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  • wraggster

    by Published on July 31st, 2007 15:18

    Campanile has released a port of a great flashgame to the Nintendo DS, heres the release notes:

    Grow RPG and Grow Cube are original plays EYEMAZE
    http://www.eyezmaze.com/grow/RPG/
    http://www.eyezmaze.com/grow/cube/

    ============
    === Grow RPG ===
    ============
    A virgin world pret with all the evolutions.
    Two forces, bad, good, disputing its control.
    Aidez Link has to build a perfect world in which it will overcome the Red Devil.
    Each element will evolve/move according to time and other elements in place,
    good combination will bring to Link the forces to overcome, another will send it
    towards an adventure lost in advance...

    Touch the elements to be positioned, follow the evolutions, and start again!
    Animations can be accelerated by leaving the supported stylet.

    * Bugs known *
    - Problems of priorities at times for any reason which I can seize
    - Some problems of sounds
    - It is possible of bourriner the buttons, which will carry out to the reset of the play.

    =============
    === Grow Cubes ===
    =============
    To come!

    =============
    === IMPORTANT ===
    =============
    If you finish the play, subject only once your score, all
    flooding will cause the suppression of the scores.
    To play with the solution, they is not cool. Keep there if you find it,
    do not seek on Google if you do not find, will perséverez.

    =================
    === Thanks ===
    =================
    Palib http://www.palib.info/
    Dev-Fr http://www.dev-fr.org/
    Eyemaze http://www.eyezmaze.com/
    Sumiguchi http://www.sumiguchi.ca/

    ===========
    === Contact ===
    ===========
    http://campanile.dev-fr.org/

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    by Published on July 31st, 2007 15:13

    X-Blaster has released a new space shooter for the DS, heres the info:

    Meteora is a play based on the principle of "and if weather had been a play of action".
    You have the control of a planet and you owe the defendre against another planet enemy.

    To overcome it you have the mana your planet whom you can relacher and to send on your enemy. You have also different capacity of god who will allow you to increase your mana, to send larger mana, etc...

    For that it will be necessary to use your breath, your stylet, your brain also if you do not do too many hyper ventilation.

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    by Published on July 31st, 2007 15:06

    News/release from Sumiguchi :

    Here is a game that DayDream and I made for this competition. It is a space shoot'em up game. You must battle through waves of enemies to save Trinity and all of humanity.

    Characters
    There are two playable characters and you must progress through the game as both characters. (Progress for each character is stored seperately) There are some difference - primarily in the bombs. Alice has radial bomb controlled by the stylus and Mortymer has guided missles also controlled by the stylus.
    The game is easier if you play as Alice but I think you can get higher scores with Mortymer once you master your bomb navigation technique.

    Modes of Play
    There are 10 missions, 10 Zones and 2 training missions to play. Missions allow you to unlock new areas and upgrade your ship. In Zone, you always start with basic weapon capabilities and can *ahem* evolve by collecting power ups. Be sure to enjoy the stereo sfx with headphones. Audio options are in the pause menu during gameplay

    Evolution
    There are multiple levels of evolution in this game. You will see it in the story and through some funny naming references, but also throughout the missions you will see you ship & capabilities evolve. In intense battles you will see the explosions evolve into massive blasts. Once you have upgraded your ship by playing through the missions, the upgrades persist with you - so you can go back and play Mission one with all the new capabilities. So in this way, the game really evolves to allow you to max out scores.

    I hope you will submit your scores online to show your capabilities in case of a similar strike against Earth.

    Requires DLDI Patching

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    by Published on July 31st, 2007 15:01

    Schyzophrenic has released a Quiz game for the DS, heres the release info.

    In the train I embetais myself maliciously while returning of my week end in my parents. I look at then around me. What do I see? A girl behind a magazine! Which is you the report/ratio will say to me? The magazine pardi! (and the girl a little also Azn)

    To sail on the current wave of the feminization of the video game, like working actively for the bringing together of the geeks with young people and pretty young ladies of the external world, I developed SpsychoD (pronounce SpsykoD): a simulator of tests!
    Yes, yes, of the tests as in our preferred magazines Cheesy

    Now you can make tests with several or as a recluse with your small DS! More need for coltiner the large BIBA with full with pub to make the test. Finished insatiable research and the unutterable frustration of the research of the lost pencil! Azn

    Now SpsychoD is there and the life to the extreme will simplify you! Wink

    Imagine, at the edge of the beach, the feet in water and in charming company... You will be able to make the test with two without needing to take along a trunk with you Smiley

    Operation is simple: you choose a test, you answer the questions and you read the résutlat! It is all http://img409.imageshack.us/img409/2...nstitremf2.png

    To make its lifespan interminable, you have the possibility of creating YOUR own tests. With this intention, it is enough to fill the form, to put it in the repertory "Files" located at the same level as your Romanian and of launching PAFS.bat! And your test is available in the application.

    This release is only available in French but can be downloaded at the official Release Thread ...
    by Published on July 31st, 2007 14:58

    News/release from Syntech

    Since I couldn't find a stop watch program for my NDS I decided to hack one together myself. Based on the Timer Demo from Chris Liu, which I found here, I created StopWatchDS.

    The .gba file runs under NO$GBA Emulator, the .nds file runs on my R4.

    Since this is my first program for the NDS, it is only text based (sorry, no fancy graphics ).

    Well, not much more to say about it for now.

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    by Published on July 31st, 2007 14:55

    Stravingo has released a weather station app for the DS, heres the translation.

    Hello with all,

    after having made two plays on DS (Ka-Boom and Setsuzoku No Puzzle), I launched out for my third realization in the development of a utility. Here thus DS Weather Report, which I subjects in the applications category of the compo Dev-Fr. How its name indicates it to anglophone among you, this application enables you to have a station weather in the pocket! You will be able to see the situation current weather on a chart (for the moment limited to Western Europe) which you can make ravel and zoomer. Information weather is downloaded by Wifi near the waiter of The Weather Channel. To make function the application, it is thus necessary to be for Access Point.

    You can reach a detailed weather report like with a forecast over 5 days for more than 40000 cities in the world in three manners:

    Maybe while clicking on the position of this city on the chart if it is a European city.
    Maybe by selecting the city in a list classified by country (2280 European cities).
    Maybe while entering directemment its code weather (more than 40000 cities in the world).
    This bulletin is posted on the screen top, the duration of remote loading is 1 to 3 seconds.

    To obtain weather information of ALL the cities appearing on the chart, press on X. The remote loading lasts between 30 seconds and 1 min. You will then see the temperatures and the pictograms on the chart for all the cities.

    The topic "Evolution" of the compo was not expected that for the plays, but my application also answers it since it makes it possible to know the evolution of the weather in real time like its evolution over 5 days
    By the way, all the prog is in English (shame one me) but a translation in French is laid down.
    Another thing: the program WILL NOT FUNCTION on an emulator because of the requirements in Wifi, to only thus test on hardware.
    Controls:

    A: Fact of cycling the types of information posted on the chart (names of villes/icônes/températures). The first time that one supports on A, information weather are downloaded if they did not have it déja be by a support on X.
    B: Allows to select a city, either in a list of cities classified by country, or while entering its code.
    X : Reactualize the temperatures by downloading information of all the cities whose names appear on the chart.
    Y : Help and appropriations.
    Select : Selectionne the current city as being the favorite city. This information is stored on the linker.
    Start : Fact of appearing on the screen top the weather of the favorite city.
    L/R : Zoom out/zoom in.
    Cross : Displacement of the chart.
    Stylet : Selectionne a city on the chart, selectionne a city in the list, etc.


    Installation:

    1) Take the format of ROMANIAN corresponding to your linker (either DSWeatherReport.nds, or DSWeatherReport.sc.nds)
    2) Patchez the ROMANIAN with DLDI.
    3) Copy the ROMANIAN from your linker, as well as the file "cities.dat" to place in the same repertory.

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    by Published on July 31st, 2007 14:49

    MasterDje has released an educational app for the DS, heres the info:

    28 years of portable consoles

    On the well-known principle of the chronological planks, I tried to point the great stages, the great exits and other evolutions in the field of the wandering play.

    Knowing that constraints of order puericultrices obliged me to make as fast as possible, to hold the deadlines, this project of approximately 10j intense (intense engraves) will be altered basic in roof as soon as I have a little time...

    Large a thank you with Rene, of www.silicium.org, me having authorized "to borrow" photographs, figures and infos...
    Do not hesitate to throw there a glance, the "museum" of data processing is enthralling!

    btw its in french only, download at Official Page Here ...
    by Published on July 31st, 2007 14:43

    Drake has released his first game coded with palib for the DS, heres the info:

    Hello!
    I've just made a pong clone with PAlib.It's my first NDS game.
    It's a simple pong with a player and AI enemy.

    CONTROLS:
    -Move the player by pad or stylus.
    -Pause the game pressing START

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    by Published on July 31st, 2007 14:40

    Tippy has released an awesome looking homebrew RPG game for the DS, heres the release details:

    You are Ock the caveman. The dark magician, Dark Magician has been terrorizing a local modern village, infesting the world with monsters everywhere. The bravest warriors have all been slain in an attempt to thwart the monsters and the Dark Magician. All the rational men left refuse to stop the Dark Magician and Merlin, the good magician, being too old, has to call upon someone... so he goes back in time and picks up a caveman. He realizes that cavemen are much stronger than regular men and much dumber than them and with that fact he has chosen upon a caveman to handle these foes and his reward? EVOLUTION! yeah, he gets to become a regular human after evolving for a couple of times.

    Be warned though, you cannot unequip/ use certain weapons until you have leveled up a bit and evolved. A first level caveman can only have on a spear. A second level can have a club/spear. And a human can have anything on.

    So go ahead and defeat the monsters and mingle with the towns folk. Some of them are only available during certain hours though, and I probably should have added more than a few side quests.
    Keys:
    Y - start battle if you want. You will randomly encounter thtem though.
    A - talk to people/ use stuff
    B - cancel
    X - when it's highlighted over an item it will show a description of the item
    Select - Inventory
    R/L - in Inventory, will go to next place like spells or Equipped weapons

    Stuff I'll add but didn't have time to:
    - Some of the gfx are corrupted since I loaded too much Oh well.
    - tHE ITEM descriptions are off for some reason
    -Dying. Yeah you never die in here.
    -More Battlebackgrounds. As you can see, I'm right near the limit for Homebrew so Icouldn't squeeze in more battle backgrounds and had to stick with 1. In fact I had to get rid of quite a few gfx to get under the 4MB limit.
    -Saving. This game is fairly short, so I don't think you even need it.
    -Bugs. I didn't test this all that much so I don't know how it'll turn out.
    -ColMap in Houses. I kept getting weird bugs so the Collision detection is turned off
    in the houses
    -More Sound Effects, Like I said, I was running into the limit so I couldn't

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    by Published on July 31st, 2007 14:34

    Thoduv has entered 2d mario type game into the Dev-Fr 2007 Coding Compo.

    Lapinou is nice a small rabbit "carrotivore" which is, for a reason that nobody until there could explain, wedged in a kind of infernal tower, between two edges of screen. But did not fear for our rodent friend, who although having a little varied food, is rather revived and crafty one. With force of reflexion, this one thus found the solution with its imprisonment: this solution is simple, it acts to go up. To go up? Eh yes, precisely, I hold see strange blocks of grounds as suspended on the medium of the vacuum by a divine force extremely favorable to the survival of the species of the rabbits, which commme know it to you, is necessary for the good regulation of the quantity of carrots in the ecosystem, but in short. More astonishing still, these famous magic blocks seem to show the way, to form a staircase towards the freedom of our dear Lapinou. Then it takes its courage with its two ears, warms up the legs, and starts to leap of blocks in blocks. But horror: it proves that those are rather fragile kind and exhaust themselves quickly under the weight of the rodent doped with the carrot juice... Your mission (if you accept it): incarnate this rabbit in distress, and return to him his freedom.

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