Here's a quick port of a Mr Driller clone, called Ms Driller.
Original game by Adas
Lower res graphics taken from the GP2X port by Kfazz
I have modified the controls a bit to try and compensate for the PSP's crappy diagonal movement handling, so the controls are:
Move: Analog or Dpad
Dig/Drill: Circle
You can also use the L & R shoulder buttons to jump up/left and up/right.
Only tested on 1.5 firmware and seems to work fine - should also work on 2.0 if someone wants to test it out....
Todo - make it higher res and improve the readability of the ingame text and possibly add some background music....
edit: changed controls info...
Version 0.7.2
- The copy-protected neocd games don't need to be cracked anymore (as in
version 0.5). It was a very primitive copy protection system !
- Adjust fps to 59 fps : nam 1975 intro was obviously too fast in 0.7.1
(not in sync with cdaudio sound).
- The music not playing in the kof serie seems to be fixed.
- The path of the last rom loaded is saved now when you exit the emulator
* Unless load there is a picture, being to be lonesome, it corresponded. With option it can make invalid.
* Several part which unpalatably processes with version before was corrected.
It is Sega after all...and great games are available. 7 Sonic games, 5 Alex Kidd games, 2 Phantasy Star games, and a whole lot of others! Total are 48 games available up for license right now, and there will be 10-in-1 and 20-in-1 systems only, so several consoles to be had. As you can see, our designs are quite attractive, and we're allowing distributors to have their own console systems designed which takes about 45 days for the mould toolings to be done. Should be available to market in April, and we're actively seeking distributors world wide right now....
1.5 users:
Copy the 'vector' and 'vector%' folders to the GAME folder in the PSP folder of your memory stick. Play.
1.0 and 2.0 users:
Copy the 'vector' folder to the GAME folder in the PSP folder of your memory stick.
If you want a proper icon (and background, for 1.0 users), copy the EBOOT.PBP file from the '1.0 EBOOT' folder into the 'vector' folder on your memory stick. This isn't mandatory.
2.0 users only:
Use Fanjita's 0.9 eboot loader, plskthx. That's what it's been tested with. It won't run with 0.3, and I haven't tried 0.7 or 0.85.
Reboot your PSP. Completely. Don't put it to sleep; turn it off. Otherwise (sigh) the MP3 library probably won't start up, regardless of whether or not I release the sound channels. So you'll get sound effects, but no music. Nggghhhh. But the game will run.
Start the game from the eboot loader.
New keys:
Start switches music. If you want more music, just convert your mp3's to 44.1kHz, 32kbps, mono (too much of a CPU drain otherwise). You can have 3 tracks, titletune1.mp3 -> titletune3.mp3. If a particular song is missing, it doesn't care.
Select+Rtrigger dumps a TGA screenshot into the game's directory. Don't know why I didn't put a TGA header on the raw file to start with!
Select+Start quits. No more power-button-holding. *EDIT: You can just hold Home too, that works fine.
Remember, if it doesn't run: Reboot your PSP. It works fine here on 2.0.
It is still very much a beta, so aside from the explosions being toned down, nothing else has changed. I'm working on that now!
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Catherine: Full Body’s English translation for the Vita