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  • wraggster

    by Published on July 21st, 2006 00:47

    Software colossus Microsoft today reported its earnings for its fiscal fourth quarter, which ended June 30, 2006. Overall, the tech giant saw $2.3 billion in profits on revenue of $11.8 billion. That was a 24 percent slide from the $3.7 billion in profits on revenue of $10.2 billion it enjoyed during the same quarter in 2005.

    The fastest-growing sector of Microsoft's various businesses was its Server and Tools division, which saw $3.18 billion of quarterly income, an 18 percent year-on-year increase. However, another sector closer to gamers' hearts also saw massive revenue increases. Microsoft's Home and Entertainment division, which includes games, saw $1.14 billion in revenue--a 94 percent boost when compared to the $587 million the division earned in 2005. Xbox revenue--which includes sales of the original Xbox and Xbox 360--increased some $503 million, or 129 percent.

    Obviously, one big reason for the massive increase in revenue was brisk sales of the Xbox 360, which, after several months of shortages, is now in ample supply. Microsoft was eager to tout the console's success, announcing that it shipped over 1.8 million Xbox 360 units during the quarter, bringing its international installed base to 5 million. Microsoft also took the opportunity to retout the fact that 60 percent of Xbox 360 owners--some three million consumers--use Xbox Live, its online gaming service.

    However, despite the jump in sales, the Home & Entertainment once again lost money--a lot of money. It posted an operating loss of $414 million for the quarter, a 106 percent increase from the previous year. The biggest reason for the increase is the fact that, as Microsoft admits, it loses a significant amount of money on each Xbox 360 sold.

    "Home and Entertainment operating loss increased primarily as a result of a $682 million increase in cost of revenue primarily associated with the Xbox 360, partially offset by the revenue growth," the company said in its earnings report. "Our business model anticipates that while we currently sell Xbox 360 consoles at a negative margin, product cost reductions and the future margins on sales of games and other products will enable us to achieve a positive margin over the Xbox 360 console lifecycle."

    While such predictions may reassure some, others will find it interesting that Microsoft also still loses money on the original Xbox, which was introduced back in 2001. "The first-generation Xbox consoles continue to have negative margins," said the company. Microsoft also said a 19 percent increase in headcount, in part due to its acquisition of Lionhead Studios, contributed to the division's losses.

    By itself, the Home and Entertainment division saw $4.266 billion in revenue for the fiscal year, earning $1.56 billion during the October-December 2005 quarter when the Xbox 360 launched. But, as with the quarterly earnings, H&E's expenditures once again outpaced its revenue. Its operating loss jumped 160 percent from $485 million in FY2005 to $1.262 billion in FY2006.

    "Home and Entertainment operating loss increased primarily as a result of a $1.64 billion increase in cost of revenue primarily as a result of the number of Xbox 360 consoles sold and higher Xbox 360 unit costs, partially offset by the revenue growth," said the company. "Our fiscal year 2006 operating loss increase was also attributable to the significant impact of Halo 2 in fiscal year 2005"--the year the game shattered sales records on the original Xbox.

    Despite the massive losses of its game division, Microsoft still posted strong overall results for its 2006 fiscal year, which also ended June 30, 2006. The company reported annual revenue of $44.28 billion, an 11 percent increase over its 2005 fiscal year. Net income--that is, profit--for the year was $12.60 billion, versus $12.25 billion the previous year. The company is also planning to buy back some $20 billion in stock in a massive tender offer. ...
    by Published on July 21st, 2006 00:44

    Browsing the web on a handheld console or mobile phone has never been the most pleasant experience. The new Opera browser for the DS looks like it might change all that. On the eve of the Japanese launch, a story at Pocketgamer outlines the features and links to a video of the new browser in action."
    From the article:
    "The video illustrates the browsing technique, which sees the lower touch screen used for scanning zoomed-out pages and interaction via the stylus, whilst the top screen displays the zoomed-in detail. It also shows both text entry and handwriting recognition systems for rapid entry of URLs, as well as a host of standard browser features including bookmarks

    News via Slashdot ...
    by Published on July 21st, 2006 00:39

    Divineo UK have posted that they are now selling the XCM 360 Replacement Cases in Black. Crystal & Gold Colours. ...
    by Published on July 21st, 2006 00:36

    Wow its Xbox 360 Modchip Night, heres the info:



    The first universal chip available for xbox 360. Compatible with all version.

    Specifications & extra information

    Plug n Play : User doesn't need to extract his drive-key. The Globe360 special firmware work on any drive version

    Firmware Upgrade: User can upgrade drive firmware for better performance (DVDR-DL become readable, etc)

    Embeded electronic on/off switch: Enable or disabile the chip with the xbox360 power button. Led show the status of the chip.

    Easy Reprogrammable Flash Eprom: The Flash Eprom is mounted on a socket for an easy access.

    Compatible with *ALL* Drive on the market. (LG/Hitachi and Samsung

    High reliability based on ACTEL cpld technology.

    Buy the Globe 360 Xbox 360 Modchip HERE ...
    by Published on July 21st, 2006 00:33

    A new modchip for the Xbox 360 released, heres the details



    The NME-360 is the first chip with the auto-detection feature.

    **This version work only on Samsung Drive.**

    Specifications & extra information

    The NME-360 autodetects the inserted media. If the inserted media is a cdr/dvdr, the NME-360 react and enable the DVD drive to boot the disc. If the media is an original game, or anything else, which doesnt require any further action of the NME-360 then it simply falls asleep so there is no need for an external switch whatsoever.

    Buy the NME-360 *SAMSUNG* HERE ...
    by Published on July 21st, 2006 00:31

    A new modchip for the Xbox 360 released, heres the details



    The NME-360 is the first chip with the auto-detection feature.

    **This version work only on Hitachi/LG Drive.**

    Specifications & extra information

    The NME-360 autodetects the inserted media. If the inserted media is a cdr/dvdr, the NME-360 react and enable the DVD drive to boot the disc. If the media is an original game, or anything else, which doesnt require any further action of the NME-360 then it simply falls asleep so there is no need for an external switch whatsoever.

    Buy the NME-360 *HITACHI/LG* HERE ...
    by Published on July 21st, 2006 00:13

    Via Joystiq

    Nintendo finally got back to us about reports of cracked DS Lite hinges. Here's the official statement we were sent:

    "In the U.S., the reported number of small cosmetic cracks in the plastic hinge of DS Lite systems represents less than 0.02 percent of the total units sold. This cosmetic issue in no way impacts the gameplay or integrity of the DS Lite. Nintendo stands behind the quality of our products and encourages DS Lite owners to contact our Customer Service Department if they are not happy with the functionality of their systems."

    The 0.02% figure is based solely on reported cracked hinges, and as such, does not reflect the actual percentage of defective DS Lites. While merely cosmetic -- know that some reports claim the damage can worsen -- the crack, in our opinion, should be considered under the DS Lite's warranty. But don't go crying to Customer Service just yet ... if the instance is as rare -- and harmless -- as Nintendo claims, these imperfections will no doubt end up as collector's items sold on eBay. Who wants to place the first bid on ours? ...
    by Published on July 21st, 2006 00:11

    Wosret has released a new version of the Nethack game for the Nintendo DS, heres whats new:

    The configuration file has been changed from NetHack.cnf to defaults.nh
    The configuration settings tile_file, tile_width, and tile_height now work correctly.
    A 24-bit Windows bitmap can now be loaded as the tile_file.
    The game should now switch the font used on the top screen from RGB to BGR if it detects that it is running on a DS Lite. This should keep the text from appearing blurry on the DS Lite. (Thanks to Telephasic for letting me know about this bug)
    The X and Y buttons will switch the fonts on the the top and bottom screen between RGB and BGR. Use this if the text on either screen appears blurry.
    The standard version now uses Sata's version of chishm's FAT library. This should still work on all CF devices; if it does not, send me an email and I will go back to posting both versions.

    Download and Give feedback Via Comments ...
    by Published on July 21st, 2006 00:00

    Sodr has released a new version of ThemePSP, heres the details:

    Here is my second update of my theme installer; ThemePSP.

    New Stuff (ripped from the read-me):

    - New much nicer GUI!
    - Options screen now added! You can now completle choose if you just want to install eg. the font and the BG of a theme
    - Can install Themes for DevHook FW 1.5, 2.0, 2.5, 26 and 2.71 (the program can't install custom menu names for fw 2.xx
    due to a diffrent standard between the fw's)
    - Removed the bundled 'GTA style Theme' to reduce the file size
    - If you try to intall a theme 4 times in a row the program will automaticlly quit instead of freeze (the freezeing was caused by an unknown bug)
    - Updated ThemePSP Creator Pack with the correct image resolution (300x170 pxl)

    Download and Give Feedback Via Comments
    via sodr ...
    by Published on July 20th, 2006 23:45

    The recent price drop of Datels 4GB Hard Drive to $99 and the Sandisk Memory Card down to $147 has brought bigger storage down to a much more affordable price, last i remember Sonys 4GB option was to be released with a $220 price.

    So you have the 2 Storage Options above, the Sandisk Memory Card is 47 dollars more expensive but fits in the PSP and doesnt add any weight or dimensions to the PSP and from reports writes faster and is better for movies.

    The 4GB Datel Drive breaks the 100$ barrier which is around £54 but it is bulkier and theres reports of stutters in movies.

    OK taking the 2 Storage Options in and the price, size and compat problems etc, Which is the best Storage Option for the PSP ? ...
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