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  • wraggster

    by Published on September 17th, 2006 19:08

    Daid posted this news/release:

    After some hard work it's finaly here. The 0.9 release of Clonk Planet for the GP2x.

    For those who just jump in and don't know Clonk yet: (quote from http://www.clonk.de/ )

    Clonk is an entertaining action-packed game of strategy, tactics, and skill. It can be played by a single player, with up to four players on one computer, or even more players in local area networks or by internet.
    (cut)
    Run-time generated or predefined two-dimensional landscapes feature everything from hills, mountains, lakes, deserts, arctic wastelands to volcanic rocks, islands floating in mid-air or suboceanic terrain. This guarantees a neverending variety of scenarios.

    Experience changing weather conditions with rain, snow, thunderstorms, as well as tectonics and hectic animal activity.

    Build new structures using materials you have created in complex production chains. Extend your base and prepare for battle by developing new weapons and tactics.

    There is an almost unlimited number of options to customize the game. Experienced players can create their own scenarios and set individual game goals to create new mission objectives.

    Changes from 0.2:

    -Alot faster because of the hardware blitter and LCD in 8bit mode.
    -Frontend much nicer.
    -(All) Tutorials playable.
    -Much less memory useage, and thus castle dunkefelds and the hazard lab playable.
    -Saving/Loading works
    -Surrender is always allowed.
    -Going up ranks fixed.

    Download:
    http://daid.mine.nu/pub/Clonk2x.zip
    ...
    by Published on September 17th, 2006 19:04

    The Sega Saturn emulator for Windows called SSF has once again seen a new beta release, heres whats new via translation.

    Execution processing of SH2 order was modified.
    It made dynamic recompiling exclusive use attendant upon that.
    The ended cord/code processing of VDP1 was corrected.
    It reaching the point where the person of Code R is indicated, it increases.
    The drawing processing of VDP1 was modified.
    MaximalSpriteNumbers option was abolished attendant upon that.
    It reaching the point where [suteraasaruto] SS moves, it increases.
    Mapping it did also the memory space which the mirror is done.

    The software whose operation is doubtful from R9 is several, but
    Because the fact that it is close with the apparatus is expectation of this version
    (Timing being agreeable) is moving probably is until now accidentally….
    After the SSF starting until the window becomes large, when the space is pushed,
    The value of SH2 Instruction Numbers is dropped 6 temporarily comparatively.
    As for the software which stops when this is done, there are times when it operates.
    Not to modify setting, because also the [te] is good, perhaps convenience.

    Download and Give Feedback Via Comments
    Thanks to Elation for the news ...
    by Published on September 17th, 2006 19:01

    Hi all im sure you have noticed on some of the sites that the login area has some text saying fault or whatever, im fixing that asap but also there seems to be a problem with a very few attachements, even im having to upload big files twice, our server admin Martin isnt here at mo but if you come across files that when you click the page goes to some error page or you cant upload then let me know via this topic and ill take a look at the problem.

    Hopefuly things will be as normal asap and to be honest its only affecting a few downloads but ill fix any probs until the problem can be fixed serverside. ...
    by Published on September 17th, 2006 18:56

    Charnold has released another new and awesome looking version of his PSP - Dungeons Game, the game iself looks like a throwback to Wolf3D but with much better visuals. Check out the screenshot:



    Heres what the author says:

    The changes for v0.4:

    - configurable controls
    - the engine supports now different skins per model, so more different enemies can be rendered

    Download and Give Feedback Via Comments ...
    by Published on September 17th, 2006 18:38

    OS News suggests 10 classic titles that could work well with Apple's scroll wheel interface on the newly announced iPod games format. Their picks are as follows:

    Lunar Lander
    Puzzle Bobble
    Tempest
    Marble Madness & Neverball
    Asteroids
    Gyruss and Tube Panic
    Chess
    Video Poker
    Bomberman
    Any driving game (It's a WHEEL for crying out loud!)

    Tempest and Marble Madness would be nice, but no Street Fighter II? Maybe Apple could add a six button controller like Sega did for the Genesis version of the game... ...
    by Published on September 17th, 2006 18:34

    Via Joystiq

    Traveller's Tales was on to something when they decided to take the popular LEGO brand of Star Wars toys and make a video game based on our favorite bricks. The resulting LEGO Star Wars was a novel, family-oriented romp through the galaxy far, far away. LucasArts was more Force sensitive this time around and assumed publishing duties from Eidos for the sequel, LEGO Star Wars II: The Original Trilogy. Overall marks are only slightly higher than the first game, but critics agree the stronger source material makes The Original Trilogy worth its weight in galactic credits.

    GameSpy (90/100) thinks the sequel's enhanced "born to build" features will appeal to the kid in all of us: "There are a lot more LEGO elements scattered throughout each stage than there was in the first game. By blowing up LEGO objects, you'll often be able to rebuild the scattered bricks into new items that can be used to reach otherwise hidden areas. It really gives you the feeling that you're playing within a living LEGO world."

    1UP (80/100) knows the only substitute for a good blaster is a good ship: "While the vehicular stages vary in terms of quality, the mere fact that so many exist really adds to the scope of the game. Lego Star Wars II offers a surprising amount of playtime, and is much larger and longer than the original game (which was one of its biggest criticisms)."

    GameSpot (77/100) discovered that fancy next-gen visuals not make one great: "The current-gen console versions all look slightly better than the original Lego Star Wars, while the PC version looks a bit better than those, since it can run at much higher resolutions. The Xbox 360 version has the most graphical flair, with better reflections, better explosions, and a cool lens-focus effect. It's definitely the best-looking version, but it's also got a very minor frame rate problem that crops up when there are a lot of particle effects." ...
    by Published on September 17th, 2006 11:12

    News Via GTA Portable.com:

    I've narrowed down the new information below, so you don't have to read all of it.

    • One of the several new mini-games in Vice City Stories includes golfing! In one mission, you'll take on a golfing challenge with a character called Gonzales (the guy you kill in GTA: Vice City with a chainsaw). The entire control scheme consists of only one button. Tapping it will start a meter in motion, you then move it around to your desired powered level and once chosen, you tap it again. The process starts again, only choosing the accuracy of your shot.
    • In the Empire Building mode there are six types of businesses, that include protection, extortion, and prostitution. The Director at R* Leeds, Gordon Hall, said that they will reveal more types as the release date gets closer.
    • Your businesses will get attacked so you can hire and arm bodyguards to protect them. They will also function as safe houses (There are said to be 30 of them).
    • The mode will be three tiered, meaning they'll be split into low, middle and high, each requiring more investment for staff and resources.
    • To make the mode even more interactive, you'll be able to choose which business you want to run at a desired location. The locale will affect your success, for instance a drug smuggling business will perform good near the Airport or Docks.
    • Employees are recruited in a similar way that you would gang members in San Andreas. If they want to work for you, they'll accept, and if not, you'll just have to find another.
    • Notifications of attacks on your businesses will be similar to that of San Andreas too, only it will show up on Vic's pager. The business attacked will be able to defend himself, depending on the amount of staff, bodyguards, and weapons you equipped them with.
    • Pedestrians on the streets of Vice City will be commenting on your success, so in the beginning you might get a few insulting ones, and as you progress they'll get more friendly.
    • There is a picture that has a building that is under construction. The name of the construction company is T.U.M.E. Construction.

    Scans Here ...
    by Published on September 17th, 2006 11:07

    Heres an excerpt:

    C3: How did the concept for Phoenix Wright arise, why do you think it has become such a popular franchise in Japan and where did the idea of translating the GBA games to the DS come from?

    Ms. Matsukawa: I think the reason why this series became popular in Japan was that the players appreciated the GBA development team's passion for good quality. Then, word of mouth spread - that was how it became popular. I feel that the development team and the players communicated through the game.

    Full Article ...
    by Published on September 17th, 2006 11:04

    SuperJoe posted this news/release:

    UPDATE V0.2 Released

    A new version out! alpha 0.2, I've still got things to work out such as the zombies death animation and stuff, but you can finally kill them now!

    Controls:

    X - Jump
    Y while jumping - Kick
    Pad Left and Right - Skate
    R - Revive all zombies!


    Hey there! My first post here, I've started on a small project to get me started on ds homebrew, a small zombies mashing game, right now its just an early alpha, there's zombies that follow you and you have full movement capabilities, move with the pad - jump with A. I plan to expand on it greatly, let me know if you have any suggestions for gameplay.

    Download and Give Feedback Via Comments ...
    by Published on September 17th, 2006 10:56

    Richard Bannister has released news today of an update to 26 of his Emulators, heres the release news/info:

    Updates are now available for twenty six of my emulators. The major change in this update is improved file handling code, which at long last allows those wonderful people in Japan to use Kanji in their file names. I spent three weeks in Japan last year and immediately fell in love with the country; hopefully I'll be able to get back there in a few years.

    As always, there are a number of fixes that affect all the different emulators:

    Fixed several endian bugs; of particular note, screenshots and audio recordings now work correctly on Intel Macs.
    File extensions are now included by default when saving screenshots or audio recordings.
    Worked around issue preventing keyboard from working in full screen mode in Arnold and Frodo.
    Resolved a number of situations where keyboard input would be registered even though the emulator window was not active.
    (Enhancer) Resolved a visual glitch in the Preferences->Filter dialog.
    (Enhancer) Updated eSellerate engine to prevent dead items being left in trash every reboot.
    (Enhancer) Fixed issue where occasionally serial numbers might be rejected.
    (Enhancer) Fixed endian bug preventing network play from working between PowerPC and Intel.
    There are also some updates to individual emulators:

    BSNES: In sync with the latest release for PC.
    fMSX: Added support for RAM expansions. The English version of Snatcher now runs.
    Handy: Ported to Xcode and recompiled as Universal Binary.
    Horizon: Added option not to remap colon key.
    Nestopia: Added file filtering to the open dialog.
    Nestopia: Added sound sample support for assorted Japanese games. Nestopia will prompt you for the files if you choose one.
    Nestopia: Added support for drag & drop with NSF files.
    Nestopia: Added support for muting the five main sound channels independently.
    Nestopia: In sync with the latest release for Windows.
    SMS Plus: Resolved an error with the keyboard labelling.
    That's all for now. Enjoy.

    Simply Outstanding, Download them all from his site HERE ...
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