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  • wraggster

    by Published on February 14th, 2006 21:41

    kevinc posted this:

    Probably topping the list of the least needed projects for the DS, I wrote during the weekend a quick hack of a Truetype font reader/renderer:

    Curve straightening is not implemented yet, so if you scale it too much up you'll notice the jagged edges. It worked with all the fonts I threw it, but it's far from perfect, so if you have one that doesn't work please give me a link ^

    More info --> http://forum.gbadev.org/viewtopic.php?t=8565 ...
    by Published on February 14th, 2006 21:41

    kevinc posted this:

    Probably topping the list of the least needed projects for the DS, I wrote during the weekend a quick hack of a Truetype font reader/renderer:

    Curve straightening is not implemented yet, so if you scale it too much up you'll notice the jagged edges. It worked with all the fonts I threw it, but it's far from perfect, so if you have one that doesn't work please give me a link ^

    More info --> http://forum.gbadev.org/viewtopic.php?t=8565 ...
    by Published on February 14th, 2006 21:12

    As you'll know if you have an encyclopaedic knowledge of all the little names that appear on "games in development" lists, Hideo Kojima's favourite silly handheld series Boktai is to receive an outing on Nintendo DS at some point.

    But - perhaps bored of the withering looks of people like me who prefer to keep the curtains drawn - the Konami dev team is doing away with the sun sensor that used to charge up weapons, according to Japanese magazine Koro Koro Comic, in an article picked up on by GameSpot.

    Instead, players will have to work around an in-game sun, which will live on the top-screen charging things up - subject to, er, going behind clouds. Then, at night, it buggers off completely leaving you to worry about an increased number of enemies.

    Bad news for people who don't get to play stuff during the day; good news for people who know how to change the clock on the DS.

    Not much else is known about it, but it seems safe to bet on it making its way to Europe or at the very least America, since the GBA ones did (even if they made an almighty song and dance about getting their arses in gear and materialising). ...
    by Published on February 14th, 2006 21:12

    As you'll know if you have an encyclopaedic knowledge of all the little names that appear on "games in development" lists, Hideo Kojima's favourite silly handheld series Boktai is to receive an outing on Nintendo DS at some point.

    But - perhaps bored of the withering looks of people like me who prefer to keep the curtains drawn - the Konami dev team is doing away with the sun sensor that used to charge up weapons, according to Japanese magazine Koro Koro Comic, in an article picked up on by GameSpot.

    Instead, players will have to work around an in-game sun, which will live on the top-screen charging things up - subject to, er, going behind clouds. Then, at night, it buggers off completely leaving you to worry about an increased number of enemies.

    Bad news for people who don't get to play stuff during the day; good news for people who know how to change the clock on the DS.

    Not much else is known about it, but it seems safe to bet on it making its way to Europe or at the very least America, since the GBA ones did (even if they made an almighty song and dance about getting their arses in gear and materialising). ...
    by Published on February 14th, 2006 21:12

    As you'll know if you have an encyclopaedic knowledge of all the little names that appear on "games in development" lists, Hideo Kojima's favourite silly handheld series Boktai is to receive an outing on Nintendo DS at some point.

    But - perhaps bored of the withering looks of people like me who prefer to keep the curtains drawn - the Konami dev team is doing away with the sun sensor that used to charge up weapons, according to Japanese magazine Koro Koro Comic, in an article picked up on by GameSpot.

    Instead, players will have to work around an in-game sun, which will live on the top-screen charging things up - subject to, er, going behind clouds. Then, at night, it buggers off completely leaving you to worry about an increased number of enemies.

    Bad news for people who don't get to play stuff during the day; good news for people who know how to change the clock on the DS.

    Not much else is known about it, but it seems safe to bet on it making its way to Europe or at the very least America, since the GBA ones did (even if they made an almighty song and dance about getting their arses in gear and materialising). ...
    by Published on February 14th, 2006 21:09

    News from Play Asia:

    Weekly special: Namco's Gameboy Advance™ RPG hit Tales of World: Narikiri Dungeon 3 at US$ 19.90 only - offer valid for 1 week

    Tales of the World: Narikiri Dungeons 3 is the 3rd installment of the costume play RPG, in which you can obtain different abilities by changing your costumes. There are many new costumes such as ninja costume and magician costume.

    Furio and Kyaro from the Tales of the World series return as the lead characters, this time the game features characters from Tales of Destiny 2 and Tales of Symphonia.

    A new Party Battle System is added to the game, you can bring 12 characters to battles, and up to 4 characters can participate in battles simultaneously. You can create 3 different teams with the 12 characters, so it is possible to form dream teams like the heroine team with Farah and Riara and child team with Stan and Kyle.

    A C-LMBS (Condensed Linear Motion Battle System) is used in the game, in which all the actions are condensed into a single screen, and the actions are speedier and more intense.

    Namco's Gameboy Advance™ RPG hit Tales of World: Narikiri Dungeon 3 is now available at discounted US$ 19.90 only.

    More info here --> http://www.play-asia.com/SOap-23-83-...9-en-84-n.html ...
    by Published on February 14th, 2006 20:53

    Success HK have unveiled a new accessory with a 40GB Hard Drive for the PSP. Heres the info:



    Product Features of PSP Bank with 40GB HDD

    It can hold huge amount of MP4 movie, songs and homebrew files
    Copy and save files directly fro any USB Mass Storage Device without a computer
    Support easy and user friendly control interface with LCM display
    Easy to Copy/Save files with one-button click
    Support USB storage devices with FAT 12/16/32 file system

    More Description of PSP Bank with 40GB HDD
    With 40G mass storage, you can store lots of MP4 movies, songs and homebrew PSP games in this small device

    Product Function

    Compliant with OTG supplement Rev.1.0 and USB
    specification version 2.0 for high-speed(480Mbs)
    USB host and device.
    Copy and save files directly fro any USB Mass Storage Device without a computer.
    Support USB storage devices with USB Mass Storage Device Class compliance.
    Support easy and user friendly control interface with LCM display.
    Easy to Copy/Save files with one-button click.
    Support Copy/Move/Delete files functiion.
    Support USB storage devices with FAT 12/16/32 file system
    OTG dual-role capability.
    One USB Mini AB Female connector for USB Mass Storage Device connection&Host connection.

    System Requirements

    Port:USB V1.1/2.0
    OS:Widows 98/98SE/ME/2000/XP(Win98 need driver)
    MAC:9.0above
    linux:kernel 2.4 above
    HDD:Support 2.5"HDD




    More information and to buy go to Success HK, price is $166 ...
    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
    by Published on February 14th, 2006 20:45

    Our Friends at SuccessHK have posted a review of Street Fighter Alpha 3 Max, heres the full review:



    Street Fighter Alpha 3 is widely regarded as one of the best 2D fighting games of all time. It's still a blast to play today -- with loads of fighters, great gameplay, and a ton of modes. A pared-down GBA port kept the fundamentals, but leave it to the PSP to bring back all that made the console versions great, plus much more.
    This baby's got it all. Start with the roster, which is arguably the best in the genre. All your old Street Fighter favorites return -- you've got Alpha exclusives like Rose and Adon, while four new butt-kickers on the block show up. The SFA rookies aren't the most dynamic lot, but adding to such a powerful cast is never a bad thing.

    Alpha 3 MAX has almost as many modes as characters. World Tour mode is an amazing single-player experience, adding RPG elements to your fighting. Then there's good ol' arcade, several combinations of two-on-one bouts, and a tag mode for up to three-on-three. Putting a twist on Survival, Vs. 100 Kumite has you brawling with 100 fighters in a row; but instead of ending when you lose, the train keeps on rolling until you've fought all 100. Don't worry, you'll still be able to play the beloved Survival against multiple opponents simultaneously -- it's still one of the best modes in the game.

    Ad-hoc multiplayer supports almost every single game type, and is a definite boon to SFA 3 MAX's enjoyment. It's a shame Capcom didn't include Internet support on top of it. Playing against players all over the world -- like the Xbox Street Fighter Anniversary -- would've made things that much sweeter.

    In terms of graphics and sound, this game does right by the PSP. The character sprites are so much smoother than other versions, with bright and vivid backgrounds. Street Fighter Alpha 3 looks as good as 2D can. The music sounds great, as does the announcer and fighter voices. Neither audio nor graphics push the PSP to its limits, but it's an aesthetically pleasing title to be sure. The only thing missing is a replay of the closing moments of a fight -- something Capcom has neglected to include for some time.

    Street Fighter Alpha 3 allows you to pick an -ism to cater to your particular style. X-ism is n00b-friendly; A-ism is middle road; V-isms are for those creative enough to craft custom combos. All the intricacies of gameplay are here -- guard breaks, throw escapes, air blocks, etc. This portable port doesn't skimp on any of the action.

    So far so good, right? You may be wondering why the score isn't higher. Though it isn't necessarily the game's fault, Alpha 3 MAX just doesn't control as well as it should. The PSP's d-pad is not made for fighting-game inputs, which leads to much frustration. You can use the analog nub, but that's no satisfactory solution, either. Capcom even lets you map any type of attack -- super combos included -- to any button, but that's the definition of cheap play. There's simply no perfect way to control things. With such a tight fighting system and the need to be in the zone, gameplay-wise, this is a huge hindrance to your enjoyment.

    In Japan (and directly through Capcom's site), players can get a d-pad add-on for the PSP, but this causes more harm than good -- it's nigh-impossible to remove and voids your warranty.

    In all other ways besides control, Street Fighter Alpha 3 MAX is a 2D fight fan's dream come true. It's more than worth the struggle with the d-pad, as there's so much to love and immerse yourself in with this game. It's packed with fighters, modes, and phenomenal fighting, and will enjoy a long reign as the top fighter for PSP. If only it got along better with our thumbs...
    ...
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