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  • wraggster

    by Published on June 18th, 2006 02:31

    Normmatt has ported the VMU Emulator for the DC/PSP over to the Nintendo DS, heres what he says:

    The other day i got bored and started to port the VMU Emulator for the PSP to NDS and i did but it didnt work not until i got some help from GPFerror who reported it but it only worked in Dualis, that was until i tracked down the bug that was stopping it from working on hardware it turns out it was “char **arg” making it a simply “char*” fixed it.

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    by Published on June 18th, 2006 02:13

    Normmatt has released his own version of the Wonderswan emulator for the Nintendo DS, heres whats new:

    This release uses a newer FAT lib which has support for all flashcarts that use SD/CF including eg SC and M3

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    by Published on June 18th, 2006 01:52

    Snes Emulator for the Xbox Updated, heres whats new:

    save GUI background audio (v1.6)

    FINALLY fixed the bug where supported games would sometimes not start or crash the XBOX.

    Added support for HD modes 720p and 1080i. These are only selectable if the correct cables are used and are enabled in the dashboard. 480i/480p is still the default video mode used unless it is changed. These take affect immediately and both the GUI and the in game emulation are rendered in these resolutions. This setting is saved to the ini, so if something doesn't work, you can always delete the ini to have ZsnexBox start in 480i/480p. If you have a problem with the default 480p/480i code and you have support for 720p or 1080i, you can change this line in the ZsnexBox.ini
    HDMode=X (X is 1 for 720p or 2 for 1080i)

    Removed the width limitation of the ROM browser when the video mode is set to 720p or 1080i.

    New video filters added: None - with 25% scanlines ; None - with 50% scanlines ; None - with 100% scanlines ; Interpolation ; Interpolation - with 25% scanlines ; Interpolation - with 50% scanlines ; Interpolation - with 100% scanlines ; High resolution Mode 7 ; Advance MAME 2X with High resolution Mode 7 (very CPU intensive) ; Simple 2X with High resolution Mode 7

    Added 3 key combinations. They are: L Trigger + Back = Save State ; R Trigger + Back = Load State ; Back + Start = Exit Emulation

    Added option to disable key combinations in the General Options menu.

    Lowered the default background music volume.

    Added two more sound effects to the GUI

    Added support for New Graphics Engine Enabled/Disabled (needed to fix graphics problems in some games like Fatal Fury Special, Super Punchout, and others). This can only be changed after a game is started.

    Added option for Old Graphics Mode 2

    Added option for greyscale rendering (can only be set before a game is started)

    When exiting a game a small screenshot is displayed on the options menu

    Screenshot saving added. All previous previews must be copied to the "prev" folder that is created in E:snexBox.

    Added option to take low resolution (256x224) or high resolution/filtered (512x448) screenshots. For the fastest rom browsing use low resolution screenshots.

    Added option to hide file extensions in the ROM browser

    Added option to display zip file contents when ROM browsing. There is a small lag with this feature turned on.

    Added reverse stereo to the sound options menu.

    MUCH faster screenshot preview loading

    Added option to change the max number of Rewind states (0-25 states). Rewind states should be set to 0 if not using the rewind feature. This will increase the emulation speed.

    Added option to change the time interval between rewind states (0-40 half seconds).

    Added option to disable the in game volume control

    Added Pro Action Replay code support. Up to 15 codes per game can be used. These can be entered/edited in the emulator and are saved to the cheat directory (created by ZsnexBox).
    Game.par = Name of the cheat file
    The contents of Game.par are:
    AAAAAAAA:B:Enter Code Description Here (27 characters max)
    AAAAAAAA = The Pro Action Replay Code
    B = On (1) or Off (0)
    15 entries can be added to this file or created in the emulator.

    Added Game Genie code support. Up to 15 codes per game can be used. These can be entered/edited in the emulator and are saved to the cheat directory (created by ZsnexBox).
    Game.ggn = Name of the cheat file
    The contents of Game.ggn are:
    AAAAAAAA:B:Enter Code Description Here (27 characters max)
    AAAAAAAA = The Game Genie Code (Do not put the "-". i.e. AAAAAAAA is correct but AAAA-AAAA is NOT correct)
    B = On (1) or Off (0)
    Up to 15 entries can be added to this file or created in the emulator. If
    you create the file outside of ZsnexBox, you don't have to type all 15
    entries in the file. Make sure you hit "Enter" once after the last cheat
    code line.

    Added reset game to the options menu

    Removed the dimmed screen image used in screen resizing.

    When resizing the screen, the left analog moves the screen (with a locked aspect ratio) and the right analog stick resizes it.

    Better menu separation.

    Added a separate menu for: Video Options, Sound Options, General Options, Controller Options, GUI Options, Cheat Codes (Only available after a game is started)

    Pressing "B" on any screen will return to the previous screen.

    Most values in the option screens can be increased with "A" and decreased with "X"

    Button "Y" is used to access the Options screen from the ROM browser.

    Changed the color of the text on the resize screen to make it easier to read.

    Added option to disable the ROM information when starting a game.

    Added analog stick deadzone calibration. This is a global analog deadzone that will affect all controllers. I had two controllers that seemed to have a mind of their own. It was almost imposiible to resize the screen with the offical controller S I have. This fixes the problem. The default value ...
    by Published on June 18th, 2006 01:38

    Snezziboy the SNES Emulator for the Gameboy Advance (nintendo ds too) has been updated, heres whats new:

    Fixed the JMP ($xxxx) and the JML [$xxxx] instruction to read the indirect addresses from bank zero instead of the current data bank. (Aero fighters now work)

    Shifted the horizontal offset by 8 pixels to the right so games now look generally centralized

    Modified the IO for WRAM write at IO addresses $2180-3 to behave as Snes9x

    Fixed the interrupts to push the correct program counter onto the stack, and the RTI instruction to pop the correct program counter from the stack. (Earthworm Jim now works)

    Fixed the $213C/D registers to generate the H/V counters correctly. (Zelda-A Link to the Past now works, though in the name entry screen, the name selection still
    does not move, and in-game text is invisible...)

    Fixed the COP instruction to fire a COP interrupt
    (Illusion of Gaia now intros correctly)

    Fixed the MVP/MVN instruction to increment the cycle counter correctly.

    Fixed the DMA such that source DMA address is incremented and the DMA size is set to 0, after each DMA channel read/write is complete. (Contra's intro and in-game background tiles display correctly now) (FF2 non-mode 7 backgrounds now displays correctly) (Illusion of Gaia title screens appear)

    Added rendering for Modes 4 and 5. (Secret of Mana name entry screen requires mode 5, and now appears better. Due to
    double horizontal resolution though, the text appears but remains unreadable)

    Added the $2139/A registers to read the VRAM. (Illusion of Gaia seems to works perfectly) (MegamanX, Megaman7 screens get restored after pressing start)

    Added option for enabling backdrop (With this option set to Yes, Super Mario World backgrounds will not appear black)

    Others:

    Provided additional SnezziDebugger.exe that can be used to debug SNES games to search for speed hacks, SPC patches and other patches.

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    by Published on June 18th, 2006 01:23

    Vobbo has updated his PCEngine Emu for the GP2X:

    Fixed tatsujin audio crash bug!!

    please test this version, I`m now mixing audio on the fly with a re-entrant audio mixer!

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    by Published on June 18th, 2006 01:14

    John Blanchard has released a new Atari Jaguar emulator for the GP2X, heres the info:

    A gp2x port of the Atari Jaguar emulator - Virtual Jaguar. This is a first release, just to get a feel for things - it's EXCEPTIONALLY slow (around 4FPS)

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    Myst 

    by Published on June 17th, 2006 03:56

    New PSP Game released:



    An edition of the long-running adventure/puzzle series for the handheld system. Alone on a mysterious island, you set out to explore its grandeur and mystery. Here a chilling tale of intrigue and injustice, defying all boundaries of space and time, is being told. Quickly, though, it becomes clear every action can somehow help unfortunate individuals trapped somewhere in a parallel dimension. For this PSP version, the developers have added bonus contents in the form of new adventure scenarios, as well as updating the game's visuals for the PSP's widescreen format.

    More info/Buy Here --> http://www.yesasia.com/?/info.php?pro...2&lsaid=219793 ...
    by Published on June 17th, 2006 03:52

    New PSP Game Released:



    Latest installment in the Doko Demo franchise, Doko Demo Issho Let's Gakkou is a conversation game where players can discuss with Toro the cat and his friends. Everytime you end a conversation the little characters will remember particular words and will use them in their next conversation sequences. This episode takes place in a school and will include a certain number of exclusive mini games and activities.

    More info/buy here --> http://www.yesasia.com/?/info.php?pro...6&lsaid=219793 ...
    by Published on June 17th, 2006 03:47

    New PSP Game Released:



    Boku ha Koukuu Kanseikan Airport Hero Narita is an air traffic simulator which was first released for PC in 1998. This PSP edition puts you in the shoes of an air controller working in the international Narita airport. Several modes of play are available including the main Operation Mode which has been modified to fit the PSP gameplay.

    More info/buy here --> http://www.yesasia.com/?/info.php?pro...7&lsaid=219793 ...
    by Published on June 16th, 2006 03:23

    LiraNuna:

    There you go, dualSwan 1.2 released. Still no sound, and some games are below 20FPS, but the re-write was worth it! Why? Because now some games are running in full speed and even passes it (200FPS baby!).

    dualSwan will work only with CF/SD based flashcarts, and will load any WonderSwan ROM that is smaller then 4MB (Need to write dynamic bank loading…).

    The SPU isn’t yet emulated - this means there is no sound. Sources are released too. You are free to modify and re-release your own version (Something like unofficial Goomba) but please don’t claim it yours.

    I was working hard on this emulator to make it what it is now, even if it’s not perfect yet.
    I’d appreciate any positive comments, as well as Donations and clicks on the site’s ads.

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