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  • wraggster

    by Published on July 17th, 2006 16:09

    Atari has agreed to sell the Driver franchise and most of developer Reflections' assets to Ubisoft in a deal worth EUR 19 million.

    The move is part of Atari's streamlining plans, says CEO Bruno Bonnell, who believes that the company's racing game interests will be adequately represented by the Test Drive series.

    "We are focusing the energy of the company on a select number of franchises in order to optimise their impact among consumers and increase shareholder value," he said in a statement marking the sale.

    "In the driving category, we consider Test Drive our key franchise which will require more resources and attention to build it as a landmark of its genre."

    Atari will maintain sell-off rights for all Driver games for three months, except for the most recent title, Parallel Lines, which it will retain until the end of calendar-2006.

    80 members of British developer Reflections' staff are to become employees of Ubisoft.

    After seven years of games spanning two generations of console hardware and PC, along with several handheld titles, the Driver series is firmly established.

    The original was critically acclaimed, but subsequent titles have failed to hit the same heights - although the series found itself back on track in its most recent instalment, which drove the game closer to Rockstar's blockbusting Grand Theft Auto series in concept.

    Ubisoft CEO Yves Guillemot believes it will form a platform to build upon, pointing out that more than 14 million units of Driver games have been sold so far.

    "We look forward to leveraging the unique knowledge of the Ubisoft studios to ensure that Driver will be one of the leading brands of the next generation of consoles," Guillemot said. ...
    by Published on July 17th, 2006 16:06

    I Apologise for the recent downtime, always happens when Martin goes on holiday, we musty be cursed, i havent heard if it was any DDos attacks or if it was just MYsql playing up but thankfully either me or Keith managed to send a ticket in and get it rebooted.

    Back to normal now, tons of news to follow ...
    by Published on July 16th, 2006 21:14

    MyTunesRSS is an application for accessing your iTunes library from any computer connected through a network. You can browse and search your library with any browser, use existing playlists or create new ones. From all this data you can create RSS feeds or M3U playlists in your browser and use them with appropriate programs. So you can play your iTunes tracks on today's clients like the Playstation Portable.

    MyTunesRSS is a GUI for configuring and starting a server and a web application. When the server is running, you can access the web application with a browser. The web application is password protected, so only you can access it.

    You can browse your library by album or artist and you can search for tracks. Besides the exisiting iTunes playlists you can create new ones from the browser. You can create RSS feeds or M3U playlists from any album, tracks of an artist or a playlist. You can also simply download tracks, e.g. for getting them on your Playstation Portable without a USB link. Applications like VLC for example can also get streams from videos in your library.

    Since MyTunesRSS is pure Java, you can run it on any platform supporting Java 1.5 and iTunes.

    You can download MyTunesRSS for free and use it as long as you wish. If you like the program and use it on a regular basis, you are encouraged to donate a small amount through PayPal.

    Visit the official site to download --> http://www.codewave.de/products/mytunesrss/ ...
    by Published on July 16th, 2006 21:11

    qwerty has posted a new game called PSP Dance, heres the info the coder posted:

    How to play:
    Hit the button when it shows up on the screen. Your character will do something when you press it, wave his arms, whatever. You probaly cant see it since it goes by so fast in this version.

    Press R when you have a 100 crowdsurf points (or more wink) to get to the other cardboard box and get a 2* multiplier. Since is the first version, it has some bugs, like the multiplier stays on when its supposed to be off, stuff like that. the next version will be way better.

    Screenshot and Download Via Comments
    via qwerty ...
    by Published on July 16th, 2006 21:07

    benja32 has released a new Lua Car racing game for the PSP, heres the release info:

    Here my first homebrew, PSP RACER 0.01 BETA VERSION.
    This game is coded in LUA, for the moment it contains already the menus, selection of car, one can already walk with a car on the road but does not contain a car “enemy”. I hope that you will like this play.

    - Button SELECT to take screenshots. They will be in the file screenshot psp racer
    - Button START to return on the menu during the play
    - there are 7 cars in selection for the moment

    Remain to be made:
    - Add “enemy” cars
    - Add music
    - Add different decorations

    Download and Give Feedback Via Comments
    via benja32 ...
    by Published on July 16th, 2006 20:55

    News from PSP3D:

    Arguru and PSP 3D have just released the first work-in-progress alpha of Turrican PSP, a clone of the popular Metroid/Turrican games. The engine still lacks some basic stuff, such as working level transporters, additional enemies, etc. Levels are... will be non-linear, meaning you can include links in the level maps to move to a specified point in a level, a bit like Metroid. Permanent power-up items can as well be placed in the way; you will need some items to achieve certain parts (ie: double jump, morphing, ball, etc). Well, if you have played Super Metroid, you'll get the point, and if you haven't played it yet, what are you waiting for?

    Turrican PSP is NOT FULLY PLAYABLE yet, and we aren't sure when it will be or how long it will take to finish, but if the progress ceases, source code will be released to public (which, hopefully, it won't). The game has been tested on a 1.50 FW PSP, but most probably won't work under GTA/eLoader because of the insane memory requirements at this time, unless you cut the .WAV sound files, which will essentially reduce RAM load. Modding instructions (following the footsteps of SMM) have not been included yet, but feel free to mess around with the text-based level generator, although any mods for this version might not be compatible in future releases (please give credit to authors if you release any mods for this game).

    Download and Give Feedback Via Comments ...
    by Published on July 16th, 2006 20:27

    News from PSP3D:

    KaotiK DesignZ and PSP 3D are proud to release a new version of the X5 portal for PSP, catering to and allowing developers to produce new features and capabilities for the browser-based portal. Modability support was a highly requested feature in the last release, and a place for use of the homemade additions to the portal was not available. Now, we have done the hard work for you, and have introduced an all-new section in X5 specifically for your creations.

    Alteration of the packaged documentation, source codes (for the core of X5, not the additions area), and core images are not allowed, but redistribution of your own version with new features is allowed, so have fun, and be sure to read the included documentation before producing. You can also download this directly from your PSP using the "Software Update" feature available on X5 ver 2.00.

    Download and Give Feedback Via Comments ...
    by Published on July 16th, 2006 20:22

    Phil Harrison, big boss of Sony Computer Entertainment, sat down for a short session with Joystiq's Conrad Quilty-Harper and cleared up a couple of the more embarassing quotes from other members of Sony. About Sony's arrogance, he said: "There's always going to be a risk when you are market leader for ten years that we start to lose perspective; and we have to make sure that we don't lose perspective." He then reassures Conrad Sony is not being arrogant, but are always in the spotlight and any quotes will be dissected into whatever spin is being sought.

    About the statement "Microsoft is copying Sony"? Phil claims the quote was taken out of context, which is kind of hard to do when it was practically verbatim. Even so, as being the leader in the industry for about ten years, not only is it easier to get more hate than praise (if you think bashing President Bush is bad now, imagine how it would spiral out of control in four more years!), but it's also easier for the leader to get an inflated ego. As such, less people may support the PS3, but saying Sony's arrogant? Taken out of context, indeed. Really, this interview with Phil Harrison did not seem to clear much up at all except the people at Sony really believe in what they say. But should we? ...
    by Published on July 16th, 2006 20:20

    Gotta feel sorry for this dude who went out and the Dog chewed up his DS Lite.

    Take a look at the screenshot via the comments ...
    by Published on July 16th, 2006 20:13

    chatterbug89 posted this news/release:

    INTRO
    -----------------
    For the past few weeks I have been working on a game I call, Super Snake DS and it is now at a point where it's actually a game. ^^ Super Snake DS is yet another snake game, but with static and moving obsticals, mini games, and boss levels (Not implented in this pre-release version).

    Object of the Game
    -----------------
    The object of the game is to meet the requirements of the level for each sublevel before deing. If you die before you've met the level requirements, you lose a life or posibly get a Game Over. Also, there are 5 sub-levels to a level. Finally, after each level, you get to play a mini game to gain extra points and or lives.

    This Version...
    -------------------
    At the moment, there are only 7 levels ( which comes out to 35 sublevels), and once you beat level 7, you just end back up at level 1. Also, there is currently only one minigame (A nice Card Matching game), but in the future, there will be Triva minigames concerning the level just played and others which I haven't come up with yet. Also, I have a few ideas for Boss battles, but I haven't started implenting them yet.

    GamePlay
    -------------------
    Gameplay is pretty self explainable. In the final release, there will be a short in game tutorial Also, as for the question of what is good and what is bad. Look for hints in the level Objectives Message on what you shouuld be tryign to eat and what you should avoid. Sometimes it's said directly, sometimes it's not :-P

    Download and Give Feedback Via Comments ...
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