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  • wraggster

    by Published on July 21st, 2006 22:10

    From the looks of it our own Stephen Speicher was on to something in his latest edition of The Clicker. We've received word from a trusted insider (no, not Mr. Speicher) that the shape everyone's been expecting the Zune to take may not be the approach most people (including us) assumed. Here's what we learned:

    The Zune name isn't being kicked around with Microsoft; so as far as we know that's still a project codename, but probably will not be the device's final title. This is no surprise.
    Microsoft's forthcoming portable will not use Microsoft's established media platforms. This includes Windows Media, Windows Media Player, URGE, PlaysForSure DRM, and probably also Portable Media Center. Instead it will use its own software, music store, and DRM that will be incompatible with all the major stores, systems, and device out there right now. Yes, this will piss off the industry (and some of the Microsoft faithful) to no end.

    Due to this approach, the system is being referred to as the "Integrated Experience." This, we can assume, is not going to be positioned as the final name for the device, but the implications of the description and MO are clear.

    It will be wireless and not flash-based, so large storage capacities are to be expected; wireless music trading is an important part of the device's feature set and marking presence. This we all already knew.

    All this information does not conflict with information we've received from our other trusted sources.
    We know, we know, this raises more questions than it answers. When Microsoft has already invested millions in establishing their software and DRM platforms, hooking up with huge names like Napster, Yahoo, Real, and MTV, and encouraging hardware partners to get Microsoft-centric devices on the market, now they're going to throw all that away and compete with everyone else (and themselves)? Well, the answer is very simple. In order to fight fire with fire against Apple, it's obvious a music service + device ecosystem like what Microsoft offers now can't compare to the user experience of an incredibly tight vertical integration. Microsoft can't take on the iPod without taking on its own platforms and partners -- they have to fight fire with fire.

    If J. Allard and his crew at Microsoft really are behind this project, these details make perfect sense. The corporate culture of the company is such that Allard's team is expected to work outside the confines of Microsoft's typical boundaries, which might otherwise hinder the company getting a foothold in previously unentered markets. Does anyone actually think the Xbox 360 is anything like the normal Microsoft product and marketing experience? No. But it's definitely shaping up so Microsoft's media player is going to be more media player than Microsoft. ...
    by Published on July 21st, 2006 22:05

    New from Divineo China



    The G6 Lite *ENGLISH* is the flagship product from G6 Flash. It has internal memory and comes with 4G memory card (1G = 1 Giga bit = 1024 bit ). It supports both DS and GBA games but also includes emulators for playing FC, NES, SNES, GB, GBC, PCE, SEGA-MS & GG. The unit has a built in media player for playing the following formats:

    - Dolby AC3 audio frequency file (*.AC3)
    - target's file of DVD video (*.VOB)
    - wave form sound file of Microsoft (*.WAV)
    - MPEG-1 Audio Layer-2 file (*.MP2)
    - MPEG-1 Audio Layer-3 file (*.MP3)
    - Real media file (*.RA, *.RM, *.RAM, *.RMVB)
    - MPEG-1 media file (*.Mpeg, *.Mpg)
    - MPEG-2 media file (*.M2V)
    - Windows media file (*.AVI, *.ASF, *.WMA, *.WMV)
    - VCD video file (*.DAT)
    - QuickTime media file (*.MOV)
    - MPEG-4 media file (*.AVI)
    - DivX media file (*.AVI)

    The G6 Lite also has a built in PDA program with full english menus ...
    by Published on July 21st, 2006 22:01

    News from Divineo USA

    We'll receive our shipment of NME and Globe chip soon. Both chips have great (and different) features. Chose which one you like the most, and reserve it asap. ...
    by Published on July 21st, 2006 21:25

    Following Activision's announcement earlier this week that a brand new Spider-Man titles is currently in development for Nintendo's DS and GBA, titled Spider-Man: Battle for New York, the publisher has splashed a bunch of new shots across the 'net for your viewing pleasure.

    Battle for New York sees you donning the lycra as Spider-Man to defeat the nefarious Green Goblin as he rampages through the city - alternatively, you can adopt your nemesis' guise and go on a quest to destroy New York. With the focus squarely on action (with a bit of RPG ability tinkering thrown in for good measure), Battle for New York on DS also throws in some mini-games as well as multiplayer battling.

    Both versions of Spider-Man: Battle for New York are set for release at some currently undisclosed point in the future.

    Screens Here ...
    by Published on July 21st, 2006 21:24

    A question mark has lingered over Sony's UK release plans for the 20Gb PS3 in the last few months - i.e. will it launch here or won't it? It has to be said, things have been looking doubtful but - all of a sudden - there's a wee ray of light at the end of the tunnel for old Blighty residents hoping to see the 'dinkier' model skipping to these shores.

    While nothing is set in stone, SCE UK's David Wilson told GamesIndustry.biz today that the likelihood is that both 60Gb and 20Gb PS3 models will be made available on these shores. He explained that Sony is, at this time, in "a period of open consultation with retail and consumers to decide on the best way to approach the impending launches of both SKUs."

    But even if the 20Gb PS3 is given the green light, it may be that both models don't launch simultaneously in the UK on November 17 - PS3's European launch day. Wilson went on to say that Sony will be talking more about its designs for PS3's launch in the next few weeks. ...
    by Published on July 21st, 2006 21:23

    Sega's VP Scott Steinberg has stepped in to remind everyone that his company's been behind Wii since day one - following recent analyst reports that many third-parties are likely to miss out on the potential success of Nintendo's Wii this Christmas, having underestimated the buzz surrounding the console following this year's E3.

    "It's true that a lot of third parties have been flat footed when it comes to having games ready for the launch window," Steinberg explained, speaking to Next-gen.biz, "but Sega is certainly not one of them. Some third parties have shown a lack of imagination when dealing with this new platform. The way the Wii is being built you have to design for it. Ports and upgrades are no good. That thinking takes a little bit of creativity and not every publisher has the necessary creative people available."

    On the subject of Sega's relationship with Nintendo and the reason why the company chose to support Wii, Steinberg revealed, "Sega has become a lot closer to Nintendo, which is ironic given the history of the two companies, but that proximity has given us a great view of how they wanted to get out of the polygon race and stop battling the technology companies and instead find a very comfortable position in family-friendly fun games like Super Monkey Ball. [...]

    "That's what makes the Sega story unique - we have family-friendly games with a great Nintendo pedigree - we are one of the few companies that can say we had a great run with GameCube."

    Steinburg acknowledged that, given the relative lack of success enjoyed by the 'Cube, it was unsurprising some companies were skeptical about Wii. However, he noted, "If you were applying a GameCube to Xbox to PS2 ratio to Wii, then you might have ignored Wii. But Nintendo's core competency is creating games and they have a platform here that allows publishers and developers to get creative in ways that are different from the other platforms. It's a real sea change."

    According to Steinberg, it's easy for publishers to fall under the spell of PR when considering which platforms to support.

    "We are all heavily influenced by the propaganda machines of the hardware companies and you could argue that Nintendo didn't kick into gear until E3 2006, when they seemed to go from zero to 60 in one day. They were being beaten up by pundits one day and lauded the next. The industry realized they had been ignoring Nintendo which was a massive error." ...
    by Published on July 21st, 2006 21:21

    Starting life as a 2D Flash game on website Newgrounds, The Behemoth's side-scrolling actioner Alien Hominid has grown into an irrepressible monstrosity with versions appearing on Xbox, GameCube, PS2, GBA and even mobile phones. Now, it seems the game is set to make a triumphant return to the world of digital distribution, with Alien Hominid set to arrive on Xbox 360 via Live Arcade Marketplace.

    According to developers Tom Fulp and Dan Paladin, speaking to Game Informer, a host of new features will be added to the Xbox 360 version, including widescreen support and higher-resolution graphics. Alongside that, the duo is promising some "extra funs stuff", as well as considering online multiplayer functionality.

    However, that last one's not a dead cert yet, with Fulp explaining, "It's just scary. We started playing with the multiplayer stuff. We could definitely do it but you have to deal with all of the stuff where someone has lag and everything else has to catch up."

    While Alien Hominid for 360 is set for release later this year, The Behemoth is also currently working on a new title - set to hit Xbox Live Marketplace early 2007 - known as Castle Crashers. The four-player beat-'em-up sees you controlling knights with elemental powers through a stylised medieval landscape. Paladin reveals of the story, "You're more out to just destroy everything and find out where it is. You don't really have any idea where you're going. The guys are kind of like antiheroes. You still root for them, but they're not really being very straightforward about it." ...
    by Published on July 21st, 2006 21:18

    Brian Lara International Cricket is stepping up to the crease once again in a 2007 edition that's heading to PS2, Xbox 360 and PC, Codemasters has announced this morning.

    The game will launch in March next year to coincide with the ICC Cricket World Cup 2007, and cricket fans will no doubt be pleased to hear the sequel features - officially, no less - ICC Cricket World Cup 2007 content.

    Brian Lara 2007 will build on the gameplay witnessed in the previous title (Brian Lara International Cricket 2005), according to Codemasters, with a promise that "extra depth" will be added to batting, bowling and fielding. The game engine is being revamped and licensed players, official teams, stadia, kits and equipment from the ICC 2007 tournament are being stuffed in.

    In addition, fans can expect a fully licensed ICC Champions' Trophy competition and exhibition matches including One Day Games, Test Matches and exciting 20-over run fests. Plus, PC and Xbox 360 versions of the title will release with multiplayer, LAN and online for the former platform and Xbox Live action for the latter. ...
    by Published on July 21st, 2006 21:11

    Nintendo, bless its kind and benevolent heart, has conjured up a brand new site for its latest GBA title, Rhythm Tengoku - a (gasp) rhythm action game from the team behind the rip-roaring WarioWare games.

    Rhythm Tengoku, as far as we can tell from the brief but barmy video on the site, follows the same formula as WarioWare, taking the form of a bunch of hugely stylised mini-games - only, this time around, there's no Wario and you're tasked with tapping the GBA's buttons in time with the music.

    A cursory glance around the Japanese website reveals that the game is set to hit stores in the East in August 3, and there's some slightly bonkers gameplay footage as well as what appears to be the Rhythm Tengoku dancing around while some woman shouts at them.

    No news yet whether we can excpect to see Rhythm Tengoku over here, but import fans should keep that eyes on our friends at Lik-sang.com to get some of that good old rhythmic loving. ...
    by Published on July 21st, 2006 14:33

    A concern raised with me about the legality of Custom Firmwares and also Devhook (Not the legal UMD version).

    Lets look at Devhook, apart from the UMD version that we have at PSP News the other versions play illegal content and thus not only damage the PSP (i couldnt care less about Sony losing money but if the console was to die then that would be a shame), but they do incredible harm to the real homebrew scene, a scene that likes to stay legal, the sad thing is is that most PSP sites post both homebrew and the more dodgy stuff and glorify it too, some to the extreme of getting it on the big sites like Slashdot, but this isnt the way we want the homebrew scene to be, yes its ok to post hacks and exploits but anything with ISOs is very dodgy.

    Then you have the Custom Firmwares, now as far as i know no one apart from Sony is legally allowed to have their firmware for download, i know they even went after sites like lik sang for having a mirror of the firmware, Now the custom firmware releases are good and all but the legality issue is one that should make all PSP webmasters take notice, remember if you host the file and it bricks a PSP then surely the likelyhood of being sued is there.

    The real shame is that the PSP Scene which is the biggest ive known isfacing harm and with that bringing a lot of warezers to the homebrew arena.

    Id like to hear from Devs, Hackers and any Legal experts their views on the issues above. ...
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