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  • wraggster

    by Published on April 10th, 2006 16:13

    Localised Xbox Live service planned

    Microsoft plans to launch the Xbox 360 in Eastern Europe, the Middle East and South Africa via both specialist and mainstream retailers by the end of 2008, according to European Xbox boss Chris Lewis.

    Speaking to the Financial Times, Lewis said that launching in new territories was a key part of company strategy with regard to securing a strong foothold in the console market before the PlayStation 3 arrives in November.

    Lewis identified Hungary, the Czech Republic, Poland and Russia as key territories within Eastern Europe. He said that the Xbox 360 will go on sale in high street electronics retailers through deals with multinationals such as Media Markt and DSG International, as well as specialist retailers.

    Lewis went on to say that each territory will have access to a localised version of Xbox Live, enabling them to communicate with other gamers using their own language, and that local helplines will also be established.

    Europe is undoubtedly a key region for Microsoft with regard to the battle of the next-gen consoles. With the Xbox 360 performing well in the US but poorly in Japan, European sales could be the deciding factor in determining which of the big three leads the market following the release of the PS3 and Nintendo Revolution. ...
    by Published on April 10th, 2006 16:05

    Moonlight from PS2Dev has released NO-KXploit Patcher for 1.50 PSPs, heres the info:

    This program will patch the firmware 1.50 (in RAM) to allow it to run normal pbp's.

    The patch will remain resident in the firmware until one of these conditions happen:
    1) A program crashes the psp, forcing you to do 2.
    2) You restart your psp holding the power button or remove the battery.

    You can run/exit games/homebrews, put the psp in sleep mode... none of those things will delete the patch from RAM.

    I don't know if someone will find this useful since most current homebrews are kxploited, but it's a solution to having 2 folders, hiding icons... and all those annoying things.

    It's also an example of a program that remains resident surviving sceKernelLoadExec, sceKernelExitGame, maybe someone finds that useful (there is a part of the code that it's executed with no firmware in RAM , some cool things could be done with that)

    Download and Give Feedback on an Excellent Release via Comments ...
    by Published on April 10th, 2006 15:53

    Source - reuters

    Tamako Kondo says 10 minutes of exercise every morning keeps her fit.

    But the 80-year-old doesn't hit the treadmill or take aerobics classes. Instead, she sits at a desk, pencil in hand, and tackles simple arithmetic and other quizzes, part of a "brain training" programme that has taken Japan by storm.

    Bookshops now have separate sections for workbooks with the exercises and video game versions are selling like hot cakes among the growing ranks of older Japanese who hope the drills will reinvigorate their grey matter.

    "I want to delay becoming senile as much as possible," said Kondo, who lives in a Tokyo home for the elderly. "I know someone who gets things that happened recently mixed up with tales from the war days. I don't want to become like that," added Kondo, after attending a weekly "Healthy Brain Class" course run by the Shinagawa ward in Tokyo. At the class, 30 students -- all over 70 -- perform the drills for half-an-hour once a week and are given more exercises to work on at home, every day for six months.

    Scientists say a daily dose of such exercises improves the memory and even the condition of dementia patients. "I wanted to make a contribution to society through my findings, to tell the world that you can train the brain," said Ryuta Kawashima, professor of brain science at Tohoku University, whose theory has been featured in many books and video games. "But I didn't think it would become this big."

    BRAIN TRAIN GAMES

    For video game makers eager to expand their clientele beyond youths as the number of children dwindles in Japan's rapidly ageing society, software featuring Kawashima's brain-training programme has proved to be a huge success. Nintendo has sold a combined total of more than 3.3 million of its "Brain Training for Adults" released in May 2005 and a sequel that came out last December. Its portable DS consoles on which the games are played are constantly out of stock in shops.

    "We see people who may have been to our store, but probably never to the video game section, come and buy them," said a sales clerk at the game section of a major electronics shop in Tokyo. Nintendo also said about a third of those who bought the games were 35 or older. "We wanted to reach out to those who were not interested in video games ... But we did not expect such success," said Ken Toyoda, a Nintendo spokesman.

    "We were able to ride the 'brain craze'."

    Rival Sony Computer Entertainment, which has the "Brain Trainer" using Kawashima's theory for its PlayStation Portable console, is holding "Video Game Workshops for Grown-ups", in a bid to appeal to older generations. At one workshop on a Saturday afternoon, 15 participants, aged between 30 and 63, listened intently as a 63-year-old instructor took them step-by-step through how to play games, including the "Brain Trainer", on the PSP. Sachiko Kumagai, who had come to check out the brain-training game, was impressed after the 90-minute class.

    "My forgetfulness really got bad after I turned 50 ... With this, you can see the results right away, so it's handy," said the 55-year-old who works for a local government office. The players are given grades on their performance on the PSP game, while on the Nintendo version, they are given their "brain age", ranging from the optimal 20 to 80, the worst.

    ELEVATE INNER SELF

    Other toys and puzzles seen as stimulating the brain have also benefited from the boom.

    Sales of Rubik's cube, the famous cube-shaped puzzle, increased by fivefold last year in Japan to around 500,000. "The brain-training phenomenon has had an effect ... We purposely put 'IQ' on the package so that it would appeal to grown-ups," said Kazuo Usui, a marketing official at Megahouse Corp, which sells the puzzles in Japan.

    Those involved in the phenomenon agree that the interest in brain training comes from a desire to minimise the inevitable effects of ageing among Japan's greying population, but cited differing reasons for it becoming a national obsession.

    Nearly one in five Japanese is aged 65 or older and the ratio is expected to rise to one in four over the next decade due to a rock-bottom birth rate and improved longevity.

    Brain scientist Kawashima said people were fed up with materialism and were eager to seek other means of fulfilment.

    "There is the issue of ageing society, but more than that, I think people want to train and elevate their inner self."

    Nintendo's Toyoda said it was part of a health-conscience craze which has been around for years now. "Health consciousness is branching out ... It's a trend." ...
    by Published on April 10th, 2006 15:47

    Tamako Kondo says 10 minutes of exercise every morning keeps her fit.

    But the 80-year-old doesn't hit the treadmill or take aerobics classes. Instead, she sits at a desk, pencil in hand, and tackles simple arithmetic and other quizzes, part of a "brain training" programme that has taken Japan by storm.

    Bookshops now have separate sections for workbooks with the exercises and video game versions are selling like hot cakes among the growing ranks of older Japanese who hope the drills will reinvigorate their grey matter.

    "I want to delay becoming senile as much as possible," said Kondo, who lives in a Tokyo home for the elderly. "I know someone who gets things that happened recently mixed up with tales from the war days. I don't want to become like that," added Kondo, after attending a weekly "Healthy Brain Class" course run by the Shinagawa ward in Tokyo. At the class, 30 students -- all over 70 -- perform the drills for half-an-hour once a week and are given more exercises to work on at home, every day for six months.

    Scientists say a daily dose of such exercises improves the memory and even the condition of dementia patients. "I wanted to make a contribution to society through my findings, to tell the world that you can train the brain," said Ryuta Kawashima, professor of brain science at Tohoku University, whose theory has been featured in many books and video games. "But I didn't think it would become this big."

    BRAIN TRAIN GAMES

    For video game makers eager to expand their clientele beyond youths as the number of children dwindles in Japan's rapidly ageing society, software featuring Kawashima's brain-training programme has proved to be a huge success. Nintendo has sold a combined total of more than 3.3 million of its "Brain Training for Adults" released in May 2005 and a sequel that came out last December. Its portable DS consoles on which the games are played are constantly out of stock in shops.

    "We see people who may have been to our store, but probably never to the video game section, come and buy them," said a sales clerk at the game section of a major electronics shop in Tokyo. Nintendo also said about a third of those who bought the games were 35 or older. "We wanted to reach out to those who were not interested in video games ... But we did not expect such success," said Ken Toyoda, a Nintendo spokesman.

    "We were able to ride the 'brain craze'."

    Rival Sony Computer Entertainment, which has the "Brain Trainer" using Kawashima's theory for its PlayStation Portable console, is holding "Video Game Workshops for Grown-ups", in a bid to appeal to older generations. At one workshop on a Saturday afternoon, 15 participants, aged between 30 and 63, listened intently as a 63-year-old instructor took them step-by-step through how to play games, including the "Brain Trainer", on the PSP. Sachiko Kumagai, who had come to check out the brain-training game, was impressed after the 90-minute class.

    "My forgetfulness really got bad after I turned 50 ... With this, you can see the results right away, so it's handy," said the 55-year-old who works for a local government office. The players are given grades on their performance on the PSP game, while on the Nintendo version, they are given their "brain age", ranging from the optimal 20 to 80, the worst.

    ELEVATE INNER SELF

    Other toys and puzzles seen as stimulating the brain have also benefited from the boom.

    Sales of Rubik's cube, the famous cube-shaped puzzle, increased by fivefold last year in Japan to around 500,000. "The brain-training phenomenon has had an effect ... We purposely put 'IQ' on the package so that it would appeal to grown-ups," said Kazuo Usui, a marketing official at Megahouse Corp, which sells the puzzles in Japan.

    Those involved in the phenomenon agree that the interest in brain training comes from a desire to minimise the inevitable effects of ageing among Japan's greying population, but cited differing reasons for it becoming a national obsession.

    Nearly one in five Japanese is aged 65 or older and the ratio is expected to rise to one in four over the next decade due to a rock-bottom birth rate and improved longevity.

    Brain scientist Kawashima said people were fed up with materialism and were eager to seek other means of fulfilment.

    "There is the issue of ageing society, but more than that, I think people want to train and elevate their inner self."

    Nintendo's Toyoda said it was part of a health-conscience craze which has been around for years now. "Health consciousness is branching out ... It's a trend." ...
    by Published on April 10th, 2006 15:47

    Tamako Kondo says 10 minutes of exercise every morning keeps her fit.

    But the 80-year-old doesn't hit the treadmill or take aerobics classes. Instead, she sits at a desk, pencil in hand, and tackles simple arithmetic and other quizzes, part of a "brain training" programme that has taken Japan by storm.

    Bookshops now have separate sections for workbooks with the exercises and video game versions are selling like hot cakes among the growing ranks of older Japanese who hope the drills will reinvigorate their grey matter.

    "I want to delay becoming senile as much as possible," said Kondo, who lives in a Tokyo home for the elderly. "I know someone who gets things that happened recently mixed up with tales from the war days. I don't want to become like that," added Kondo, after attending a weekly "Healthy Brain Class" course run by the Shinagawa ward in Tokyo. At the class, 30 students -- all over 70 -- perform the drills for half-an-hour once a week and are given more exercises to work on at home, every day for six months.

    Scientists say a daily dose of such exercises improves the memory and even the condition of dementia patients. "I wanted to make a contribution to society through my findings, to tell the world that you can train the brain," said Ryuta Kawashima, professor of brain science at Tohoku University, whose theory has been featured in many books and video games. "But I didn't think it would become this big."

    BRAIN TRAIN GAMES

    For video game makers eager to expand their clientele beyond youths as the number of children dwindles in Japan's rapidly ageing society, software featuring Kawashima's brain-training programme has proved to be a huge success. Nintendo has sold a combined total of more than 3.3 million of its "Brain Training for Adults" released in May 2005 and a sequel that came out last December. Its portable DS consoles on which the games are played are constantly out of stock in shops.

    "We see people who may have been to our store, but probably never to the video game section, come and buy them," said a sales clerk at the game section of a major electronics shop in Tokyo. Nintendo also said about a third of those who bought the games were 35 or older. "We wanted to reach out to those who were not interested in video games ... But we did not expect such success," said Ken Toyoda, a Nintendo spokesman.

    "We were able to ride the 'brain craze'."

    Rival Sony Computer Entertainment, which has the "Brain Trainer" using Kawashima's theory for its PlayStation Portable console, is holding "Video Game Workshops for Grown-ups", in a bid to appeal to older generations. At one workshop on a Saturday afternoon, 15 participants, aged between 30 and 63, listened intently as a 63-year-old instructor took them step-by-step through how to play games, including the "Brain Trainer", on the PSP. Sachiko Kumagai, who had come to check out the brain-training game, was impressed after the 90-minute class.

    "My forgetfulness really got bad after I turned 50 ... With this, you can see the results right away, so it's handy," said the 55-year-old who works for a local government office. The players are given grades on their performance on the PSP game, while on the Nintendo version, they are given their "brain age", ranging from the optimal 20 to 80, the worst.

    ELEVATE INNER SELF

    Other toys and puzzles seen as stimulating the brain have also benefited from the boom.

    Sales of Rubik's cube, the famous cube-shaped puzzle, increased by fivefold last year in Japan to around 500,000. "The brain-training phenomenon has had an effect ... We purposely put 'IQ' on the package so that it would appeal to grown-ups," said Kazuo Usui, a marketing official at Megahouse Corp, which sells the puzzles in Japan.

    Those involved in the phenomenon agree that the interest in brain training comes from a desire to minimise the inevitable effects of ageing among Japan's greying population, but cited differing reasons for it becoming a national obsession.

    Nearly one in five Japanese is aged 65 or older and the ratio is expected to rise to one in four over the next decade due to a rock-bottom birth rate and improved longevity.

    Brain scientist Kawashima said people were fed up with materialism and were eager to seek other means of fulfilment.

    "There is the issue of ageing society, but more than that, I think people want to train and elevate their inner self."

    Nintendo's Toyoda said it was part of a health-conscience craze which has been around for years now. "Health consciousness is branching out ... It's a trend." ...
    by Published on April 10th, 2006 14:45

    Got a few PMs asking where to get the latest Neoflash device thats a joypad too but these people want english sites and as far as i know Success HK is the only (english) site, heres a pic and details of the accessory if u havent seen it before:



    Product Features of SONY PSP NEO 4in1 PSP Pad

    SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
    Built-in two USB port. Exchange the data between PC and memory card through the USB cable
    Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
    Ergonomic design, you can play the PSP like a SONY PS2 joypad
    Available color: Black

    More Description of SONY PSP NEO 4in1 PSP Pad

    * Uses any SONY MS to boot
    * SD/MMC/CF/MicroDrive ALL-IN-ONE total solution, use them just like a standard SONY memory stick
    * SD/MMC/CF/MicroDrive/MS auto detect and auto run, plug and play
    * Supports up to 4GB memory size in PSP,and up to 32GB in PC
    * Built-in PSP Ready/Busy/NULL, 3-state status indication
    * Can exchange the data between PC and PSP through the standard PSP USB cable, supports SD/MMC/CF/MicroDrive/MS formatting on PSP directly
    Battery functions:
    * Use 4 pcs AA Ni-MH rechargable batteries or 4 pcs AA normal batteries for the PSP backup power
    (it's one option,all batteries not included in the retail box)
    * Built-in A.I. Ni-MH battery recharge system, full battery protection and fast full charge in 12 hours
    * Built-in battery charging and the force full charge indication on LED display
    * Built-in battery mode switch, can select the Ni-MH battery or normal battery
    * Supports infinite Ni-MH battery capability (nowadays up to 3800MA/h X4)
    * Multi DC power input, can use the PSP DC adaptor / car DC adaptor and PC USB cable to charge the batteries
    * Supports the force full charge mode, can force full charge and doesn't matter how much battery power is available
    PSP Pad functions:
    * Anti-Shock
    * Ergonomic design, you can play the PSP like a SONY PS2 joypad for a more familiar and comfortable gaming experience ...
    by Published on April 10th, 2006 14:36

    Xport released a new version of WinUAEX - an Amiga Emulator for Xbox.

    Heres whats new:

    * Possible fix to the infamous Samba bug for some people
    * Adjusted LEDs display

    More info --> http://xport.xbox-scene.com ...
    by Published on April 10th, 2006 14:28

    Heres a curious release from PsPmad that allows you to run Lua off an ISO file.

    Download and check out the full details here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22224 ...
    by Published on April 10th, 2006 14:24

    vettacossx has made a massive 10 Super Mario Mini Packs, heres the info:

    i made a mini-mario-mod pack thats HUGE!!! these are my mods so far for tdf and/or mini mario : KEEP IN MIND IF MORE THAN 1 CHARICTER IS MENTIONED ITS BECAUSE THERE ARE MORE THAN 1 AVAILABLE TOO PLAY AS THE MAIN GUY!!!! IM THE FIRST TO DO THIS THAT I KNOW OF....ANYHOW HERE THEY ARE:

    the legend of zelda mod ---with Link

    KIRBY mod---with kirby of course!

    gauntlet mods--wizard,warrior,elf, or valkarie charicters

    aqua teen hunger force mod---frylock , shakezoola, and MeatWadd!!! adult swim pack!

    courage the cowardly dog mod---also part of the adult swim pack!

    KNUCKLES THE ICIDNA MOD---KNUCKLES FROM SONIC, MAKING TALES AND SHADOW NOW!!

    MEGA MAN MOD---with mega man of course!

    and my fav!!
    FINAL FANTASY MOD WITH ALL THE WIZARDS--black wizzard( vivi from ff9), white wizard, and red wizard



    Download the lot of em in one handy zip file over at this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=22223 ...
    by Published on April 10th, 2006 14:20

    Another Super Mario Mini Mod this time its Michael Jackson themed, check out the full info and download here --> http://www.pspsmm.com/portal.php?topic_id=293 ...
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