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  • wraggster

    by Published on March 2nd, 2006 17:35

    New release of the popular PSP Mag, heres the info:

    Another 100 pages brings you up-to-date on PSP homebrew news, new game releases, and much more! This issue features: An all new-design and style, Editorials on the PSP, Game reviews and previews, Homebrew news, Lots of PSP gear reviews, And more!

    Download here --> http://www.pspxmag.com/Downloads.php ...
    by Published on March 2nd, 2006 17:32

    Thanks to PDRoms for this news:

    Ex:Machina version deux is the newest update to Ex:Machina. Its an action game developed for the Game Boy Advance. The world had become so corrupt that all the evil combined to create one pure evil being. To combat this equilibrium of the earth create our hero, the worlds ying to the evil yang. This is where the game starts. Armed with two high powered pistols and a whole range of kick ass moves the hero must use to vanquish this evil. The update has tweaked every apsect of the previous to create a polished gaming experience.

    http://exmachinagame.tripod.com/ ...
    by Published on March 2nd, 2006 17:32

    This is bullet simulator (viewer) for GAMEBOY ADVANCE (micro). You can view over 260 patterns of bullets now. Please enjoy bullet hell anytime and anywhere with GBA.

    http://gba.pqrs.org/bulletgba/ ...
    by Published on March 2nd, 2006 17:30

    ShizZy posted this news:

    Gekko (Not to be confused with the Gamecube's Cpu) is a "proof-of-concept" Gamecube Emulator that we have been working on for the past few months. What this means, is at this time it doesn't offer anything the other emulators don't, it is relatively slow and no commercial games boot. On a different note, currently Gekko is probably the most actively worked on Gamecube Emulator, and considering the great leaps and bounds we've made in the past few weeks, new updates are expected in the very near future. Gekko is currently being developed by myself (ShizZy), aprentice, and thakis, with some assistance from ZeZu. Stay tuned..

    ...
    by Published on March 2nd, 2006 17:25

    Focal is going to release a new iPOD Nano compatible car charger (powered by the cigarette lighter) on the Japanese market. It also allows you to hook up your iTrip 3, the FM transmitter for iPOD.
    http://www.akihabaranews.com/news-11...your+Nano.html ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:23

    Source Eurogamer

    There's some great news for all those fantasy farmers eagerly awaiting the arrival of Harvest Moon on the DS, as new details emerge about a rack of additional features and functions to be included in the dual-screen debut.

    Rather than resting on their laurels and churning out another GBA title with minimal improvements, the return to Forget-Me-Not Valley is going to be celebrated by a wealth of new additions to everyone's favourite rural RPG.

    According to a recent article in Nintendo Power magazine, the dual screen technology is going to be put to good effect in Harvest Moon, allowing players to search for items in town on the bottom screen, while still undertaking those all-important daily chores in the top screen. A bit like having a clone to help you out with menial labour, we imagine - something we've all dreamed about.

    You'll also be able to show your animals that extra bit of love and attention, making use of the touch screen to shear sheep, milk cows, and give all your furry friends a little petting to let them know you care. Aww, bless!

    New tasks include saving 101 Harvest Sprites and the Harvest Goddess from their other-worldly banishment at the hands of the evil Witch Princess, and if you fancy a dabble in the dark arts yourself, why not forget about the local ladies and try wooing a witch while you weed? They're perfectly amenable to marriage, apparently.

    There's also the option to hire Harvest Sprites to work for you, a new casino offering Blackjack and Poker in place of the horse racing, and a few little tricks to make your life easier, such as being able to save anywhere, purchase a teleport stone early on from the casino, and order shop goods by phone without trekking around from store to store.

    And while there's plenty of home grown goodness to chew on there, unfortunately, there's still no firmer release date than summer, so you're just going to have to wait. Sorry. ...
    by Published on March 2nd, 2006 17:21

    Source CVG

    It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
    Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

    As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
    "The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."

    New Super Mario Bros. is currently penned for US release in May. We can't wait. ...
    by Published on March 2nd, 2006 17:21

    Source CVG

    It's been over ten years since Mario last strutted his stuff in a 2D platformer - the genre that he pioneered and evolved in the early 90s. Thankfully, after a long break, Nintendo has decided to take the plumber back to his routes in New Super Mario Bros., which veteran Mario director and project head Takashi Tezuka recently discussed.
    Speaking to official US Nintendo mag Nintendo Power, Tezuka explained his approach to recapturing the spirit of the original NES classic. "When developing this game, I really had the original Super Mario Bros. in mind," he said. "After that game, Mario evolved, but it eventually became more difficult and suited more toward hard-core gamers. I didn't want to continue in that direction. Tezuka continued, "That's not to say this game isn't for hard-core players, but I want to recapture the spirit of the original Super Mario Bros."

    As well as living up to the original Mario Bros. game, the masterminds at Nintendo have also packed the new DS version with a wealth of new abilities it seems. According to Tezuka, "In addition to the standard Super Mushroom, Fire Flower and those kinds of things, there are quite a few new items. There's a mushroom that turns Mario tiny. Another kind of mushroom turns Mario into a giant if you collect three of them. There's also a Koopa Mario; he wears a shell and can slide back and forth like a Koopa to hit enemies." Tezuka also noted that there were other super-secret power-ups that Nintendo is keeping under its hat for the time being.
    "The gameplay itself has a lot of replay value," Tezuka revealed. "Remember how in Super Mario 64 you needed to collect a certain number of stars to reach the next course? We're doing something similar to that. There are also similarities to Super Mario World in that different branches exist to different levels. By completing some task, you'll open a different branch."

    New Super Mario Bros. is currently penned for US release in May. We can't wait. ...
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