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  • wraggster

    by Published on August 31st, 2006 06:24

    New from Lik Sang



    Product Features

    From Nintendo's smash re-release, Super Mario 64 DS

    Approx. 16 cm (6.3 inches)

    Officially licensed by Nintendo

    Description

    This large 16 cm (6.3 inch) plush of Goomba comes from Nintendo's top selling re-release, Super Mario 64 DS, and comes in either red or green.

    More info --> http://www.yesasia.com/?/info.php?pro...3&lsaid=219793 ...
    by Published on August 31st, 2006 02:38

    Just a little tidbit before i go bed, just heard that Fanjita is to release soon a new eloader with support for 2.71 firmware and Kernal Mode.

    More details tommorrow bed time now ...
    by Published on August 31st, 2006 02:17

    Emumanx has updated his shooter for the GP2X,

    Alpha v0.5 fixed bugs and changed second wave enemies,again! much better now

    Download Here ...
    by Published on August 31st, 2006 02:08

    techFreak has released a new WIP test editor for the GP2X.

    Download and Give Feedback Via Comments ...
    by Published on August 31st, 2006 02:03

    We are in the golden age of portable video games. Nintendo’s DS Lite keeps delivering innovative new software, attracting an audience that didn’t previously have much interest in games. Sony’s PlayStation Portable has stumbled, but it’s still a solid alternative for players who want handheld versions of their favorite console games. And sooner or later, Microsoft is bound to come out with a portable Xbox.

    Add in all the games that are available for cell phones and personal digital assistants, and you never have an excuse to be bored while waiting in line at the DMV. And we haven’t even mentioned the granddaddy of handheld game devices: Nintendo’s Game Boy.

    Seventeen years after its introduction, the Game Boy is still hanging in there. Sure, it’s been through a lot of changes, as the chunky, black-and-white original has slimmed down into the credit-card-sized, color Game Boy Micro. But it’s outlasted three generations of home consoles and helped keep Nintendo afloat even as the company’s GameCube struggled.

    Via MSN ...
    by Published on August 31st, 2006 01:56

    Nokia's N-Gage was the last mainstream video game platform to call it quits due to poor sales, at least until 2007. With that, the recent September issue of Business 2.0 (online article pending) explores the secrets to a successful product launch and cites the N-Gage as failing one of the most important product development metrics: The "Sky Mall" test. That is, if your product can be found in Sky Mall magazine (that poopsky product magazine on planes that you read out of boredom) then don't launch the product if you hope to reach the masses. Generally speaking, "do-all" products with poor messaging are an easy find in the magazine.

    So what other gaming products might be found in Sky Mall, and will selling convergence to a large audience ever be easy? ...
    by Published on August 31st, 2006 01:52

    Xbox 360 gamers will be able to download Star Wars prequel characters from Xbox Live Marketplace to feature in their Lego Star Wars II game when it is released in September.

    As if you needed more reasons to fall in love with Lego Star Wars II, the ability to import characters from Episodes I to III with a save from the original game was the transparent red bit to crown the plastic cake. It did, however, leave a question over how Xbox 360 owners - who didn't get Lego Star Wars the first time round - would be able to share in the fun.

    Happily, publisher LucasArts has now revealed that the prequel cast will be available as a download from Xbox Live Marketplace - for a fee, but one that should be a fraction of the original game's cost.

    Now you next-gen types have no excuse not to pit ninja Yoda against the rancor, or allow General Grevious to see the error of his ways and fight for peace, justice and 'accidental' Ewok smitings on the forest moon. ...
    by Published on August 31st, 2006 01:49

    Knife-wielding penguin henchmen that double as grenades. A rotten adolescent prince of darkness determined to rule the netherworld by hook or by crook. An open-ended structure that encourages players to keep playing the game and developing their characters long after the main storyline is finished. With components like these, it's not difficult to see how Nippon Ichi's PlayStation 2 strategy role-playing game Disgaea: Hour of Darkness became a cult classic when it was released in 2003.

    While Nippon Ichi went on to explore other corners of the strategy role-playing niche with games like Phantom Brave, Makai Kingdom, and Generations of Chaos, the developer is now set to once again explore the depths of the netherworld. The company's follow-up, Disgaea 2: Cursed Memories, hits stores in the US this week, and its domestic counterpart, NIS America, marked the occasion by announcing the series' first excursion onto the PSP.

    Set for a November release in Japan, Makai Senki Disgaea Portable will bring the original PlayStation 2 game to the PSP with some added features. First off, there will be a number of new scenarios and dungeons, some of which will feature "characters that nobody would expect to see in Disgaea." As for the characters that one would expect to find in the game, they all return, along with their original voice actors, who are providing extra lines of dialogue.

    While a US release hasn't been confirmed yet, NIS America has said it would like to bring the title over, and promised that it would add something special exclusively to the North American version of the game. However, the company is also asking for fan support to help get the game released domestically.

    "Because Disgaea is an incredible fan favorite, NIS America is eager to bring Disgaea Portable to the US fans," the company said. "But in order to make it happen, we will need to prove there is enough support and demand for Disgaea Portable! So we would appreciate it if you could support us by raising your voice and making some noise for Disgaea Portable in the US!"

    Via Gamespot ...
    by Published on August 31st, 2006 01:46

    In the least surprising boxing statement to be made since "Mike Tyson is batty," Electronics Arts today officially announced a Fight Night game for the PlayStation 3. Gamers have been all but certain the franchise was headed to the console since Sony's pre-Electronic Entertainment Expo 2005 conference, when a live tech demo of the game was shown as EA's centerpiece of the event.

    Of course, the only thing not certain was the game's title, seeing how Fight Night Round 3 has been out for the current-gen systems and the Xbox 360 since early this year. Though some gamers thought EA may punch out Round 4 for the PS3, the game will, in fact, be titled Fight Night Round 3.

    That's not to say it will be the exact same game. FNR3 for the PS3 will feature some exclusive content, including a mode known as Get in the Ring; details on the new feature were not available. Also in the PS3 version is ESPN integration, which can currently be seen in newer EA Sports games. [UPDATE] EA gave GameSpot some first details on Get in the Ring. The mode could be perfect for those who love the idea of getting punched in the face--it will be entirely in first-person. More details to come later.

    Fight Night Round 3 for the PS3 is scheduled to be released in North America and Europe this holiday season and is currently in development at EA Canada. EA did not mention whether or not the game would be a launch title. ...
    by Published on August 31st, 2006 01:45

    Naturally, Sony wants to make a big deal of its upcoming PlayStation 3, and part of that means devoting not just one, but two Web sites to the console. The official Japanese PS3 Web site, which was formally opened today, has been joined by a PS3 Concept Site. Aside from some downloadable PS3 wallpaper, the site is running a video interview with Polyphony Digital's leader Kazunori Yamauchi. Throughout the video, which runs a bit longer than 10 minutes, the Gran Turismo creator discusses what the PS3 means for his flagship driving series and gaming in general.

    "We were surprised at how big a leap the increased resolution brings," Yamauchi said. "I think the users will be very surprised, too." Yamauchi believes video games are particularly well suited to the high-definition format, noting, "games have unusual potential in that they are the fastest, easiest way to produce high-quality, high-definition content. High definition might be more influenced by games than by movies."

    Of course, if the graphics are flawed to start with, the sharpness of high definition would only call more attention to imperfections. That puts an extra strain on developers, who can't rely on small imperfections to be covered up by a standard-definition display.

    "For the first time in video games, we can render graphics that are on a par with movies in terms of realism," Yamauchi said. "This makes life very hard for the developers... It demands even more detailed work than in the past. The amount of data incorporated into games has also increased dramatically. It's very gratifying, but also very hard."

    Of course, there are advantages to having that kind of power to play with. Yamauchi noted that the upcoming Gran Turismo series' PS3 debut will take advantage of the PS3 to up the series' draw distance. "In the past, you could only see about 30 [meters] in front of you, at the most," Yamauchi said. "Now, you can see several hundred [meters]. This changes the handling and feel of the gameplay greatly."

    He was also very upbeat on the next-gen console's physics-modeling capabilities, noting its applications to the motion of the cars, outside environments, and spectators.

    "To be honest, I can't really say the [original PlayStation] or the PlayStation 2 were able to sufficiently represent the realistically modeled physical world we wanted [in previous Gran Turismo games]," Yamauchi said. "With the PS3, we will be able to perform true physical modeling for the first time."

    Regarding PS3 network connectivity, Yamauchi said he expected it would provide something "a bit different from the usual Internet experience" people have during day-to-day surfing. By bringing the Internet to millions of television screens, Yamauchi believes that the PS3 will go beyond games. "The PS3 is not just revolutionary for video games; it's revolutionary for television, to put it simply."

    Yamauchi summed up his high expectations for Sony's next-gen console with his closing words: "Our job is to make games and deliver them to the user. But at the same time, we want to change society. So for us, the PlayStation 3 is our weapon for revolution." ...
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