UPDATED:
This release fixes issues with PAL games.
Hi everyone,
New in this release:
- Fixed a bug that caused the screen to wrap around the screen vertically. Seen in Ridge Racer and Azure Dreams in v0.33b, now fixed.
- Sped up the GPU a bit by only drawing frames that changed.
- Changed the PSX timings a bit more to optimize for the GP2X. You should be able to see speed improvements of some degree.
- Loading times within games should be quicker.
- Some minor fixes and touch ups.
- Movies should play slightly smoother, with sound sync'd a bit better
This small update might give some user's a decent performance boost, even over v0.33b. I'm hoping the timing changes I've made are compatible with the majority of games. If not, let me know. Give it a try, worst is you'll have to use v0.33b for another few days until a new release is out. ;P
I'm in the process of sorting the project tasks and getting a time frame on things. Hopefully in the next release or two, some of AntiPasta's code can be implemented. Unai's work will take some time, but it will be worth the wait.
Basically, this is a small release to hold everyone over while I get things together for cooperative work on the project. ;P
Glad to hear the great results people are getting with v0.33b. Let me know how this one compares, since I'll use feedback to determine whether the changes made were a good decision.
You should see One Piece Mansion's lil 3D intro. It looks awesome. It runs at 8-10 FPS with 0 frameskip with no overclocking. It still looks pretty smooth and the game is fairly playable as well.
Thanks,
ZodTTD
Well i bring you the "theoreticaly" first nintendo 64 emulator for psp. Before you get your hopes up, it only runs a small number of homebrew demos.
Here is the readme
P.S. If you wish to join my protest, post here on the forums!!
Nincest 64
// NINCEST 64 by Marius Dumitrean [[email protected]]
// PSP Port By PSmonkey (http://nemo.dcemu.co.uk/)
// Based on the dreamcast port by Gpf (http://gpf.dcemu.co.uk/)
// Icon by pochi
http://pochistyle.pspwire.net/
// My Protest
NOTE: THIS README MUST BE POSTED IN FULL, ANY REMOVAL WILL CALL FOR THE RELEASE REMOVED FROM THE SITE!
My Protest
I am sick and tired of sites treating coders like property. We are here for the scene! We are not your property!
You do not own us! We would still be here without you and just as strong!
This project is dedicated to all scene coders out there keeping up the good fight to progress the scene and not for cash, fame or being bought out by sites. This project is dead from here on out untill this scene improves!
If you wish to join my protest, please visit my homepage. http://nemo.dcemu.co.uk
Enjoy the emu. Ps, This wont run commercial n64 roms.
// Info
This is theoreticaly the first n64 emulator on the psp. It only runs 2 PD/Homebrew demos (stars & fire) which are included with the release. If the scene improves. I will come back and eventualy get a working emulator that will allow psp users to play smaller n64 games like mario 64 on their psp. If not, this emulator stops here. Also do note the source is included.
// To Use
1) Copy the "n64" Folder to the root of the memory stick.
..) Example "G:\" (replace G: with your psp drive letter)
2) Copy the files from the folder containing your psp version number
..) Example, 1.0 users will go into 1.0 folder and copy the psp directory to the root of the memory stick.
3) Run the software
// Greetings
wraggster, GPF, Pochi, Zeenbor, Lac, Everybody who worked on this emu & all at dcemu!
* Luster it corrects the processing of the counter. Below checking the luster counter, it reached the point where the game operates.
OVER TOP
NEO Drift Out
It reached the point where it operates entirely with this whether it is it is not.
After unless luster effect how there is an oak, * & *.
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