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  • wraggster

    Dsvnc 

    by Published on August 20th, 2006 22:29

    Thoduv has released his entry into the Neoflash Coding Comp, heres the details:

    DSVNC is a VNC client for Nintendo DS.
    VNC is a protocol that allows the client to control the computer that runs the server: the client sees the screen of the server and can control its keyboard and mouse.
    DSVNC is a client that runs on the DS.

    ( How to use )

    First you must install a VNC server on the computer you want to control. Famous/Best VNC client/servers are "RealVNC" (for Windows) and "TightVNC" (for Linux).
    Download one of them and install it, then run the server.

    > Note for Linux users: if you want yo share your current desktop instead of starting a new X session, you may uses the "X11VNC" server.

    Then, have a way to run DS homebrew and launch DSVNC. On the top screen, you will see explanations in the gray box, and on the bottom screen you will see the menus.
    To connect easily a VNC server, uses "Quickly connect to another server".
    Then, you have to type the server's adress (IP or Hostname), and a password if you specified one on your server. Then you will be connected to the server. See "Controls when connected" paragraph for more infos.

    > Note: The first reception of the screen image can be a little long (5 to 10 seconds), depending of your network speed and your screen resolution.
    > Note: If your wireless network is very slow and your screen is very big, DSVNC will be too slow for being usable. (Not my fault if Nintendo locked Wifi to 2Mbps)Neoflash MK2/3, ...), your options will be written on a "dsvnc.ini" file at root of your CF/SD.

    Download and Give Feedback Via Comments ...

    Dsvnc 

    by Published on August 20th, 2006 22:29

    Thoduv has released his entry into the Neoflash Coding Comp, heres the details:

    DSVNC is a VNC client for Nintendo DS.
    VNC is a protocol that allows the client to control the computer that runs the server: the client sees the screen of the server and can control its keyboard and mouse.
    DSVNC is a client that runs on the DS.

    ( How to use )

    First you must install a VNC server on the computer you want to control. Famous/Best VNC client/servers are "RealVNC" (for Windows) and "TightVNC" (for Linux).
    Download one of them and install it, then run the server.

    > Note for Linux users: if you want yo share your current desktop instead of starting a new X session, you may uses the "X11VNC" server.

    Then, have a way to run DS homebrew and launch DSVNC. On the top screen, you will see explanations in the gray box, and on the bottom screen you will see the menus.
    To connect easily a VNC server, uses "Quickly connect to another server".
    Then, you have to type the server's adress (IP or Hostname), and a password if you specified one on your server. Then you will be connected to the server. See "Controls when connected" paragraph for more infos.

    > Note: The first reception of the screen image can be a little long (5 to 10 seconds), depending of your network speed and your screen resolution.
    > Note: If your wireless network is very slow and your screen is very big, DSVNC will be too slow for being usable. (Not my fault if Nintendo locked Wifi to 2Mbps)Neoflash MK2/3, ...), your options will be written on a "dsvnc.ini" file at root of your CF/SD.

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 22:23

    Brunni has posted an excellent new application for the GBA and an entry into the Neoflash Coding Comp, heres the release details:

    GBA Graphics is an easy-to-use graphical tool to convert any graphic (BMP, PNG, TIF, JPG, GIF) for your Game Boy Advance and use it in your project. It has a lot of options and is fast.

    GBA Graphics also has a very powerful universal map editor, very easy to use, so that you will not have to create your own editor for your projects. It allows you to edit multiple maps (planes), link them, create specimen (sample) maps where you can pick up blocks easily, has multiple undo/redo support, displaying transparent planes, a properties window (set each tile individually), you can do arithmetic operations on tiles, zoom, define a grid, do parallax scrolling between planes, and much more. Look at "Sonic" in the "Example" folder, just open "Niveau 01.pgg" with GBA Graphics, you'll see, all is set-up to create sonic levels very easily and quickly, like you could do for any other 2D-type game. Even graphic conversions are automatized with script.

    More details HERE ...
    by Published on August 20th, 2006 22:16

    mINI posted this new entry to the Neoflash coding competition:

    What is the Click Click Machine ?
    - The Click Click Machine is a sort of emulator of the AXE CLICK.

    How to use it ?
    - It works like the AXE CLICK.
    When a woman gives her attention to a man. If you are the man, then you can use your Click Click Machine. If a woman gives you a glance, a smile or kiss you can click on your Click Click Machine. At the end : save your score and you can compare it with your friends.

    -You can click by pressing the triangle, the square, the circle or the cross on your PSP. You can reset by pressing SELECT on your PSP. To quit this application, press START. More informations on Axe Click website : http://www.clickmore.com/ .

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 22:06

    AnonymousTipster has posted his release into the Neoflash Coding Comp, heres the details:

    Improvements over the previous version are:
    Round wheels
    Level Editor
    Save/View Replays
    15 new levels
    Downloadable levels
    Online Infrastructure play
    De-activated auto-reset (use Tri if you've failed)
    Analog steering
    Sound effects
    Better camera

    Basic Game Controls:
    DPad/Analog to steer
    Cross to accelerate
    Circle to brake
    Square to reverse
    Triangle to reset

    About Online Play:
    This has been a very tough few weeks for me, coding the online section of this game, because I've never done socket programming before, and I only have 1 PSP. I wish to thank all my beta testers for their continued patience and help:
    Produkt
    PSMonkey
    LordSturm
    Daurnimator
    Malkster

    Download and Give feedback Via Comments ...
    by Published on August 20th, 2006 21:53

    Pointbat has updated his game for the Neoflash Coding Contest, heres the details:

    Here is my game, a lumines-like. The game is working fine and use png images (you can change them).

    Updated

    Here is my latest version of luminex, with sound and a theme engine !I also fixed some bugs

    Download and Give Feedback Via Comments
    ...
    by Published on August 20th, 2006 21:20

    On days like this its great to be a homebrew and emulation fan and the DS and PSP are seeing some amazing releases, heres the latest NeoComp release from Froggies Prods & TiTAN Handheld Division, heres the details:

    Froggies Prods (Pang, Super Mario War/PS2, NeoCD/PS2,...) And TiTAN Handheld Division (TrigonometryWars, Demos,...)

    Are proud to present you for the Neoflash Summer Compo

    R-Gear : Tribute to R-Type

    This game, as the name says, is a tribute to our prefered shoot them up series created by Irem and unfortunately stopped last year...So we decided to bring back to life the good old R-Type feeling on the PSP.

    Instructions :
    - Copy the folders in the PSP/GAME/ folder
    - X to shoot (Stay pressed for cool power shoot)
    - O to control the module
    -/\ to toggle the options formation
    - Right Trigger to accumulate energy (then release)
    - Analog/Digital pad to move

    Credits :
    Code - Gameplay : DingoFr/Froggies
    Code - 3D : Shazz/Titan^Froggies
    Music - Game : Strobe & Ampli/Titan
    Music - Intro : Rebb/Titan
    Graphics - Intro & Menu Art : AlienPDX/Titan
    Graphics - Game : R-Type collection,...

    Warning
    This game cannot be sold, all content and relationship with R-Type are the property of IREM, CAVE, AICOM. Have fun or die...

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 18:53

    Omg has posted an entry to the Neoflash Coding Comp, heres the details:

    What is Banjo Advance ?

    Banjo Advance is a platform game starring Banjo (hero of Banjo-Kazooie licence).
    There are 3 levels, each one contain 100 notes.
    You need to find all.

    Story :

    Before Banjo-Kazooie Banjo is lost and need to find his house... To return to home he need to take all these notes.

    How to play :

    Banjo can run and jump.

    A : Jump
    LEFT & RIGHT : Move left and right
    DOWN : See what's going down
    UP : See what's going up

    Download at Link Above
    ...
    by Published on August 20th, 2006 18:48

    ETK has posted his entry for the Neoflash Comp, heres the details:

    Hi everybody!

    it's strange today i had a lot of problems with my PC.. keyboard not working, pc freezing all the time

    i planned to release it some hours ago, but couldn't for those problems i said

    well here's my project: MEGAETK

    º-= STORY -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    In a normal day in a normal city, 4 Monsters has appeared on Earth and started to invade everything. Their Leader started to
    summon small monsters which will be his soldiers.
    Dr.ETk started to design MegaETk, the new hero that will kill all the monsters and return the peace to the world.

    º-= How to play -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Controls are easy:
    Left Move Left
    Right Move Right
    Down Crouch
    A Jump
    B Shoot
    Y Aim
    R Change Weapon
    L Shoot
    Down+A Dash
    START Pause the game

    You can use stylus to Aim where you want (you will need to buy the skill)

    On Menu:
    A Accept
    B Return

    º-= Credits -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Coder: ETk
    GFX: ETk
    Sound: HtheB

    PAlib use for this project

    Special thanks: dRM, Kagisa, Lupi, Huuf, ... and probably more people I just forgot ^^"

    Download and Give Feedback Via Comments ...
    by Published on August 20th, 2006 18:48

    ETK has posted his entry for the Neoflash Comp, heres the details:

    Hi everybody!

    it's strange today i had a lot of problems with my PC.. keyboard not working, pc freezing all the time

    i planned to release it some hours ago, but couldn't for those problems i said

    well here's my project: MEGAETK

    º-= STORY -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    In a normal day in a normal city, 4 Monsters has appeared on Earth and started to invade everything. Their Leader started to
    summon small monsters which will be his soldiers.
    Dr.ETk started to design MegaETk, the new hero that will kill all the monsters and return the peace to the world.

    º-= How to play -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Controls are easy:
    Left Move Left
    Right Move Right
    Down Crouch
    A Jump
    B Shoot
    Y Aim
    R Change Weapon
    L Shoot
    Down+A Dash
    START Pause the game

    You can use stylus to Aim where you want (you will need to buy the skill)

    On Menu:
    A Accept
    B Return

    º-= Credits -=º
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Coder: ETk
    GFX: ETk
    Sound: HtheB

    PAlib use for this project

    Special thanks: dRM, Kagisa, Lupi, Huuf, ... and probably more people I just forgot ^^"

    Download and Give Feedback Via Comments ...
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