted some new WIP news of his Spectrum emu for DS:

    Thanks to the two games submitted by Charlie as not working (wheres the rest of you, eh? ), i’ve made a lot progress in fixing bugs in the CPU core… Critical Mass was particulary useful. Thanks for your help. Charlie!

    As a result, the following games now seem to work perfectly… Arkanoid, Bubble Bobble, Critical Mass, MegaBucks (yay!) and Zynaps. The AI in Chaos is fixed, but there is still the odd graphical glitch. Starquake still seems to crash, which is a shame.

    The bug fixes have also sorted out the flashing graphics in a few games, such as Spike in Transylvania. Now i’ve just got to track down that Starquake bug…
    ...
    by Published on November 11th, 2006 21:10

    Infantile Paralysiser have posted a new release of his image viewer for the Nintendo DS:

    There was a bug in an old version.
    I am sorry, please update this.

    Heres what was new from the last main release


    ' The scroll speed-up was done in double screen mode of the slide show.
    A small bug of the slide show was mended.
    EZ4 was supported. (Thank you for Ko-tei)
    A long file name was made to be scrolled when the IPK file was selected.
    The reduction rate (37%/50%/62%/75%/87%/100%/125%/150%/175%/200%) was added, and the icon was added.
    The custom jpeg format was added for small file size. (It is compatible with an old IPK file.)
    A small bug was corrected.
    The user interface was changed a little.'

    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2006 21:06

    Mr Sid has released a new pseudo-emulator that runs the GEOS operating system for the Commodore 64. its name is geosDS:

    Video Here

    Download and Give Feedback Via Comments ...
    by Published on November 11th, 2006 21:01

    Gerard Posted this news:

    Hi,
    I will speak about a spanish project. It isn't a homebrew or aplication, ... It's only a magazine. But a special magazine. That will be free and on-line. When we finish, you will be allow to download it.

    The Magazine it's called DsceneMagazine and it will be write in spanish. But Comments sections and others could be in other lenguages.
    ...
    by Published on November 11th, 2006 20:52

    Yodaz posted this news:

    DicViewer is an Ebook reader like the default one from GPH but with MP3 playback integrated for those that want to here MP3 reading some texte file. It support dictonary in pdb format.

    L / R or Joy Left/Right: Page Up/Down
    START or SELECT: Menu
    Vol +/-: Volume
    Joy Up/Down: One Line Up/Down
    A / B: Preview/Next MP3
    X: Cancel

    Download and Give Feedback Via Comments ...
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